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Nanite Enhanced
Disclaimer:
The term
Nanite Enhanced
is borrowed from the game and
is an unofficial trademark of the game creators.
Xyphos.com and/or affilates do not actually own proprietary
rights to this term; it was simply added to this webpage as
a minor role playing inside joke about giving the item search
engine itself an item-like name.
™ Items Search
Database Version: 18.05.03.00 -
See changes
Click this link to see the most recent patch/databse changes.
Item Name:
Item Name
This specifies a search pattern for items with a
like
ness of a name.
Partial and/or fragmented names are allowed in any order.
"Google-Like" syntax is supported. Eg, Use a hyphen to
filter out words you don't want to search for.
Example:
sword kyr -energy
Will return all
Kyr'Ozch Sword
's
but not
Kyr'Ozch Energy Sword
's.
Item Type:
Item Type
This specifies the type of item to search for.
If the type of item is wearable, a second option will
become available for specifing what wearable slot to search for.
If the type of item is a wearable weapon, a second and third option
become available for specifing what wearable slot and weapon damage type
to search for.
Any Type
Perk
Nano Formula
Any Weapon
Ranged Weapon
Melee Weapon
HUD / Utility
Armor
Implant / Symbiant
Shade Spirit
Misc
Tower
NPC / Monster
---
---
Patch:
Patch Version
Here you can specify items that have been added or modified at a certain patch.
Please note that you cannot use
New Items
or
Modified Items
with
Current
.
Selecting
Current
(default) will search for items that are
current
ly up-to-date
upon all patch versions.
All Items
New Items
Modified Items
Current
18.05.03.00
18.05.02.00
18.05.01.00
18.05.00.00
18.04.15.00
18.04.14.00
18.04.13.00
18.04.12.00
18.04.11.00
18.04.10.00
18.04.09.00
18.04.06.00
18.04.05.00
18.04.04.00
18.04.03.00
18.04.02.00
18.04.01.00
18.04.00.00
18.03.14.00
18.03.13.00
18.03.12.00
18.03.11.00
18.03.10.00
18.03.08.00
18.03.07.00
18.03.06.00
18.03.05.00
18.03.04.00
18.03.03.00
18.03.02.00
18.03.01.00
18.03.00.00
18.02.03.00
18.02.02.00
18.02.01.00
18.02.00.00
18.01.03.00
18.01.02.00
18.01.00.00
18.00.04.00
18.00.03.00
18.00.02.00
18.00.01.00
18.00.00.00
17.10.05.00
17.10.04.00
17.10.03.00
17.10.02.00
17.10.01.00
17.10.00.00
17.09.01.00
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17.08.01.00
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17.07.02.00
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17.05.02.00
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17.04.01.00
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17.03.01.00
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17.02.00.00
17.01.02.00
17.01.00.00
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17.00.03.00
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16.04.04.00
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16.03.03.00
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16.02.03.00
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16.02.00.00
16.01.03.00
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16.00.04.00
16.00.03.00
16.00.02.00
16.00.00.00
15.09.06.00
15.09.05.00
15.09.03.00
15.09.02.00
15.09.00.00
15.08.05.00
15.08.04.00
15.08.03.00
15.08.02.00
15.08.00.00
15.07.03.00
15.07.01.00
15.07.00.00
15.06.07.00
15.06.06.00
15.06.04.00
15.06.01.00
15.05.06.00
15.05.05.00
15.05.04.00
15.05.03.00
15.05.02.00
15.05.00.00
15.04.01.00
15.04.00.00
15.03.02.00
15.03.00.00
15.02.02.00
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15.00.08.00
15.00.07.00
15.00.06.00
15.00.05.00
15.00.04.00
15.00.03.00
15.00.02.00
15.00.01.00
14.09.00.00
14.08.02.00
14.08.01.00
14.08.00.00
14.07.10.00
14.07.08.00
14.07.06.00
14.07.05.00
14.07.04.00
14.07.03.00
14.07.02.00
14.07.01.00
14.06.01.00
14.06.00.00
14.05.01.00
14.05.00.00
14.04.02.00
14.02.01.00
14.00.00.00
13.92.00.00
13.91.00.00
13.08.00.00
13.06.00.00
13.04.00.00
13.02.00.00
13.00.00.00
12.09.00.00
12.08.00.00
12.05.00.00
12.00.00.00
11.00.00.00
10.00.00.00
No Drop
Unique
Special QL
Use With Social Armor
Fling Shot
Burst
Full Auto
Aimed Shot
Brawl
Dimach
Fast Attack
Sneak Attack
Parry/Riposite
BeParried/BeRiposited
Drop State:
Drop State
This specifies to search for items that are in-game or not.
The list of in-game items is rather small and manually
maintained by the site admin(s).
If you happen to find an item in your search that
is or isn't in-game and should be otherwise,
please contact an admin about it so it can be adjusted.
Only In-Game
Include Not-In-Game
Only Not-In-Game
QL:
Quality Level (QL)
Here you can specify a range of QL's to search for.
These numbers
ARE NOT
interpolated during the search
but rather, their base QL's are checked for specified range bounds.
For Example
, if you were to search for symbiants between
QL200 and QL240, You would specify such accordingly in their
respective fields.
Min:
Min QL
The loweset QL within the search range.
Default: 0 (zero)
Max:
Max QL
The highest QL within the search range.
Default: 999
Level:
Character Level
Here you can specify a range of character levels that an item
can be equiped or used.
For Example
, if you were to search for symbiants that you
would be able to equip between character levels 140 and 150,
You would specify such accordingly in their respective fields.
Min:
Min Level
The lowest character level within the search range.
Default: 0 (zero)
Max:
Max Level
The highest character level within the search range.
Default: 999
If you need additional help about anything, move your mouse pointer over the text associated with the subject in question.
All fields are optional, but at least one field needs to be filled in; However, "Drop State" doesn't count.
All search parameters
bitwise AND
'd together, there is no support for
bitwise OR
.
Advanced Search Parameters
Faction:
Faction
Here, you can specify items that have factional requirements
in order for it to be used or equiped.
If you want to search for items that may or may not have
a factional requirement, use
Inclusive
mode. (Default)
This mode will yield the most results.
For Example
, if you want to search for items that can
be used or equiped by ANYBODY and/or Omni,
this mode will yield the desired results.
If you want to search for items that can be used or equiped
by a certain faction, use
Exclusive
mode.
This mode will yield fewer results.
For Example
, if you want to search for items that can
be used or equiped specifically by either Clan OR Omni,
this mode will yield the desired results.
If you want to search for items that can
only
be used
or equiped by a certain faction, use
Only
mode.
This mode will yield the fewest results.
For Example
, if you want to search for items that can
be used or equiped ONLY by Neutral,
this mode will yield the desired results.
Inclusive
Exclusive
Only
Any Faction
Neutral
Clan
Omni-Tek
Monster
Advisor
Guardian
GM
Mixed
Breed:
Breed
Here, you can specify items that have breed requirements
in order for it to be used or equiped.
If you want to search for items that may or may not have
a breed requirement, use
Inclusive
mode. (Default)
This mode will yield the most results.
For Example
, if you want to search for items that can
be used or equiped by ANYBODY and/or Opifex,
this mode will yield the desired results.
If you want to search for items that can be used or equiped
by a certain breed, use
Exclusive
mode.
This mode will yield fewer results.
For Example
, if you want to search for items that can
be specifically used or equiped by either Solitus OR Atrox,
this mode will yield the desired results.
If you want to search for items that can
only
be used
or equiped by a certain breed, use
Only
mode.
This mode will yield the fewest results.
For Example
, if you want to search for items that can
be used or equiped ONLY by Nanomage,
this mode will yield the desired results.
Inclusive
Exclusive
Only
Any Breed
Solitus
Opifex
Nanomage
Atrox
Special
Monster
Human Monster
Gender:
Gender
Here, you can specify items that have gender requirements
in order for it to be used or equiped.
If you want to search for items that may or may not have
a gender requirement, use
Inclusive
mode. (Default)
This mode will yield the most results.
For Example
, if you want to search for items that can
be used or equiped by ANYBODY and/or Male,
this mode will yield the desired results.
If you want to search for items that can be used or equiped
by a certain gender, use
Exclusive
mode.
This mode will yield fewer results.
For Example
, if you want to search for items that can
be specifically used or equiped by either Male OR Female,
this mode will yield the desired results.
If you want to search for items that can
only
be used
or equiped by a certain gender, use
Only
mode.
This mode will yield the fewest results.
For Example
, if you want to search for items that can
be used or equiped ONLY by Uni (Atrox),
this mode will yield the desired results.
Inclusive
Exclusive
Only
Any Gender
Uni
Male
Female
Profession:
Profession
Here, you can specify items that have profession requirements
in order for it to be used or equiped.
If you are an agent, you might want to check the FP box on the right
to find items that are FP'able.
If you want to search for items that may or may not have
a profession requirement, use
Inclusive
mode. (Default)
This mode will yield the most results.
For Example
, if you want to search for items that can
be used or equiped by ANYBODY and/or Doctor,
this mode will yield the desired results.
If you want to search for items that can be used or equiped
by a certain profession, use
Exclusive
mode.
This mode will yield fewer results.
For Example
, if you want to search for items that can
be specifically used or equiped by either Trader OR Engineer,
this mode will yield the desired results.
If you want to search for items that can
only
be used
or equiped by a certain profession, use
Only
mode.
This mode will yield the fewest results.
For Example
, if you want to search for items that can
be used or equiped ONLY by Enforcer,
this mode will yield the desired results.
Inclusive
Exclusive
Only
Any Profession
Adventurer
Agent
Bureaucrat
Doctor
Enforcer
Engineer
Fixer
Keeper
Martial Artist
Meta-Physicist
Nano-Technician
Shade
Soldier
Trader
Monster
FP
If you can read this small print, Then you're probably an Agent and you'll want to check this box (^_^)
Expansion:
Expansion
Here, you can specify items that have expansion requirements
in order for it to be used or equiped.
If you are a froob
, you should specify so, to filter out items
that require expansion sets.
If you want to search for items that may or may not have
a expansion requirement, use
Inclusive
mode. (Default)
This mode will yield the most results.
For Example
, if you want to search for items that can
be used or equiped by ANYBODY and/or those with Notum Wars,
this mode will yield the desired results.
If you want to search for items that can be used or equiped
by those with a certain expansion, use
Exclusive
mode.
This mode will yield fewer results.
For Example
, if you want to search for items that can
be specifically used or equiped by those with either
Shadowlands OR Alien Invasion, this mode will yield the
desired results.
If you want to search for items that can
only
be used
or equiped by those with a certain expansion, use
Only
mode.
This mode will yield the fewest results.
For Example
, if you want to search for items that can
be used or equiped ONLY by those with Lost Eden,
this mode will yield the desired results.
Inclusive
Exclusive
Only
Any Expansion
None / Froob
Notum Wars
Shadowlands
Shadowlands Pre-Order
Alien Invasion
Alien Invasion Pre-Order
Lost Eden
Lost Eden Pre-Order
Legacy of Xan
Legacy of Xan Pre-Order
Arbitrary:
Arbitrary
Here you can further extend your search parameters by searching
for items that
require
,
not require
or
modify
a specific skill. When searching for things with
multi-ranged, multi-melee, etc. "requirements",
use
Attribute
mode.
---
Modify
Require
Not Require
Attribute
Attack %
Defense %
---
+ ChemicalDamage
+ ColdDamage
+ EnergyDamage
+ FireDamage
+ MeleeDamage
+ NanoDamage
+ PoisonDamage
+ ProjectileDamage
+ RadiationDamage
1hBlunt
1hEdged
2hBlunt
2hEdged
AbsorbChemicalAC
AbsorbColdAC
AbsorbEnergyAC
AbsorbFireAC
AbsorbMeleeAC
AbsorbNanoAC
AbsorbPoisonAC
AbsorbProjectileAC
AbsorbRadiationAC
AddAllDefense
AddAllOffense
Adventuring
AggDef
Agility
AimedShot
AMS @
AMSCap @
AssaultRifle
AttackDelay
AttackDelayCap
AttackRange
AttackShield
AttackSpeed
Backstab
BeltSlots @
BiologicalMetamorphose
BodyDevelopment
Bow
BowSpecialAttack
Brawl
BreakingEntry
Burst
BurstRecharge @
ChemicalAC
ChemicalDamage%
Chemistry
ColdAC
ColdDamage%
ComputerLiteracy
Concealment
Credits
CriticalBonus
CriticalIncrease%
CriticalResistance%
DamageToNano%
Dimach
DMS
DodgeRanged
DuckExplosions
Duriation
ElectricalEngineering
EnergyAC
EnergyDamage%
EquipDelay
EvadeClose
FastAttack
FireAC
FireDamage%
FirstAid
FlingShot
FullAuto
FullAutoRecharge @
GmLevel
Grenade
HealDelta
HealModifier%
HeavyWeapons
Intelligence
MapNavigation
MartialArts
MaterialCreation
MaterialMetamorphose
MaxDamage
MaxEnergy
MaxHealth
MaxNanoEnergy
MaxNCU
MaxReflectedChemicalAC
MaxReflectedColdAC
MaxReflectedEnergyAC
MaxReflectedFireAC
MaxReflectedMeleeAC
MaxReflectedNanoAC
MaxReflectedPoisonAC
MaxReflectedProjectileAC
MaxReflectedRadiationAC
MechanicalEngineering
MeleeAC
MeleeDamage%
MeleeEnergy
MeleeInit
MG/SMG
MinDamage
MultiMelee
MultiRanged
NanoCost%
NanoDamage%
NanoDelta
NanoInit
NanoInterruptModifier
NanoPool
NanoProgramming
NanoRange
NanoResist
NanoStrain
NPCFamily
Parry
Perception
Pharmaceuticals
PhysicalInit
Piercing
Pistol
PoisonAC
PoisonDamage%
ProjectileAC
ProjectileDamage%
Psychic
PsychologicalModification
Psychology
QuantumFT
RadiationAC
RadiationDamage%
RandomNumberRoll
RangedEnergy
RangedInit
RechargeDelay
RechargeDelayCap
ReflectChemicalAC%
ReflectColdAC%
ReflectEnergyAC%
ReflectFireAC%
ReflectMeleeAC%
ReflectNanoAC%
ReflectPoisonAC%
ReflectProjectileAC%
ReflectRadiationAC%
RegainXP%
RemainingHealth%
RemainingNano%
Rifle
Riposte
RunSpeed
Scale%
Sense
SensoryImprovement
SharpObjects
ShieldChemicalAC
ShieldColdAC
ShieldEnergyAC
ShieldFireAC
ShieldMeleeAC
ShieldNanoAC
ShieldPoisonAC
ShieldProjectileAC
ShieldRadiationAC
Shotgun
SkillLockModifier
SLZoneProtection &
SneakAttack
SpaceTime
SpecialAttackShield
Specialization &
Stamina
Strength
Swimming
TitleLevel
TowerType
Treatment
Tutoring
Value @
VehicleAir
VehicleGround
VehicleWater
WaitState
WeaponRange
WeaponSmithing
WornItem &
XPBonus%
XPModifier%
Any Value
Less Then
Equal To
Greater Then
Bitwise AND
Value:
---
Modify
Require
Not Require
Attribute
Attack %
Defense %
---
+ ChemicalDamage
+ ColdDamage
+ EnergyDamage
+ FireDamage
+ MeleeDamage
+ NanoDamage
+ PoisonDamage
+ ProjectileDamage
+ RadiationDamage
1hBlunt
1hEdged
2hBlunt
2hEdged
AbsorbChemicalAC
AbsorbColdAC
AbsorbEnergyAC
AbsorbFireAC
AbsorbMeleeAC
AbsorbNanoAC
AbsorbPoisonAC
AbsorbProjectileAC
AbsorbRadiationAC
AddAllDefense
AddAllOffense
Adventuring
AggDef
Agility
AimedShot
AMS @
AMSCap @
AssaultRifle
AttackDelay
AttackDelayCap
AttackRange
AttackShield
AttackSpeed
Backstab
BeltSlots @
BiologicalMetamorphose
BodyDevelopment
Bow
BowSpecialAttack
Brawl
BreakingEntry
Burst
BurstRecharge @
ChemicalAC
ChemicalDamage%
Chemistry
ColdAC
ColdDamage%
ComputerLiteracy
Concealment
Credits
CriticalBonus
CriticalIncrease%
CriticalResistance%
DamageToNano%
Dimach
DMS
DodgeRanged
DuckExplosions
Duriation
ElectricalEngineering
EnergyAC
EnergyDamage%
EquipDelay
EvadeClose
FastAttack
FireAC
FireDamage%
FirstAid
FlingShot
FullAuto
FullAutoRecharge @
GmLevel
Grenade
HealDelta
HealModifier%
HeavyWeapons
Intelligence
MapNavigation
MartialArts
MaterialCreation
MaterialMetamorphose
MaxDamage
MaxEnergy
MaxHealth
MaxNanoEnergy
MaxNCU
MaxReflectedChemicalAC
MaxReflectedColdAC
MaxReflectedEnergyAC
MaxReflectedFireAC
MaxReflectedMeleeAC
MaxReflectedNanoAC
MaxReflectedPoisonAC
MaxReflectedProjectileAC
MaxReflectedRadiationAC
MechanicalEngineering
MeleeAC
MeleeDamage%
MeleeEnergy
MeleeInit
MG/SMG
MinDamage
MultiMelee
MultiRanged
NanoCost%
NanoDamage%
NanoDelta
NanoInit
NanoInterruptModifier
NanoPool
NanoProgramming
NanoRange
NanoResist
NanoStrain
NPCFamily
Parry
Perception
Pharmaceuticals
PhysicalInit
Piercing
Pistol
PoisonAC
PoisonDamage%
ProjectileAC
ProjectileDamage%
Psychic
PsychologicalModification
Psychology
QuantumFT
RadiationAC
RadiationDamage%
RandomNumberRoll
RangedEnergy
RangedInit
RechargeDelay
RechargeDelayCap
ReflectChemicalAC%
ReflectColdAC%
ReflectEnergyAC%
ReflectFireAC%
ReflectMeleeAC%
ReflectNanoAC%
ReflectPoisonAC%
ReflectProjectileAC%
ReflectRadiationAC%
RegainXP%
RemainingHealth%
RemainingNano%
Rifle
Riposte
RunSpeed
Scale%
Sense
SensoryImprovement
SharpObjects
ShieldChemicalAC
ShieldColdAC
ShieldEnergyAC
ShieldFireAC
ShieldMeleeAC
ShieldNanoAC
ShieldPoisonAC
ShieldProjectileAC
ShieldRadiationAC
Shotgun
SkillLockModifier
SLZoneProtection &
SneakAttack
SpaceTime
SpecialAttackShield
Specialization &
Stamina
Strength
Swimming
TitleLevel
TowerType
Treatment
Tutoring
Value @
VehicleAir
VehicleGround
VehicleWater
WaitState
WeaponRange
WeaponSmithing
WornItem &
XPBonus%
XPModifier%
Any Value
Less Then
Equal To
Greater Then
Bitwise AND
Value:
---
Modify
Require
Not Require
Attribute
Attack %
Defense %
---
+ ChemicalDamage
+ ColdDamage
+ EnergyDamage
+ FireDamage
+ MeleeDamage
+ NanoDamage
+ PoisonDamage
+ ProjectileDamage
+ RadiationDamage
1hBlunt
1hEdged
2hBlunt
2hEdged
AbsorbChemicalAC
AbsorbColdAC
AbsorbEnergyAC
AbsorbFireAC
AbsorbMeleeAC
AbsorbNanoAC
AbsorbPoisonAC
AbsorbProjectileAC
AbsorbRadiationAC
AddAllDefense
AddAllOffense
Adventuring
AggDef
Agility
AimedShot
AMS @
AMSCap @
AssaultRifle
AttackDelay
AttackDelayCap
AttackRange
AttackShield
AttackSpeed
Backstab
BeltSlots @
BiologicalMetamorphose
BodyDevelopment
Bow
BowSpecialAttack
Brawl
BreakingEntry
Burst
BurstRecharge @
ChemicalAC
ChemicalDamage%
Chemistry
ColdAC
ColdDamage%
ComputerLiteracy
Concealment
Credits
CriticalBonus
CriticalIncrease%
CriticalResistance%
DamageToNano%
Dimach
DMS
DodgeRanged
DuckExplosions
Duriation
ElectricalEngineering
EnergyAC
EnergyDamage%
EquipDelay
EvadeClose
FastAttack
FireAC
FireDamage%
FirstAid
FlingShot
FullAuto
FullAutoRecharge @
GmLevel
Grenade
HealDelta
HealModifier%
HeavyWeapons
Intelligence
MapNavigation
MartialArts
MaterialCreation
MaterialMetamorphose
MaxDamage
MaxEnergy
MaxHealth
MaxNanoEnergy
MaxNCU
MaxReflectedChemicalAC
MaxReflectedColdAC
MaxReflectedEnergyAC
MaxReflectedFireAC
MaxReflectedMeleeAC
MaxReflectedNanoAC
MaxReflectedPoisonAC
MaxReflectedProjectileAC
MaxReflectedRadiationAC
MechanicalEngineering
MeleeAC
MeleeDamage%
MeleeEnergy
MeleeInit
MG/SMG
MinDamage
MultiMelee
MultiRanged
NanoCost%
NanoDamage%
NanoDelta
NanoInit
NanoInterruptModifier
NanoPool
NanoProgramming
NanoRange
NanoResist
NanoStrain
NPCFamily
Parry
Perception
Pharmaceuticals
PhysicalInit
Piercing
Pistol
PoisonAC
PoisonDamage%
ProjectileAC
ProjectileDamage%
Psychic
PsychologicalModification
Psychology
QuantumFT
RadiationAC
RadiationDamage%
RandomNumberRoll
RangedEnergy
RangedInit
RechargeDelay
RechargeDelayCap
ReflectChemicalAC%
ReflectColdAC%
ReflectEnergyAC%
ReflectFireAC%
ReflectMeleeAC%
ReflectNanoAC%
ReflectPoisonAC%
ReflectProjectileAC%
ReflectRadiationAC%
RegainXP%
RemainingHealth%
RemainingNano%
Rifle
Riposte
RunSpeed
Scale%
Sense
SensoryImprovement
SharpObjects
ShieldChemicalAC
ShieldColdAC
ShieldEnergyAC
ShieldFireAC
ShieldMeleeAC
ShieldNanoAC
ShieldPoisonAC
ShieldProjectileAC
ShieldRadiationAC
Shotgun
SkillLockModifier
SLZoneProtection &
SneakAttack
SpaceTime
SpecialAttackShield
Specialization &
Stamina
Strength
Swimming
TitleLevel
TowerType
Treatment
Tutoring
Value @
VehicleAir
VehicleGround
VehicleWater
WaitState
WeaponRange
WeaponSmithing
WornItem &
XPBonus%
XPModifier%
Any Value
Less Then
Equal To
Greater Then
Bitwise AND
Value:
---
Modify
Require
Not Require
Attribute
Attack %
Defense %
---
+ ChemicalDamage
+ ColdDamage
+ EnergyDamage
+ FireDamage
+ MeleeDamage
+ NanoDamage
+ PoisonDamage
+ ProjectileDamage
+ RadiationDamage
1hBlunt
1hEdged
2hBlunt
2hEdged
AbsorbChemicalAC
AbsorbColdAC
AbsorbEnergyAC
AbsorbFireAC
AbsorbMeleeAC
AbsorbNanoAC
AbsorbPoisonAC
AbsorbProjectileAC
AbsorbRadiationAC
AddAllDefense
AddAllOffense
Adventuring
AggDef
Agility
AimedShot
AMS @
AMSCap @
AssaultRifle
AttackDelay
AttackDelayCap
AttackRange
AttackShield
AttackSpeed
Backstab
BeltSlots @
BiologicalMetamorphose
BodyDevelopment
Bow
BowSpecialAttack
Brawl
BreakingEntry
Burst
BurstRecharge @
ChemicalAC
ChemicalDamage%
Chemistry
ColdAC
ColdDamage%
ComputerLiteracy
Concealment
Credits
CriticalBonus
CriticalIncrease%
CriticalResistance%
DamageToNano%
Dimach
DMS
DodgeRanged
DuckExplosions
Duriation
ElectricalEngineering
EnergyAC
EnergyDamage%
EquipDelay
EvadeClose
FastAttack
FireAC
FireDamage%
FirstAid
FlingShot
FullAuto
FullAutoRecharge @
GmLevel
Grenade
HealDelta
HealModifier%
HeavyWeapons
Intelligence
MapNavigation
MartialArts
MaterialCreation
MaterialMetamorphose
MaxDamage
MaxEnergy
MaxHealth
MaxNanoEnergy
MaxNCU
MaxReflectedChemicalAC
MaxReflectedColdAC
MaxReflectedEnergyAC
MaxReflectedFireAC
MaxReflectedMeleeAC
MaxReflectedNanoAC
MaxReflectedPoisonAC
MaxReflectedProjectileAC
MaxReflectedRadiationAC
MechanicalEngineering
MeleeAC
MeleeDamage%
MeleeEnergy
MeleeInit
MG/SMG
MinDamage
MultiMelee
MultiRanged
NanoCost%
NanoDamage%
NanoDelta
NanoInit
NanoInterruptModifier
NanoPool
NanoProgramming
NanoRange
NanoResist
NanoStrain
NPCFamily
Parry
Perception
Pharmaceuticals
PhysicalInit
Piercing
Pistol
PoisonAC
PoisonDamage%
ProjectileAC
ProjectileDamage%
Psychic
PsychologicalModification
Psychology
QuantumFT
RadiationAC
RadiationDamage%
RandomNumberRoll
RangedEnergy
RangedInit
RechargeDelay
RechargeDelayCap
ReflectChemicalAC%
ReflectColdAC%
ReflectEnergyAC%
ReflectFireAC%
ReflectMeleeAC%
ReflectNanoAC%
ReflectPoisonAC%
ReflectProjectileAC%
ReflectRadiationAC%
RegainXP%
RemainingHealth%
RemainingNano%
Rifle
Riposte
RunSpeed
Scale%
Sense
SensoryImprovement
SharpObjects
ShieldChemicalAC
ShieldColdAC
ShieldEnergyAC
ShieldFireAC
ShieldMeleeAC
ShieldNanoAC
ShieldPoisonAC
ShieldProjectileAC
ShieldRadiationAC
Shotgun
SkillLockModifier
SLZoneProtection &
SneakAttack
SpaceTime
SpecialAttackShield
Specialization &
Stamina
Strength
Swimming
TitleLevel
TowerType
Treatment
Tutoring
Value @
VehicleAir
VehicleGround
VehicleWater
WaitState
WeaponRange
WeaponSmithing
WornItem &
XPBonus%
XPModifier%
Any Value
Less Then
Equal To
Greater Then
Bitwise AND
Value:
---
Modify
Require
Not Require
Attribute
Attack %
Defense %
---
+ ChemicalDamage
+ ColdDamage
+ EnergyDamage
+ FireDamage
+ MeleeDamage
+ NanoDamage
+ PoisonDamage
+ ProjectileDamage
+ RadiationDamage
1hBlunt
1hEdged
2hBlunt
2hEdged
AbsorbChemicalAC
AbsorbColdAC
AbsorbEnergyAC
AbsorbFireAC
AbsorbMeleeAC
AbsorbNanoAC
AbsorbPoisonAC
AbsorbProjectileAC
AbsorbRadiationAC
AddAllDefense
AddAllOffense
Adventuring
AggDef
Agility
AimedShot
AMS @
AMSCap @
AssaultRifle
AttackDelay
AttackDelayCap
AttackRange
AttackShield
AttackSpeed
Backstab
BeltSlots @
BiologicalMetamorphose
BodyDevelopment
Bow
BowSpecialAttack
Brawl
BreakingEntry
Burst
BurstRecharge @
ChemicalAC
ChemicalDamage%
Chemistry
ColdAC
ColdDamage%
ComputerLiteracy
Concealment
Credits
CriticalBonus
CriticalIncrease%
CriticalResistance%
DamageToNano%
Dimach
DMS
DodgeRanged
DuckExplosions
Duriation
ElectricalEngineering
EnergyAC
EnergyDamage%
EquipDelay
EvadeClose
FastAttack
FireAC
FireDamage%
FirstAid
FlingShot
FullAuto
FullAutoRecharge @
GmLevel
Grenade
HealDelta
HealModifier%
HeavyWeapons
Intelligence
MapNavigation
MartialArts
MaterialCreation
MaterialMetamorphose
MaxDamage
MaxEnergy
MaxHealth
MaxNanoEnergy
MaxNCU
MaxReflectedChemicalAC
MaxReflectedColdAC
MaxReflectedEnergyAC
MaxReflectedFireAC
MaxReflectedMeleeAC
MaxReflectedNanoAC
MaxReflectedPoisonAC
MaxReflectedProjectileAC
MaxReflectedRadiationAC
MechanicalEngineering
MeleeAC
MeleeDamage%
MeleeEnergy
MeleeInit
MG/SMG
MinDamage
MultiMelee
MultiRanged
NanoCost%
NanoDamage%
NanoDelta
NanoInit
NanoInterruptModifier
NanoPool
NanoProgramming
NanoRange
NanoResist
NanoStrain
NPCFamily
Parry
Perception
Pharmaceuticals
PhysicalInit
Piercing
Pistol
PoisonAC
PoisonDamage%
ProjectileAC
ProjectileDamage%
Psychic
PsychologicalModification
Psychology
QuantumFT
RadiationAC
RadiationDamage%
RandomNumberRoll
RangedEnergy
RangedInit
RechargeDelay
RechargeDelayCap
ReflectChemicalAC%
ReflectColdAC%
ReflectEnergyAC%
ReflectFireAC%
ReflectMeleeAC%
ReflectNanoAC%
ReflectPoisonAC%
ReflectProjectileAC%
ReflectRadiationAC%
RegainXP%
RemainingHealth%
RemainingNano%
Rifle
Riposte
RunSpeed
Scale%
Sense
SensoryImprovement
SharpObjects
ShieldChemicalAC
ShieldColdAC
ShieldEnergyAC
ShieldFireAC
ShieldMeleeAC
ShieldNanoAC
ShieldPoisonAC
ShieldProjectileAC
ShieldRadiationAC
Shotgun
SkillLockModifier
SLZoneProtection &
SneakAttack
SpaceTime
SpecialAttackShield
Specialization &
Stamina
Strength
Swimming
TitleLevel
TowerType
Treatment
Tutoring
Value @
VehicleAir
VehicleGround
VehicleWater
WaitState
WeaponRange
WeaponSmithing
WornItem &
XPBonus%
XPModifier%
Any Value
Less Then
Equal To
Greater Then
Bitwise AND
Value:
---
Modify
Require
Not Require
Attribute
Attack %
Defense %
---
+ ChemicalDamage
+ ColdDamage
+ EnergyDamage
+ FireDamage
+ MeleeDamage
+ NanoDamage
+ PoisonDamage
+ ProjectileDamage
+ RadiationDamage
1hBlunt
1hEdged
2hBlunt
2hEdged
AbsorbChemicalAC
AbsorbColdAC
AbsorbEnergyAC
AbsorbFireAC
AbsorbMeleeAC
AbsorbNanoAC
AbsorbPoisonAC
AbsorbProjectileAC
AbsorbRadiationAC
AddAllDefense
AddAllOffense
Adventuring
AggDef
Agility
AimedShot
AMS @
AMSCap @
AssaultRifle
AttackDelay
AttackDelayCap
AttackRange
AttackShield
AttackSpeed
Backstab
BeltSlots @
BiologicalMetamorphose
BodyDevelopment
Bow
BowSpecialAttack
Brawl
BreakingEntry
Burst
BurstRecharge @
ChemicalAC
ChemicalDamage%
Chemistry
ColdAC
ColdDamage%
ComputerLiteracy
Concealment
Credits
CriticalBonus
CriticalIncrease%
CriticalResistance%
DamageToNano%
Dimach
DMS
DodgeRanged
DuckExplosions
Duriation
ElectricalEngineering
EnergyAC
EnergyDamage%
EquipDelay
EvadeClose
FastAttack
FireAC
FireDamage%
FirstAid
FlingShot
FullAuto
FullAutoRecharge @
GmLevel
Grenade
HealDelta
HealModifier%
HeavyWeapons
Intelligence
MapNavigation
MartialArts
MaterialCreation
MaterialMetamorphose
MaxDamage
MaxEnergy
MaxHealth
MaxNanoEnergy
MaxNCU
MaxReflectedChemicalAC
MaxReflectedColdAC
MaxReflectedEnergyAC
MaxReflectedFireAC
MaxReflectedMeleeAC
MaxReflectedNanoAC
MaxReflectedPoisonAC
MaxReflectedProjectileAC
MaxReflectedRadiationAC
MechanicalEngineering
MeleeAC
MeleeDamage%
MeleeEnergy
MeleeInit
MG/SMG
MinDamage
MultiMelee
MultiRanged
NanoCost%
NanoDamage%
NanoDelta
NanoInit
NanoInterruptModifier
NanoPool
NanoProgramming
NanoRange
NanoResist
NanoStrain
NPCFamily
Parry
Perception
Pharmaceuticals
PhysicalInit
Piercing
Pistol
PoisonAC
PoisonDamage%
ProjectileAC
ProjectileDamage%
Psychic
PsychologicalModification
Psychology
QuantumFT
RadiationAC
RadiationDamage%
RandomNumberRoll
RangedEnergy
RangedInit
RechargeDelay
RechargeDelayCap
ReflectChemicalAC%
ReflectColdAC%
ReflectEnergyAC%
ReflectFireAC%
ReflectMeleeAC%
ReflectNanoAC%
ReflectPoisonAC%
ReflectProjectileAC%
ReflectRadiationAC%
RegainXP%
RemainingHealth%
RemainingNano%
Rifle
Riposte
RunSpeed
Scale%
Sense
SensoryImprovement
SharpObjects
ShieldChemicalAC
ShieldColdAC
ShieldEnergyAC
ShieldFireAC
ShieldMeleeAC
ShieldNanoAC
ShieldPoisonAC
ShieldProjectileAC
ShieldRadiationAC
Shotgun
SkillLockModifier
SLZoneProtection &
SneakAttack
SpaceTime
SpecialAttackShield
Specialization &
Stamina
Strength
Swimming
TitleLevel
TowerType
Treatment
Tutoring
Value @
VehicleAir
VehicleGround
VehicleWater
WaitState
WeaponRange
WeaponSmithing
WornItem &
XPBonus%
XPModifier%
Any Value
Less Then
Equal To
Greater Then
Bitwise AND
Value:
---
Modify
Require
Not Require
Attribute
Attack %
Defense %
---
+ ChemicalDamage
+ ColdDamage
+ EnergyDamage
+ FireDamage
+ MeleeDamage
+ NanoDamage
+ PoisonDamage
+ ProjectileDamage
+ RadiationDamage
1hBlunt
1hEdged
2hBlunt
2hEdged
AbsorbChemicalAC
AbsorbColdAC
AbsorbEnergyAC
AbsorbFireAC
AbsorbMeleeAC
AbsorbNanoAC
AbsorbPoisonAC
AbsorbProjectileAC
AbsorbRadiationAC
AddAllDefense
AddAllOffense
Adventuring
AggDef
Agility
AimedShot
AMS @
AMSCap @
AssaultRifle
AttackDelay
AttackDelayCap
AttackRange
AttackShield
AttackSpeed
Backstab
BeltSlots @
BiologicalMetamorphose
BodyDevelopment
Bow
BowSpecialAttack
Brawl
BreakingEntry
Burst
BurstRecharge @
ChemicalAC
ChemicalDamage%
Chemistry
ColdAC
ColdDamage%
ComputerLiteracy
Concealment
Credits
CriticalBonus
CriticalIncrease%
CriticalResistance%
DamageToNano%
Dimach
DMS
DodgeRanged
DuckExplosions
Duriation
ElectricalEngineering
EnergyAC
EnergyDamage%
EquipDelay
EvadeClose
FastAttack
FireAC
FireDamage%
FirstAid
FlingShot
FullAuto
FullAutoRecharge @
GmLevel
Grenade
HealDelta
HealModifier%
HeavyWeapons
Intelligence
MapNavigation
MartialArts
MaterialCreation
MaterialMetamorphose
MaxDamage
MaxEnergy
MaxHealth
MaxNanoEnergy
MaxNCU
MaxReflectedChemicalAC
MaxReflectedColdAC
MaxReflectedEnergyAC
MaxReflectedFireAC
MaxReflectedMeleeAC
MaxReflectedNanoAC
MaxReflectedPoisonAC
MaxReflectedProjectileAC
MaxReflectedRadiationAC
MechanicalEngineering
MeleeAC
MeleeDamage%
MeleeEnergy
MeleeInit
MG/SMG
MinDamage
MultiMelee
MultiRanged
NanoCost%
NanoDamage%
NanoDelta
NanoInit
NanoInterruptModifier
NanoPool
NanoProgramming
NanoRange
NanoResist
NanoStrain
NPCFamily
Parry
Perception
Pharmaceuticals
PhysicalInit
Piercing
Pistol
PoisonAC
PoisonDamage%
ProjectileAC
ProjectileDamage%
Psychic
PsychologicalModification
Psychology
QuantumFT
RadiationAC
RadiationDamage%
RandomNumberRoll
RangedEnergy
RangedInit
RechargeDelay
RechargeDelayCap
ReflectChemicalAC%
ReflectColdAC%
ReflectEnergyAC%
ReflectFireAC%
ReflectMeleeAC%
ReflectNanoAC%
ReflectPoisonAC%
ReflectProjectileAC%
ReflectRadiationAC%
RegainXP%
RemainingHealth%
RemainingNano%
Rifle
Riposte
RunSpeed
Scale%
Sense
SensoryImprovement
SharpObjects
ShieldChemicalAC
ShieldColdAC
ShieldEnergyAC
ShieldFireAC
ShieldMeleeAC
ShieldNanoAC
ShieldPoisonAC
ShieldProjectileAC
ShieldRadiationAC
Shotgun
SkillLockModifier
SLZoneProtection &
SneakAttack
SpaceTime
SpecialAttackShield
Specialization &
Stamina
Strength
Swimming
TitleLevel
TowerType
Treatment
Tutoring
Value @
VehicleAir
VehicleGround
VehicleWater
WaitState
WeaponRange
WeaponSmithing
WornItem &
XPBonus%
XPModifier%
Any Value
Less Then
Equal To
Greater Then
Bitwise AND
Value:
---
Modify
Require
Not Require
Attribute
Attack %
Defense %
---
+ ChemicalDamage
+ ColdDamage
+ EnergyDamage
+ FireDamage
+ MeleeDamage
+ NanoDamage
+ PoisonDamage
+ ProjectileDamage
+ RadiationDamage
1hBlunt
1hEdged
2hBlunt
2hEdged
AbsorbChemicalAC
AbsorbColdAC
AbsorbEnergyAC
AbsorbFireAC
AbsorbMeleeAC
AbsorbNanoAC
AbsorbPoisonAC
AbsorbProjectileAC
AbsorbRadiationAC
AddAllDefense
AddAllOffense
Adventuring
AggDef
Agility
AimedShot
AMS @
AMSCap @
AssaultRifle
AttackDelay
AttackDelayCap
AttackRange
AttackShield
AttackSpeed
Backstab
BeltSlots @
BiologicalMetamorphose
BodyDevelopment
Bow
BowSpecialAttack
Brawl
BreakingEntry
Burst
BurstRecharge @
ChemicalAC
ChemicalDamage%
Chemistry
ColdAC
ColdDamage%
ComputerLiteracy
Concealment
Credits
CriticalBonus
CriticalIncrease%
CriticalResistance%
DamageToNano%
Dimach
DMS
DodgeRanged
DuckExplosions
Duriation
ElectricalEngineering
EnergyAC
EnergyDamage%
EquipDelay
EvadeClose
FastAttack
FireAC
FireDamage%
FirstAid
FlingShot
FullAuto
FullAutoRecharge @
GmLevel
Grenade
HealDelta
HealModifier%
HeavyWeapons
Intelligence
MapNavigation
MartialArts
MaterialCreation
MaterialMetamorphose
MaxDamage
MaxEnergy
MaxHealth
MaxNanoEnergy
MaxNCU
MaxReflectedChemicalAC
MaxReflectedColdAC
MaxReflectedEnergyAC
MaxReflectedFireAC
MaxReflectedMeleeAC
MaxReflectedNanoAC
MaxReflectedPoisonAC
MaxReflectedProjectileAC
MaxReflectedRadiationAC
MechanicalEngineering
MeleeAC
MeleeDamage%
MeleeEnergy
MeleeInit
MG/SMG
MinDamage
MultiMelee
MultiRanged
NanoCost%
NanoDamage%
NanoDelta
NanoInit
NanoInterruptModifier
NanoPool
NanoProgramming
NanoRange
NanoResist
NanoStrain
NPCFamily
Parry
Perception
Pharmaceuticals
PhysicalInit
Piercing
Pistol
PoisonAC
PoisonDamage%
ProjectileAC
ProjectileDamage%
Psychic
PsychologicalModification
Psychology
QuantumFT
RadiationAC
RadiationDamage%
RandomNumberRoll
RangedEnergy
RangedInit
RechargeDelay
RechargeDelayCap
ReflectChemicalAC%
ReflectColdAC%
ReflectEnergyAC%
ReflectFireAC%
ReflectMeleeAC%
ReflectNanoAC%
ReflectPoisonAC%
ReflectProjectileAC%
ReflectRadiationAC%
RegainXP%
RemainingHealth%
RemainingNano%
Rifle
Riposte
RunSpeed
Scale%
Sense
SensoryImprovement
SharpObjects
ShieldChemicalAC
ShieldColdAC
ShieldEnergyAC
ShieldFireAC
ShieldMeleeAC
ShieldNanoAC
ShieldPoisonAC
ShieldProjectileAC
ShieldRadiationAC
Shotgun
SkillLockModifier
SLZoneProtection &
SneakAttack
SpaceTime
SpecialAttackShield
Specialization &
Stamina
Strength
Swimming
TitleLevel
TowerType
Treatment
Tutoring
Value @
VehicleAir
VehicleGround
VehicleWater
WaitState
WeaponRange
WeaponSmithing
WornItem &
XPBonus%
XPModifier%
Any Value
Less Then
Equal To
Greater Then
Bitwise AND
Value:
---
Modify
Require
Not Require
Attribute
Attack %
Defense %
---
+ ChemicalDamage
+ ColdDamage
+ EnergyDamage
+ FireDamage
+ MeleeDamage
+ NanoDamage
+ PoisonDamage
+ ProjectileDamage
+ RadiationDamage
1hBlunt
1hEdged
2hBlunt
2hEdged
AbsorbChemicalAC
AbsorbColdAC
AbsorbEnergyAC
AbsorbFireAC
AbsorbMeleeAC
AbsorbNanoAC
AbsorbPoisonAC
AbsorbProjectileAC
AbsorbRadiationAC
AddAllDefense
AddAllOffense
Adventuring
AggDef
Agility
AimedShot
AMS @
AMSCap @
AssaultRifle
AttackDelay
AttackDelayCap
AttackRange
AttackShield
AttackSpeed
Backstab
BeltSlots @
BiologicalMetamorphose
BodyDevelopment
Bow
BowSpecialAttack
Brawl
BreakingEntry
Burst
BurstRecharge @
ChemicalAC
ChemicalDamage%
Chemistry
ColdAC
ColdDamage%
ComputerLiteracy
Concealment
Credits
CriticalBonus
CriticalIncrease%
CriticalResistance%
DamageToNano%
Dimach
DMS
DodgeRanged
DuckExplosions
Duriation
ElectricalEngineering
EnergyAC
EnergyDamage%
EquipDelay
EvadeClose
FastAttack
FireAC
FireDamage%
FirstAid
FlingShot
FullAuto
FullAutoRecharge @
GmLevel
Grenade
HealDelta
HealModifier%
HeavyWeapons
Intelligence
MapNavigation
MartialArts
MaterialCreation
MaterialMetamorphose
MaxDamage
MaxEnergy
MaxHealth
MaxNanoEnergy
MaxNCU
MaxReflectedChemicalAC
MaxReflectedColdAC
MaxReflectedEnergyAC
MaxReflectedFireAC
MaxReflectedMeleeAC
MaxReflectedNanoAC
MaxReflectedPoisonAC
MaxReflectedProjectileAC
MaxReflectedRadiationAC
MechanicalEngineering
MeleeAC
MeleeDamage%
MeleeEnergy
MeleeInit
MG/SMG
MinDamage
MultiMelee
MultiRanged
NanoCost%
NanoDamage%
NanoDelta
NanoInit
NanoInterruptModifier
NanoPool
NanoProgramming
NanoRange
NanoResist
NanoStrain
NPCFamily
Parry
Perception
Pharmaceuticals
PhysicalInit
Piercing
Pistol
PoisonAC
PoisonDamage%
ProjectileAC
ProjectileDamage%
Psychic
PsychologicalModification
Psychology
QuantumFT
RadiationAC
RadiationDamage%
RandomNumberRoll
RangedEnergy
RangedInit
RechargeDelay
RechargeDelayCap
ReflectChemicalAC%
ReflectColdAC%
ReflectEnergyAC%
ReflectFireAC%
ReflectMeleeAC%
ReflectNanoAC%
ReflectPoisonAC%
ReflectProjectileAC%
ReflectRadiationAC%
RegainXP%
RemainingHealth%
RemainingNano%
Rifle
Riposte
RunSpeed
Scale%
Sense
SensoryImprovement
SharpObjects
ShieldChemicalAC
ShieldColdAC
ShieldEnergyAC
ShieldFireAC
ShieldMeleeAC
ShieldNanoAC
ShieldPoisonAC
ShieldProjectileAC
ShieldRadiationAC
Shotgun
SkillLockModifier
SLZoneProtection &
SneakAttack
SpaceTime
SpecialAttackShield
Specialization &
Stamina
Strength
Swimming
TitleLevel
TowerType
Treatment
Tutoring
Value @
VehicleAir
VehicleGround
VehicleWater
WaitState
WeaponRange
WeaponSmithing
WornItem &
XPBonus%
XPModifier%
Any Value
Less Then
Equal To
Greater Then
Bitwise AND
Value:
---
Modify
Require
Not Require
Attribute
Attack %
Defense %
---
+ ChemicalDamage
+ ColdDamage
+ EnergyDamage
+ FireDamage
+ MeleeDamage
+ NanoDamage
+ PoisonDamage
+ ProjectileDamage
+ RadiationDamage
1hBlunt
1hEdged
2hBlunt
2hEdged
AbsorbChemicalAC
AbsorbColdAC
AbsorbEnergyAC
AbsorbFireAC
AbsorbMeleeAC
AbsorbNanoAC
AbsorbPoisonAC
AbsorbProjectileAC
AbsorbRadiationAC
AddAllDefense
AddAllOffense
Adventuring
AggDef
Agility
AimedShot
AMS @
AMSCap @
AssaultRifle
AttackDelay
AttackDelayCap
AttackRange
AttackShield
AttackSpeed
Backstab
BeltSlots @
BiologicalMetamorphose
BodyDevelopment
Bow
BowSpecialAttack
Brawl
BreakingEntry
Burst
BurstRecharge @
ChemicalAC
ChemicalDamage%
Chemistry
ColdAC
ColdDamage%
ComputerLiteracy
Concealment
Credits
CriticalBonus
CriticalIncrease%
CriticalResistance%
DamageToNano%
Dimach
DMS
DodgeRanged
DuckExplosions
Duriation
ElectricalEngineering
EnergyAC
EnergyDamage%
EquipDelay
EvadeClose
FastAttack
FireAC
FireDamage%
FirstAid
FlingShot
FullAuto
FullAutoRecharge @
GmLevel
Grenade
HealDelta
HealModifier%
HeavyWeapons
Intelligence
MapNavigation
MartialArts
MaterialCreation
MaterialMetamorphose
MaxDamage
MaxEnergy
MaxHealth
MaxNanoEnergy
MaxNCU
MaxReflectedChemicalAC
MaxReflectedColdAC
MaxReflectedEnergyAC
MaxReflectedFireAC
MaxReflectedMeleeAC
MaxReflectedNanoAC
MaxReflectedPoisonAC
MaxReflectedProjectileAC
MaxReflectedRadiationAC
MechanicalEngineering
MeleeAC
MeleeDamage%
MeleeEnergy
MeleeInit
MG/SMG
MinDamage
MultiMelee
MultiRanged
NanoCost%
NanoDamage%
NanoDelta
NanoInit
NanoInterruptModifier
NanoPool
NanoProgramming
NanoRange
NanoResist
NanoStrain
NPCFamily
Parry
Perception
Pharmaceuticals
PhysicalInit
Piercing
Pistol
PoisonAC
PoisonDamage%
ProjectileAC
ProjectileDamage%
Psychic
PsychologicalModification
Psychology
QuantumFT
RadiationAC
RadiationDamage%
RandomNumberRoll
RangedEnergy
RangedInit
RechargeDelay
RechargeDelayCap
ReflectChemicalAC%
ReflectColdAC%
ReflectEnergyAC%
ReflectFireAC%
ReflectMeleeAC%
ReflectNanoAC%
ReflectPoisonAC%
ReflectProjectileAC%
ReflectRadiationAC%
RegainXP%
RemainingHealth%
RemainingNano%
Rifle
Riposte
RunSpeed
Scale%
Sense
SensoryImprovement
SharpObjects
ShieldChemicalAC
ShieldColdAC
ShieldEnergyAC
ShieldFireAC
ShieldMeleeAC
ShieldNanoAC
ShieldPoisonAC
ShieldProjectileAC
ShieldRadiationAC
Shotgun
SkillLockModifier
SLZoneProtection &
SneakAttack
SpaceTime
SpecialAttackShield
Specialization &
Stamina
Strength
Swimming
TitleLevel
TowerType
Treatment
Tutoring
Value @
VehicleAir
VehicleGround
VehicleWater
WaitState
WeaponRange
WeaponSmithing
WornItem &
XPBonus%
XPModifier%
Any Value
Less Then
Equal To
Greater Then
Bitwise AND
Value:
Function:
Function
This was added for debugging and reverse-engineering purposes only.
You're free to use it if you can actually find a use for it,
tho it's very slow. xD
Any Function
Manual Input --->
53002: Hit
53003: AnimEffect
53004: Mesh
53005: Creation
53006: Poison
53007: Radius
53008: Remove
53009: TextEffect
53010: VisualEffect
53011: AudioEffect
53012: Skill
53013: PoisonRemove
53014: TimedEffect
53015: Criteria
53016: Teleport
53017: PlayMusic
53018: StopMusic
53019: UploadNano
53023: CatMesh
53024: Expression
53025: Anim
53026: Set
53027: CreateStat
53028: AddSkill
53029: AddDifficulty
53030: GfxEffect
53031: ItemAnimEffect
53032: SaveChar
53033: LockSkill
53034: DirectItemAnimEffect
53035: HeadMesh
53036: HairMesh
53037: BackMesh
53038: ShoulderMesh
53039: Texture
53040: StartEffect
53041: EndEffect
53042: WeaponEffectColor
53043: AddShopItem
53044: SystemText
53045: Modify
53047: AnimAction
53048: Name
53049: SpawnMonster
53050: RemoveBuffs
53051: CastNano
53052: StrTexture
53053: StrMesh
53054: ChangeBodyMesh
53055: AttractorMesh
53056: Waypoint
53057: HeadText
53058: SetState
53059: LineTeleport
53060: MonsterShape
53061: AddShopItem
53062: NPCSelectTarget
53063: SpawnMonster
53064: SpawnItem
53065: AttractorEffect
53066: TeamCastNano
53067: ChangeActionRestriction
53068: RestrictAction
53069: NextHead
53070: PrevHead
53073: AreaHit
53074: MakeVendorShop
53077: NPCFightSelected
53078: NPCSocialAnim
53079: ChangeEffect
53080: NPCTurnToTarget
53081: NPCHatelistTarget
53082: TeleportProxy
53083: TeleportProxy2
53086: RefreshModel
53087: AreaCastNano
53089: CastStunNano
53090: NPCGetTargetHatelist
53091: NPCSetMaster
53092: OpenBank
53095: NPCFollowSelected
53096: NPCMoveForward
53097: NPCSendPlaySync
53098: NPCTryGroupForm
53100: EquipMonsterWeapon
53102: NPCApplyNanoFormula
53103: NPCSendCommand
53104: NPCSayRubotSpeech
53105: RemoveNanoEffects
53107: NPCPushScript
53108: NPCPopScript
53109: EnterApartment
53110: ChangeVariable
53113: NPCStartSurrender
53114: NPCStopSurrender
53115: InputBox
53116: NPCStopMoving
53117: TauntNPC
53118: Pacify
53119: NPCClearSignal
53120: NPCCallForHelp
53121: Fear
53122: Stun
53124: RndSpawnItem
53125: RndSpawnMonster
53126: NPCWipeHatelist
53127: CharmNPC
53128: Daze
53129: NPCCreatePet
53130: DestroyItem
53131: NPCKillTarget
53132: GenerateName
53133: SetGovernmentType
53134: Text
53137: CreateApartment
53138: CanFly
53139: SetFlag
53140: ClearFlag
53141: ToggleFlag
53143: NPCTeleportToSpawnPoint
53144: GoToLastSavePoint
53145: NPCFakeAttackOnTarget
53146: NPCEnableDieOfBoredom
53147: NPCHatelistTargetAggroers
53148: NPCDisableMovement
53149: AreaTrigger
53154: SummonPlayer
53155: SummonTeamMates
53159: RemoteAreaTrigger
53160: Clone
53161: NPCCloneTarget
53162: ResistNanoStrain
53163: NPCSummonEnemy
53164: SaveHere
53165: ProxyTeleport_WithPetHandling
53166: ComboNameGen
53167: SpawnPet
53168: OpenNPCDialog
53169: CloseNPCDialog
53170: NPCEnableGroundToAirCombat
53171: NPCSetStuckDetectScheme
53172: NPCEnablePvpRules
53173: LandControlCreate
53174: RemoveTrigger
53175: ScalingModify
53176: OrganizationGrid
53177: ReduceNanoStrainDuration
53178: DisableDefenseShield
53179: NPCToggleFightModeRegenRate
53180: Tracer
53181: SummonPets
53182: AddAction
53183: NPCToggleFov
53184: ModifyPercentage
53185: DrainHit
53187: LockPerk
53188: DialogFeedback
53189: Faction
53190: NPCSetSneakMode
53191: NPCMovementAction
53192: SpawnMonsterRot
53193: PolymorphAttack
53194: NPCUseSpecialAttackItem
53195: NPCFreezeHatelist
53196: SpecialHit
53197: NPCSetConfigStats
53198: NPCSetMoveToTarget
53199: NPCSetWanderingMode
53201: RemoveNano
53203: NPCUniquePlayersInHatelist
53204: AttractorGfxEffect
53206: CastNanoIfPossible
53208: SetAnchor
53209: RecallToAnchor
53210: Talk
53211: SetScriptConfig
53212: CastNanoIfPossibleOnFightTarget
53213: ControlHate
53214: NPCSendPetStatus
53215: NPCCastNanoIfPossible
53216: NPCCastNanoIfPossibleOnFightTarget
53217: NPCTargetHasItem
53218: CityHouseEnter
53219: NPCStopPetDuel
53220: SpawnNPCDelayed
53221: RunScript
53222: AddBattlestationQueue
53223: RegisterControlPoint
53224: AddDefProc
53225: DestroyAllHumans
53226: SpawnQuest
53227: AddOffProc
53228: PlayfieldNano
53229: SolveQuest
53230: Knockback
53231: InstanceLock
53232: MindControl
53233: InstancedPlayerCity
53234: ResetAllPerks
53235: CreateCityGuestKey
53236: RemoveNanoStrain
53240: CastNanoOnAllPets
53242: [Unknown]CastNano
53244: Unknown
Func #: