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Which Nanos am I lacking?
All Soldier Nanos
Nano Checker Tool
Want find out which nanos you have and/or which nanos you are missing?
Just upload your character's
Prefs.xml
located in your
Anarchy Online\Prefs\AccountName\Char##########
folder
OR
AOxPort XML
and see. (AOxPort is the easiest method however.)
Nanos that you have uploaded on your character will have their checkboxes checked.
Don't worry, no information is stored on the server, the uploaded file is automatically deleted right after it's used.
XML:
Find Best Nano
Want to know the best nanos you can possibly use with your nano skills?
Just fill out the boxes below and see. The best nanos you can use for each class in each school will have their checkboxes checked.
After which, you may optionally "Hide Unchecked Nanos" to show only the best ones you can use.
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
All
Combat
Medical
Protection
Psi
Space
Hide Checked Nanos
::
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::
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::
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::
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Medical
-10
Self Heal*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
One-More-Hit Healing
<FP>
Heals the caster of 200-300 points of damage, but ...
One-More-Hit Healing
Heals the caster of 200-300 points of damage, but also inflicts a mild poison,
which continuously inflicts 10 points of damage.
60
24
365
365
Hide Checked Nanos
::
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::
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::
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::
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151
HPBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Total Combat Survival
Increases the maximum health of the caster by 950 ...
Total Combat Survival
Increases the maximum health of the caster by 950 points. This also has a minor
beneficial effect on the caster's natural rate of regeneration.
749
56
1244
1244
Battlefield Endurance
<FP>
Increases the maximum health of the target by 405 ...
Battlefield Endurance
Increases the maximum health of the target by 405 points. This also has a minor
beneficial effect on the target's natural rate of regeneration.
581
47
730
651
Survivor's Resilience
<FP>
Increases the maximum health of the target by 361 ...
Survivor's Resilience
Increases the maximum health of the target by 361 points. This also has a minor
beneficial effect on the target's natural rate of regeneration.
520
43
656
621
Titan Physique
<FP>
Increases the maximum health of the target by 241 ...
Titan Physique
Increases the maximum health of the target by 241 points. This also has a minor
beneficial effect on the target's natural rate of regeneration.
416
35
533
515
Tough as Nails
<FP>
Increases the maximum health of the target by 176 ...
Tough as Nails
Increases the maximum health of the target by 176 points. This also has a minor
beneficial effect on the target's natural rate of regeneration.
241
20
300
274
Combat Hardening
<FP>
Increases the maximum health of the target by 105 ...
Combat Hardening
Increases the maximum health of the target by 105 points. This also has a minor
beneficial effect on the target's natural rate of regeneration.
146
11
175
160
Boot Camp Toughness
<FP>
Increases the maximum health of the target by 58 ...
Boot Camp Toughness
Increases the maximum health of the target by 58 points. This also has a minor
beneficial effect on the target's natural rate of regeneration.
83
6
96
91
Body Boost
<FP>
Increases the maximum health of the target by 20 ...
Body Boost
Increases the maximum health of the target by 20 points.
11
1
5
5
Test Body Boost - NOT USED
<FP>
Increases the maximum health of the target by 20 ...
Test Body Boost - NOT USED
Increases the maximum health of the target by 20 points.
11
1
5
5
Hide Checked Nanos
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282
CompleteHealingLine
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Remedy Inhibitor
When executed on the target, it stops that person ...
Remedy Inhibitor
When executed on the target, it stops that person from being able to be affected
by some time delayed healing techniques and may reduce the time of heal over
time effects.
700
201
5
1251
1251
One Foot in the Grave
When executed on the target, it stops that person ...
One Foot in the Grave
When executed on the target, it stops that person from being able to be affected
by the Complete Healing and Invocation of the Phoenix nano programs.
688
175
6
913
830
Feelings of Mortality
When executed on the target, it stops that person ...
Feelings of Mortality
When executed on the target, it stops that person from being able to be affected
by the Complete Healing and Invocation of the Phoenix nano programs.
406
75
5
509
468
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Protection
2
ReflectShields
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Augmented Mirror Shield MK V
The Soldier's true friend in battle, a ...
Augmented Mirror Shield MK V
The Soldier's true friend in battle, a Augmented Mirror Shield MK V deflects
82% of all damage away from the soldier. A small amount of this damage is
deflected back onto the attacker. This formula cannot be executed on other
people. It has the drawback of effectively shutting down your nano capabilities
for 2 minutes.
2500
61
1491
1528
Augmented Mirror Shield MK III
(SL)
The Soldier's true friend in battle, a ...
Augmented Mirror Shield MK III
The Soldier's true friend in battle, a Augmented Mirror Shield MK III
deflects 79% of all damage away from the soldier. A small amount of this
damage is deflected back onto the attacker. This formula cannot be executed on
other people. It has the drawback of effectively shutting down your nano
capabilities for 2 minutes.
2050
213
53
1248
1282
Augmented Mirror Shield MK IV
(SL)
The Soldier's true friend in battle, a ...
Augmented Mirror Shield MK IV
The Soldier's true friend in battle, a Augmented Mirror Shield MK IV
deflects 80% of all damage away from the soldier. A small amount of this
damage is deflected back onto the attacker. This formula cannot be executed on
other people. It has the drawback of effectively shutting down your nano
capabilities for 2 minutes.
2050
220
55
1420
1455
Augmented Mirror Shield MK II
(SL)
The Soldier's true friend in battle, a ...
Augmented Mirror Shield MK II
The Soldier's true friend in battle, a Augmented Mirror Shield MK II
deflects 78% of all damage away from the soldier. A small amount of this
damage is deflected back onto the attacker. This formula cannot be executed on
other people. It has the drawback of effectively shutting down your nano
capabilities for 2 minutes.
1700
203
51
1004
1034
Total Mirror Shield Mk X
<FP>
The Soldier's true friend in battle, a Total ...
Total Mirror Shield Mk X
The Soldier's true friend in battle, a Total Mirror Shield deflects 75%
of all damage away from the soldier. A small amount of this damage is deflected
back onto the attacker. This formula cannot be executed on other people. It has
the drawback of effectively shutting down your nano capabilities for 2 minutes.
1451
45
591
696
Augmented Mirror Shield MK I
(SL)
The Soldier's true friend in battle, a ...
Augmented Mirror Shield MK I
The Soldier's true friend in battle, a Augmented Mirror Shield MK I deflects
77% of all damage away from the soldier. A small amount of this damage is
deflected back onto the attacker. This formula cannot be executed on other
people. It has the drawback of effectively shutting down your nano capabilities
for 2 minutes.
1400
175
45
881
915
Total Mirror Shield Mk IX
<FP>
The Soldier's true friend in battle, a Total ...
Total Mirror Shield Mk IX
The Soldier's true friend in battle, a Total Mirror Shield deflects 75%
of all damage away from the soldier. A small amount of this damage is deflected
back onto the attacker. This formula cannot be executed on other people. It has
the drawback of effectively shutting down your nano capabilities for 2 minutes.
1339
41
547
643
Total Mirror Shield Mk VIII
<FP>
The Soldier's true friend in battle, a Total ...
Total Mirror Shield Mk VIII
The Soldier's true friend in battle, a Total Mirror Shield deflects 75%
of all damage away from the soldier. A small amount of this damage is deflected
back onto the attacker. This formula cannot be executed on other people. It has
the drawback of effectively shutting down your nano capabilities for 2 minutes.
1266
40
513
628
Reactive Reflective Field (Extended)
<FP>
Surrounds the target with a defensive barrier that ...
Reactive Reflective Field (Extended)
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
1229
44
585
689
Major Reflective Field (Extended)
<FP>
Surrounds the target with a defensive barrier that ...
Major Reflective Field (Extended)
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
1186
43
565
664
Total Mirror Shield Mk VII
<FP>
The Soldier's true friend in battle, a Total ...
Total Mirror Shield Mk VII
The Soldier's true friend in battle, a Total Mirror Shield deflects 75%
of all damage away from the soldier. A small amount of this damage is deflected
back onto the attacker. This formula cannot be executed on other people. It has
the drawback of effectively shutting down your nano capabilities for 2 minutes.
1176
39
470
616
Greater Reflective Field (Extended)
<FP>
Surrounds the target with a defensive barrier that ...
Greater Reflective Field (Extended)
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
1125
41
535
637
Reflective Field (Extended)
<FP>
Surrounds the target with a defensive barrier that ...
Reflective Field (Extended)
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
1058
39
497
624
Total Mirror Shield Mk VI
<FP>
The Soldier's true friend in battle, a Total ...
Total Mirror Shield Mk VI
The Soldier's true friend in battle, a Total Mirror Shield deflects 75%
of all damage away from the soldier. A small amount of this damage is deflected
back onto the attacker. This formula cannot be executed on other people. It has
the drawback of effectively shutting down your nano capabilities for 2 minutes.
1000
33
392
534
Lesser Reflective Field (Extended)
<FP>
Surrounds the target with a defensive barrier that ...
Lesser Reflective Field (Extended)
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
985
38
457
613
Minor Reflective Field (Extended)
<FP>
Surrounds the target with a defensive barrier that ...
Minor Reflective Field (Extended)
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
931
37
430
597
Total Mirror Shield Mk V
<FP>
The Soldier's true friend in battle, a Total ...
Total Mirror Shield Mk V
The Soldier's true friend in battle, a Total Mirror Shield deflects 75%
of all damage away from the soldier. A small amount of this damage is deflected
back onto the attacker. This formula cannot be executed on other people. It has
the drawback of effectively shutting down your nano capabilities for 2 minutes.
867
27
333
434
Partial Reflective Field (Extended)
<FP>
Surrounds the target with a defensive barrier that ...
Partial Reflective Field (Extended)
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
814
31
369
497
Reactive Deflection Shield (Extended)
<FP>
Surrounds the target with a defensive barrier that ...
Reactive Deflection Shield (Extended)
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
714
26
319
408
Total Mirror Shield Mk IV
<FP>
The Soldier's true friend in battle, a Total ...
Total Mirror Shield Mk IV
The Soldier's true friend in battle, a Total Mirror Shield deflects 75%
of all damage away from the soldier. A small amount of this damage is deflected
back onto the attacker. This formula cannot be executed on other people. It has
the drawback of effectively shutting down your nano capabilities for 2 minutes.
619
19
237
305
Major Deflection Shield (Extended)
<FP>
Surrounds the target with a defensive barrier that ...
Major Deflection Shield (Extended)
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
612
22
272
345
Reactive Reflective Field
<FP>
Surrounds the target with a defensive barrier that ...
Reactive Reflective Field
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
506
44
577
683
Greater Deflection Shield (Extended)
<FP>
Surrounds the target with a defensive barrier that ...
Greater Deflection Shield (Extended)
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
498
18
223
284
Major Reflective Field
<FP>
Surrounds the target with a defensive barrier that ...
Major Reflective Field
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
485
42
555
648
Total Mirror Shield Mk III
<FP>
The Soldier's true friend in battle, a Total ...
Total Mirror Shield Mk III
The Soldier's true friend in battle, a Total Mirror Shield deflects 75%
of all damage away from the soldier. A small amount of this damage is deflected
back onto the attacker. This formula cannot be executed on other people. It has
the drawback of effectively shutting down your nano capabilities for 2 minutes.
483
15
186
232
Greater Reflective Field
<FP>
Surrounds the target with a defensive barrier that ...
Greater Reflective Field
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
461
40
525
633
Reflective Field
<FP>
Surrounds the target with a defensive barrier that ...
Reflective Field
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
429
39
481
620
Lesser Reflective Field
<FP>
Surrounds the target with a defensive barrier that ...
Lesser Reflective Field
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
402
38
446
610
Minor Reflective Field
<FP>
Surrounds the target with a defensive barrier that ...
Minor Reflective Field
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
376
35
414
571
Deflection Shield (Extended)
<FP>
Surrounds the target with a defensive barrier that ...
Deflection Shield (Extended)
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
356
12
161
196
Partial Reflective Field
<FP>
Surrounds the target with a defensive barrier that ...
Partial Reflective Field
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
330
30
359
479
Total Mirror Shield Mk II
<FP>
The Soldier's true friend in battle, a Total ...
Total Mirror Shield Mk II
The Soldier's true friend in battle, a Total Mirror Shield deflects 75%
of all damage away from the soldier. A small amount of this damage is deflected
back onto the attacker. This formula cannot be executed on other people. It has
the drawback of effectively shutting down your nano capabilities for 2 minutes.
308
9
115
143
Reactive Deflection Shield
<FP>
Surrounds the target with a defensive barrier that ...
Reactive Deflection Shield
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
282
24
301
378
Lesser Deflection Shield (Extended)
<FP>
Surrounds the target with a defensive barrier that ...
Lesser Deflection Shield (Extended)
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
282
10
123
153
Major Deflection Shield
<FP>
Surrounds the target with a defensive barrier that ...
Major Deflection Shield
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
235
20
251
321
Greater Deflection Shield
<FP>
Surrounds the target with a defensive barrier that ...
Greater Deflection Shield
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
189
16
204
257
Minor Deflection Shield (Extended)
<FP>
Surrounds the target with a defensive barrier that ...
Minor Deflection Shield (Extended)
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
175
6
74
95
Deflection Shield
<FP>
Surrounds the target with a defensive barrier that ...
Deflection Shield
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
134
11
143
177
Total Mirror Shield Mk I
<FP>
The Soldier's true friend in battle, a Total ...
Total Mirror Shield Mk I
The Soldier's true friend in battle, a Total Mirror Shield deflects 75%
of all damage away from the soldier. A small amount of this damage is deflected
back onto the attacker. This formula cannot be executed on other people. It has
the drawback of effectively shutting down your nano capabilities for 2 minutes.
126
4
46
58
Lesser Deflection Shield
<FP>
Surrounds the target with a defensive barrier that ...
Lesser Deflection Shield
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
94
8
96
123
Partial Deflection Shield (Extended)
<FP>
Surrounds the target with a defensive barrier that ...
Partial Deflection Shield (Extended)
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
85
3
36
46
Minor Deflection Shield
<FP>
Surrounds the target with a defensive barrier that ...
Minor Deflection Shield
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
57
5
59
74
Partial Deflection Shield
<FP>
Surrounds the target with a defensive barrier that ...
Partial Deflection Shield
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
16
1
18
21
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3
ArmourBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Heavy Assault Absorption Shield
<FP>
Encases the target in a protective barrier that ...
Heavy Assault Absorption Shield
Encases the target in a protective barrier that increases all ACs by 530 points.
829
49
761
680
Heavy Assault Combat Barrier
<FP>
Encases the target in a protective barrier that ...
Heavy Assault Combat Barrier
Encases the target in a protective barrier that increases all ACs by 491 points.
775
47
723
646
Perfected Absorption Shield
<FP>
Encases the target in a protective barrier that ...
Perfected Absorption Shield
Encases the target in a protective barrier that increases all ACs by 450 points.
718
44
680
630
Perfected Combat Barrier
<FP>
Encases the target in a protective barrier that ...
Perfected Combat Barrier
Encases the target in a protective barrier that increases all ACs by 408 points.
658
43
650
620
Advanced Absorption Shield
<FP>
Encases the target in a protective barrier that ...
Advanced Absorption Shield
Encases the target in a protective barrier that increases all ACs by 366 points.
597
41
618
610
Advanced Combat Barrier
<FP>
Encases the target in a protective barrier that ...
Advanced Combat Barrier
Encases the target in a protective barrier that increases all ACs by 323 points.
532
37
554
541
Superior Absorption Shield
<FP>
Encases the target in a protective barrier that ...
Superior Absorption Shield
Encases the target in a protective barrier that increases all ACs by 280 points.
467
31
479
448
Superior Combat Barrier
<FP>
Encases the target in a protective barrier that ...
Superior Combat Barrier
Encases the target in a protective barrier that increases all ACs by 238 points.
401
26
399
362
Absorption Shield
<FP>
Encases the target in a protective shield that ...
Absorption Shield
Encases the target in a protective shield that increases all ACs by 196 points.
334
21
327
301
Combat Barrier
<FP>
Encases the target in a protective barrier that ...
Combat Barrier
Encases the target in a protective barrier that increases all ACs by 154 points.
266
16
247
222
Phalanx
<FP>
Increases the AC of all soldiers in the team by 350 ...
Phalanx
Increases the AC of all soldiers in the team by 350 points.
260
4
668
668
Lesser Absorption Shield
<FP>
Encases the target in a protective barrier that ...
Lesser Absorption Shield
Encases the target in a protective barrier that increases all ACs by 112 points.
195
12
180
164
Lesser Combat Barrier
<FP>
Encases the target in a protective barrier that ...
Lesser Combat Barrier
Encases the target in a protective barrier that increases all ACs by 68 points.
120
7
112
107
Minor Absorption Shield
<FP>
Encases the target in a protective barrier that ...
Minor Absorption Shield
Encases the target in a protective barrier that increases all ACs by 42 points.
75
5
70
66
Minor Combat Barrier
<FP>
Encases the target in a protective barrier that ...
Minor Combat Barrier
Encases the target in a protective barrier that increases all ACs by 21 points.
38
2
35
34
Hide Checked Nanos
::
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::
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::
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::
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694
Shadowland Reflect Base
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Pre-Nullity Sphere
(SL)
The strange lands of the Shadowlands interfered ...
Pre-Nullity Sphere
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the soldier's team. Designed to allow the soldier to more
easily use a Mirror Shield in times of trouble, the reflection shield placed on
the soldier is refreshed every 10 seconds and is slightly more powerful.
2681
220
55
1420
1455
Adaptive Resonance Field
(SL)
The strange lands of the Shadowlands interfered ...
Adaptive Resonance Field
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the soldier's team. Designed to allow the soldier to more
easily use a Mirror Shield in times of trouble, the reflection shield placed on
the soldier is refreshed every 10 seconds and is slightly more powerful.
2334
212
53
1224
1257
Reactive Resonance Field
(SL)
The strange lands of the Shadowlands interfered ...
Reactive Resonance Field
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the soldier's team. Designed to allow the soldier to more
easily use a Mirror Shield in times of trouble, the reflection shield placed on
the soldier is refreshed every 10 seconds and is slightly more powerful.
1942
207
52
1102
1133
Harmonizing Resonance Field
(SL)
The strange lands of the Shadowlands interfered ...
Harmonizing Resonance Field
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the soldier's team. Designed to allow the soldier to more
easily use a Mirror Shield in times of trouble, the reflection shield placed on
the soldier is refreshed every 10 seconds and is slightly more powerful.
1569
201
50
954
985
Empowered Reactive Reflective Field
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Reactive Reflective Field
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the soldier's team. Designed to allow the soldier to more
easily use a Mirror Shield in times of trouble, the reflection shield placed on
the soldier is refreshed every 10 seconds and is slightly more powerful.
1339
185
48
908
943
Empowered Major Reflective Field
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Major Reflective Field
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the soldier's team. Designed to allow the soldier to more
easily use a Mirror Shield in times of trouble, the reflection shield placed on
the soldier is refreshed every 10 seconds and is slightly more powerful.
1197
175
45
872
906
Empowered Greater Reflective Field
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Greater Reflective Field
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the soldier's team. Designed to allow the soldier to more
easily use a Mirror Shield in times of trouble, the reflection shield placed on
the soldier is refreshed every 10 seconds and is slightly more powerful.
1133
155
41
824
861
Empowered Reflective Field
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Reflective Field
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the soldier's team. Designed to allow the soldier to more
easily use a Mirror Shield in times of trouble, the reflection shield placed on
the soldier is refreshed every 10 seconds and is slightly more powerful.
1066
145
37
762
816
Empowered Lesser Reflective Field
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Lesser Reflective Field
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the soldier's team. Designed to allow the soldier to more
easily use a Mirror Shield in times of trouble, the reflection shield placed on
the soldier is refreshed every 10 seconds and is slightly more powerful.
992
125
33
708
776
Empowered Minor Reflective Field
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Minor Reflective Field
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the soldier's team. Designed to allow the soldier to more
easily use a Mirror Shield in times of trouble, the reflection shield placed on
the soldier is refreshed every 10 seconds and is slightly more powerful.
938
100
31
664
731
Empowered Partial Reflective Field
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Partial Reflective Field
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the soldier's team. Designed to allow the soldier to more
easily use a Mirror Shield in times of trouble, the reflection shield placed on
the soldier is refreshed every 10 seconds and is slightly more powerful.
820
100
27
568
625
Empowered Reactive Deflection Shield
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Reactive Deflection Shield
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the soldier's team. Designed to allow the soldier to more
easily use a Mirror Shield in times of trouble, the reflection shield placed on
the soldier is refreshed every 10 seconds and is slightly more powerful.
720
75
23
483
521
Empowered Major Deflection Shield
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Major Deflection Shield
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the soldier's team. Designed to allow the soldier to more
easily use a Mirror Shield in times of trouble, the reflection shield placed on
the soldier is refreshed every 10 seconds and is slightly more powerful.
615
75
19
410
439
Empowered Greater Deflection Shield
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Greater Deflection Shield
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the soldier's team. Designed to allow the soldier to more
easily use a Mirror Shield in times of trouble, the reflection shield placed on
the soldier is refreshed every 10 seconds and is slightly more powerful.
502
50
16
328
353
Empowered Deflection Shield
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Deflection Shield
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the soldier's team. Designed to allow the soldier to more
easily use a Mirror Shield in times of trouble, the reflection shield placed on
the soldier is refreshed every 10 seconds and is slightly more powerful.
360
25
11
227
241
Empowered Lesser Deflection Shield
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Lesser Deflection Shield
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the soldier's team. Designed to allow the soldier to more
easily use a Mirror Shield in times of trouble, the reflection shield placed on
the soldier is refreshed every 10 seconds and is slightly more powerful.
285
25
8
172
181
Empowered Minor Deflection Shield
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Minor Deflection Shield
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the soldier's team. Designed to allow the soldier to more
easily use a Mirror Shield in times of trouble, the reflection shield placed on
the soldier is refreshed every 10 seconds and is slightly more powerful.
180
5
103
106
Empowered Partial Deflection Shield
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Partial Deflection Shield
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the soldier's team. Designed to allow the soldier to more
easily use a Mirror Shield in times of trouble, the reflection shield placed on
the soldier is refreshed every 10 seconds and is slightly more powerful.
90
1
37
38
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::
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Psi
-40
LE PvP*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Pierce Nerves
(LE)
This nano formula will reduce the ability of a ...
Pierce Nerves
This nano formula will reduce the ability of a Shade to use piercing weapons.
1100
175
800
800
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::
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::
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::
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::
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-30
Taunt*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Unmistakable Victim
Attempts to anger the target so that it attacks the ...
Unmistakable Victim
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
640
211
54
1576
Undeniable Victim
Attempts to anger the target so that it attacks the ...
Undeniable Victim
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
538
211
53
1437
Offensive Insult
(SL)
Attempts to make the target aggro on the caster. ...
Offensive Insult
Attempts to make the target aggro on the caster. This is a timed nano, and has a
duration of 90 seconds. After those 90 seconds, the target will loose the hate
it got from the nano.
530
219
55
1715
Intrusive Insult
(SL)
Attempts to make the target aggro on the caster. ...
Intrusive Insult
Attempts to make the target aggro on the caster. This is a timed nano, and has a
duration of 90 seconds. After those 90 seconds, the target will loose the hate
it got from the nano.
480
209
52
1368
Distinct Victim
Attempts to anger the target so that it attacks the ...
Distinct Victim
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
370
205
51
1229
Disruptive Insult
(SL)
Attempts to make the target aggro on the caster. ...
Disruptive Insult
Attempts to make the target aggro on the caster. This is a timed nano, and has a
duration of 90 seconds. After those 90 seconds, the target will loose the hate
it got from the nano.
340
201
50
1090
Aggressive Insult
(SL)
Attempts to make the target aggro on the caster. ...
Aggressive Insult
Attempts to make the target aggro on the caster. This is a timed nano, and has a
duration of 80 seconds. After those 80 seconds, the target will loose the hate
it got from the nano.
302
170
43
962
Only You, Only Me
<FP>
Attempts to anger the target so that it attacks the ...
Only You, Only Me
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
301
47
706
Clear Victim
Attempts to anger the target so that it attacks the ...
Clear Victim
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
282
185
48
1029
Annoying Insult
(SL)
Attempts to make the target aggro on the caster. ...
Annoying Insult
Attempts to make the target aggro on the caster. This is a timed nano, and has a
duration of 60 seconds. After those 60 seconds, the target will loose the hate
it got from the nano.
240
130
33
822
Id Assault
<FP>
Attempts to anger the target so that it attacks the ...
Id Assault
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
238
41
615
Aggressive Captivation
<FP>
Attempts to anger the target so that it attacks the ...
Aggressive Captivation
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
167
28
428
Casual Insult
(SL)
Attempts to make the target aggro on the caster. ...
Casual Insult
Attempts to make the target aggro on the caster. This is a timed nano, and has a
duration of 50 seconds. After those 50 seconds, the target will loose the hate
it got from the nano.
139
80
20
496
Obvious Victim
Attempts to anger the target so that it attacks the ...
Obvious Victim
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
135
125
32
805
Annoying Presence
<FP>
Attempts to anger the target so that it attacks the ...
Annoying Presence
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
118
22
336
Lesser Insult
(SL)
Attempts to make the target aggro on the caster. ...
Lesser Insult
Attempts to make the target aggro on the caster. This is a timed nano, and has a
duration of 40 seconds. After those 40 seconds, the target will loose the hate
it got from the nano.
79
45
11
263
Enraged Mind
<FP>
Attempts to anger the target so that it attacks the ...
Enraged Mind
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
62
10
151
Draw Attention
<FP>
Attempts to anger the target so that it attacks the ...
Draw Attention
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
34
5
83
Minor Insult
(SL)
Attempts to make the target aggro on the caster. ...
Minor Insult
Attempts to make the target aggro on the caster. This is a timed nano, and has a
duration of 30 seconds. After those 30 seconds, the target will loose the hate
it got from the nano.
31
15
4
95
Ego Taunt
<FP>
Attempts to anger the target so that it attacks the ...
Ego Taunt
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
13
2
31
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::
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::
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::
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-20
Aggro Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Desist Me
Attempts to remove the aggro from the caster and ...
Desist Me
Attempts to remove the aggro from the caster and make the target to start hit on
something else.
600
219
55
1715
Shake Off Me
Attempts to remove the aggro from the caster and ...
Shake Off Me
Attempts to remove the aggro from the caster and make the target to start hit on
something else.
500
214
54
1541
Keep Clear of Me
Attempts to remove the aggro from the caster and ...
Keep Clear of Me
Attempts to remove the aggro from the caster and make the target to start hit on
something else.
355
207
52
1298
Elude Me
Attempts to remove the aggro from the caster and ...
Elude Me
Attempts to remove the aggro from the caster and make the target to start hit on
something else.
275
195
49
1042
Circumvent Me
Attempts to remove the aggro from the caster and ...
Circumvent Me
Attempts to remove the aggro from the caster and make the target to start hit on
something else.
130
145
38
897
Bypass Me
Attempts to remove the aggro from the caster and ...
Bypass Me
Attempts to remove the aggro from the caster and make the target to start hit on
something else.
80
75
19
476
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::
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::
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::
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::
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144
MajorEvasionBuffs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Precognition
Increases the all the evasion skills of the soldier ...
Improved Precognition
Increases the all the evasion skills of the soldier by 110 points.
250
21
1343
1343
Precognition
<FP>
Increases the all the evasion skills of the target ...
Precognition
Increases the all the evasion skills of the target by 55 points.
150
14
212
212
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::
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::
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::
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::
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152
InitiativeBuffs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Offensive Steamroller
<FP>
Turns the target into an offensive juggernaut, ...
Offensive Steamroller
Turns the target into an offensive juggernaut, increasing all initiatives by 133
points and the Fling Shot attack by 30 points.
572
48
720
720
Attack Booster
<FP>
Increases all initiatives by 43 points. ...
Attack Booster
Increases all initiatives by 43 points.
106
9
143
143
Quickshot
<FP>
Increases the Distance Weapon Initiative of the ...
Quickshot
Increases the Distance Weapon Initiative of the target by 28 points.
68
6
91
91
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::
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::
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194
RifleBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Rifle Mastery
<FP>
Increases the Rifle skill of the target by 50 ...
Rifle Mastery
Increases the Rifle skill of the target by 50 points.
134
12
188
188
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::
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::
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::
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199
PistolBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Pistol Mastery
<FP>
Increases the Pistol skill of the target by 40 ...
Pistol Mastery
Increases the Pistol skill of the target by 40 points.
90
8
121
121
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::
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::
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::
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::
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212
AssaultRifleBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Art of peace
Increases the Assult Rifle and Burst skills of the ...
Art of peace
Increases the Assult Rifle and Burst skills of the Soldier. As an additional
effect, all damage output is increased with 5 points.
538
155
40
838
838
Art of War
Increases the Assult Rifle and Burst skills of the ...
Art of War
Increases the Assult Rifle and Burst skills of the Soldier. As an additional
effect, all damage output is increased with 20 points.
538
51
1343
1343
Assault Rifle Mastery
<FP>
Increases the Assault Rifle skill of the target by ...
Assault Rifle Mastery
Increases the Assault Rifle skill of the target by 60 points.
166
16
236
236
A Sergeant's Knowledge
Increases the Assault Rifle skill of the Soldier by ...
A Sergeant's Knowledge
Increases the Assault Rifle skill of the Soldier by 30 points.
103
25
8
164
164
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::
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::
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::
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213
LREnergyWeaponBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Ranged Energy Weapon Mastery
Increases the Ranged Energy Weapon skill of the ...
Improved Ranged Energy Weapon Mastery
Increases the Ranged Energy Weapon skill of the soldier by 120 points.
410
30
1343
1343
Ranged Energy Weapon Mastery
<FP>
Increases the Ranged Energy Weapon skill of the ...
Ranged Energy Weapon Mastery
Increases the Ranged Energy Weapon skill of the target by 70 points.
214
20
305
305
Laser Surgery
Increases the Ranged Energy skill of the Soldier by ...
Laser Surgery
Increases the Ranged Energy skill of the Soldier by 44 points.
111
25
8
179
179
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::
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::
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::
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214
BurstBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
The Power of Three
Increases the Burst skill of the Soldier by 62 ...
The Power of Three
Increases the Burst skill of the Soldier by 62 points. As an additional effect,
all damage output is increased with 5 points.
299
75
22
496
496
Power Burst
Increases the Burst skill of the Soldier by 48 ...
Power Burst
Increases the Burst skill of the Soldier by 48 points. As an additional effect,
all damage output is increased with 2 points.
207
50
16
352
352
Power Volley
Increases the Burst skill of the Soldier by 33 ...
Power Volley
Increases the Burst skill of the Soldier by 33 points.
124
25
10
205
205
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::
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::
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280
SoldierShotgunBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Swiss Cheese
Increases the Shotgun and Fling skills of the ...
Swiss Cheese
Increases the Shotgun and Fling skills of the Soldier.
583
175
45
904
904
Crowd Disperser
Increases the Shotgun skill of the Soldier by 50 ...
Crowd Disperser
Increases the Shotgun skill of the Soldier by 50 points.
222
50
17
378
378
Alleysweeper
Increases the shotgun skill of the Soldier by 30 ...
Alleysweeper
Increases the shotgun skill of the Soldier by 30 points.
119
25
9
194
194
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281
SoldierFullAutoBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Soldier Clip Junkie
Increases the Full Auto, Ranged Init., Duck and ...
Improved Soldier Clip Junkie
Increases the Full Auto, Ranged Init., Duck and Dodge skills of the Soldier. As
an additional effect, all damage output is increased by 25 points.
712
56
1343
1343
Soldier Clip Junkie
Increases the Full Auto, Ranged Init., Duck and ...
Soldier Clip Junkie
Increases the Full Auto, Ranged Init., Duck and Dodge skills of the Soldier. As
an additional effect, all damage output is increased by 10 points.
688
195
50
959
959
Metal Barrage
Increases the Full Auto, Ranged Init. skills of the ...
Metal Barrage
Increases the Full Auto, Ranged Init. skills of the Soldier. As an additional
effect, all damage output is increased by 6 points.
562
165
43
874
874
Metal Strike
Increases the Full Auto skill of the Soldier by 85 ...
Metal Strike
Increases the Full Auto skill of the Soldier by 85 points. As an additional
effect, all damage output is increased by 3 points.
496
135
35
777
777
Metal Storm
Increases the Full Auto skill of the Soldier by 71 ...
Metal Storm
Increases the Full Auto skill of the Soldier by 71 points.
371
100
27
611
611
Hail of Metal
Increases the Full Auto skill of the Soldier by 57 ...
Hail of Metal
Increases the Full Auto skill of the Soldier by 57 points.
268
75
20
451
451
Metal Rain
Increases the Full Auto skill of the Soldier by 43 ...
Metal Rain
Increases the Full Auto skill of the Soldier by 43 points.
177
50
14
302
302
Metal Stream
Increases the Full Auto skill of the Soldier by 29 ...
Metal Stream
Increases the Full Auto skill of the Soldier by 29 points.
106
25
8
169
169
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592
Soldier Heavy Weapons Buff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Battery Fire
(SL)
Increases the Heavy Weapons skill of the Soldier by ...
Battery Fire
Increases the Heavy Weapons skill of the Soldier by 120 points.
666
195
49
1047
1047
Canonry Fire
(SL)
Increases the Heavy Weapons skill of the Soldier by ...
Canonry Fire
Increases the Heavy Weapons skill of the Soldier by 85 points.
446
100
31
787
787
Artillery Fire
(SL)
Increases the Heavy Weapons skill of the Soldier by ...
Artillery Fire
Increases the Heavy Weapons skill of the Soldier by 45 points.
124
25
10
225
225
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769
Total Focus
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Total Focus
The caster becomes totally focused in battle, ...
Improved Total Focus
The caster becomes totally focused in battle, increasing all ranged weapon
skills by 125 points.
786
56
1343
1343
Total Focus
<FP>
The caster becomes totally focused in battle, ...
Total Focus
The caster becomes totally focused in battle, increasing all ranged weapon
skills by 50 points at a cost of 40 points to the evasion skills.
492
42
635
635
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820
Soldier Improved Automatic Targeting*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Automatic Targeting
(SL)
Increases the likelihood of a successful attack by ...
Improved Automatic Targeting
Increases the likelihood of a successful attack by a fairly decent amount.
572
58
912
912
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Space
4
DamageBuffing
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Helepolis of the Besieger
<FP>
Increases all ACs by 125 points, increases the ...
Helepolis of the Besieger
Increases all ACs by 125 points, increases the damage inflicted by 22 points
when using projectile or energy attacks, but lowers movement speed by 150
points.
620
43
658
622
Persistent Damage Amplifier
<FP>
Increases the damage inflicted by the target by 10 ...
Persistent Damage Amplifier
Increases the damage inflicted by the target by 10 points when making energy or
projectile attacks.
280
18
273
247
Damage Amplifier
<FP>
Increases the amount of damage inflicted by the ...
Damage Amplifier
Increases the amount of damage inflicted by the target by 10 points when using
projectile or energy attacks.
180
13
204
184
Persistent Damage Multiplier
<FP>
Increases the amount of damage inflicted by the ...
Persistent Damage Multiplier
Increases the amount of damage inflicted by the target by 4 points when making
energy or projectile attacks.
172
6
87
82
Damage Multiplier
<FP>
Increases the amount of damage inflicted by the ...
Damage Multiplier
Increases the amount of damage inflicted by the target by 4 points when using
energy or projectile attacks.
72
3
39
38
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214
BurstBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Riot Control
<FP>
Increases the Burst skill of target by 110 points. ...
Riot Control
Increases the Burst skill of target by 110 points.
441
39
589
589
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770
Soldier Damage Base
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Gazump fight (Team)
(SL)
Increases the amount of damage inflicted by the ...
Gazump fight (Team)
Increases the amount of damage inflicted by the everyone in the soldier's
team by 107 points. The buff placed on the team refreshes every 10 minutes.
3230
205
7
1650
1381
Augment fight (Team)
(SL)
Increases the amount of damage inflicted by the ...
Augment fight (Team)
Increases the amount of damage inflicted by the everyone in the soldier's
team by 99 points. The buff placed on the team refreshes every 10 minutes.
2982
205
7
1370
1183
Reinforce fight (Team)
(SL)
Increases the amount of damage inflicted by the ...
Reinforce fight (Team)
Increases the amount of damage inflicted by the everyone in the soldier's
team by 88 points.
2644
195
7
1055
960
Boost Fight (Team)
(SL)
Increases the amount of damage inflicted by the ...
Boost Fight (Team)
Increases the amount of damage inflicted by the everyone in the soldier's
team by 70 points. The buff placed on the team refreshes every 10 minutes.
2102
165
6
966
884
Heighten fight (Team)
(SL)
Increases the amount of damage inflicted by the ...
Heighten fight (Team)
Increases the amount of damage inflicted by the everyone in the soldier's
team by 41 points. The buff placed on the team refreshes every 10 minutes.
1237
100
6
686
639
Deepen fight (Team)
(SL)
Increases the amount of damage inflicted by the ...
Deepen fight (Team)
Increases the amount of damage inflicted by the everyone in the soldier's
team by 30 points. The buff placed on the team refreshes every 10 minutes.
904
50
5
312
284
Intensify fight (Team)
(SL)
Increases the amount of damage inflicted by the ...
Intensify fight (Team)
Increases the amount of damage inflicted by the everyone in the soldier's
team by 12 points. The buff placed on the team refreshes every 10 minutes.
368
25
5
158
150
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836
Soldier Automatic Targeting*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Full Automatic Targeting
Increases the likelihood of a successful attack by ...
Full Automatic Targeting
Increases the likelihood of a successful attack by a moderate amount.
698
53
761
761
Automatic Targeting
<FP>
Increases the likelihood of a successful attack by ...
Automatic Targeting
Increases the likelihood of a successful attack by a moderate amount.
358
33
493
493
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