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Which Nanos am I lacking?
All Nano-Technician Nanos
Nano Checker Tool
Want find out which nanos you have and/or which nanos you are missing?
Just upload your character's
Prefs.xml
located in your
Anarchy Online\Prefs\AccountName\Char##########
folder
OR
AOxPort XML
and see. (AOxPort is the easiest method however.)
Nanos that you have uploaded on your character will have their checkboxes checked.
Don't worry, no information is stored on the server, the uploaded file is automatically deleted right after it's used.
XML:
Find Best Nano
Want to know the best nanos you can possibly use with your nano skills?
Just fill out the boxes below and see. The best nanos you can use for each class in each school will have their checkboxes checked.
After which, you may optionally "Hide Unchecked Nanos" to show only the best ones you can use.
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
All
Combat
Medical
Protection
Psi
Space
Hide Checked Nanos
::
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::
Show All Nanos
Combat
-60
Single Nuke*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Detonation Matrix
This nano seeks out specialized nanobots designed ...
Detonation Matrix
This nano seeks out specialized nanobots designed to inflict lasting damage on
an opponent. Via its unique coding, it crystalizes these nanobots, turning them
into very powerful detonation devices and casuing massive damage to the target.
Without said nanobots, however, the program fails to do much damage at all.
Hits the target for 500 points of damage. Additional damage will be dealt if
Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self
Illumination are running on the target. Due to the intense power this nano
requires it may only be cast every few seconds. This does not interfere with
other nanocasts, however.
1589
55
2001
Power Surge
The air in here surges with power like waves in the ...
Power Surge
The air in here surges with power like waves in the ocean. With each wave the
pressure builds behind your eyes. Choose your target and release this power in
a single concentrated burst.
1589
55
2001
Izgimmer's Ultimatum
(SL)
Strikes the target with a ray of radiation, ...
Izgimmer's Ultimatum
Strikes the target with a ray of radiation, inflicting 4826-8950 points of
damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned
Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the
target.
1345
220
55
2046
Izgimmer's Gelid Caress
(SL)
Strikes the target with a ray of cold, inflicting ...
Izgimmer's Gelid Caress
Strikes the target with a ray of cold, inflicting 4308-8028 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
1238
218
55
1957
Izgimmer's Malignant Declaration
(SL)
Strikes the target with a ray of poison, inflicting ...
Izgimmer's Malignant Declaration
Strikes the target with a ray of poison, inflicting 4166-7779 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
1205
217
54
1912
Izgimmer's Corrosive Tear
(SL)
Strikes the target with a ray of chemicals, ...
Izgimmer's Corrosive Tear
Strikes the target with a ray of chemicals, inflicting 2987-7180 points of
damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned
Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the
target.
1139
215
54
1822
Izgimmer's Quasar Flicker
(SL)
Strikes the target with a ray of energy, inflicting ...
Izgimmer's Quasar Flicker
Strikes the target with a ray of energy, inflicting 3876-7008 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
1118
214
54
1777
Izgimmer's Contagion
(SL)
Strikes the target with a ray of radiation, ...
Izgimmer's Contagion
Strikes the target with a ray of radiation, inflicting 3725-6877 points of
damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned
Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the
target.
1097
213
53
1733
Constant Barrage
(SL)
A barrage of energy pelts the target, inflicting ...
Constant Barrage
A barrage of energy pelts the target, inflicting 2150 points of energy-based
damage. It also lowers the Nano AC of the target by 1000 points for one minute.
This effect can stack up to 3 times.
1097
213
1700
1700
Implacability of the Second Law
(SL)
Strikes the target with a ray of radiation, ...
Implacability of the Second Law
Strikes the target with a ray of radiation, inflicting 2876-5503 points of
damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned
Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the
target.
1083
195
49
1141
Izgimmer's Last Word
<FP>
Attempts to utterly destroy the target, inflicting ...
Izgimmer's Last Word
Attempts to utterly destroy the target, inflicting 4,118-8,907 points of damage.
1079
67
1000
Izgimmer's Celestial Implosion
(SL)
Strikes the target with a ray of radiation, ...
Izgimmer's Celestial Implosion
Strikes the target with a ray of radiation, inflicting 3643-6677 points of
damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned
Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the
target.
1076
212
53
1688
Izgimmer's Defilement of Being
(SL)
Strikes the target with a ray of poison, inflicting ...
Izgimmer's Defilement of Being
Strikes the target with a ray of poison, inflicting 3519-6529 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
1056
211
53
1643
Izgimmer's Positronic Annihilation
(SL)
Strikes the target with a ray of radiation, ...
Izgimmer's Positronic Annihilation
Strikes the target with a ray of radiation, inflicting 3427-6365 points of
damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned
Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the
target.
1039
209
52
1554
Izgimmer's Interstellar Chill
(SL)
Strikes the target with a ray of cold, inflicting ...
Izgimmer's Interstellar Chill
Strikes the target with a ray of cold, inflicting 3351-6241 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
1022
207
52
1464
Izgimmer's Infinite Slicer
(SL)
Strikes the target with a ray of pain, inflicting ...
Izgimmer's Infinite Slicer
Strikes the target with a ray of pain, inflicting 3277-6116 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
1005
205
51
1375
Enfraam's Ultimate Destroyer
(SL)
Strikes the target with a ray of radiation, ...
Enfraam's Ultimate Destroyer
Strikes the target with a ray of radiation, inflicting 2567-4899 points of
damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned
Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the
target.
993
185
46
1103
Izgimmer's Celestial Fury
(SL)
Strikes the target with a ray of cold, inflicting ...
Izgimmer's Celestial Fury
Strikes the target with a ray of cold, inflicting 3193-6002 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
988
203
51
1285
Overwhelming Storm
(SL)
A storm of energy pelts the target, inflicting 1575 ...
Overwhelming Storm
A storm of energy pelts the target, inflicting 1575 points of energy-based
damage. It also lowers the Nano AC of the target by 600 points for one minute.
This effect can stack up to 3 times.
979
202
1250
1250
Izgimmer's Frosty Welcome
(SL)
Strikes the target with a ray of cold, inflicting ...
Izgimmer's Frosty Welcome
Strikes the target with a ray of cold, inflicting 3092-5906 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
971
201
50
1196
Earthshattering Double
(LE)
The target will be hit twice for 861 - 1434 points ...
Earthshattering Double
The target will be hit twice for 861 - 1434 points of radiation damage each hit.
This nano will pierce any reflect shields that the enemy has active.
915
120
120
825
Earthshattering Triple
(LE)
The target will be hit three times for 718 - 1230 ...
Earthshattering Triple
The target will be hit three times for 718 - 1230 points of radiation damage
each hit. This nano will pierce any reflect shields that the enemy has active.
915
120
120
825
Touch of the Pyre
(SL)
Strikes the target with a ray of fire, inflicting ...
Touch of the Pyre
Strikes the target with a ray of fire, inflicting 2150-4367 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
896
165
43
1054
Entropy's Advance
(SL)
Strikes the target with a ray of radiation, ...
Entropy's Advance
Strikes the target with a ray of radiation, inflicting 1804-3234 points of
damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned
Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the
target.
888
155
39
986
Chilling Presence
(SL)
Strikes the target with a ray of cold, inflicting ...
Chilling Presence
Strikes the target with a ray of cold, inflicting 1602-2861 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
807
145
37
960
Candycane
The target is struck with a chaotic maelstrom of ...
Candycane
The target is struck with a chaotic maelstrom of energy that inflicts 540 points
of damage against each of the AC types.
803
195
49
1032
Incessant Flurry
(SL)
A flurry of energy pelts the target, inflicting 775 ...
Incessant Flurry
A flurry of energy pelts the target, inflicting 775 points of energy-based
damage. It also lowers the Nano AC of the target by 300 points for one minute.
This effect can stack up to 3 times.
803
143
950
950
Biomolecular Corrosion
(SL)
Strikes the target with a ray of chemicals, ...
Biomolecular Corrosion
Strikes the target with a ray of chemicals, inflicting 1802-3765 points of
damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned
Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the
target.
792
155
40
1003
Corruption of The Pest
Creates a searing stream of corrosive acid that ...
Corruption of The Pest
Creates a searing stream of corrosive acid that burns the target for 2270-5033
points of chemical damage.
761
185
48
1018
Slithering Flames
(SL)
Strikes the target with a ray of fire, inflicting ...
Slithering Flames
Strikes the target with a ray of fire, inflicting 1459-2602 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
758
135
35
931
Resonance Blast
Sends a surge of radiation at the target, ...
Resonance Blast
Sends a surge of radiation at the target, inflicting 3105-5970 points of damage.
This massive surge also affects short-term memory in monsters, lowering their
hatred towards the nanotechnician slightly.
752
195
50
1047
Blood of Hephaestos
(SL)
Strikes the target with a ray of fire, inflicting ...
Blood of Hephaestos
Strikes the target with a ray of fire, inflicting 877-1699 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
731
100
25
688
Acidic Droplets
(SL)
Strikes the target with a ray of chemicals, ...
Acidic Droplets
Strikes the target with a ray of chemicals, inflicting 1311-2342 points of
damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned
Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the
target.
708
125
32
901
Ariu's Neutron Annihilator
(SL)
Strikes the target with a ray of radiation, ...
Ariu's Neutron Annihilator
Strikes the target with a ray of radiation, inflicting 649-1170 points of
damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned
Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the
target.
690
75
24
644
Enfraam's Glacial Encasement
(SL)
Strikes the target with a ray of cold, inflicting ...
Enfraam's Glacial Encasement
Strikes the target with a ray of cold, inflicting 1503-3136 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
681
145
37
966
The Spider's Secret
(SL)
Strikes the target with a ray of poison, inflicting ...
The Spider's Secret
Strikes the target with a ray of poison, inflicting 1171-2086 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
654
100
30
846
Izgimmer's Little Nuke
<FP>
Sets off a small nuclear explosion that causes ...
Izgimmer's Little Nuke
Sets off a small nuclear explosion that causes 2,834-4,739 points of damage to
the target.
635
57
862
Ziana's Energy Wave
(SL)
Strikes the target with a ray of energy, inflicting ...
Ziana's Energy Wave
Strikes the target with a ray of energy, inflicting 649-1170 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
630
75
21
559
Pestilential Stream
(SL)
Strikes the target with a ray of poison, inflicting ...
Pestilential Stream
Strikes the target with a ray of poison, inflicting 1343-2745 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
621
135
34
928
Searing Dioxin Shower
(SL)
Strikes the target with a ray of chemicals, ...
Searing Dioxin Shower
Strikes the target with a ray of chemicals, inflicting 1033-1660 points of
damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned
Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the
target.
597
100
28
774
Astinus's Stellar Pulse
(SL)
Strikes the target with a ray of radiation, ...
Astinus's Stellar Pulse
Strikes the target with a ray of radiation, inflicting 583-1077 points of
damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned
Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the
target.
565
75
19
515
Annihilating Hadron String
<FP>
The target is lashed with a stream of annihilating ...
Annihilating Hadron String
The target is lashed with a stream of annihilating hadrons, inflicting
1,526-3,912 points of radiation-based damage. The stream is difficult to resist.
552
51
772
Enfraam's Blistering Blast
(SL)
Strikes the target with a ray of chemicals, ...
Enfraam's Blistering Blast
Strikes the target with a ray of chemicals, inflicting 1194-2232 points of
damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned
Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the
target.
539
125
31
886
Combustive Envelopment
(SL)
Strikes the target with a ray of fire, inflicting ...
Combustive Envelopment
Strikes the target with a ray of fire, inflicting 891-1590 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
538
100
26
702
Contained Plasma Sphere
<FP>
A sphere of plasma burns the target for 974-2,047 ...
Contained Plasma Sphere
A sphere of plasma burns the target for 974-2,047 points of fire-based damage.
The EM fields containing the plasma interfere with the energy AC of the target,
briefly lowering it by 1,000 points.
535
42
633
Izgimmer's Enveloping Flame
<FP>
Horribly burns the target, inflicting 2,249-3,074 ...
Izgimmer's Enveloping Flame
Horribly burns the target, inflicting 2,249-3,074 points of damage and lowering
its Fire AC by 300 points.
532
56
847
Explosive Double
(LE)
The target will be hit twice for 417 - 696 points ...
Explosive Double
The target will be hit twice for 417 - 696 points of radiation damage each hit.
This nano will pierce any reflect shields that the enemy has active.
531
75
75
563
Explosive Triple
(LE)
The target will be hit three times for 445 - 742 ...
Explosive Triple
The target will be hit three times for 445 - 742 points of radiation damage each
hit. This nano will pierce any reflect shields that the enemy has active.
531
75
75
563
Explosive Cataclysm
(LE)
All enemies within 5 meters of the target will be ...
Explosive Cataclysm
All enemies within 5 meters of the target will be hit for 557 - 927 points of
radiation damage. This nano will pierce any reflect shields that the enemy has
active.
531
75
75
563
Distracting Shower
(SL)
A shower of energy pelts the target, inflicting 450 ...
Distracting Shower
A shower of energy pelts the target, inflicting 450 points of energy-based
damage. It also lowers the Nano AC of the target by 100 points for one minute.
This effect can stack up to 3 times.
528
101
700
700
Conator's Collapsing Hadron String
(SL)
Strikes the target with a ray of radiation, ...
Conator's Collapsing Hadron String
Strikes the target with a ray of radiation, inflicting 774-1379 points of
damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned
Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the
target.
486
75
23
626
Kel's Neutronium Plaything
<FP>
Causes a massive explosion that inflicts ...
Kel's Neutronium Plaything
Causes a massive explosion that inflicts 2,400-3,155 points of damage to all
enemies in the area.
460
66
994
Caring Needle
(SL)
Strikes the target with a ray of poison, inflicting ...
Caring Needle
Strikes the target with a ray of poison, inflicting 409-748 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
451
50
15
401
Positronic Fluctuation
(SL)
Strikes the target with a ray of energy, inflicting ...
Positronic Fluctuation
Strikes the target with a ray of energy, inflicting 632-1216 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
434
75
21
565
Crown of Frost
<FP>
Encases the head of the target in a sphere of ...
Crown of Frost
Encases the head of the target in a sphere of freezing cold that inflicts
652-1,624 points of cold-based damage. The intense cold also impairs nano
skills, lowering those skills by 115 points each.
429
48
717
Gravitational Anomaly
<FP>
The space around the target is bent and warped, ...
Gravitational Anomaly
The space around the target is bent and warped, inflicting 1,164-2,603 points of
melee-based damage. The target becomes momentarily disorientated and suffers a
200-point penalty to all evasion skills.
424
52
781
Freezing Lancets
(SL)
A blizzard of ice shoots forth from the ...
Freezing Lancets
A blizzard of ice shoots forth from the nano-technician's hands, perforating
the target and burrowing into their body. Due to the extreme temperatures
generated from the shards, the enemy may find themselves briefly unable to move
after being struck.
422
75
1094
Atomic Collapse
<FP>
Collapses atoms around the target, showering down ...
Atomic Collapse
Collapses atoms around the target, showering down radiation that inflicts
1,037-3,183 points of radiation-based damage.
413
49
732
Chilled Touch
(SL)
Strikes the target with a ray of fire, inflicting ...
Chilled Touch
Strikes the target with a ray of fire, inflicting 345-632 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
402
50
14
360
Vital Corruptor
(SL)
Strikes the target with a ray of poison, inflicting ...
Vital Corruptor
Strikes the target with a ray of poison, inflicting 534-1014 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
379
75
19
515
Electrifying Containment
<FP>
A massive electric blast shocks the target for ...
Electrifying Containment
A massive electric blast shocks the target for 1,020-2,498 points of damage and
has a chance of stunning the target for a few seconds.
359
57
850
Unstable Hadron String
<FP>
The target is lashed with a beam of unstable ...
Unstable Hadron String
The target is lashed with a beam of unstable hadrons, which inflicts 896-1823
points of radiation-based damage. This beam is difficult to resist.
358
37
550
Spark Shower
(SL)
Strikes the target with a ray of energy, inflicting ...
Spark Shower
Strikes the target with a ray of energy, inflicting 277-527 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
352
50
13
320
Feeble Gravitational Anomaly
<FP>
The space around the target is warped and twisted, ...
Feeble Gravitational Anomaly
The space around the target is warped and twisted, inflicting 707-1,209 points
of melee-based damage. It also unbalances the target, lowering all evasion
skills by 75 points.
351
28
422
Searing Circle
<FP>
The target is surrounded by a circle of flames, ...
Searing Circle
The target is surrounded by a circle of flames, which inflict 978-2,415 points
of fire-based damage.
348
47
706
Glacial Finality
<FP>
The target suffers 1,189-2,695 points of cold-based ...
Glacial Finality
The target suffers 1,189-2,695 points of cold-based damage.
344
54
811
Coronet of Frost
<FP>
Creates a sphere of freezing cold around the head ...
Coronet of Frost
Creates a sphere of freezing cold around the head of the target, which inflicts
503-1,142 points of cold-based damage. It also impairs nano abilities, lowering
all nano skills by 90 points.
325
41
616
Localized Dimensional Inversion
<FP>
The fabric of space around the target is warped and ...
Localized Dimensional Inversion
The fabric of space around the target is warped and twisted, inflicting
1294-2,415 points of melee-based damage.
308
58
871
Molecular Deconstruction
<FP>
Nanobots take apart the body of the target, ...
Molecular Deconstruction
Nanobots take apart the body of the target, molecule by molecule, inflicting
1,050-2,569 points of damage.
306
57
856
Warmth of the Grave
<FP>
All heat is sucked out of the target, frosting it ...
Warmth of the Grave
All heat is sucked out of the target, frosting it for 1,270-2,356 points of
cold-based damage.
302
58
868
Full-Body Acid Coating
<FP>
Covers every inch of the target with burning acid, ...
Full-Body Acid Coating
Covers every inch of the target with burning acid, inflicting 1034-2,556 points
of chemical-based damage.
301
57
862
Burning Bones
<FP>
The bones of the target are turned white hot, ...
Burning Bones
The bones of the target are turned white hot, inflicting 1,005-2,476 points of
damage.
298
56
845
Quark Collapse
<FP>
Collapses quarks around the target, buffeting it ...
Quark Collapse
Collapses quarks around the target, buffeting it with a shower of radiation that
inflicts 994-2,404 points of radiation-based damage.
293
56
836
Greater Viral Assault
<FP>
The target suffers 988-2,382 points of poison-based ...
Greater Viral Assault
The target suffers 988-2,382 points of poison-based damage.
292
55
833
Stinging Missile Swarm
<FP>
Multiple small stinging missiles strike the target, ...
Stinging Missile Swarm
Multiple small stinging missiles strike the target, inflicting a total of
1,497-1,762 points of projectile-based damage.
286
55
821
Energized Collapse
<FP>
The target is bombarded with collapsing particles, ...
Energized Collapse
The target is bombarded with collapsing particles, which inflict 812-1,534
points of radiation-based damage.
282
35
519
Cascade of the Storm
<FP>
Massive bolts of lightning strike the target, ...
Cascade of the Storm
Massive bolts of lightning strike the target, inflicting 932-2,218 points of
energy-based damage.
280
54
807
Partial Gridspace Inversion
Creates a powerful fluctuation in a localized ...
Partial Gridspace Inversion
Creates a powerful fluctuation in a localized region of Gridspace around the
target that is little more than an annoyance against most enemies. When targeted
against Fixers using Grid Armor, however, the results are very destructive. The
Fixer in Grid Armor will take 1198-2066 points of damage, and have their
long-duration heal-over-time nanos disrupted. A limited form of the Gridspace
fluctuation will remain around the Fixer for 30 seconds, making it impossible to
renew the heal-over-time nano.
279
185
30
1018
Superior Malign Devourer
<FP>
The target suffers 912-2157 points of poison-based ...
Superior Malign Devourer
The target suffers 912-2157 points of poison-based damage.
276
53
795
Internal Combustion
<FP>
Ignites the body fat of the target, causing ...
Internal Combustion
Ignites the body fat of the target, causing 894-1980 points of damage.
272
50
751
Greater Searing Stream
<FP>
A stream of searing chemicals strikes the target, ...
Greater Searing Stream
A stream of searing chemicals strikes the target, inflicting 904-2,111 points of
chemical-based damage.
272
53
789
Coherent Positron Stream
<FP>
A coherent stream of energized positrons lashes the ...
Coherent Positron Stream
A coherent stream of energized positrons lashes the target for 577-1,411 points
of energy-based damage.
270
44
663
Lesser Coronet of Frost
<FP>
Creates a sphere of intense cold around the head of ...
Lesser Coronet of Frost
Creates a sphere of intense cold around the head of the target, inflicting
405-862 points of damage. It also lowers all nano skills of the target by 60
points.
269
34
506
Compacted Neutron Missile
<FP>
A small but massive missile slams into the target, ...
Compacted Neutron Missile
A small but massive missile slams into the target, inflicting 1,306-1,445 damage
and lowering its Melee AC by 80 points.
267
51
760
Molecular Flechettes
<FP>
A swarm of molecule sized flechettes strikes the ...
Molecular Flechettes
A swarm of molecule sized flechettes strikes the target, inflicting 852-1,951
points of projectile-based damage.
260
51
766
Linear Acceleration
<FP>
Accelerates a small pellet to a significant ...
Linear Acceleration
Accelerates a small pellet to a significant fraction of the speed of light,
inflicting 754-1,753 points of projectile-based damage.
257
49
738
Sudden Affliction
<FP>
The target suffers 836-1,889 points of poison-based ...
Sudden Affliction
The target suffers 836-1,889 points of poison-based damage.
256
50
757
Searing Stream
<FP>
A stream of searing chemicals hits the target, ...
Searing Stream
A stream of searing chemicals hits the target, inflicting 1,257-1,321 points of
chemical-based damage.
247
49
743
Coherent Gridspace Anomaly
Creates a powerful fluctuation in a localized ...
Coherent Gridspace Anomaly
Creates a powerful fluctuation in a localized region of Gridspace around the
target that is little more than an annoyance against most enemies. When targeted
against Fixers using Grid Armor, however, the results are very destructive. The
Fixer in Grid Armor will take 881-1757 points of damage, and have their
long-duration heal-over-time nanos disrupted. A limited form of the Gridspace
fluctuation will remain around the Fixer for 30 seconds, making it impossible to
renew the heal-over-time nano.
241
165
30
948
Conduction Stream
<FP>
Bolts of electricity strike the target, inflicting ...
Conduction Stream
Bolts of electricity strike the target, inflicting 673-1,672 points of
energy-based damage.
233
48
724
Particle Flare
<FP>
The target is struck by a cascade of radioactive ...
Particle Flare
The target is struck by a cascade of radioactive particles, inflicting 607-1418
points of radiation-based damage.
230
40
596
Collapsing Hadron String
<FP>
The target is lashed with a beam of collapsing ...
Collapsing Hadron String
The target is lashed with a beam of collapsing hadrons, inflicting 574-1,387
points of radiation-based damage. It is difficult to resist this beam.
224
46
687
Malign Devourer
<FP>
The target is attacked for 605-1,446 points of ...
Malign Devourer
The target is attacked for 605-1,446 points of poison-based damage.
214
46
696
Compressed Shockwave
<FP>
A powerful shockwave hits the target, inflicting ...
Compressed Shockwave
A powerful shockwave hits the target, inflicting 447-1,021 points of melee-based
damage.
210
22
330
Furious Assault
<FP>
An explosive attack that inflicts 397-928 points of ...
Furious Assault
An explosive attack that inflicts 397-928 points of damage and has a chance of
stunning the target for a few seconds.
204
26
394
Major Chemical Burn
<FP>
Chemicals severely burn the target for 559-1,333 ...
Major Chemical Burn
Chemicals severely burn the target for 559-1,333 points of chemical-based
damage.
203
45
678
Fiery Blast
<FP>
Burns the target for 324-799 points of fire-based ...
Fiery Blast
Burns the target for 324-799 points of fire-based damage.
200
44
657
Meson Blast
<FP>
The target is hit by a powerful meson ray, which ...
Meson Blast
The target is hit by a powerful meson ray, which inflicts 388-824 points of
energy-based damage.
199
32
487
Mephitic Ichor
<FP>
The target is attacked with a vicious poison that ...
Mephitic Ichor
The target is attacked with a vicious poison that inflicts 475-1,039 points of
poison-based damage.
199
38
578
Ol' Faithful
<FP>
This powerful projectile inflicts 594-611 points of ...
Ol' Faithful
This powerful projectile inflicts 594-611 points of projectile-based damage and
is particularly difficult to resist.
197
30
456
Ferocious Impactor Missile
<FP>
A small missile strikes the target for 528-1,057 ...
Ferocious Impactor Missile
A small missile strikes the target for 528-1,057 points of projectile-based
damage.
197
50
747
Nanoblade Cloud
<FP>
A dense cloud of nanoblade is sent toward the ...
Nanoblade Cloud
A dense cloud of nanoblade is sent toward the target, inflicting 544-1,257
points of melee-based damage.
196
44
657
Chaos Lights
<FP>
Swirling energy inflicts 314-767 points of damage ...
Chaos Lights
Swirling energy inflicts 314-767 points of damage on the target.
194
43
639
Impaling Tracer
<FP>
This swift moving missile inflicts 531-1,225 points ...
Impaling Tracer
This swift moving missile inflicts 531-1,225 points of projectile-based damage
upon impact.
193
43
645
Fluctuate Gridspace
Creates a powerful fluctuation in a localized ...
Fluctuate Gridspace
Creates a powerful fluctuation in a localized region of Gridspace around the
target that is little more than an annoyance against most enemies. When targeted
against Fixers using Grid Armor, however, the results are very destructive. The
Fixer in Grid Armor will take 558-1361 points of damage, and have their
long-duration heal-over-time nanos disrupted. A limited form of the Gridspace
fluctuation will remain around the Fixer for 30 seconds, making it impossible to
renew the heal-over-time nano.
191
145
30
868
Meta-Dioxin Spray
<FP>
The target is sprayed with a terrible chemical ...
Meta-Dioxin Spray
The target is sprayed with a terrible chemical which inflicts 516-1,173 points
of chemical-based damage.
188
42
627
Stargasp
<FP>
Strikes the target with a burst of energy, ...
Stargasp
Strikes the target with a burst of energy, inflicting 419-1,024 points of
energy-based damage.
186
48
728
Greater Shower with Sludge
<FP>
Showers the target with toxic sludge that inflicts ...
Greater Shower with Sludge
Showers the target with toxic sludge that inflicts 293-733 points of
chemical-based damage.
186
41
616
Rend Flesh
<FP>
Tears gaping wounds in the target, inflicting ...
Rend Flesh
Tears gaping wounds in the target, inflicting 492-1,109 points of melee-based
damage.
181
40
603
Gridspace Maelstrom
Creates a powerful fluctuation in a localized ...
Gridspace Maelstrom
Creates a powerful fluctuation in a localized region of Gridspace around the
target that is little more than an annoyance against most enemies. When targeted
against Fixers using Grid Armor, however, the results are very destructive. The
Fixer in Grid Armor will take 444-1197 points of damage, and have their
long-duration heal-over-time nanos disrupted. A limited form of the Gridspace
fluctuation will remain around the Fixer for 30 seconds, making it impossible to
renew the heal-over-time nano.
180
100
30
770
Toxic Sphere
<FP>
Creates a sphere of toxic chemicals around the ...
Toxic Sphere
Creates a sphere of toxic chemicals around the target, inflicting 277-694 points
of chemical-based damage.
178
39
590
Solar Wind
<FP>
Hits the target with a burst of radiation, ...
Solar Wind
Hits the target with a burst of radiation, inflicting 387-959 points of
radiation-based damage.
178
47
713
Burning Quartet
<FP>
The target is hit with four globes of which, that ...
Burning Quartet
The target is hit with four globes of which, that inflict a total of 723-812
points of fire-based damage.
176
39
584
Momentum Impaler
<FP>
A fast-moving projectile impales the target for ...
Momentum Impaler
A fast-moving projectile impales the target for 469-1,023 points of
projectile-based damage.
173
38
572
Vulcan Flechette
<FP>
A massive number of small projectiles hit the ...
Vulcan Flechette
A massive number of small projectiles hit the target for 417-905 points of
damage, their sheer numbers making it very hard to resist.
170
35
526
Particle Accelerator
<FP>
Energized particles inflict 252-665 points of ...
Particle Accelerator
Energized particles inflict 252-665 points of energy-based damage.
170
38
567
Bio-Acid Spray
<FP>
The target is sprayed with a powerful bio-acid, ...
Bio-Acid Spray
The target is sprayed with a powerful bio-acid, which inflicts 456-993 points of
chemical-based damage.
169
37
561
Engulf in Flame
<FP>
Incinerates the target for 344-881 points of ...
Engulf in Flame
Incinerates the target for 344-881 points of fire-based damage.
168
46
694
Focused Ray
<FP>
The target is hit by a focused ray of energy, which ...
Focused Ray
The target is hit by a focused ray of energy, which inflicts 569-816 points of
energy-based damage.
164
36
544
Tear Flesh
<FP>
Tears gaping wounds in the target, inflicting ...
Tear Flesh
Tears gaping wounds in the target, inflicting 428-935 points of melee-based
damage.
162
36
538
Micro Flechette Swarm
<FP>
The target is hit by numerous microscopic ...
Micro Flechette Swarm
The target is hit by numerous microscopic flechettes, inflicting 229-634 points
of projectile-based damage.
162
36
544
Encircle With Blades
<FP>
The target is surrounded by a whirling circle of ...
Encircle With Blades
The target is surrounded by a whirling circle of microscopic blades which
inflicts 333-768 points of melee-based damage.
157
44
663
Tri-Ion Stream
<FP>
The target is struck by a beam of energized ...
Tri-Ion Stream
The target is struck by a beam of energized particles, inflicting 223-578 points
of radiation-based damage.
152
34
513
Greater Crystalizing Ray
<FP>
Strikes the target with a ray of freezing cold, ...
Greater Crystalizing Ray
Strikes the target with a ray of freezing cold, inflicting 327-719 points of
cold-based damage.
152
43
639
Dispersed Nanoblade Cloud
<FP>
A cloud of nanoblade is sent toward the target, ...
Dispersed Nanoblade Cloud
A cloud of nanoblade is sent toward the target, inflicting 394-836 points of
melee-based damage.
151
33
494
Chemical Liquefaction
<FP>
Small parts of the target's body are ...
Chemical Liquefaction
Small parts of the target's body are transformed into a toxic chemical,
inflicting 383-811 points of chemical-based damage.
148
32
480
Corrupt Molecular Integrity
<FP>
The target suffers 378-798 points of poison-based ...
Corrupt Molecular Integrity
The target suffers 378-798 points of poison-based damage.
146
32
474
Liquefying Sphere
<FP>
Creates a sphere of toxic chemicals around the ...
Liquefying Sphere
Creates a sphere of toxic chemicals around the target that inflicts 420-559
points of chemical-based damage.
145
41
609
Furious Wind Blade
<FP>
Slices the target for 204-551 points of melee-based ...
Furious Wind Blade
Slices the target for 204-551 points of melee-based damage.
145
32
487
Gridspace Disruptor
Creates a powerful fluctuation in a localized ...
Gridspace Disruptor
Creates a powerful fluctuation in a localized region of Gridspace around the
target that is little more than an annoyance against most enemies. When targeted
against Fixers using Grid Armor, however, the results are very destructive. The
Fixer in Grid Armor will take 323-767 points of damage, and have their
long-duration heal-over-time nanos disrupted. A limited form of the Gridspace
fluctuation will remain around the Fixer for 30 seconds, making it impossible to
renew the heal-over-time nano.
143
75
20
494
Greater RNA Reaper
<FP>
Radiation attacks the RNA strands of the target, ...
Greater RNA Reaper
Radiation attacks the RNA strands of the target, inflicting 308-644 points of
radiation-based damage.
142
40
596
Condensed Pellet of Fire
<FP>
The target is hit by a small ball of fire, ...
Condensed Pellet of Fire
The target is hit by a small ball of fire, inflicting 195-527 points of
fire-based damage.
140
31
467
Impactor Missile
<FP>
A small missile slams into the target, inflicting ...
Impactor Missile
A small missile slams into the target, inflicting 300-613 points of
projectile-based damage.
138
38
578
Positron Stream
<FP>
The target is hit by a beam of accelerated ...
Positron Stream
The target is hit by a beam of accelerated positrons, which inflicts 330-740
points of energy-based damage.
137
30
444
Freezing Surge
<FP>
Freezes the target for 186-503 points of damage. ...
Freezing Surge
Freezes the target for 186-503 points of damage.
135
30
452
Glacial Advance
<FP>
Hurls a ball of ice at the target which inflicts ...
Glacial Advance
Hurls a ball of ice at the target which inflicts 288-580 points of cold-based
damage.
135
16
237
Burning Triumvirate
<FP>
The target is hit by a trio of burning orbs, ...
Burning Triumvirate
The target is hit by a trio of burning orbs, inflicting a total of 318-717
points of fire-based damage.
133
29
435
Greater Blade Chaos
<FP>
Chaotic swirls of microscopic blades cut the target ...
Greater Blade Chaos
Chaotic swirls of microscopic blades cut the target for 293-568 points of
melee-based damage.
133
37
556
Bane of the Living
<FP>
Attacks the target with a poison that inflicts ...
Bane of the Living
Attacks the target with a poison that inflicts 284-525 points of poison-based
damage.
127
35
532
Particle Shower
<FP>
Showers the target with highly energized particles, ...
Particle Shower
Showers the target with highly energized particles, which inflicts 288-660
points of radiation-based damage.
125
28
414
Foul Bane
<FP>
Strikes the target with a poison that inflicts ...
Foul Bane
Strikes the target with a poison that inflicts 167-456 points of poison-based
damage.
124
28
426
Void Warmth
<FP>
Sucks the heat out of the air around the target, ...
Void Warmth
Sucks the heat out of the air around the target, inflicting 281-633 points of
cold-based damage.
122
27
406
Dissolving Sphere
<FP>
Creates a sphere of toxic chemicals around the ...
Dissolving Sphere
Creates a sphere of toxic chemicals around the target, inflicting 273-490 points
of chemical-based damage.
122
34
506
Crystalizing Ray
<FP>
A ray of freezing cold strikes the target, ...
Crystalizing Ray
A ray of freezing cold strikes the target, inflicting 256-463 points of
cold-based damage.
117
32
480
Dense Matter Missile MK II
<FP>
A small missile strikes the target, inflicting ...
Dense Matter Missile MK II
A small missile strikes the target, inflicting 155-415 points of
projectile-based damage.
115
27
406
Radioactive Cloud
<FP>
Bombards the target with radiation, inflicting ...
Radioactive Cloud
Bombards the target with radiation, inflicting 244-442 points of damage.
114
31
461
Phosphor Torch
<FP>
Covers the target with patches of phosphor, which ...
Phosphor Torch
Covers the target with patches of phosphor, which ignite and inflict 266-564
points of fire-based damage.
114
26
386
Lightning Strike
<FP>
Electrocutes the target for 259-538 points of ...
Lightning Strike
Electrocutes the target for 259-538 points of damage.
110
25
378
Weak Chemical Liquefaction
<FP>
Turns small sections of the target's body into ...
Weak Chemical Liquefaction
Turns small sections of the target's body into a toxic chemical, inflicting
234-478 points of chemical-based damage.
107
18
278
Radiation Scour
<FP>
Scours the target with radioactive particles, ...
Radiation Scour
Scours the target with radioactive particles, inflicting 364-401 points of
radiation-based damage.
107
24
364
Pellet of Fire
<FP>
A small ball of fire strikes the target, inflicting ...
Pellet of Fire
A small ball of fire strikes the target, inflicting 140-377 points of fire-based
damage.
106
26
386
Deep Chemical Burn
<FP>
Toxic chemicals burn the target for 241-508 points ...
Deep Chemical Burn
Toxic chemicals burn the target for 241-508 points of chemical-based damage.
105
24
357
Burn From Within
<FP>
Incinerates the target for 212-400 points of ...
Burn From Within
Incinerates the target for 212-400 points of fire-based damage.
105
29
431
Arctic Welcome
<FP>
Freezes the target for 234-484 points of cold-based ...
Arctic Welcome
Freezes the target for 234-484 points of cold-based damage.
102
23
344
Energy Projectile
<FP>
A bolt of energy inflicts 209-448 points of damage. ...
Energy Projectile
A bolt of energy inflicts 209-448 points of damage.
100
17
258
Eroding Spray
<FP>
The target is struck by a jet of toxic chemicals ...
Eroding Spray
The target is struck by a jet of toxic chemicals that inflicts 127-350 points of
chemical-based damage.
99
24
364
Blade Chaos
<FP>
Chaotic swirls of microscopic blades cut the target ...
Blade Chaos
Chaotic swirls of microscopic blades cut the target for 188-371 points of
melee-based damage.
98
27
410
Neutron Spiral
<FP>
Projects a beam of energized neutrons at the ...
Neutron Spiral
Projects a beam of energized neutrons at the target, which inflicts 129-526
points of radiation-based damage.
95
21
317
Weak Gravity Collapse
<FP>
Creates a momentary gravitational collapse near the ...
Weak Gravity Collapse
Creates a momentary gravitational collapse near the target, which causes 174-369
points of melee-based damage.
94
11
167
Viral Assault
<FP>
Attacks the body of the target, inflicting 296-343 ...
Viral Assault
Attacks the body of the target, inflicting 296-343 points of poison-based
damage.
93
21
311
Greater Chilling Stream
<FP>
Strikes the target with a stream of cold, ...
Greater Chilling Stream
Strikes the target with a stream of cold, inflicting 118-319 points of
cold-based damage.
92
22
337
Greater Toxic Field
<FP>
Creates a field of toxic chemicals around the ...
Greater Toxic Field
Creates a field of toxic chemicals around the target that inflicts 169-339
points of chemical-based damage.
92
26
390
Stinging Missile
<FP>
Creates a small missile that inflicts 198-411 ...
Stinging Missile
Creates a small missile that inflicts 198-411 points of projectile-based damage
upon impact.
90
20
297
Thunderclap
<FP>
The target is hit by a powerful shockwave which ...
Thunderclap
The target is hit by a powerful shockwave which inflicts 194-400 points of
melee-based damage.
88
19
291
Phoenix Swarm
<FP>
Launches a fire attack which inflicts 104-189 ...
Phoenix Swarm
Launches a fire attack which inflicts 104-189 points of damage, and is
particularly difficult to resist.
85
12
175
Shockwave Slash
<FP>
Creates a powerful, yet focused shockwave which ...
Shockwave Slash
Creates a powerful, yet focused shockwave which cuts into the target for 111-287
points of melee-based damage.
85
21
311
Thunderous Blow
<FP>
Hits the target with a powerful shockwave, ...
Thunderous Blow
Hits the target with a powerful shockwave, inflicting 130-276 points of
melee-based damage, which also has a chance to briefly stun the target.
85
14
216
Convergent Energy Beam
<FP>
Strikes the target with a beam of energy that ...
Convergent Energy Beam
Strikes the target with a beam of energy that inflicts 151-308 points of
energy-based damage.
85
24
364
Hoary Seep
<FP>
Draws the heat from the target, numbing it for ...
Hoary Seep
Draws the heat from the target, numbing it for 254-294 points of cold-based
damage.
83
18
271
Burning Orb
<FP>
Hurls a flaming orb at the target, which inflicts ...
Burning Orb
Hurls a flaming orb at the target, which inflicts 178-355 points of fire-based
damage.
81
18
265
Basic Crystalizing Ray
<FP>
Strikes the target with a ray of freezing cold, ...
Basic Crystalizing Ray
Strikes the target with a ray of freezing cold, inflicting 140-291 points of
cold-based damage.
81
23
344
Dual Ion Stream
<FP>
Strikes the target with a stream of energized ...
Dual Ion Stream
Strikes the target with a stream of energized particles, inflicting 103-267
points of radiation-based damage.
80
19
291
Invasive Presence
<FP>
Nanobots directly attack the cells of the target, ...
Invasive Presence
Nanobots directly attack the cells of the target, causing 120-283 points of
damage.
77
22
324
Nano Contagion
<FP>
Nanobots attack the cells of the target, inflicting ...
Nano Contagion
Nanobots attack the cells of the target, inflicting 170-334 points of
poison-based damage.
77
17
252
Isotope Deluge
<FP>
Showers the target with radioactive isotopes, ...
Isotope Deluge
Showers the target with radioactive isotopes, inflicting 163-326 points of
radiation-based damage.
75
16
246
RNA Reaper
<FP>
Radiation attacks the RNA strands of the target, ...
RNA Reaper
Radiation attacks the RNA strands of the target, inflicting 113-254 points of
radiation-based damage.
72
20
297
Minor Bane
<FP>
Hits the target with a poison that inflicts 97-235 ...
Minor Bane
Hits the target with a poison that inflicts 97-235 points of poison-based
damage.
72
18
265
Chaotic Entropy
<FP>
Lashes the target with a highly unstable beam of ...
Chaotic Entropy
Lashes the target with a highly unstable beam of energy which inflicts 69-373
points of energy-based damage.
70
15
229
Plasma Lights
<FP>
Burning plasma inflicts 85-212 points of damage. ...
Plasma Lights
Burning plasma inflicts 85-212 points of damage.
66
16
241
Accelerated Titanium Pellet
<FP>
Creates a small pellet of titanium which is then ...
Accelerated Titanium Pellet
Creates a small pellet of titanium which is then accelerated at great speed
toward the target, inflicting 122-237 points of projectile-based damage.
65
8
128
Smiting Missile Mk II
<FP>
A small missile hits the target, inflicting 99-223 ...
Smiting Missile Mk II
A small missile hits the target, inflicting 99-223 points of projectile-based
damage.
65
18
265
Frosty Welcome
<FP>
Hits the target with a blast of frost, inflicting ...
Frosty Welcome
Hits the target with a blast of frost, inflicting 126-257 points of cold-based
damage.
62
14
207
Augmented Energized Beam
<FP>
The target is stuck with a beam of energy that ...
Augmented Energized Beam
The target is stuck with a beam of energy that inflicts 86-210 points of
energy-based damage.
61
16
246
Cellular Decay
<FP>
Attacks the cells of the target, inflicting 119-231 ...
Cellular Decay
Attacks the cells of the target, inflicting 119-231 points of poison-based
damage.
58
13
195
Dense Matter Missile
<FP>
A small missile strikes the target for 70-184 ...
Dense Matter Missile
A small missile strikes the target for 70-184 points of projectile-based damage.
57
14
216
Gaping Puncture
<FP>
A fast-moving projectile hits the target, ...
Gaping Puncture
A fast-moving projectile hits the target, inflicting 110-217 points of
projectile-based damage.
55
12
187
Lesser Encircle With Blades
<FP>
The target is surrounded by a whirling circle of ...
Lesser Encircle With Blades
The target is surrounded by a whirling circle of microscopic blades which
inflict 80-178 points of melee-based damage.
55
15
225
Shower With Sludge
<FP>
Showers the target with a toxic sludge that ...
Shower With Sludge
Showers the target with a toxic sludge that inflicts 55-156 points of
chemical-based damage.
49
13
191
Lesser Bane of the Living
<FP>
Hits the target with a poison that inflicts 68-154 ...
Lesser Bane of the Living
Hits the target with a poison that inflicts 68-154 points of poison-based
damage.
49
13
203
Abyssal Flames
<FP>
Burns the target for 93-167 points of damage. ...
Abyssal Flames
Burns the target for 93-167 points of damage.
45
11
163
Entropy Beam
<FP>
Creates a fluctuating beam of energy which inflicts ...
Entropy Beam
Creates a fluctuating beam of energy which inflicts 50-201 points of damage.
44
10
158
Aggressive Mutagen
<FP>
Creates a fast-acting poison in the body of the ...
Aggressive Mutagen
Creates a fast-acting poison in the body of the target which inflicts 75-157
points of damage.
41
10
148
Toxic Field
<FP>
Creates a field of toxic chemicals around the ...
Toxic Field
Creates a field of toxic chemicals around the target which inflict 44-135 points
of chemical-based damage.
41
12
179
Chilling Stream
<FP>
A stream of cold strikes the target for 44-133 ...
Chilling Stream
A stream of cold strikes the target for 44-133 points of cold-based damage.
41
11
171
Acidic Conversion
<FP>
Small patches of the target's body are turned ...
Acidic Conversion
Small patches of the target's body are turned into a strong acid which
inflicts 69-144 points of damage.
38
9
138
Poison Missile
<FP>
A fast-acting poison inflicts 38-113 points of ...
Poison Missile
A fast-acting poison inflicts 38-113 points of damage on the target.
36
10
153
Condensed Halon Jet
<FP>
A stream of freezing halon hits the target, ...
Condensed Halon Jet
A stream of freezing halon hits the target, inflicting 45-101 points of
cold-based damage.
35
10
158
Chemical Burn
<FP>
Creates droplets of searing chemicals around the ...
Chemical Burn
Creates droplets of searing chemicals around the target, inflicting 87-98 points
of damage.
34
8
123
Fire Snake
<FP>
Burns the target for 38-92 points of damage. ...
Fire Snake
Burns the target for 38-92 points of damage.
31
9
143
Accelerated Decay
<FP>
Bombards the target with radiation, inflicting ...
Accelerated Decay
Bombards the target with radiation, inflicting 58-109 points of damage.
31
8
114
Wind Blade
<FP>
Slices the target for 33-95 points of melee-based ...
Wind Blade
Slices the target for 33-95 points of melee-based damage.
31
9
133
Halon Cloud
<FP>
Creates a cloud of freezing halon gas around the ...
Halon Cloud
Creates a cloud of freezing halon gas around the target, inflicting 54-95 points
of cold-based damage.
28
7
104
Sudden Chill
<FP>
Freezes the target for 26-79 points of cold-based ...
Sudden Chill
Freezes the target for 26-79 points of cold-based damage.
26
8
114
Smiting Missile
<FP>
A small missile strikes the target, inflicting ...
Smiting Missile
A small missile strikes the target, inflicting 38-66 points of projectile-based
damage.
26
8
118
Molecule Lance
<FP>
Fires a small projectile at the target, the tip of ...
Molecule Lance
Fires a small projectile at the target, the tip of which is sharpened to a
single molecule. It inflicts 47-75 points of projectile-based damage.
24
6
89
Dual Energized Beams
<FP>
Strikes the target with a beam of energy which ...
Dual Energized Beams
Strikes the target with a beam of energy which inflicts 25-63 points of
energy-based damage.
23
7
104
Deep Slash
<FP>
Cuts the target deeply, inflicting 44-69 points of ...
Deep Slash
Cuts the target deeply, inflicting 44-69 points of melee-based damage.
22
6
84
Bacterial Invasion
<FP>
Voracious bacteria attack the target, inflicting ...
Bacterial Invasion
Voracious bacteria attack the target, inflicting 45-61 points of poison-based
damage.
21
4
58
Micro Flechette
<FP>
A microscopic flechette strikes the target, ...
Micro Flechette
A microscopic flechette strikes the target, inflicting 21-62 points of
projectile-based damage.
21
6
94
Hot Foot
<FP>
Burns the target for 33-53 points of damage. ...
Hot Foot
Burns the target for 33-53 points of damage.
17
5
69
Lesser RNA Reaper
<FP>
Attacks the RNA strands of the target with ...
Lesser RNA Reaper
Attacks the RNA strands of the target with radiation, inflicting 29-34 points of
radiation-based damage.
17
5
79
Fire Stream
<FP>
Burns the target for 26-46 points of damage. ...
Fire Stream
Burns the target for 26-46 points of damage.
15
3
52
Ion Stream
<FP>
A beam of energized particles strikes the target, ...
Ion Stream
A beam of energized particles strikes the target, inflicting 19-41 points of
radiation-based damage.
15
5
74
Acidic Projection
<FP>
Sprays the target with weak acid, inflicting 24-43 ...
Acidic Projection
Sprays the target with weak acid, inflicting 24-43 points of chemical-based
damage.
14
3
41
Minor Toxic Field
<FP>
Creates a field of toxic chemicals around the ...
Minor Toxic Field
Creates a field of toxic chemicals around the target that inflicts 16-32 points
of chemical-based damage.
13
4
64
Corrosive Spray
<FP>
Fires a spray of corrosive liquid at the target, ...
Corrosive Spray
Fires a spray of corrosive liquid at the target, which inflicts 17-30 points of
damage.
12
4
58
Feeble Blade Chaos
<FP>
Chaotic swirls of microscopic blades cut the target ...
Feeble Blade Chaos
Chaotic swirls of microscopic blades cut the target for 14-29 points of
melee-based damage.
12
3
47
Open Wound
<FP>
Cuts a deep wound into the target, inflicting 16-25 ...
Open Wound
Cuts a deep wound into the target, inflicting 16-25 points of melee-based
damage.
11
3
41
Energized Beam
<FP>
A beam of energy strikes the target for 6-32 points ...
Energized Beam
A beam of energy strikes the target for 6-32 points of energy-based damage.
11
2
30
Weak Smiting Missile
<FP>
A small missile strikes the target, inflicting ...
Weak Smiting Missile
A small missile strikes the target, inflicting 12-22 points of projectile-based
damage.
10
1
19
Ice Flechette
<FP>
Small chips of ice freeze the target for 13-17 ...
Ice Flechette
Small chips of ice freeze the target for 13-17 points of damage, and lowers its
initiatives by 6 points.
8
1
5
Minor Toxic Barb
<FP>
The target is struck by a small, poisonous missile, ...
Minor Toxic Barb
The target is struck by a small, poisonous missile, inflicting 12-20 points of
poison-based damage.
8
1
19
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::
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::
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-50
LE Double*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Izgimmer's Double
(LE)
The target will be hit twice for 3000 - 5750 points ...
Izgimmer's Double
The target will be hit twice for 3000 - 5750 points of radiation damage each
hit. This nano will pierce any reflect shields that the enemy has active.
1883
220
220
2240
Enfraam's Double
(LE)
The target will be hit twice for 3166 - 5076 points ...
Enfraam's Double
The target will be hit twice for 3166 - 5076 points of radiation damage each
hit. This nano will pierce any reflect shields that the enemy has active.
1640
214
214
1945
Jobe Double
(LE)
The target will be hit twice for 2475 - 4125 points ...
Jobe Double
The target will be hit twice for 2475 - 4125 points of radiation damage each
hit. This nano will pierce any reflect shields that the enemy has active.
1359
200
200
1308
Notum Double
(LE)
The target will be hit twice for 1663 - 2771 points ...
Notum Double
The target will be hit twice for 1663 - 2771 points of radiation damage each
hit. This nano will pierce any reflect shields that the enemy has active.
1212
165
165
1115
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::
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::
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::
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::
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-40
LE Tripple*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Izgimmer's Triple
(LE)
The target will be hit three times for 2500 - 5000 ...
Izgimmer's Triple
The target will be hit three times for 2500 - 5000 points of radiation damage
each hit. This nano will pierce any reflect shields that the enemy has active.
1883
220
220
2240
Enfraam's Triple
(LE)
The target will be hit three times for 3500 - 5750 ...
Enfraam's Triple
The target will be hit three times for 3500 - 5750 points of radiation damage
each hit. This nano will pierce any reflect shields that the enemy has active.
This formula has been specially regulated by the ICC to ensure that it cannot
harm any of the citizens of Rubi-Ka.
1840
219
219
1945
Jobe Triple
(LE)
The target will be hit three times for 2240 - 4000 ...
Jobe Triple
The target will be hit three times for 2240 - 4000 points of radiation damage
each hit. This nano will pierce any reflect shields that the enemy has active.
1359
200
200
1308
Notum Triple
(LE)
The target will be hit three times for 1274 - 2156 ...
Notum Triple
The target will be hit three times for 1274 - 2156 points of radiation damage
each hit. This nano will pierce any reflect shields that the enemy has active.
1212
165
165
1115
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::
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::
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::
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::
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-30
AoE Nuke*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Tremor
<FP>
Inflicts 602-1,349 points of damage on all enemies ...
Tremor
Inflicts 602-1,349 points of damage on all enemies in a very large area.
272
54
818
Volcanic Eruption
<FP>
All enemies within a wide area are hit for 649-1402 ...
Volcanic Eruption
All enemies within a wide area are hit for 649-1402 points of damage.
177
56
836
Blaze of Hephaestos
<FP>
Incinerates all enemies in the area for 577-1,163 ...
Blaze of Hephaestos
Incinerates all enemies in the area for 577-1,163 points of fire-based damage.
160
52
775
Frigid Landscape
<FP>
All enemies in the area are struck for 370-1,158 ...
Frigid Landscape
All enemies in the area are struck for 370-1,158 points of cold-based damage.
148
49
740
Isotope Waves
<FP>
An expanding ring of highly energized isotopes ...
Isotope Waves
An expanding ring of highly energized isotopes damages all enemies in the area
for 388-727 points of radiation-based damage.
121
45
669
Barrage of Fire
<FP>
Causes 255-519 points of fire-based damage to all ...
Barrage of Fire
Causes 255-519 points of fire-based damage to all enemies in the vicinity.
114
34
513
Toxic Spill
<FP>
All enemies in the area are splashed with toxic ...
Toxic Spill
All enemies in the area are splashed with toxic chemicals which inflict 334-659
points of chemical-based damage.
111
41
616
Shrapnel Burst
<FP>
All enemies in the area are hit for 293-607 points ...
Shrapnel Burst
All enemies in the area are hit for 293-607 points of projectile damage.
104
38
572
Dense Poison Fog
<FP>
Creates a short-lived cloud of poison which ...
Dense Poison Fog
Creates a short-lived cloud of poison which inflicts 228-480 points of
poison-based damage on all enemies in the area.
88
32
474
Barrage of Blades
<FP>
All enemies in the area are cut for 201-442 points ...
Barrage of Blades
All enemies in the area are cut for 201-442 points of melee-based damage.
82
30
444
Limited Shrapnel Spray
<FP>
All enemies in the area are hit by flying pieces of ...
Limited Shrapnel Spray
All enemies in the area are hit by flying pieces of shrapnel, inflicting 185-343
points of projectile-based damage.
71
26
398
Plasma Swirl
<FP>
Burning plasma hits all enemies in the area for ...
Plasma Swirl
Burning plasma hits all enemies in the area for 168-291 points of damage.
64
24
364
Expanding Neutron Pulse
<FP>
Sends out a pulse of radiation that damages all ...
Expanding Neutron Pulse
Sends out a pulse of radiation that damages all enemies in the area for 149-263
.
59
22
330
Circle Scythe
<FP>
Slices all enemies in the area for 127-222 points ...
Circle Scythe
Slices all enemies in the area for 127-222 points of melee-based damage.
52
19
284
Circle of Winter
<FP>
Freezes all enemies in the area for 89-199 points ...
Circle of Winter
Freezes all enemies in the area for 89-199 points of damage.
45
16
241
Mild Toxic Spill
<FP>
Splashes toxic chemicals on all enemies in the ...
Mild Toxic Spill
Splashes toxic chemicals on all enemies in the area, inflicting 62-124 points of
chemical-based damage.
31
12
183
Brief Poison Fog
<FP>
Creates a short-lived cloud of poison which ...
Brief Poison Fog
Creates a short-lived cloud of poison which inflicts 36-78 points of
poison-based damage to all enemies in the area.
21
8
128
Shockball
<FP>
This exploding sphere of energy inflicts 21-42 ...
Shockball
This exploding sphere of energy inflicts 21-42 points of damage to all enemies
within range.
12
5
79
Radiation Pulse
<FP>
A pulse of strong radiation inflicts 13-26 points ...
Radiation Pulse
A pulse of strong radiation inflicts 13-26 points of damage to all enemies in
the area.
8
2
36
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::
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::
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-20
Single Cataclysm*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Izgimmer's Cataclysm
(SL)
Strikes the target with a ray of radiation, ...
Izgimmer's Cataclysm
Strikes the target with a ray of radiation, inflicting 4491-8265 points of
damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned
Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the
target.
1269
219
55
2001
Izgimmer's Inferno
(SL)
Strikes the target with a ray of fire, inflicting ...
Izgimmer's Inferno
Strikes the target with a ray of fire, inflicting 4029-7526 points of damage.
Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost
Blades, Magma Covering, or Self Illumination are running on the target.
1172
216
54
1867
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::
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::
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::
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::
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-10
AoE Cataclysm*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Mastablasta's Cataclysm
(LE)
All enemies within 5 meters of the target will be ...
Mastablasta's Cataclysm
All enemies within 5 meters of the target will be hit for 4500 - 8000 points of
radiation damage. This nano will pierce any reflect shields that the enemy has
active.
1883
220
220
2240
Enfraam's Cataclysm
(LE)
All enemies within 5 meters of the target will be ...
Enfraam's Cataclysm
All enemies within 5 meters of the target will be hit for 4221 - 7035 points of
radiation damage. This nano will pierce any reflect shields that the enemy has
active.
1640
214
214
1945
Jobe Cataclysm
(LE)
All enemies within 5 meters of the target will be ...
Jobe Cataclysm
All enemies within 5 meters of the target will be hit for 3300 - 5500 points of
radiation damage. This nano will pierce any reflect shields that the enemy has
active.
1359
200
200
1308
Notum Cataclysm
(LE)
All enemies within 5 meters of the target will be ...
Notum Cataclysm
All enemies within 5 meters of the target will be hit for 2217 - 3695 points of
radiation damage. This nano will pierce any reflect shields that the enemy has
active.
1212
165
165
1115
Earthshattering Cataclysm
(LE)
All enemies within 5 meters of the target will be ...
Earthshattering Cataclysm
All enemies within 5 meters of the target will be hit for 1148 - 1912 points of
radiation damage. This nano will pierce any reflect shields that the enemy has
active.
915
120
120
825
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::
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::
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::
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8
DOT_Nanotechnician
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Self Illumination
Self Illumination is really not the original name ...
Self Illumination
Self Illumination is really not the original name of the formula, but one
unlucky Nanotechnician managed to cast this one on himself in front of other
Nanotechnicians. Even though the situation then was quite dramatic, today they
laugh about the incident remember how he lit up parts of Omni Forrest.
This nano will inflict 830 points of radiation based damage every few seconds.
1831
52
1994
2000
Magma Covering
Covering the target with a cover of magma, ...
Magma Covering
Covering the target with a cover of magma, inflicting 741 points of fire-based
damage every few seconds.
1764
52
1820
1821
Frost Blades
Freezes the air around the target, creating frost ...
Frost Blades
Freezes the air around the target, creating frost blades that deals 630 points
of cold damage every few seconds.
1033
52
1641
1642
Poisoned Thorns
Covers the target with poisoned thorns, inflicting ...
Poisoned Thorns
Covers the target with poisoned thorns, inflicting 513 points of poison-based
damage every few seconds.
855
52
1328
1329
Cellular Re-Structure
This nano will attempt to re-structure the targets ...
Cellular Re-Structure
This nano will attempt to re-structure the targets cells, causing 460 points of
damage every few seconds.
767
52
1134
1134
Boil Blood
<FP>
All enemies in the area suffer 104 points of damage ...
Boil Blood
All enemies in the area suffer 104 points of damage until their blood cools
down.
473
47
711
711
Eye of Light
<FP>
The target comes under continued attack from bolts ...
Eye of Light
The target comes under continued attack from bolts of energy, each of which
inflicts 145 points of damage.
455
52
783
783
Boil from Within
<FP>
Heats the area in and around the target, inflicting ...
Boil from Within
Heats the area in and around the target, inflicting 58 points of fire-based
damage every few seconds.
224
39
590
590
Slime Cascade
<FP>
Corrosive slime covers the target, continuously ...
Slime Cascade
Corrosive slime covers the target, continuously inflicting 38 points of damage.
181
29
440
440
Searing Agony
<FP>
Surrounds the target with flames that continuously ...
Searing Agony
Surrounds the target with flames that continuously inflict 31 points of
fire-based damage every few seconds.
141
25
382
382
Microblade Whirlwind
<FP>
Surrounds the target with thousands of microscopic ...
Microblade Whirlwind
Surrounds the target with thousands of microscopic blades which cut into the
target, inflicting 12 points of damage every few seconds.
102
15
233
233
Blight
<FP>
Inflicts a poison upon the target which ...
Blight
Inflicts a poison upon the target which continuously does 8 points of damage.
44
11
171
171
Corruption
<FP>
Inflicts a poison upon the target which ...
Corruption
Inflicts a poison upon the target which continuously causes 3 points of damage.
20
2
36
36
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::
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::
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146
Root
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Empowered Burden of Atlas
(SL)
Renders the target unable to move for a short ...
Empowered Burden of Atlas
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target. This program seems to have an affinity
with the Shadowlands.
824
215
1800
1800
Burden of Atlas
<FP>
Renders the target unable to move for a short ...
Burden of Atlas
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
718
58
865
865
Empowered Feet of Lead
(SL)
Renders the target unable to move for a short ...
Empowered Feet of Lead
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target. This program seems to have an affinity
with the Shadowlands.
684
204
1350
1350
Specialized Feet of Lead
(SL)
Renders the target unable to move for a short ...
Specialized Feet of Lead
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target. This program seems to have an affinity
with the Shadowlands and requires a cyberdeck to execute.
684
204
1350
1350
Feet of Lead
<FP>
Renders the target unable to move for a short ...
Feet of Lead
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
560
51
769
769
Empowered Gravity Pull
(SL)
Renders the target unable to move for a short ...
Empowered Gravity Pull
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target. This program seems to have an affinity
with the Shadowlands.
428
129
900
900
Specialized Gravity Pull
(SL)
Renders the target unable to move for a short ...
Specialized Gravity Pull
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target. This program seems to have an affinity
with the Shadowlands and requires a cyberdeck to execute.
428
129
900
900
Gravity Pull
<FP>
Renders the target unable to move for a short ...
Gravity Pull
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
386
46
690
690
Ball and Chain
<FP>
Renders the target unable to move for a short ...
Ball and Chain
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
246
33
500
500
Empowered Ball and Chain
(SL)
Renders the target unable to move for a short ...
Empowered Ball and Chain
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target. This program seems to have an affinity
with the Shadowlands.
246
106
500
500
Specialized Ball and Chain
(SL)
Renders the target unable to move for a short ...
Specialized Ball and Chain
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target. This program seems to have an affinity
with the Shadowlands, and requires a cyberdeck to execute.
246
106
500
500
Feet of Iron
<FP>
Renders the target unable to move for a short ...
Feet of Iron
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
171
23
350
350
Weak Gravity Pull
<FP>
Renders the target unable to move for a short ...
Weak Gravity Pull
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
105
13
199
199
Feet of Stone
<FP>
Renders the target unable to move for a short ...
Feet of Stone
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
50
5
74
74
Malaise of Movement
<FP>
A change to the local gravity around the target ...
Malaise of Movement
A change to the local gravity around the target roots it to the spot for a short
period of time. It is unable to move, but may still attack.
18
1
5
5
Specialized Burden of Atlas
(SL)
Renders the target unable to move for a short ...
Specialized Burden of Atlas
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target. This program seems to have an affinity
with the Shadowlands and requires a cyberdeck to execute.
1
215
1800
1800
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::
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147
MezzStun
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Empowered Peaceful Intentions
(SL)
If successful, the target will not enter combat ...
Empowered Peaceful Intentions
If successful, the target will not enter combat unless it is attacked first.
This program seems to have an affinity with the Shadowlands.
824
215
1800
1800
Specialized Peaceful Intentions
(SL)
If successful, the target will not enter combat ...
Specialized Peaceful Intentions
If successful, the target will not enter combat unless it is attacked first.
This program seems to have an affinity with the Shadowlands and requires a
cyberdeck to execute.
824
215
1800
1800
Empowered Discourage Involvement
(SL)
If successful, the target will not enter combat ...
Empowered Discourage Involvement
If successful, the target will not enter combat unless it is attacked first.
This program seems to have an affinity with the Shadowlands.
684
204
1350
1350
Specialized Discourage Involvement
(SL)
If successful, the target will not enter combat ...
Specialized Discourage Involvement
If successful, the target will not enter combat unless it is attacked first.
This program seems to have an affinity with the Shadowlands and requires a
cyberdeck to execute.
684
204
1350
1350
Specialized Project Calm
(SL)
If successful, the target will not enter combat ...
Specialized Project Calm
If successful, the target will not enter combat unless it is attacked first.
This program seems to have an affinity with the Shadowlands and requires a
cyberdeck to execute.
428
129
900
900
Empowered Project Calm
(SL)
If successful, the target will not enter combat ...
Empowered Project Calm
If successful, the target will not enter combat unless it is attacked first.
This program seems to have an affinity with the Shadowlands.
428
129
900
900
Peaceful Intentions
<FP>
If successful, the target will not enter combat ...
Peaceful Intentions
If successful, the target will not enter combat unless it is attacked first.
343
49
734
734
Discourage Involvement
<FP>
If successful, the target will not enter combat ...
Discourage Involvement
If successful, the target will not enter combat unless it is attacked first.
257
40
603
603
Empowered Bewilder
(SL)
If successful, the target will not enter combat ...
Empowered Bewilder
If successful, the target will not enter combat unless it is attacked first.
This program seems to have an affinity with the Shadowlands.
246
106
500
500
Specialized Bewilder
(SL)
If successful, the target will not enter combat ...
Specialized Bewilder
If successful, the target will not enter combat unless it is attacked first.
This program seems to have an affinity with the Shadowlands and requires a
cyberdeck to execute.
246
106
500
500
Neural Stunner
<FP>
Attempts to stun the target for a few seconds. ...
Neural Stunner
Attempts to stun the target for a few seconds.
226
47
700
700
Project Calm
<FP>
If successful, the target will not enter combat ...
Project Calm
If successful, the target will not enter combat unless it is attacked first.
122
19
284
284
Bewilder
<FP>
If successful, the target will not enter combat ...
Bewilder
If successful, the target will not enter combat unless it is attacked first.
76
10
158
158
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::
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::
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Medical
-70
Aggro Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Forget Me!
Attempts to remove the aggro from the caster and ...
Forget Me!
Attempts to remove the aggro from the caster and make all monsters in the area
start hitting something else.
1352
51
1541
1541
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::
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::
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::
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::
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148
NPCostModifiers
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Izgimmer's Obfuscated Recompiler
<FP>
Created by Izgimmer, this byzantine piece of code ...
Izgimmer's Obfuscated Recompiler
Created by Izgimmer, this byzantine piece of code lowers the nano point cost of
all nano formulas by 28%. It seems to work by analyzing the code and
removing all the unnecessary pieces, but in truth, you have no idea what it is
doing. It just seems to work.
447
55
827
827
827
Jobe Nano Libraries
<FP>
Lowers nano point costs by 22% by intercepting ...
Jobe Nano Libraries
Lowers nano point costs by 22% by intercepting all nano formulas before they
are executing and replacing calls to ordinary nano libraries with a special set
from Jobe.
374
47
708
708
708
CrunchCom Nano Compressor Pro
<FP>
The CrunchCom Nano Compressor Pro (tm) intercepts ...
CrunchCom Nano Compressor Pro
The CrunchCom Nano Compressor Pro (tm) intercepts all nano formulas the caster
is about to execute and analyzes the code, removing all redundancies. This
lowers nano point costs by 18%. It has the added benefit of increasing the
range of nano formulas by 20%.
365
38
567
567
567
On-The-Fly Compression
<FP>
Lowers nano point costs by 13% by intercepting ...
On-The-Fly Compression
Lowers nano point costs by 13% by intercepting all nano formulas before they
are executing and reducing the code size.
193
23
350
350
350
CrunchCom Nano Compressor
<FP>
The CrunchCom Nano Compressor (tm) intercepts all ...
CrunchCom Nano Compressor
The CrunchCom Nano Compressor (tm) intercepts all nano formulas the caster is
about to execute and analyzes the code, removing all redundancies. This lowers
nano point costs by 11%. It has the added benefit of increasing the range of
nano formulas by 13%.
172
15
233
233
233
Run-Time Recompiler
<FP>
Lowers nano point costs by 9% by intercepting ...
Run-Time Recompiler
Lowers nano point costs by 9% by intercepting all nano formulas before they
are executing and reducing the code size.
91
11
163
163
163
CrunchCom Code Sieve
<FP>
The CrunchCom Code Sieve (tm) intercepts all nano ...
CrunchCom Code Sieve
The CrunchCom Code Sieve (tm) intercepts all nano formulas the caster is about
to execute and analyzes the code, removing all redundancies. This lowers nano
point costs by 6%. It has the added benefit of increasing the range of nano
formulas by 5%.
50
4
64
64
64
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::
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::
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::
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::
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576
Psy/Int Buff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Izgimmer's Hippocampal Augmentor
(SL)
The caster gains a boost of 80 points to ...
Izgimmer's Hippocampal Augmentor
The caster gains a boost of 80 points to Intelligence and Psychic and 15 to
Material Creation.
3900
195
51
1241
1241
Enfraam's Cortex Accelerator
(SL)
The caster gains a boost of 45 points to ...
Enfraam's Cortex Accelerator
The caster gains a boost of 45 points to Intelligence and Psychic and 4 to
Material Creation.
2200
145
38
970
970
Neuronal Stimulator
(SL)
The target gains a boost of 20 points to ...
Neuronal Stimulator
The target gains a boost of 20 points to Intelligence and Psychic.
300
25
7
194
194
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::
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::
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::
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::
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Protection
1
DamageShields
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Izgimmer's Icy Retribution
<FP>
Any attack upon the caster will be met with a blast ...
Izgimmer's Icy Retribution
Any attack upon the caster will be met with a blast of cold, inflicting 32
points of damage.
500
57
853
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::
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::
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::
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::
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219
AbsorbAC
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Superior Fleeting Immunity
Surrounds the target with a defensive screen of ...
Superior Fleeting Immunity
Surrounds the target with a defensive screen of multiple, independent layers.
Each layer is able to absorb 1 point of a particular type damage before becoming
useless against that damage type. This screen contains 1334 layers.
774
65
1541
1541
Advanced Fleeting Immunity
Surrounds the target with a defensive screen of ...
Advanced Fleeting Immunity
Surrounds the target with a defensive screen of multiple, independent layers.
Each layer is able to absorb 1 point of a particular type damage before becoming
useless against that damage type. This screen contains 834 layers.
674
62
884
884
Fleeting Immunity
<FP>
Surrounds the target with a defensive screen of ...
Fleeting Immunity
Surrounds the target with a defensive screen of multiple, independent layers.
Each layer is able to absorb 1 point of a particular type damage before becoming
useless against that damage type. This screen contains 725 layers.
606
56
839
839
Advanced Collapsing Barrier
<FP>
Surrounds the target with a defensive screen of ...
Advanced Collapsing Barrier
Surrounds the target with a defensive screen of multiple, independent layers.
Each layer is able to absorb 1 point of a particular type damage before becoming
useless against that damage type. This screen contains 644 layers.
538
50
749
749
Collapsing Barrier
<FP>
Surrounds the target with a defensive screen of ...
Collapsing Barrier
Surrounds the target with a defensive screen of multiple, independent layers.
Each layer is able to absorb 1 point of a particular type damage before becoming
useless against that damage type. This screen contains 563 layers.
470
45
681
681
Advanced Layered Protection
<FP>
Surrounds the target with a defensive screen of ...
Advanced Layered Protection
Surrounds the target with a defensive screen of multiple, independent layers.
Each layer is able to absorb 1 point of a particular type damage before becoming
useless against that damage type. This screen contains 438 layers.
358
33
494
494
Layered Protection
<FP>
Surrounds the target with a defensive screen of ...
Layered Protection
Surrounds the target with a defensive screen of multiple, independent layers.
Each layer is able to absorb 1 point of a particular type damage before becoming
useless against that damage type. This screen contains 332 layers.
278
25
382
382
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::
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::
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::
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::
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224
Nanotechnician_Fortify
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Izgimmer's Mockery
<FP>
When Julius Enfraam proclaimed during a lecture ...
Izgimmer's Mockery
When Julius Enfraam proclaimed during a lecture that the coding for his
'Perfected Fortification' nano formula was crafted with such skill that
no one would ever be able to match it, Mehar Izgimmer took it as a personal
insult. In a single sitting lasting 37 hours, Izgimmer took apart Enfraam's
coding, and added his own code to enhance the already 'perfect' code,
further enhancing its effects. When Enfraam received a copy of the code, he is
reported to have flown into such a rage that he had a minor stroke. This formula
increases all ACs by 331 points, and increases maximum health by 350 points. It
also increases nano resistance by 140 points.
858
22
842
842
842
Enfraam's Perfected Fortification
<FP>
Created by the nanotechnician Julius Enfraam, this ...
Enfraam's Perfected Fortification
Created by the nanotechnician Julius Enfraam, this formula not only provides the
nanotechnician with a limited amount of protection, but also enhances the body
to be able to withstand more punishment. This version increases all ACs by 230
points and increases maximum health by 307 points. It also increases nano
resistance by 129 points.
691
21
763
763
763
Enfraam's Augmented Fortification
<FP>
Created by the nanotechnician Julius Enfraam, this ...
Enfraam's Augmented Fortification
Created by the nanotechnician Julius Enfraam, this formula not only provides the
nanotechnician with a limited amount of protection, but also enhances the body
to be able to withstand more punishment. This version increases all ACs by 200
points and increases maximum health by 281 points. It also increases nano
resistance by 122 points.
611
18
715
715
715
Enfraam's Glorious Fortification
<FP>
Created by the nanotechnician Julius Enfraam, this ...
Enfraam's Glorious Fortification
Created by the nanotechnician Julius Enfraam, this formula not only provides the
nanotechnician with a limited amount of protection, but also enhances the body
to be able to withstand more punishment. This version increases all ACs by 167
points and increases maximum health by 246 points. It also increases nano
resistance by 111 points.
518
15
639
639
639
Enfraam's Supreme Fortification
<FP>
Created by the nanotechnician Julius Enfraam, this ...
Enfraam's Supreme Fortification
Created by the nanotechnician Julius Enfraam, this formula not only provides the
nanotechnician with a limited amount of protection, but also enhances the body
to be able to withstand more punishment. This version increases all ACs by 138
points and increases maximum health by 207 points. It also increases nano
resistance by 96 points.
435
12
519
519
519
Enfraam's Greater Fortification
<FP>
Created by the nanotechnician Julius Enfraam, this ...
Enfraam's Greater Fortification
Created by the nanotechnician Julius Enfraam, this formula not only provides the
nanotechnician with a limited amount of protection, but also enhances the body
to be able to withstand more punishment. This version increases all ACs by 116
points and increases maximum health by 177 points. It also increases nano
resistance by 85 points.
370
10
431
431
431
Enfraam's Major Fortification
<FP>
Created by the nanotechnician Julius Enfraam, this ...
Enfraam's Major Fortification
Created by the nanotechnician Julius Enfraam, this formula not only provides the
nanotechnician with a limited amount of protection, but also enhances the body
to be able to withstand more punishment. This version increases all ACs by 96
points and increases maximum health by 150 points. It also increases nano
resistance by 74 points.
309
9
371
371
371
Enfraam's Superior Fortification
<FP>
Created by the nanotechnician Julius Enfraam, this ...
Enfraam's Superior Fortification
Created by the nanotechnician Julius Enfraam, this formula not only provides the
nanotechnician with a limited amount of protection, but also enhances the body
to be able to withstand more punishment. This version increases all ACs by 79
points and increases maximum health by 120 points. It also increases nano
resistance by 62 points.
257
7
291
291
291
Enfraam's Fortification
<FP>
Created by the nanotechnician Julius Enfraam, this ...
Enfraam's Fortification
Created by the nanotechnician Julius Enfraam, this formula not only provides the
nanotechnician with a limited amount of protection, but also enhances the body
to be able to withstand more punishment. This version increases all ACs by 61
points and increases maximum health by 92 points. It also increases nano
resistance by 51 points.
200
6
220
220
220
Enfraam's Lesser Fortification
<FP>
Created by the nanotechnician Julius Enfraam, this ...
Enfraam's Lesser Fortification
Created by the nanotechnician Julius Enfraam, this formula not only provides the
nanotechnician with a limited amount of protection, but also enhances the body
to be able to withstand more punishment. This version increases all ACs by 47
points and increases maximum health by 75 points. It also increases nano
resistance by 44 points.
156
4
179
179
179
Enfraam's Minor Fortification
<FP>
Created by the nanotechnician Julius Enfraam, this ...
Enfraam's Minor Fortification
Created by the nanotechnician Julius Enfraam, this formula not only provides the
nanotechnician with a limited amount of protection, but also enhances the body
to be able to withstand more punishment. This version increases all ACs by 31
points and increases maximum health by 50 points. It also increases nano
resistance by 32 points.
104
3
123
123
123
Enfraam's Trivial Fortification
<FP>
Created by the nanotechnician Julius Enfraam, this ...
Enfraam's Trivial Fortification
Created by the nanotechnician Julius Enfraam, this formula not only provides the
nanotechnician with a limited amount of protection, but also enhances the body
to be able to withstand more punishment. This version increases all ACs by 17
points and increases maximum health by 27 points. It also increases nano
resistance by 18 points.
57
1
69
69
69
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::
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::
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::
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806
Armor Damage
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Lick of the Pest
Covers the target with reactive chemicals, lowering ...
Lick of the Pest
Covers the target with reactive chemicals, lowering the chemical AC by 5000
points.
825
185
46
1026
1026
1026
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::
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::
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::
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::
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809
Nano Shielding
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Nanobot Shielding
(SL)
Useful in times of great danger, this nanoformula ...
Nanobot Shielding
Useful in times of great danger, this nanoformula mobilizes all of your nanobots
to stop incoming attacks, sacrificing them to preserve your own health. The
efficiency with which the nanobots perform is based on the ability of your breed
to control nanobots. As a byproduct of these reactions, nanoprograms will be
executed faster and all of your attacks will do greater damage to opponents.
Unfortunately, this nanoformula will also reduce your nano energy reserves to
almost nothing after the shielding effect ends, as your nanobots will need to
recuperate from their frantic exertions.
536
45
1047
1047
Nanobot Guard
(SL)
Useful in times of great danger, this nanoformula ...
Nanobot Guard
Useful in times of great danger, this nanoformula mobilizes all of your nanobots
to stop incoming attacks, sacrificing them to preserve your own health. The
efficiency with which the nanobots perform is based on the ability of your breed
to control nanobots. Unfortunately, this nanoformula will also reduce your nano
energy reserves to almost nothing after the shielding effect ends, as your
nanobots will need to recuperate from their frantic exertions. You will not be
able to use this if you have used Nanobot Shielding recently.
536
45
1047
1047
Nanobot Shelter
(SL)
Your nanobots will work to absorb a portion of ...
Nanobot Shelter
Your nanobots will work to absorb a portion of attacks on your person.
482
4
598
598
Greater Nanobot Shelter
(SL)
Your nanobots will work to absorb a portion of ...
Greater Nanobot Shelter
Your nanobots will work to absorb a portion of attacks on your person.
482
5
598
598
Superior Nanobot Shelter
Your nanobots will work to absorb a portion of ...
Superior Nanobot Shelter
Your nanobots will work to absorb a portion of attacks on your person.
482
10
1541
1541
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::
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::
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::
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824
Nullity Sphere*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Nullity Sphere MK II
<FP>
Warps a region of space around the nanotechnician, ...
Nullity Sphere MK II
Warps a region of space around the nanotechnician, creating a molecule-thick
region of null space. This sphere of null space stops all damage from reaching
the nanotechnician, but is controlled by the nanobot cloud to permit entry of
beneficial nano bots. Due to the nature of this sphere, however, the
nanotechnician is unable to move whilst the nullity sphere exists.
228
49
742
742
Nullity Sphere
<FP>
Warps a region of space around the nanotechnician, ...
Nullity Sphere
Warps a region of space around the nanotechnician, creating a molecule-thick
region of null space. This sphere of null space stops all damage from reaching
the nanotechnician, but is controlled by the nanobot cloud to permit entry of
beneficial nano bots. Due to the nature of this sphere, however, the
nanotechnician is unable to move whilst the nullity sphere exists.
221
28
418
418
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::
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Psi
-90
AoE Stun*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Kicker of Kell
<FP>
Gathers the rage of the Nanotechnician into a tight ...
Kicker of Kell
Gathers the rage of the Nanotechnician into a tight ball of energy and then
releases it all in a crushing explosion of energy. Standing close to that little
person can be very dangerous.
70
20
120
120
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::
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::
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::
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::
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-80
AoE Blind*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Legions of the Eyeblighter
<FP>
Temporarily blinds all enemies in the area. While ...
Legions of the Eyeblighter
Temporarily blinds all enemies in the area. While blinded, they have a much
lower chance of hitting when they attack.
274
50
745
745
Mass Pronounce Blindness
<FP>
Temporarily blinds all enemies in the area. While ...
Mass Pronounce Blindness
Temporarily blinds all enemies in the area. While blinded, they have a much
lower chance of hitting when they attack.
246
41
621
621
Mass Cornea Attack
<FP>
Temporarily blinds all enemies in the area. While ...
Mass Cornea Attack
Temporarily blinds all enemies in the area. While blinded, they have a much
lower chance of hitting when they attack.
216
34
513
513
Enveloping Darkness
<FP>
Temporarily blinds all enemies in the area. While ...
Enveloping Darkness
Temporarily blinds all enemies in the area. While blinded, they have a much
lower chance of hitting when they attack.
133
18
271
271
Wild Eye Gouger
<FP>
Temporarily blinds all enemies in the area. While ...
Wild Eye Gouger
Temporarily blinds all enemies in the area. While blinded, they have a much
lower chance of hitting when they attack.
83
12
175
175
Mass Claw Eyes
<FP>
Temporarily blinds all enemies in the area. While ...
Mass Claw Eyes
Temporarily blinds all enemies in the area. While blinded, they have a much
lower chance of hitting when they attack.
46
7
99
99
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::
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13
Blindness
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Optic Plague
Temporarily blinds the target. While blinded, the ...
Optic Plague
Temporarily blinds the target. While blinded, the target has a much lower chance
of hitting when attacking.
This nano cannot be refreshed on the target, nor can it be recast for twenty-one
seconds after its end.
982
60
1781
1781
Shroud of the Grave
<FP>
Temporarily blinds the target. While blinded, the ...
Shroud of the Grave
Temporarily blinds the target. While blinded, the target has a much lower chance
of hitting when attacking.
226
56
842
842
Visions of the Void
<FP>
Temporarily blinds the target. While blinded, the ...
Visions of the Void
Temporarily blinds the target. While blinded, the target has a much lower chance
of hitting when attacking.
222
58
874
874
Photon Deflector
<FP>
Temporarily blinds the target. While blinded, the ...
Photon Deflector
Temporarily blinds the target. While blinded, the target has a much lower chance
of hitting when attacking.
215
53
803
803
Foul Eyeblighter
<FP>
Temporarily blinds the target. While blinded, the ...
Foul Eyeblighter
Temporarily blinds the target. While blinded, the target has a much lower chance
of hitting when attacking.
203
50
754
754
Eviscerate Eyes
<FP>
Temporarily blinds the target. While blinded, the ...
Eviscerate Eyes
Temporarily blinds the target. While blinded, the target has a much lower chance
of hitting when attacking.
203
47
702
702
Brutal Cornea Attack
<FP>
Temporarily blinds the target. While blinded, the ...
Brutal Cornea Attack
Temporarily blinds the target. While blinded, the target has a much lower chance
of hitting when attacking.
202
49
730
730
Eyeblighter
<FP>
Temporarily blinds the target. While blinded, the ...
Eyeblighter
Temporarily blinds the target. While blinded, the target has a much lower chance
of hitting when attacking.
190
43
651
651
Pronounce Blindness
<FP>
Temporarily blinds the target. While blinded, the ...
Pronounce Blindness
Temporarily blinds the target. While blinded, the target has a much lower chance
of hitting when attacking.
159
37
556
556
Cornea Attack
<FP>
Temporarily blinds the target. While blinded, the ...
Cornea Attack
Temporarily blinds the target. While blinded, the target has a much lower chance
of hitting when attacking.
142
30
448
448
Lesser Eyeblighter
<FP>
Temporarily blinds the target. While blinded, the ...
Lesser Eyeblighter
Temporarily blinds the target. While blinded, the target has a much lower chance
of hitting when attacking.
130
27
402
402
Shroud of Darkness
<FP>
Temporarily blinds the target. While blinded, the ...
Shroud of Darkness
Temporarily blinds the target. While blinded, the target has a much lower chance
of hitting when attacking.
106
21
317
317
Curtain of Darkness
<FP>
Temporarily blinds the target. While blinded, the ...
Curtain of Darkness
Temporarily blinds the target. While blinded, the target has a much lower chance
of hitting when attacking.
79
15
229
229
Gouge Eyes
<FP>
Temporarily blinds the target. While blinded, the ...
Gouge Eyes
Temporarily blinds the target. While blinded, the target has a much lower chance
of hitting when attacking.
47
9
143
143
Claw Eyes
<FP>
Temporarily blinds the target. While blinded, the ...
Claw Eyes
Temporarily blinds the target. While blinded, the target has a much lower chance
of hitting when attacking.
15
3
47
47
Poke Eyes
<FP>
Temporarily blinds the target. While blinded, the ...
Poke Eyes
Temporarily blinds the target. While blinded, the target has a much lower chance
of hitting when attacking.
8
2
25
25
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::
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::
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144
MajorEvasionBuffs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Dark Movement
Increases all the evasion skills of the ...
Improved Dark Movement
Increases all the evasion skills of the Nano-Technician by 160 points.
568
56
1641
1641
Dark Movement
<FP>
Increases all the evasion skills of the target by ...
Dark Movement
Increases all the evasion skills of the target by 80 points.
268
28
418
418
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::
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::
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::
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::
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147
MezzStun
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Optimized Perceiver
(SL)
The student who first discovered the Enfraam's ...
Optimized Perceiver
The student who first discovered the Enfraam's Perciever wanted to make some
modifications to the program he found in order to make it more efficient. He was
successfull, the target of this formula will have increased problems defining
targets at long distances.
1256
201
46
1196
1196
Enfraam's Perception Deciever
(SL)
Enfraam, himself, got word that a student had ...
Enfraam's Perception Deciever
Enfraam, himself, got word that a student had optimized his old program
protocols and made a rather usefull program. In some circles this was seen as
another mockery of his skills. This was unacceptable. He took his old program
and optimized the protocolpatterns by 345%, creating a nano program which is
now sought after by most Nanotechnicians. Enfraam's Perception Deciever is
considered some of Enfraam's finest work. It will confuse its target's
observation skills, and make it extremely difficult to engage targets far away.
1256
211
46
1643
1641
Enfraam's Perceiver
(SL)
Recently discovered amongst old programs in Jobe ...
Enfraam's Perceiver
Recently discovered amongst old programs in Jobe hallways, this program looks
like any other failed experiment. A young Nanomage apprentice, inspecting old
programs, found a unique program with a strange bi-effect. The program was
initially made to be a blind, but instead makes the target lose its ability to
focus on distant objects. As a consequence, targetting on long ranges becomes
rather difficult
993
198
47
989
989
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151
HPBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Restrain Enthusiasm
(LE)
This nano formula will clear any rage or essence ...
Restrain Enthusiasm
This nano formula will clear any rage or essence effects that an Enforcer has
running.
1100
175
800
800
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210
NanoProgrammingBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Living Codex of Izgimmer
How the personal nano programming libraries of ...
Living Codex of Izgimmer
How the personal nano programming libraries of Mehar Izgimmer ever escaped the
clutches of the reclusive nanotechnician is a mystery. Some say that a fixer
stole the code before disappearing forever; others say Sarah Mocham was given a
copy by Izgimmer that became part of her estate when she died. However it
happened, once nanotechnicians realised that Izgimmer's own libraries were
available, everyone wanted their own copy.
In another piece of brilliant yet incomprehensible coding, Izgimmer endowed
these code libraries with a rudimentary AI that unlocks various parts of the
code based on the worth of the nanotechnician using the libraries. Thus, as the
nanotechnician advances in power, more of the library code is made available.
1003
165
42
931
931
Enfraam's Toolkit
Transfers a copy of the personal nano programming ...
Enfraam's Toolkit
Transfers a copy of the personal nano programming libraries of Julius Enfraam
into the nanotechnician's NCU core. While uploaded, the nano programming
skill of the nanotechnician is enhanced due to the superior coding and interface
provided by these code libraries.
When originally releasing these libraries, Enfraam was quoted as saying,
"Now Rubi-Ka will see my true genius. No doubt Izgimmer - that old phoney! -
will realise how vastly superior this code is to anything he could have, and
will promptly migrate his code."
When asked for comment about Enfraam's boast, Izgimmer reportedly raised a
single eyebrow in mockery.
467
75
20
494
494
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Space
-140
NT Rubi-Ka Teleport*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Fold Time and Space: West Athen
<FP>
The very fabric of time and space is bent and ...
Fold Time and Space: West Athen
The very fabric of time and space is bent and folded around the body of the
nanotechnician. This allows the nanotechnician to travel to a distant location
instantly. The destination of this particular folding of space is West Athen.
1012
50
749
749
749
Fold Time and Space: Newland
<FP>
The very fabric of time and space is bent and ...
Fold Time and Space: Newland
The very fabric of time and space is bent and folded around the body of the
nanotechnician. This allows the nanotechnician to travel to a distant location
instantly. The destination of this particular folding of space is Newland.
1012
50
749
749
749
Fold Time and Space: Omni-1
<FP>
The very fabric of time and space is bent and ...
Fold Time and Space: Omni-1
The very fabric of time and space is bent and folded around the body of the
nanotechnician. This allows the nanotechnician to travel to a distant location
instantly. The destination of this particular folding of space is
Omni-Entertainment.
1012
50
749
749
749
Fold Time and Space: Tir
<FP>
The very fabric of time and space is bent and ...
Fold Time and Space: Tir
The very fabric of time and space is bent and folded around the body of the
nanotechnician. This allows the nanotechnician to travel to a distant location
instantly. The destination of this particular folding of space is Tir.
959
48
719
719
719
Fold Time and Space: Borealis
<FP>
The very fabric of time and space is bent and ...
Fold Time and Space: Borealis
The very fabric of time and space is bent and folded around the body of the
nanotechnician. This allows the nanotechnician to travel to a distant location
instantly. The destination of this particular folding of space is Borealis.
959
48
719
719
719
Fold Time and Space: Rome
<FP>
The very fabric of time and space is bent and ...
Fold Time and Space: Rome
The very fabric of time and space is bent and folded around the body of the
nanotechnician. This allows the nanotechnician to travel to a distant location
instantly. The destination of this particular folding of space is Rome Park.
959
48
719
719
719
Warp Time and Space: West Athen
<FP>
The very fabric of time and space is bent and ...
Warp Time and Space: West Athen
The very fabric of time and space is bent and warped around the body of the
nanotechnician. This allows the nanotechnician to travel to a distant location
instantly. The destination of this particular warping of space is West Athen.
922
32
526
526
526
Warp Time and Space: Newland
<FP>
The very fabric of time and space is bent and ...
Warp Time and Space: Newland
The very fabric of time and space is bent and warped around the body of the
nanotechnician. This allows the nanotechnician to travel to a distant location
instantly. The destination of this particular warping of space is Newland.
922
32
526
526
526
Warp Time and Space: Omni-1
<FP>
The very fabric of time and space is bent and ...
Warp Time and Space: Omni-1
The very fabric of time and space is bent and warped around the body of the
nanotechnician. This allows the nanotechnician to travel to a distant location
instantly. The destination of this particular warping of space is
Omni-Entertainment.
922
32
526
526
526
Warp Time and Space: Rome
<FP>
The very fabric of time and space is bent and ...
Warp Time and Space: Rome
The very fabric of time and space is bent and warped around the body of the
nanotechnician. This allows the nanotechnician to travel to a distant location
instantly. The destination of this particular warping of space is Rome Park.
775
27
410
410
410
Warp Time and Space: Borealis
<FP>
The very fabric of time and space is bent and ...
Warp Time and Space: Borealis
The very fabric of time and space is bent and warped around the body of the
nanotechnician. This allows the nanotechnician to travel to a distant location
instantly. The destination of this particular warping of space is Borealis.
775
27
410
410
410
Warp Time and Space: Tir
<FP>
The very fabric of time and space is bent and ...
Warp Time and Space: Tir
The very fabric of time and space is bent and warped around the body of the
nanotechnician. This allows the nanotechnician to travel to a distant location
instantly. The destination of this particular warping of space is Tir.
775
27
410
410
410
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-130
Team Rubi-Ka Teleport*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Team Fold Time and Space: West Athen
<FP>
The very fabric of time and space is bent and ...
Team Fold Time and Space: West Athen
The very fabric of time and space is bent and folded around the bodies of every
member of the nanotechnician's team. This allows the team to travel to a
distant location instantly. The destination of this particular folding of space
is West Athen.
1771
51
763
763
763
Team Fold Time and Space: Newland
<FP>
The very fabric of time and space is bent and ...
Team Fold Time and Space: Newland
The very fabric of time and space is bent and folded around the bodies of every
member of the nanotechnician's team. This allows the team to travel to a
distant location instantly. The destination of this particular folding of space
is Newland.
1771
51
763
763
763
Team Fold Time and Space: Omni-1
<FP>
The very fabric of time and space is bent and ...
Team Fold Time and Space: Omni-1
The very fabric of time and space is bent and folded around the bodies of every
member of the nanotechnician's team. This allows the team to travel to a
distant location instantly. The destination of this particular folding of space
is Omni-Entertainment.
1771
51
763
763
763
Team Fold Time and Space: Tir
<FP>
The very fabric of time and space is bent and ...
Team Fold Time and Space: Tir
The very fabric of time and space is bent and folded around the bodies of every
member of the nanotechnician's team. This allows the team to travel to a
distant location instantly. The destination of this particular folding of space
is Tir.
1694
49
736
736
736
Team Fold Time and Space: Borealis
<FP>
The very fabric of time and space is bent and ...
Team Fold Time and Space: Borealis
The very fabric of time and space is bent and folded around the bodies of every
member of the nanotechnician's team. This allows the team to travel to a
distant location instantly. The destination of this particular folding of space
is Borealis.
1694
49
736
736
736
Team Fold Time and Space: Rome
<FP>
The very fabric of time and space is bent and ...
Team Fold Time and Space: Rome
The very fabric of time and space is bent and folded around the bodies of every
member of the nanotechnician's team. This allows the team to travel to a
distant location instantly. The destination of this particular folding of space
is Rome Park.
1694
49
736
736
736
Team Warp Time and Space: West Athen
<FP>
The very fabric of time and space is bent and ...
Team Warp Time and Space: West Athen
The very fabric of time and space is bent and warped around the bodies of every
member of the nanotechnician's team. This allows the team to travel to a
distant location instantly. The destination of this particular warping of space
is West Athen.
1588
35
526
526
526
Team Warp Time and Space: Newland
<FP>
The very fabric of time and space is bent and ...
Team Warp Time and Space: Newland
The very fabric of time and space is bent and warped around the bodies of every
member of the nanotechnician's team. This allows the team to travel to a
distant location instantly. The destination of this particular warping of space
is Newland.
1588
35
526
526
526
Team Warp Time and Space: Omni-1
<FP>
The very fabric of time and space is bent and ...
Team Warp Time and Space: Omni-1
The very fabric of time and space is bent and warped around the bodies of every
member of the nanotechnician's team. This allows the team to travel to a
distant location instantly. The destination of this particular warping of space
is Omni-Entertainment.
1588
35
526
526
526
Team Warp Time and Space: Tir
<FP>
The very fabric of time and space is bent and ...
Team Warp Time and Space: Tir
The very fabric of time and space is bent and warped around the bodies of every
member of the nanotechnician's team. This allows the team to travel to a
distant location instantly. The destination of this particular warping of space
is Tir.
1359
30
448
448
448
Team Warp Time and Space: Borealis
<FP>
The very fabric of time and space is bent and ...
Team Warp Time and Space: Borealis
The very fabric of time and space is bent and warped around the bodies of every
member of the nanotechnician's team. This allows the team to travel to a
distant location instantly. The destination of this particular warping of space
is Borealis.
1359
30
448
448
448
Team Warp Time and Space: Rome
<FP>
The very fabric of time and space is bent and ...
Team Warp Time and Space: Rome
The very fabric of time and space is bent and warped around the bodies of every
member of the nanotechnician's team. This allows the team to travel to a
distant location instantly. The destination of this particular warping of space
is Rome Park.
1359
30
448
448
448
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-120
NT Root Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Sunder Constraints
When executed, this nano program shortens the ...
Sunder Constraints
When executed, this nano program shortens the duration of any Root nano
currently affecting the nanotechnician. The duration of any such nano will be
reduced by 132 seconds.
650
175
45
989
989
Rend Constraints
When executed, this nano program shortens the ...
Rend Constraints
When executed, this nano program shortens the duration of any Root nano
currently affecting the nanotechnician. The duration of any such nano will be
reduced by 95 seconds.
548
135
35
850
850
Tear Constraints
When executed, this nano program shortens the ...
Tear Constraints
When executed, this nano program shortens the duration of any Root nano
currently affecting the nanotechnician. The duration of any such nano will be
reduced by 43 seconds.
275
50
17
427
427
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-110
Team Root Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Izgimmer's Transposed Restraints
Through this nano program, the nanotechnician is ...
Izgimmer's Transposed Restraints
Through this nano program, the nanotechnician is able to reduce the duration of
a normal root nano program by 160 seconds on all members in the team. This will
also provide a short-duration innate resistance against normal root nano
programs of 20%.
1626
155
40
912
912
Enfraam's Inverted Restrainer
Through this nano program, the nanotechnician is ...
Enfraam's Inverted Restrainer
Through this nano program, the nanotechnician is able to reduce the duration of
a normal root nano program by 78 seconds on all members in the team. This will
also provide a short-duration innate resistance against normal root nano
programs of 10%.
1003
75
23
570
570
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14
HumidityNPExtractor
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Personal Notum Harvester
<FP>
The very air of Rubi-Ka is a source of Notum for ...
Personal Notum Harvester
The very air of Rubi-Ka is a source of Notum for those willing to gather the
precious material. Notum molecules float around, trapped inside water droplets.
This nanoformula causes the nanocloud to extract these particles of Notum. This
allows the nanocloud to rebuild lost nanomachines much faster than would
otherwise be possible.
398
52
786
786
Boundless Humidity Extractor
<FP>
The very air of Rubi-Ka is a source of Notum for ...
Boundless Humidity Extractor
The very air of Rubi-Ka is a source of Notum for those willing to gather the
precious material. Notum molecules float around, trapped inside water droplets.
This nanoformula causes the nanocloud to extract these particles of Notum. This
allows the nanocloud to rebuild lost nanomachines much faster than would
otherwise be possible.
338
46
684
684
Superior Humidity Extractor
<FP>
The very air of Rubi-Ka is a source of Notum for ...
Superior Humidity Extractor
The very air of Rubi-Ka is a source of Notum for those willing to gather the
precious material. Notum molecules float around, trapped inside water droplets.
This nanoformula causes the nanocloud to extract these particles of Notum. This
allows the nanocloud to rebuild lost nanomachines much faster than would
otherwise be possible.
240
31
467
467
Efficient Humidity Extractor
<FP>
The very air of Rubi-Ka is a source of Notum for ...
Efficient Humidity Extractor
The very air of Rubi-Ka is a source of Notum for those willing to gather the
precious material. Notum molecules float around, trapped inside water droplets.
This nanoformula causes the nanocloud to extract these particles of Notum. This
allows the nanocloud to rebuild lost nanomachines much faster than would
otherwise be possible.
191
25
371
371
Humidity Extractor
<FP>
The very air of Rubi-Ka is a source of Notum for ...
Humidity Extractor
The very air of Rubi-Ka is a source of Notum for those willing to gather the
precious material. Notum molecules float around, trapped inside water droplets.
This nanoformula causes the nanocloud to extract these particles of Notum. This
allows the nanocloud to rebuild lost nanomachines much faster than would
otherwise be possible.
102
13
191
191
Basic Humidity Extractor
<FP>
The very air of Rubi-Ka is a source of Notum for ...
Basic Humidity Extractor
The very air of Rubi-Ka is a source of Notum for those willing to gather the
precious material. Notum molecules float around, trapped inside water droplets.
This nanoformula causes the nanocloud to extract these particles of Notum. This
allows the nanocloud to rebuild lost nanomachines much faster than would
otherwise be possible.
47
6
89
89
Rudimentary Humidity Extractor
<FP>
The very air of Rubi-Ka is a source of Notum for ...
Rudimentary Humidity Extractor
The very air of Rubi-Ka is a source of Notum for those willing to gather the
precious material. Notum molecules float around, trapped inside water droplets.
This nanoformula causes the nanocloud to extract these particles of Notum. This
allows the nanocloud to rebuild lost nanomachines much faster than would
otherwise be possible.
11
1
19
19
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181
NFRangeBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Notum Overload
<FP>
Infuses the nano cloud with extra Notum, which ...
Notum Overload
Infuses the nano cloud with extra Notum, which increases the range of all nano
formulas by 104%. This has the drawback of increasing nano point costs by
4%.
298
54
816
816
816
Nano Cloud Supplement
<FP>
Infuses the nano cloud with extra Notum, which ...
Nano Cloud Supplement
Infuses the nano cloud with extra Notum, which increases the range of all nano
formulas by 86%. This has the drawback of increasing nano point costs by
2%.
249
46
698
698
698
Superior Nano Command
<FP>
Increases the range of all nano formulas by ...
Superior Nano Command
Increases the range of all nano formulas by 67%.
179
29
440
440
440
Cohesion Amplifier
<FP>
Increases the range of all nano formulas by ...
Cohesion Amplifier
Increases the range of all nano formulas by 57%.
124
20
304
304
304
Coherent Nano Pathway
<FP>
Increases the range of all nano formulas by ...
Coherent Nano Pathway
Increases the range of all nano formulas by 50%.
85
13
203
203
203
Enhance Nano Cohesion
<FP>
Increases the range of all nano formulas by ...
Enhance Nano Cohesion
Increases the range of all nano formulas by 42%.
44
7
109
109
109
Enhance Nano Communication
<FP>
Increases the range of all nano formulas by ...
Enhance Nano Communication
Increases the range of all nano formulas by 36%.
12
2
30
30
30
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855
NT Izgimmer's Wealth*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Izgimmer's Wealth
When the IPS Trader representitive Tanius Corbin ...
Izgimmer's Wealth
When the IPS Trader representitive Tanius Corbin decided to "borrow"
some of Mehar Izgimmer's code, a rather displeased Izgimmer set himself deep
into his laboratory with only one goal in mind: Retribution. After many long
days and nights of hard work, the Nanotechnician master emerged from his
workshop with not one but two new nano-formulas, each designed help counter-act
the effects of Corbin's thievery. When asked if he expected any further
retaliation from the Trader, Mehar simply raised a trade-marked eyebrow.
Increases your total nanopoints by 20000, and also casts a secondary nano to
help you fill the empty space more quickly. All these extra nanopoints come at
the price of being a little more visible to enemies, though...
482
25
1542
1820
1820
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