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Which Nanos am I lacking?
All Martial Artist Nanos
Nano Checker Tool
Want find out which nanos you have and/or which nanos you are missing?
Just upload your character's
Prefs.xml
located in your
Anarchy Online\Prefs\AccountName\Char##########
folder
OR
AOxPort XML
and see. (AOxPort is the easiest method however.)
Nanos that you have uploaded on your character will have their checkboxes checked.
Don't worry, no information is stored on the server, the uploaded file is automatically deleted right after it's used.
XML:
Find Best Nano
Want to know the best nanos you can possibly use with your nano skills?
Just fill out the boxes below and see. The best nanos you can use for each class in each school will have their checkboxes checked.
After which, you may optionally "Hide Unchecked Nanos" to show only the best ones you can use.
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
All
Combat
Medical
Protection
Psi
Space
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Combat
883
PvP Fear*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Footsteps of The Master
<FP>
Attempts to terrify the target. If successful, the ...
Footsteps of The Master
Attempts to terrify the target. If successful, the target will run away for a
period of time.
70
998
120
120
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::
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Medical
-30
Single Heal*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Matrix of Ka
Heals the target of 1512 - 2278 points of damage ...
Matrix of Ka
Heals the target of 1512 - 2278 points of damage and increases their natural
healing for a brief amount of time.
890
91
1370
1370
Soul of Rubi
(SL)
Heals the target of 1302 - 2135 points of damage. ...
Soul of Rubi
Heals the target of 1302 - 2135 points of damage.
370
210
91
1370
1370
Flourishing Heal
(SL)
Heals the target of 980 - 1803 points of damage. ...
Flourishing Heal
Heals the target of 980 - 1803 points of damage.
339
204
80
1195
1195
Enlightened Aura of Healing
<FP>
Heals the target of 566-1026 points of damage. ...
Enlightened Aura of Healing
Heals the target of 566-1026 points of damage.
257
44
658
658
Greater Restore Essence
<FP>
Heals the target of 443-981 points of damage. ...
Greater Restore Essence
Heals the target of 443-981 points of damage.
257
40
599
599
Enlightened Healing Touch
Heals the target of 667-1231 points of damage. ...
Enlightened Healing Touch
Heals the target of 667-1231 points of damage.
257
48
775
775
Greater Healing Touch
<FP>
Heals the target of 350-800 points of damage. ...
Greater Healing Touch
Heals the target of 350-800 points of damage.
235
31
473
473
Healing Touch
<FP>
Heals the target of 181-379 points of damage. ...
Healing Touch
Heals the target of 181-379 points of damage.
156
14
216
216
Restore Essence
<FP>
Heals the target of 92-197 points of damage. ...
Restore Essence
Heals the target of 92-197 points of damage.
98
7
112
112
Give Life: 100
<FP>
Transfers 100 hit points from the caster to the ...
Give Life: 100
Transfers 100 hit points from the caster to the target.
85
16
247
247
Give Life: 50
<FP>
Transfers 50 hit points from the caster to the ...
Give Life: 50
Transfers 50 hit points from the caster to the target.
60
9
130
130
Lesser Healing Touch
<FP>
Heals the target of 55-103 points of damage. ...
Lesser Healing Touch
Heals the target of 55-103 points of damage.
60
4
61
61
Give Life: 25
<FP>
Transfers 25 hit points from the caster to the ...
Give Life: 25
Transfers 25 hit points from the caster to the target.
40
5
70
70
Personal Healing
<FP>
Heals the caster of 34-59 points of damage. ...
Personal Healing
Heals the caster of 34-59 points of damage.
38
2
35
35
Give Life: 10
<FP>
Transfers 10 hit points from the caster to the ...
Give Life: 10
Transfers 10 hit points from the caster to the target.
20
3
39
39
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-20
Team Heal*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Superior Team Restore Essence
Heals all members of the caster's team of ...
Superior Team Restore Essence
Heals all members of the caster's team of 1,271-1,905 points of damage.
412
53
1844
1844
Greater Team Restore Essence
<FP>
Heals all members of the caster's team of ...
Greater Team Restore Essence
Heals all members of the caster's team of 346-709 points of damage.
238
41
622
622
Greater Team Healing Touch
<FP>
Heals all members of the caster's team of ...
Greater Team Healing Touch
Heals all members of the caster's team of 277-598 points of damage.
222
33
503
503
Team Healing Aura
<FP>
Heals all members of the caster's team of ...
Team Healing Aura
Heals all members of the caster's team of 166-424 points of damage.
179
22
327
327
Team Healing Touch
<FP>
Heals all members of the caster's team of ...
Team Healing Touch
Heals all members of the caster's team of 99-265 points of damage.
130
13
192
192
Team Restore Essence
<FP>
Heals every members in the caster's team of ...
Team Restore Essence
Heals every members in the caster's team of 54-133 points of damage.
79
6
96
96
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::
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-10
LOL?*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Give Energy: 100
<FP>
Transfers 100 nano points from the caster to the ...
Give Energy: 100
Transfers 100 nano points from the caster to the target.
125
17
252
252
Give Energy: 50
<FP>
Transfers 50 nano points from the caster to the ...
Give Energy: 50
Transfers 50 nano points from the caster to the target.
75
9
134
134
Give Energy: 25
<FP>
Transfers 25 nano points from the caster to the ...
Give Energy: 25
Transfers 25 nano points from the caster to the target.
50
5
75
75
Give Energy: 10
<FP>
Transfers 10 nano points from the caster to the ...
Give Energy: 10
Transfers 10 nano points from the caster to the target.
25
3
44
44
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0
NO STACKING
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Healing Aura
<FP>
Heals the target of 291-564 points of damage. ...
Healing Aura
Heals the target of 291-564 points of damage.
202
23
345
345
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156
StrengthBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Muscle Booster
<FP>
Increases the Strength of the target by 25 points, ...
Muscle Booster
Increases the Strength of the target by 25 points, also slightly increasing
melee damage inflicted with each attack.
237
22
336
336
Muscle Stim
<FP>
Increases the Strength of the target by 12 points, ...
Muscle Stim
Increases the Strength of the target by 12 points, also slightly increasing the
melee damage inflicted with each attack.
81
7
108
108
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Protection
3
ArmourBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Form of Tessai
<FP>
Turns the body of the caster rock-hard, with both ...
Form of Tessai
Turns the body of the caster rock-hard, with both an AC and Strength boost, at
the cost of some Agility and Runspeed. Melee AC is increased by 676 points, all
other ACs by 574 points, Strength by 40 points.
1013
51
770
770
Transcendent Shen Protection
<FP>
Increases the Melee AC of the target by 621 points ...
Transcendent Shen Protection
Increases the Melee AC of the target by 621 points and all other ACs by 538
points.
867
49
730
730
Monomolecular Skin
<FP>
Hardens the body of the target, increasing Melee AC ...
Monomolecular Skin
Hardens the body of the target, increasing Melee AC by 587 points and all other
ACs by 499 points.
810
47
700
700
Supreme Shen Protection
<FP>
Increases the Melee AC of the target by 552 points ...
Supreme Shen Protection
Increases the Melee AC of the target by 552 points and all other ACs by 469
points.
767
45
674
674
Diamond Skin
<FP>
Hardens the body of the target, increasing Melee AC ...
Diamond Skin
Hardens the body of the target, increasing Melee AC by 517 points and all other
ACs by 439 points.
723
44
654
654
Partial Diamond Skin
<FP>
Hardens the body of the target, increasing Melee AC ...
Partial Diamond Skin
Hardens the body of the target, increasing Melee AC by 482 points and all other
ACs by 410 points.
680
42
632
632
Greater Shen Protection
<FP>
Increases the Melee AC of the target by 447 points ...
Greater Shen Protection
Increases the Melee AC of the target by 447 points and all other ACs by 380
points.
635
41
610
610
Greater Titanium Skin
<FP>
Hardens the body of the target, increasing Melee AC ...
Greater Titanium Skin
Hardens the body of the target, increasing Melee AC by 411 points and all other
ACs by 349 points.
587
38
564
564
Titanium Skin
<FP>
Hardens the body of the target, increasing Melee AC ...
Titanium Skin
Hardens the body of the target, increasing Melee AC by 375 points and all other
ACs by 318 points.
539
34
513
513
Major Shen Protection
<FP>
Increases the Melee AC of the target by 339 points ...
Major Shen Protection
Increases the Melee AC of the target by 339 points and all other ACs by 288
points.
492
31
461
461
Greater Steel Skin
<FP>
Hardens the body of the target, increasing Melee AC ...
Greater Steel Skin
Hardens the body of the target, increasing Melee AC by 304 points and all other
ACs by 258 points.
444
27
408
408
Steel Skin
<FP>
Hardens the body of the target, giving a boost to ...
Steel Skin
Hardens the body of the target, giving a boost to Melee AC of 269 points and all
other ACs of 229 points.
397
24
360
360
Shen Protection
<FP>
Increases the Melee AC of the target by 234 points ...
Shen Protection
Increases the Melee AC of the target by 234 points and all other ACs by 199
points.
348
21
310
310
Greater Wooden Skin
<FP>
Hardens the body of the target, increasing Melee AC ...
Greater Wooden Skin
Hardens the body of the target, increasing Melee AC by 199 points and all other
ACs by 169 points.
297
17
257
257
Cohort
<FP>
Increases the AC of all Martial Artists in the team ...
Cohort
Increases the AC of all Martial Artists in the team by 400 points.
250
5
620
620
Wooden Skin
<FP>
Hardens the body of the target, increasing Melee AC ...
Wooden Skin
Hardens the body of the target, increasing Melee AC by 164 points and all other
ACs by 139 points.
246
14
208
208
Lesser Shen Protection
<FP>
Increases the Melee AC of the target by 129 points ...
Lesser Shen Protection
Increases the Melee AC of the target by 129 points and all other ACs by 110
points.
197
11
167
167
Rubber Skin
<FP>
Increases the Melee AC of the target by 95 points ...
Rubber Skin
Increases the Melee AC of the target by 95 points and all other ACs by 80
points.
144
8
125
125
Harden Skin
<FP>
Hardens the body of the target, increasing Melee AC ...
Harden Skin
Hardens the body of the target, increasing Melee AC by 62 points and all other
ACs by 53 points.
96
5
83
83
Minor Shen Protection
<FP>
Increases the Melee AC of the target by 36 points ...
Minor Shen Protection
Increases the Melee AC of the target by 36 points and all other ACs by 31
points.
57
3
48
48
Toughen Skin
<FP>
Hardens the body of the target, increasing Melee AC ...
Toughen Skin
Hardens the body of the target, increasing Melee AC by 16 points and all other
ACs by 14 points.
26
1
22
22
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144
MajorEvasionBuffs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Form of Risan
Nanobots inject themselves into the bone structure ...
Form of Risan
Nanobots inject themselves into the bone structure of the caster, creating
rubbery gaps between the osseous tissue that allow for more fluidic movement.
Thankfully the nanobots are highly intelligent, and know just how to modify the
rigidity as to still allow the caster to perform vital functions. Such as
standing.
Increases all evades of the Martial Artist by 180 points, and their Agility by
30. It also reduces strength and defense.
1328
60
1244
1244
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Psi
-70
LE PvP*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Induce Stupor
(LE)
This nano formula will reduce Meta-Physicist's ...
Induce Stupor
This nano formula will reduce Meta-Physicist's ability to use nano formulae.
1100
175
800
800
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-60
Duck Evasion Buff*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Limbo Mastery
<FP>
Increases the Duck skill of the target by 30 ...
Limbo Mastery
Increases the Duck skill of the target by 30 points.
90
6
87
87
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-50
Taunt*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Eternal Enmity
<FP>
Attempts to anger the target so that it attacks the ...
Eternal Enmity
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
350
50
752
Seething Resentment
<FP>
Attempts to anger the target so that it attacks the ...
Seething Resentment
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
272
42
626
Encourage Hatred
<FP>
Attempts to anger the target so that it attacks the ...
Encourage Hatred
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
169
27
403
Distracting Nuisance
<FP>
Attempts to anger the target so that it attacks the ...
Distracting Nuisance
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
107
17
262
Bad Blood
<FP>
Attempts to enrage the target to make it more ...
Bad Blood
Attempts to enrage the target to make it more likely to attack the caster in
favor of others.
54
8
117
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-40
2hB Buff*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
2H Blunt Weapon Mastery
Increases the 2-Handed Blunt Weapon skill of the ...
2H Blunt Weapon Mastery
Increases the 2-Handed Blunt Weapon skill of the target by 40 points.
35
10
157
139
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4
DamageBuffing
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Horde
<FP>
Increases the damage inflicted by all the martial ...
Horde
Increases the damage inflicted by all the martial artists in the team. It also
increases the martial arts skill slightly.
140
5
692
692
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144
MajorEvasionBuffs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Reduce Inertia
<FP>
Increases the Duck, Dodge and Evade skills of the ...
Reduce Inertia
Increases the Duck, Dodge and Evade skills of the target by 120 points.
486
42
628
628
Fake Out
(SL)
Increases the Evade skill of the caster by 6 ...
Fake Out
Increases the Evade skill of the caster by 6 percent.
300
25
9
274
274
Misleading conduct
(SL)
Increases the Evade skill of the caster by 10 ...
Misleading conduct
Increases the Evade skill of the caster by 10 percent
300
125
23
813
813
Ward Blow
(SL)
Increases the Evade skill of the caster by 12 ...
Ward Blow
Increases the Evade skill of the caster by 12 percent.
300
175
33
1006
1006
Shuffle Step
(SL)
Increases the Evade skill of the caster by 15 ...
Shuffle Step
Increases the Evade skill of the caster by 15 percent
300
205
37
1230
1227
Elude Step
(SL)
Increases the Evade skill of the caster by 19 ...
Elude Step
Increases the Evade skill of the caster by 19 percent
300
214
39
1545
1538
Stutter Step
(SL)
Increases the Evade skill of the caster by 24 ...
Stutter Step
Increases the Evade skill of the caster by 24 percent.
300
220
40
1755
1745
Fleet Foot
<FP>
Increases the Duck, Dodge and Evade skills of the ...
Fleet Foot
Increases the Duck, Dodge and Evade skills of the target by 85 points.
275
26
384
384
Elusive Target
<FP>
Increases the Duck, Dodge and Evade skills of the ...
Elusive Target
Increases the Duck, Dodge and Evade skills of the target by 50 points.
132
12
184
184
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150
RunspeedBuffs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Velocity
<FP>
Increases the Run Speed of the target by 70 points. ...
Velocity
Increases the Run Speed of the target by 70 points.
203
19
289
289
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152
InitiativeBuffs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Unnoticed Strike
Increases the Close Combat and Physical Prowess ...
Unnoticed Strike
Increases the Close Combat and Physical Prowess Initiatives of the caster by 315
points.
525
56
1244
1244
First Strike
<FP>
Increases the Close Combat and Physical Prowess ...
First Strike
Increases the Close Combat and Physical Prowess Initiatives of the target by 93
points.
322
30
444
444
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154
BrawlBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Dirty Fighter
<FP>
Increases the Brawl skill of the target by 45 ...
Dirty Fighter
Increases the Brawl skill of the target by 45 points.
116
11
159
159
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155
RiposteBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Return Attack
<FP>
Increases the Riposte skill of the target by 50 ...
Return Attack
Increases the Riposte skill of the target by 50 points.
526
45
670
670
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182
CriticalIncreaseBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Universal Vulnerability Compendium
Uploads the contents of the Universal Vulnerability ...
Universal Vulnerability Compendium
Uploads the contents of the Universal Vulnerability Compendium into the mind of
the target, increasing the chances of inflicting a critical hit by 24%.
1240
52
777
777
777
Mark of Peril
<FP>
Increases the chance of the target performing a ...
Mark of Peril
Increases the chance of the target performing a critical hit by 7%.
1187
49
737
737
737
Last Minute Adjustments
Increases the chance of a critical hit by 19%. ...
Last Minute Adjustments
Increases the chance of a critical hit by 19%.
1073
43
648
648
648
Mark of Danger
<FP>
Increases the chance of the target performing a ...
Mark of Danger
Increases the chance of the target performing a critical hit by 4%.
960
39
584
584
584
Vulnerability Seeker
Increases the chance of a critical hit by 13%. ...
Vulnerability Seeker
Increases the chance of a critical hit by 13%.
697
28
418
418
418
Mark of Risk
<FP>
Increases the chance of the target performing a ...
Mark of Risk
Increases the chance of the target performing a critical hit by 2%.
466
18
278
278
278
Subconscious Guidance
Increases the chance of a critical hit by 8%. ...
Subconscious Guidance
Increases the chance of a critical hit by 8%.
270
10
155
155
155
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193
ConcealmentBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Meld With Shadow
Increases the Concealment skill of the target by 24 ...
Meld With Shadow
Increases the Concealment skill of the target by 24 points.
18
4
57
43
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209
MartialArtsBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Four Fists of Kali
<FP>
Grants the caster amazing hand-to-hand combat ...
Four Fists of Kali
Grants the caster amazing hand-to-hand combat skills, boosting Martial Arts by
140 points and Fast Attack by 30 points.
673
52
782
782
Martial Arts Mastery
<FP>
Increases the Martial Arts skill of the target by ...
Martial Arts Mastery
Increases the Martial Arts skill of the target by 60 points.
170
16
241
241
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246
MartialArtistControlledRageBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Lesser Controlled Rage
<FP>
Increases the target's Physical Prowess ...
Lesser Controlled Rage
Increases the target's Physical Prowess Initiative by 8 points and the
Martial Arts skill by 12 points.
18
1
5
5
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256
Fear
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Presence of the Dominator
The martial artist takes on a terrible aspect, ...
Presence of the Dominator
The martial artist takes on a terrible aspect, frightening away all enemy
monsters in the area for a short period of time.
167
165
47
706
706
Presence of the Overlord
The martial artist takes on a terrible aspect, ...
Presence of the Overlord
The martial artist takes on a terrible aspect, frightening away all enemy
monsters in the area for a short period of time.
99
100
36
538
538
Presence of the Master
The martial artist takes on a terrible aspect, ...
Presence of the Master
The martial artist takes on a terrible aspect, frightening away all enemy
monsters in the area for a short period of time.
45
50
15
221
221
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815
MA Bow Buff*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Supreme Kyudo
Increases the Bow skill of the caster by 80 points ...
Supreme Kyudo
Increases the Bow skill of the caster by 80 points and the Aimed Shot skill of
the caster by 80 points.
512
24
1244
1244
Kyudo
(SL)
Increases the Bow skill of the caster by 30 points ...
Kyudo
Increases the Bow skill of the caster by 30 points and the Aimed Shot skill of
the caster by 30 points.
352
8
514
514
Greater Kyudo
(SL)
Increases the Bow skill of the caster by 40 points ...
Greater Kyudo
Increases the Bow skill of the caster by 40 points and the Aimed Shot skill of
the caster by 40 points.
352
8
514
514
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835
MA NR% Buff*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Aegis of Metal
(SL)
<FP>
Increases the Nano Resist skill of the caster by 14 ...
Aegis of Metal
Increases the Nano Resist skill of the caster by 14 percent.
1510
195
19
1050
1050
Aegis of Notum
(SL)
Increases the Nano Resist skill of the caster by 23 ...
Aegis of Notum
Increases the Nano Resist skill of the caster by 23 percent.
1510
207
19
1650
1641
Aegis of Stone
(SL)
<FP>
Increases the Nano Resist skill of the caster by 8 ...
Aegis of Stone
Increases the Nano Resist skill of the caster by 8 percent.
760
100
19
653
653
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Space
0
NO STACKING
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Fist of Frost
All Martial Arts attacks by the target now inflict ...
Fist of Frost
All Martial Arts attacks by the target now inflict cold-based damage.
100
18
273
249
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4
DamageBuffing
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Anvil Fists
Melee-based damage inflicted by the caster is ...
Anvil Fists
Melee-based damage inflicted by the caster is increased by 106 points.
645
56
1843
1843
Fists of Stellar Harmony
<FP>
Surrounds the fists of the target with fire, ...
Fists of Stellar Harmony
Surrounds the fists of the target with fire, increasing both Melee and
Fire-based damage attacks by 26 points. Only Martial Artists are able to control
this formula. All attacks will now inflict fire-based damage, not only fist
attacks.
377
51
761
761
Fists of the Lightning Crane
<FP>
Surrounds the fists of the target with electricity, ...
Fists of the Lightning Crane
Surrounds the fists of the target with electricity, increasing both Melee and
Energy-based damage attacks by 23 points. Only Martial Artists are able to
control this formula. All attacks will now inflict energy-based damage, not only
fist attacks.
334
45
680
680
Fists of the Sorrowful Toad
<FP>
Surrounds the fists of the target with corrosive ...
Fists of the Sorrowful Toad
Surrounds the fists of the target with corrosive chemicals, increasing both
Melee and Chemical-based damage attacks by 19 points. Only Martial Artists are
able to control this formula. All attacks will now inflict chemical-based
damage, not only fist attacks.
276
39
579
579
Fists of the Polar Star
<FP>
Surrounds the fists of the target with fire, ...
Fists of the Polar Star
Surrounds the fists of the target with fire, increasing both Melee and
Fire-based damage attacks by 17 points. Only Martial Artists are able to control
this formula. All attacks will now inflict fire-based damage, not only fist
attacks.
247
33
493
493
Fists of the Maelstrom
<FP>
Surrounds the fists of the target with electricity, ...
Fists of the Maelstrom
Surrounds the fists of the target with electricity, increasing both Melee and
Energy-based damage attacks by 15 points. Only Martial Artists are able to
control this formula. All attacks will now inflict energy-based damage, not only
fist attacks.
219
27
399
399
Fists of Fire
<FP>
Surrounds the fists of the target with fire, ...
Fists of Fire
Surrounds the fists of the target with fire, increasing both Melee and
Fire-based damage by 13 points. Only Martial Artists are able to control this
formula. All attacks will now inflict fire-based damage, not only fist attacks.
190
21
321
321
Fists of Shocking Touch
<FP>
Surrounds the fists of the target with electricity, ...
Fists of Shocking Touch
Surrounds the fists of the target with electricity, increasing both Melee and
Energy-based damage attacks by 11 points. Only Martial Artists are able to
control this formula. All attacks will now inflict energy-based damage, not only
fist attacks.
161
15
231
231
Corrosive Fists
<FP>
Surrounds the fists of the target with corrosive ...
Corrosive Fists
Surrounds the fists of the target with corrosive chemicals, increasing both
Melee and Chemical-based damage attacks by 9 points. Only Martial Artists are
able to control this formula. All attacks will now inflict chemical-based
damage, not only fist attacks.
131
12
175
175
Energized Fists
<FP>
Surrounds the fists of the target with electricity, ...
Energized Fists
Surrounds the fists of the target with electricity, increasing both Melee and
Energy-based damage attacks by 6 points. Only Martial Artists are able to
control this formula. All attacks will now inflict energy-based damage, not only
fist attacks.
88
7
104
104
Iron Fist
<FP>
Melee-based damage inflicted by the target is ...
Iron Fist
Melee-based damage inflicted by the target is increased by 2 points. Only
Martial Artists are able to control this formula.
28
2
31
31
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222
MA_SuperdamageBuffs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Autumn Leaves
(SL)
Turns the caster into a force of controlled ...
Autumn Leaves
Turns the caster into a force of controlled destruction for a short period of
time. All damage inflicted by the caster is increased by 305 points.
3024
219
55
1720
1711
Ripples on the Calm Pond
(SL)
Turns the caster into a force of controlled ...
Ripples on the Calm Pond
Turns the caster into a force of controlled destruction for a short period of
time. All damage inflicted by the caster is increased by 272 points.
2697
216
54
1615
1607
Peaceful Midnight Sky
(SL)
Turns the caster into a force of controlled ...
Peaceful Midnight Sky
Turns the caster into a force of controlled destruction for a short period of
time. All damage inflicted by the caster is increased by 239 points.
2370
212
53
1510
1503
Grace of the Emperor Crane
(SL)
Turns the caster into a force of controlled ...
Grace of the Emperor Crane
Turns the caster into a force of controlled destruction for a short period of
time. All damage inflicted by the caster is increased by 206 points.
2043
209
52
1370
1365
Smell of Approaching Rain
(SL)
Turns the caster into a force of controlled ...
Smell of Approaching Rain
Turns the caster into a force of controlled destruction for a short period of
time. All damage inflicted by the caster is increased by 173 points.
1715
203
51
1160
1159
Dragon Stance
(SL)
Turns the caster into a force of controlled ...
Dragon Stance
Turns the caster into a force of controlled destruction for a short period of
time. All damage inflicted by the caster is increased by 140 points.
1388
185
48
1031
1031
Petals on Water
(SL)
Turns the caster into a force of controlled ...
Petals on Water
Turns the caster into a force of controlled destruction for a short period of
time. All damage inflicted by the caster is increased by 107 points.
1061
145
38
894
894
Fists of the Winter Flame
(SL)
Bright blue flame surrounds the fists of the ...
Fists of the Winter Flame
Bright blue flame surrounds the fists of the Martial Artist, searing into the
air with incredible temperatures. For a brief amount of time, they become
barely-controlled forces of destruction, causing incredible damage at
lightning-fast speeds. However, this only lasts for a short amount of time,
after which the Martial Artist must allow their body to rest from the extreme
heat generated.
900
58
761
761
Rumble of Distant Thunder
(SL)
Turns the caster into a force of controlled ...
Rumble of Distant Thunder
Turns the caster into a force of controlled destruction for a short period of
time. All damage inflicted by the caster is increased by 74 points.
734
75
19
476
476
Inner Peace, Outward Rage
<FP>
Turns the caster into a force of controlled ...
Inner Peace, Outward Rage
Turns the caster into a force of controlled destruction for a short period of
time. All damage inflicted by the caster is increased by 94 points. It has the
drawback of effectively rendering your nano capabilities unusable for 20
seconds.
418
16
787
787
Summer Rain
<FP>
Turns the caster into a force of controlled ...
Summer Rain
Turns the caster into a force of controlled destruction for a short period of
time. All damage inflicted by the caster is increased by 84 points. It has the
drawback of effectively rendering your nano capabilities unusable for 20
seconds.
371
15
709
709
Chirp of the Mournful Cricket
<FP>
Turns the caster into a force of controlled ...
Chirp of the Mournful Cricket
Turns the caster into a force of controlled destruction for a short period of
time. All damage inflicted by the caster is increased by 77 points. It has the
drawback of effectively rendering your nano capabilities unusable for 20
seconds.
343
14
664
664
Waiting Panda
<FP>
Turns the caster into a force of controlled ...
Waiting Panda
Turns the caster into a force of controlled destruction for a short period of
time. All damage inflicted by the caster is increased by 69 points. It has the
drawback of effectively rendering your nano capabilities unusable for 20
seconds.
309
13
615
615
Sway of Bamboo
<FP>
Turns the caster into a force of controlled ...
Sway of Bamboo
Turns the caster into a force of controlled destruction for a short period of
time. All damage inflicted by the caster is increased by 63 points. It has the
drawback of effectively rendering your nano capabilities unusable for 20
seconds.
288
11
528
528
Sunrise over Pond
<FP>
Turns the caster into a force of controlled ...
Sunrise over Pond
Turns the caster into a force of controlled destruction for a short period of
time. All damage inflicted by the caster is increased by 56 points. It has the
drawback of effectively rendering your nano capabilities unusable for 20
seconds.
261
9
433
433
Sadness of the Willow
<FP>
Turns the caster into a force of controlled ...
Sadness of the Willow
Turns the caster into a force of controlled destruction for a short period of
time. All damage inflicted by the caster is increased by 51 points. It has the
drawback of effectively rendering your nano capabilities unusable for 15
seconds.
246
7
355
355
Wind-Blown Blossom
<FP>
Turns the caster into a force of controlled ...
Wind-Blown Blossom
Turns the caster into a force of controlled destruction for a short period of
time. All damage inflicted by the caster is increased by 43 points. It has the
drawback of effectively rendering your nano capabilities unusable for 15
seconds.
212
6
273
273
Meditate on an Autumn Leaf
<FP>
Turns the caster into a force of controlled ...
Meditate on an Autumn Leaf
Turns the caster into a force of controlled destruction for a short period of
time. All damage inflicted by the caster is increased by 35 points. It has the
drawback of effectively rendering your nano capabilities unusable for 15
seconds.
177
4
200
200
Lotus on Water
<FP>
Turns the caster into a force of controlled ...
Lotus on Water
Turns the caster into a force of controlled destruction for a short period of
time. All damage inflicted by the caster is increased by 28 points. It has the
drawback of effectively rendering your nano capabilities unusable for 15
seconds.
149
3
143
143
Crash of Thunder
<FP>
Turns the caster into a force of controlled ...
Crash of Thunder
Turns the caster into a force of controlled destruction for a short period of
time. All damage inflicted by the caster is increased by 19 points per hit. It
has the drawback of effectively rendering your nano capabilities unusable for 15
seconds.
108
2
66
66
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