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Which Nanos am I lacking?
All Engineer Nanos
Nano Checker Tool
Want find out which nanos you have and/or which nanos you are missing?
Just upload your character's
Prefs.xml
located in your
Anarchy Online\Prefs\AccountName\Char##########
folder
OR
AOxPort XML
and see. (AOxPort is the easiest method however.)
Nanos that you have uploaded on your character will have their checkboxes checked.
Don't worry, no information is stored on the server, the uploaded file is automatically deleted right after it's used.
XML:
Find Best Nano
Want to know the best nanos you can possibly use with your nano skills?
Just fill out the boxes below and see. The best nanos you can use for each class in each school will have their checkboxes checked.
After which, you may optionally "Hide Unchecked Nanos" to show only the best ones you can use.
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
All
Combat
Medical
Protection
Psi
Space
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::
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::
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::
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::
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Combat
288
EngineerPetAOESnareBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Intrusive Aura of Slave
This nano program surrounds the engineer's ...
Intrusive Aura of Slave
This nano program surrounds the engineer's targeted pet with a pulsing field
of nanobots. Every 25 seconds, this field will pulse out from the pet and
attempt to harm all nearby enemies. The nanobot field then returns to the pet,
to reform for the next pulse. This particular field will, if successful, lower
the runspeed of the affected enemies by 1500 points. While active on the pet,
this field will also enhance the attack rating of the pet by 130 points, making
it more likely to hit its target.
1023
45
1965
1965
Intrusive Aura of the Humble Servant
This nano program surrounds the engineer's ...
Intrusive Aura of the Humble Servant
This nano program surrounds the engineer's targeted pet with a pulsing field
of nanobots. Every 30 seconds, this field will pulse out from the pet and
attempt to harm all nearby enemies. The nanobot field then returns to the pet,
to reform for the next pulse. This particular field will, if successful, lower
the runspeed of the affected enemies by 1000 points. While active on the pet,
this field will also enhance the attack rating of the pet by 100 points, making
it more likely to hit its target.
837
195
40
1044
1044
Intrusive Aura of Sloth
This nano program surrounds the engineer's ...
Intrusive Aura of Sloth
This nano program surrounds the engineer's targeted pet with a pulsing field
of nanobots. Every 30 seconds, this field will pulse out from the pet and
attempt to harm all nearby enemies. The nanobot field then returns to the pet,
to reform for the next pulse. This particular field will, if successful, lower
the runspeed of the affected enemies by 800 points. While active on the pet,
this field will also enhance the attack rating of the pet by 60 points, making
it more likely to hit its target.
739
165
33
931
931
Intrusive Aura of Malaise
This nano program surrounds the engineer's ...
Intrusive Aura of Malaise
This nano program surrounds the engineer's targeted pet with a pulsing field
of nanobots. Every 30 seconds, this field will pulse out from the pet and
attempt to harm all nearby enemies. The nanobot field then returns to the pet,
to reform for the next pulse. This particular field will, if successful, lower
the runspeed of the affected enemies by 650 points. While active on the pet,
this field will also enhance the attack rating of the pet by 45 points, making
it more likely to hit its target.
605
125
26
830
830
Intrusive Aura of Binding
This nano program surrounds the engineer's ...
Intrusive Aura of Binding
This nano program surrounds the engineer's targeted pet with a pulsing field
of nanobots. Every 30 seconds, this field will pulse out from the pet and
attempt to harm all nearby enemies. The nanobot field then returns to the pet,
to reform for the next pulse. This particular field will, if successful, lower
the runspeed of the affected enemies by 450 points. While active on the pet,
this field will also enhance the attack rating of the pet by 30 points, making
it more likely to hit its target.
453
75
19
602
602
Intrusive Aura of Entanglement
This nano program surrounds the engineer's ...
Intrusive Aura of Entanglement
This nano program surrounds the engineer's targeted pet with a pulsing field
of nanobots. Every 30 seconds, this field will pulse out from the pet and
attempt to harm all nearby enemies. The nanobot field then returns to the pet,
to reform for the next pulse. This particular field will, if successful, lower
the runspeed of the affected enemies by 200 points. While active on the pet,
this field will also enhance the attack rating of the pet by 15 points, making
it more likely to hit its target.
317
50
12
365
365
Hide Checked Nanos
::
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::
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::
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::
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Medical
-10
Pet Heal*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Master's Repairs
Nanobots make repairs on your android, healing ...
Master's Repairs
Nanobots make repairs on your android, healing 1,496-2,639 points of damage.
495
62
837
926
926
A Maker's Touch
<FP>
Nanobots make repairs on your android, healing ...
A Maker's Touch
Nanobots make repairs on your android, healing 1,285-2,267 points of damage.
490
55
761
842
842
Intricate Repairs
<FP>
Nanobots make repairs on your android, healing ...
Intricate Repairs
Nanobots make repairs on your android, healing 1,063-1,875 points of damage.
485
48
666
738
738
Field Workshop
<FP>
Nanobots make repairs on your android, healing ...
Field Workshop
Nanobots make repairs on your android, healing 800-1,411 points of damage.
464
37
518
572
572
Rebuild Casing
<FP>
Nanobots make repairs on your android, healing ...
Rebuild Casing
Nanobots make repairs on your android, healing 576-992 points of damage.
391
26
360
406
406
Recondition Parts
<FP>
Nanobots make repairs on your android, healing ...
Recondition Parts
Nanobots make repairs on your android, healing 398-611 points of damage.
301
16
221
246
246
Patchy Repairs
<FP>
Nanobots make repairs on your android, healing ...
Patchy Repairs
Nanobots make repairs on your android, healing 243-412 points of damage.
224
11
147
171
171
Quick Fix
<FP>
Nanobots make repairs on your android, healing ...
Quick Fix
Nanobots make repairs on your android, healing 120-199 points of damage.
128
5
70
84
84
Hide Checked Nanos
::
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::
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::
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::
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217
MPPetInitiativeBuffs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Formula 22
A previously-secret nano-formula passed down from ...
Formula 22
A previously-secret nano-formula passed down from generation to generation
within the Sakkamoto family designed to work as a nano-based lubrication
solution similar to high-grade mechanics grease. An unfortunate security leak in
the Omni-Tek datacenter, however, lead to the scripting codes being spread
across the grid. Due to the insane algorhythms included in the formula's
code, though, almost no one was able to make use of the program's abilities
- Those crazy enough to attempt running it often ended up with their robots
having melted stubs for limbs due to friction issues. The ICC, however, found
that running the nano-formula through their specially-designed nanodecks ended
up recompiling the program perfectly, with no ill effects to the robotic
constructs. Things the robot is pointed at, however, suffer some very ill
effects indeed.
Increases the initiatives of the engineer's robot by 240 points.
550
1
2147
2147
Hide Checked Nanos
::
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::
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::
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::
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225
Metaphysicist_Anima
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Omni-Pol Pacification Logic System
Augments the combat abilities of the engineer's ...
Omni-Pol Pacification Logic System
Augments the combat abilities of the engineer's pet. This will increase the
attack rating of the pet by 446 points, and the defensive rating by 88 points.
It also provides the pet with an innate 11% resistance to normal snare and
root nano programs.
3208
195
20
1047
1047
1047
Overdrive Aggression Subsystem
Augments the combat abilities of the engineer's ...
Overdrive Aggression Subsystem
Augments the combat abilities of the engineer's pet. This will increase the
attack rating of the pet by 417 points, and the defensive rating by 79 points.
It also provides the pet with an innate 8% resistance to normal snare and
root nano programs.
3110
185
19
1026
1026
1026
Boost Aggression Subsystem
Augments the combat abilities of the engineer's ...
Boost Aggression Subsystem
Augments the combat abilities of the engineer's pet. This will increase the
attack rating of the pet by 374 points, and the defensive rating by 68 points.
It also provides the pet with an innate 5% resistance to normal snare and
root nano programs.
2838
165
17
963
963
963
Enhance Aggression Subsystem
Augments the combat abilities of the engineer's ...
Enhance Aggression Subsystem
Augments the combat abilities of the engineer's pet. This will increase the
attack rating of the pet by 338 points, and the defensive rating by 58 points.
It also provides the pet with an innate 3% resistance to normal snare and
root nano programs.
2583
155
16
903
903
903
Monitor Aggression Subsystem
Augments the combat abilities of the engineer's ...
Monitor Aggression Subsystem
Augments the combat abilities of the engineer's pet. This will increase the
attack rating of the pet by 291 points, and the defensive rating by 50 points.
It also provides the pet with an innate 2% resistance to normal snare and
root nano programs.
2285
135
14
841
841
841
Assist Aggression Subsystem
Augments the combat abilities of the engineer's ...
Assist Aggression Subsystem
Augments the combat abilities of the engineer's pet. This will increase the
attack rating of the pet by 250 points, and the defensive rating by 43 points.
It also provides the pet with an innate 1% resistance to normal snare and
root nano programs.
1977
100
12
748
748
748
Overdrive Combat Array
Augments the combat abilities of the engineer's ...
Overdrive Combat Array
Augments the combat abilities of the engineer's pet. This will increase the
attack rating of the pet by 205 points, and the defensive rating by 36 points.
1573
75
10
594
594
594
Boost Combat Array
Augments the combat abilities of the engineer's ...
Boost Combat Array
Augments the combat abilities of the engineer's pet. This will increase the
attack rating of the pet by 165 points, and the defensive rating by 28 points.
1225
75
8
479
479
479
Enhance Combat Array
Augments the combat abilities of the engineer's ...
Enhance Combat Array
Augments the combat abilities of the engineer's pet. This will increase the
attack rating of the pet by 120 points, and the defensive rating by 21 points.
849
50
6
335
335
335
Monitor Combat Array
Augments the combat abilities of the engineer's ...
Monitor Combat Array
Augments the combat abilities of the engineer's pet. This will increase the
attack rating of the pet by 79 points, and the defensive rating by 14 points.
552
25
4
224
224
224
Assist Combat Array
Augments the combat abilities of the engineer's ...
Assist Combat Array
Augments the combat abilities of the engineer's pet. This will increase the
attack rating of the pet by 32 points, and the defensive rating by 6 points.
235
2
102
102
102
Hide Checked Nanos
::
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::
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::
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::
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816
Pet Mezz Charm Resist*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Advanced Software Hacking Shielding
Augments the combat abilities of the Engineer's ...
Advanced Software Hacking Shielding
Augments the combat abilities of the Engineer's robot to improve its
defensive abilities and protect against hacking of the robot's control
systems. This version also provides some extra basic shielding to the robot.
1400
215
20
1901
1901
1901
Software Hacking Shielding
Augments the combat abilities of the Engineer's ...
Software Hacking Shielding
Augments the combat abilities of the Engineer's robot to improve its
defensive abilities and protect against hacking of the robot's control
systems.
1250
215
20
1501
1501
1501
Lesser Software Hacking Shielding
Augments the combat abilities of the Engineer's ...
Lesser Software Hacking Shielding
Augments the combat abilities of the Engineer's robot to improve its
defensive abilities and protect against hacking of the robot's control
systems.
1000
201
20
1301
1301
1301
Hide Checked Nanos
::
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::
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::
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::
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Protection
0
NO STACKING
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Shield of the Obedient Servant
Temporarily enhances the engineer's combat pet. ...
Improved Shield of the Obedient Servant
Temporarily enhances the engineer's combat pet. It provides the pet with a
damage shield, a small damage increase, and an increase to attack skill.
1150
56
1965
2046
Coherent Polarized Screening
The engineer is able to set up an energized shield ...
Coherent Polarized Screening
The engineer is able to set up an energized shield around their pet that
provides the pet with a 65% innate resistance to all normal Snare and Root
nanos. This is in addition to the normal nano resist check. The nano resist of
the pet is also increased by 200 points while this program is running.
649
185
24
1025
1025
Shield of the Obedient Servant
Temporarily enhances the engineer's combat pet. ...
Shield of the Obedient Servant
Temporarily enhances the engineer's combat pet. It provides the pet with a
damage shield, a small damage increase, and an increase to attack skill.
575
185
48
1023
1023
Hide Checked Nanos
::
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::
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::
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::
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1
DamageShields
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Plasma Shield
<FP>
Surrounds the target with a burning field of plasma ...
Plasma Shield
Surrounds the target with a burning field of plasma that inflicts a moderate
amount of damage each time it is hit. It has an added benefit of increasing the
Energy AC of the target.
798
57
859
859
Fortress of Spikes
<FP>
Surrounds the target with a field of small spikes ...
Fortress of Spikes
Surrounds the target with a field of small spikes that inflict a moderate amount
of damage each time they are hit. It has the added benefit of increasing the
Melee AC of the target.
751
54
816
816
Greater Retaliatory Barrier
<FP>
Surrounds the target with a field of controlled ...
Greater Retaliatory Barrier
Surrounds the target with a field of controlled energy that inflicts a moderate
amount of damage each time it is hit. It has the additional benefit of
increasing the Radiation AC of the target.
704
51
763
763
Sparkling Field Array
<FP>
Surrounds the target with a field of chaotic energy ...
Sparkling Field Array
Surrounds the target with a field of chaotic energy that inflicts a moderate
amount of damage each time it is hit. It has the added benefit of increasing the
Energy AC of the target.
665
49
730
730
Citadel of Spikes
<FP>
Surrounds the target with a field of small spikes ...
Citadel of Spikes
Surrounds the target with a field of small spikes that inflict a small amount of
damage each time it is hit. It has the added benefit of increasing the Melee AC
of the target.
613
46
694
694
Retaliatory Barrier
<FP>
Surrounds the target with a field of controlled ...
Retaliatory Barrier
Surrounds the target with a field of controlled energy that inflicts a small
amount of damage each time it is hit. It has the additional benefit of
increasing the Radiation AC of the target.
552
41
621
621
Energy Cocoon
<FP>
Surrounds the target in a field of energy that ...
Energy Cocoon
Surrounds the target in a field of energy that inflicts a small amount of damage
each time it is hit. It has the added benefit of increasing the Energy AC of the
target.
492
35
532
532
Pillar of Spikes
<FP>
Surrounds the target with a field of small spikes ...
Pillar of Spikes
Surrounds the target with a field of small spikes that inflict a small amount of
damage each time they are hit. It has the added benefit of increasing the Melee
AC of the target.
405
29
435
435
Electrical Discharge Field
<FP>
Surrounds the target with a field of energy that ...
Electrical Discharge Field
Surrounds the target with a field of energy that inflicts a small amount of
damage each time it is hit. It has the additional benefit of increasing the
Energy AC of the target.
322
24
364
364
Spike Armor
<FP>
Surrounds the target with a field of small spikes ...
Spike Armor
Surrounds the target with a field of small spikes that inflict a small amount of
damage each time they are hit. It has the additional benefit of increasing the
Melee AC of the target.
237
17
252
252
Lesser Retaliatory Barrier
<FP>
Surrounds the target with a field of controlled ...
Lesser Retaliatory Barrier
Surrounds the target with a field of controlled energy that inflicts a small
amount of damage each time it is hit. It has the additional benefit of
increasing the Radiation AC of the target.
181
12
187
187
Electrical Chastiser
<FP>
Surrounds the target in a field of energy that ...
Electrical Chastiser
Surrounds the target in a field of energy that inflicts a small amount of damage
to any that come into contact with it. It has the added benefit of increasing
the Energy AC of the target.
121
8
114
114
Spike Shield
<FP>
Surrounds the target with a field of small spikes ...
Spike Shield
Surrounds the target with a field of small spikes that inflict a small amount of
damage when it is hit. It has the added benefit of increasing the Melee AC of
the target.
41
3
41
41
Hide Checked Nanos
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::
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2
ReflectShields
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Reactive Harmonic Cocoon
<FP>
Surrounds the target with a defensive barrier that ...
Reactive Harmonic Cocoon
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
646
55
824
824
Greater Harmonic Cocoon
<FP>
Surrounds the target with a defensive barrier that ...
Greater Harmonic Cocoon
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
570
49
736
736
Harmonic Cocoon
<FP>
Surrounds the target with a defensive barrier that ...
Harmonic Cocoon
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
490
43
645
645
Lesser Harmonic Cocoon
<FP>
Surrounds the target with a defensive barrier that ...
Lesser Harmonic Cocoon
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
358
30
448
448
Minor Harmonic Cocoon
<FP>
Surrounds the target with a defensive barrier that ...
Minor Harmonic Cocoon
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
245
21
311
311
Partial Harmonic Cocoon
<FP>
Surrounds the target with a defensive barrier that ...
Partial Harmonic Cocoon
Surrounds the target with a defensive barrier that deflects a portion of all
damage being dealt by the attacker away from the target. Some of this damage is
deflected back onto the attacker.
115
10
148
148
Hide Checked Nanos
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3
ArmourBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Gift of Assurance
(SL)
Increases all the ACs of the target by 5000 points. ...
Gift of Assurance
Increases all the ACs of the target by 5000 points.
2716
221
55
2051
2046
Assurance Relief
(SL)
Increases all the ACs of the target by 3500 points. ...
Assurance Relief
Increases all the ACs of the target by 3500 points.
2483
211
53
1601
1599
Assurance Attention
(SL)
Increases all the ACs of the target by 2500 points. ...
Assurance Attention
Increases all the ACs of the target by 2500 points.
2224
202
50
1196
1196
Assurance Advocacy
(SL)
Increases all the ACs of the target by 1500 points. ...
Assurance Advocacy
Increases all the ACs of the target by 1500 points.
1920
186
46
1103
1103
Aegis Barrier
<FP>
Encases the target in an almost impenetrable field, ...
Aegis Barrier
Encases the target in an almost impenetrable field, which increases all ACs by
720 points.
1201
58
874
874
Ultimate Force Field
<FP>
Creates a force field around the target which ...
Ultimate Force Field
Creates a force field around the target which increases all ACs by 690 points.
1188
58
865
865
Heavy Assault Force Field
<FP>
Increases all the ACs of the target by 672 points. ...
Heavy Assault Force Field
Increases all the ACs of the target by 672 points.
1164
57
850
850
Advanced Force Field
<FP>
Increases all the ACs of the target by 652 points. ...
Advanced Force Field
Increases all the ACs of the target by 652 points.
1135
55
833
833
Superior Force Field
<FP>
Increases all the ACs of the target by 617 points. ...
Superior Force Field
Increases all the ACs of the target by 617 points.
1082
53
799
799
Force Field
<FP>
Increases all the ACs of the target by 590 points. ...
Force Field
Increases all the ACs of the target by 590 points.
1040
52
775
775
Lesser Force Field
<FP>
Increases all the ACs of the target by 566 points. ...
Lesser Force Field
Increases all the ACs of the target by 566 points.
1003
50
754
754
Basic Force Field
<FP>
Increases all the ACs of the target by 545 points. ...
Basic Force Field
Increases all the ACs of the target by 545 points.
970
49
742
742
Flawed Force Field
<FP>
Increases all the ACs of the target by 517 points. ...
Flawed Force Field
Increases all the ACs of the target by 517 points.
925
48
726
726
Perfected Defensive Screen
<FP>
Increases all the ACs of the target by 472 points. ...
Perfected Defensive Screen
Increases all the ACs of the target by 472 points.
853
46
698
698
Perfected Protective Field
<FP>
Increases all the ACs of the target by 440 points. ...
Perfected Protective Field
Increases all the ACs of the target by 440 points.
800
45
676
676
Perfected Shielding Barrier
<FP>
Increases all the ACs of the target by 418 points. ...
Perfected Shielding Barrier
Increases all the ACs of the target by 418 points.
763
43
639
639
Advanced Defensive Screen
<FP>
Increases all the ACs of the target by 389 points. ...
Advanced Defensive Screen
Increases all the ACs of the target by 389 points.
715
39
590
590
Advanced Protective Field
<FP>
Increases all the ACs of the target by 364 points. ...
Advanced Protective Field
Increases all the ACs of the target by 364 points.
672
37
550
550
Advanced Shielding Barrier
<FP>
Increases all the ACs of the target by 343 points. ...
Advanced Shielding Barrier
Increases all the ACs of the target by 343 points.
636
34
513
513
Superior Defensive Screen
<FP>
Increases all the ACs of the target by 322 points. ...
Superior Defensive Screen
Increases all the ACs of the target by 322 points.
600
32
474
474
Superior Protective Field
<FP>
Increases all the ACs of the target by 301 points. ...
Superior Protective Field
Increases all the ACs of the target by 301 points.
563
30
444
444
Superior Shielding Barrier
<FP>
Increases all the ACs of the target by 273 points. ...
Superior Shielding Barrier
Increases all the ACs of the target by 273 points.
514
27
410
410
Defensive Screen
<FP>
Increases all ACs of the target by 252 points. ...
Defensive Screen
Increases all ACs of the target by 252 points.
477
26
386
386
Protective Field
<FP>
Increases all the ACs of the target by 231 points. ...
Protective Field
Increases all the ACs of the target by 231 points.
439
23
350
350
Shielding Barrier
<FP>
Increases all the ACs of the target by 206 points. ...
Shielding Barrier
Increases all the ACs of the target by 206 points.
393
20
304
304
Lesser Defensive Screen
<FP>
Increases all the ACs of the target by 189 points. ...
Lesser Defensive Screen
Increases all the ACs of the target by 189 points.
362
18
271
271
Lesser Protective Field
<FP>
Increases all the ACs of the target by 168 points. ...
Lesser Protective Field
Increases all the ACs of the target by 168 points.
324
16
237
237
Lesser Shielding Barrier
<FP>
Increases all the ACs of the target by 147 points. ...
Lesser Shielding Barrier
Increases all the ACs of the target by 147 points.
284
14
211
211
Basic Defensive Screen
<FP>
Increases all the ACs of the target by 122 points. ...
Basic Defensive Screen
Increases all the ACs of the target by 122 points.
237
12
183
183
Basic Protective Field
<FP>
Increases all the ACs of the target by 105 points. ...
Basic Protective Field
Increases all the ACs of the target by 105 points.
205
11
163
163
Basic Shielding Barrier
<FP>
Increases all the ACs of the target by 85 points. ...
Basic Shielding Barrier
Increases all the ACs of the target by 85 points.
167
9
133
133
Flawed Defensive Screen
<FP>
Increases all ACs of the target by 66 points. ...
Flawed Defensive Screen
Increases all ACs of the target by 66 points.
130
7
104
104
Flawed Protective Field
<FP>
Increases all ACs of the target by 46 points. ...
Flawed Protective Field
Increases all ACs of the target by 46 points.
91
5
74
74
Flawed Shielding Barrier
<FP>
Increases all ACs of the target by 33 points. ...
Flawed Shielding Barrier
Increases all ACs of the target by 33 points.
66
3
52
52
Greater Armor Megaboost
<FP>
Increases all ACs of the target by 23 points. ...
Greater Armor Megaboost
Increases all ACs of the target by 23 points.
46
2
36
36
Armor Megaboost
<FP>
Increases all ACs by 13 points each. ...
Armor Megaboost
Increases all ACs by 13 points each.
26
1
19
19
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::
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::
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::
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::
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227
EngineerAuras
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Sympathetic Fortress Screen
<FP>
This nano formula surrounds the engineer with a ...
Sympathetic Fortress Screen
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and enhance the
engineer's pets and team members. The nanobot field then returns to the
engineer, to reform for the next pulse. This particular field temporarily
increases all ACs by 627 points.
1097
58
871
871
871
Sympathetic Force Field
<FP>
This nano formula surrounds the engineer with a ...
Sympathetic Force Field
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and enhance the
engineer's pets and team members. The nanobot field then returns to the
engineer, to reform for the next pulse. This particular field temporarily
increases all ACs by 500 points.
908
50
747
747
747
Sympathetic Defensive Screen
<FP>
This nano formula surrounds the engineer with a ...
Sympathetic Defensive Screen
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and enhance the
engineer's pets and team members. The nanobot field then returns to the
engineer, to reform for the next pulse. This particular field temporarily
increases all ACs by 399 points.
745
45
678
678
678
Sympathetic Plasma Shielding
<FP>
This nano formula surrounds the engineer with a ...
Sympathetic Plasma Shielding
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and enhance the
engineer's pets and team members. The nanobot field then returns to the
engineer, to reform for the next pulse. This particular field temporarily
increases all effects from damage shields by 38 points.
Important: This aura will only affect targets that already have a damage shield.
700
58
865
865
865
Sympathetic Protective Field
<FP>
This nano formula surrounds the engineer with a ...
Sympathetic Protective Field
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and enhance the
engineer's pets and team members. The nanobot field then returns to the
engineer, to reform for the next pulse. This particular field temporarily
increases all ACs by 280 points.
543
30
456
456
456
Sympathetic Reactive Cocoon
<FP>
This nano formula surrounds the engineer with a ...
Sympathetic Reactive Cocoon
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and enhance the
engineer's pets and team members. The nanobot field then returns to the
engineer, to reform for the next pulse. This particular field temporarily
increases the damage returned by reflection shielding by 61 points.
527
57
856
856
856
Sympathetic Energy Cocoon
<FP>
This nano formula surrounds the engineer with a ...
Sympathetic Energy Cocoon
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and enhance the
engineer's pets and team members. The nanobot field then returns to the
engineer, to reform for the next pulse. This particular field temporarily
increases all effects from damage shields by 25 points.
Important: This aura will only affect targets that already have a damage shield.
524
47
706
706
706
Sympathetic Reactive Field
<FP>
This nano formula surrounds the engineer with a ...
Sympathetic Reactive Field
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and enhance the
engineer's pets and team members. The nanobot field then returns to the
engineer, to reform for the next pulse. This particular field temporarily
increases the damage returned by reflection shielding by 44 points.
440
49
732
732
732
Sympathetic Shielding Barrier
<FP>
This nano formula surrounds the engineer with a ...
Sympathetic Shielding Barrier
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and enhance the
engineer's pets and team members. The nanobot field then returns to the
engineer, to reform for the next pulse. This particular field temporarily
increases all ACs by 198 points.
398
22
330
330
330
Sympathetic Harmonic Cocoon
<FP>
This nano formula surrounds the engineer with a ...
Sympathetic Harmonic Cocoon
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and enhance the
engineer's pets and team members. The nanobot field then returns to the
engineer, to reform for the next pulse. This particular field temporarily
increases the damage returned by reflection shielding by 30 points.
319
36
538
538
538
Sympathetic Retaliatory Barrier
<FP>
This nano formula surrounds the engineer with a ...
Sympathetic Retaliatory Barrier
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and enhance the
engineer's pets and team members. The nanobot field then returns to the
engineer, to reform for the next pulse. This particular field temporarily
increases the efficiency of damage shields by 14 points.
Important: This aura will only affect targets that already have a damage shield.
306
29
431
431
431
Sympathetic Harmonic Field
<FP>
This nano formula surrounds the engineer with a ...
Sympathetic Harmonic Field
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and enhance the
engineer's pets and team members. The nanobot field then returns to the
engineer, to reform for the next pulse. This particular field temporarily
increases the damage returned by reflection shielding by 23 points.
247
28
418
418
418
Sympathetic Armor Boost
<FP>
This nano formula surrounds the engineer with a ...
Sympathetic Armor Boost
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and enhance the
engineer's pets and team members. The nanobot field then returns to the
engineer, to reform for the next pulse. This particular field temporarily
increases all ACs by 101 points.
217
11
171
171
171
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::
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::
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::
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236
EngineerDebuffAuras
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Null Space Disruptor
<FP>
This nano formula surrounds the engineer with a ...
Null Space Disruptor
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and harm all nearby
enemies. The nanobot field then returns to the engineer, to reform for the next
pulse. This particular field temporarily decreases all reflection shield ACs by
48 points.
665
58
874
874
874
Disruptive Retributive Negator
<FP>
This nano formula surrounds the engineer with a ...
Disruptive Retributive Negator
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and harm all nearby
enemies. The nanobot field then returns to the engineer, to reform for the next
pulse. This particular field temporarily decreases the effectiveness of all
damage shields by 61 points..
659
56
839
839
839
Disruptive Retaliatory Negator
<FP>
This nano formula surrounds the engineer with a ...
Disruptive Retaliatory Negator
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and harm all nearby
enemies. The nanobot field then returns to the engineer, to reform for the next
pulse. This particular field temporarily decreases the effectiveness of all
damage shields by 44 points..
540
47
713
713
713
Disruptive Phase Harmonics
<FP>
This nano formula surrounds the engineer with a ...
Disruptive Phase Harmonics
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and harm all nearby
enemies. The nanobot field then returns to the engineer, to reform for the next
pulse. This particular field temporarily decreases all reflection shield ACs by
36 points.
535
48
724
724
724
Disruptive Barrier Negator
<FP>
This nano formula surrounds the engineer with a ...
Disruptive Barrier Negator
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and harm all nearby
enemies. The nanobot field then returns to the engineer, to reform for the next
pulse. This particular field temporarily decreases the effectiveness of all
damage shields by 28 points..
395
35
519
519
519
Disruptive Cocoon Harmonics
<FP>
This nano formula surrounds the engineer with a ...
Disruptive Cocoon Harmonics
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and harm all nearby
enemies. The nanobot field then returns to the engineer, to reform for the next
pulse. This particular field temporarily decreases all reflection shield ACs by
22 points.
365
33
494
494
494
Disruptive Shielding Negator
<FP>
This nano formula surrounds the engineer with a ...
Disruptive Shielding Negator
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and harm all nearby
enemies. The nanobot field then returns to the engineer, to reform for the next
pulse. This particular field temporarily decreases the effectiveness of all
damage shields by 14 points.
210
18
265
265
265
Disruptive Field Harmonics
<FP>
This nano formula surrounds the engineer with a ...
Disruptive Field Harmonics
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and harm all nearby
enemies. The nanobot field then returns to the engineer, to reform for the next
pulse. This particular field temporarily decreases all reflection shield ACs by
15 points.
141
13
195
195
195
Disruptive Field Negator
<FP>
This nano formula surrounds the engineer with a ...
Disruptive Field Negator
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and harm all nearby
enemies. The nanobot field then returns to the engineer, to reform for the next
pulse. This particular field temporarily decreases the effectiveness of all
damage shields by 4 points.
78
6
94
94
94
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::
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285
PetSnareRootResistanceBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Greater Polarized Screening
The engineer is able to set up an energized shield ...
Greater Polarized Screening
The engineer is able to set up an energized shield around their pet that
provides the pet with a 53% innate resistance to all normal Snare and Root
nanos. This is in addition to the normal nano resist check. The nano resist of
the pet is also increased by 100 points while this program is running.
482
145
18
879
879
Superior Polarized Screening
The engineer is able to set up an energized shield ...
Superior Polarized Screening
The engineer is able to set up an energized shield around their pet that
provides the pet with a 41% innate resistance to all normal Snare and Root
nanos. This is in addition to the normal nano resist check. The nano resist of
the pet is also increased by 50 points while this program is running.
355
100
15
755
755
Polarized Screening
The engineer is able to set up an energized shield ...
Polarized Screening
The engineer is able to set up an energized shield around their pet that
provides the pet with a 32% innate resistance to all normal Snare and Root
nanos. This is in addition to the normal nano resist check. The nano resist of
the pet is also increased by 25 points while this program is running.
211
75
11
514
514
Lesser Polarized Screening
The engineer is able to set up an energized shield ...
Lesser Polarized Screening
The engineer is able to set up an energized shield around their pet that
provides the pet with a 25% innate resistance to all normal Snare and Root
nanos. This is in addition to the normal nano resist check. The nano resist of
the pet is also increased by 10 points while this program is running.
105
50
7
305
305
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::
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::
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::
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286
EngineerSelfSpecialAttackAbsorber
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Isochronal Sloughing Assault Shield
(SL)
Creates a powerful, yet specialised force field ...
Isochronal Sloughing Assault Shield
Creates a powerful, yet specialised force field around the engineer. This field
will remain dormant until the engineer is attacked by a special attack, such as
Burst or Full Auto. When such an attack upon the engineer is made, the field
comes instantly to life and fully absorbs the effects of that attack. This
shield can absorb 7 special attacks before being rendered useless. The power of
the field will automatically be refreshed every 30 seconds.
6600
218
27
1952
1957
Isochronal Sloughing Defensive Shield
(SL)
Creates a powerful, yet specialised force field ...
Isochronal Sloughing Defensive Shield
Creates a powerful, yet specialised force field around the engineer. This field
will remain dormant until the engineer is attacked by a special attack, such as
Burst or Full Auto. When such an attack upon the engineer is made, the field
comes instantly to life and fully absorbs the effects of that attack. This
shield can absorb 5 special attacks before being rendered useless. The power of
the field will automatically be refreshed every 50 seconds.
4900
195
25
1138
1138
Sloughing Combat Field
Creates a powerful, yet specialised force field ...
Sloughing Combat Field
Creates a powerful, yet specialised force field around all the people in the
engineer's team. This field will remain dormant until the person is attacked
by a special attack, such as Burst or Full Auto. When such an attack upon the
person is made, the field comes instantly to life and fully absorbs the effects
of that attack. This shield can absorb 3 special attacks before being rendered
useless.
3458
195
22
1035
1035
Isochronal Sloughing Protective Barrier
(SL)
Creates a powerful, yet specialised force field ...
Isochronal Sloughing Protective Barrier
Creates a powerful, yet specialised force field around the engineer. This field
will remain dormant until the engineer is attacked by a special attack, such as
Burst or Full Auto. When such an attack upon the engineer is made, the field
comes instantly to life and fully absorbs the effects of that attack. This
shield can absorb 3 special attacks before being rendered useless. The power of
the field will automatically be refreshed every 60 seconds.
3000
125
16
897
897
Sloughing Shielding Field
Creates a powerful, yet specialised force field ...
Sloughing Shielding Field
Creates a powerful, yet specialised force field around all the people in the
engineer's team. This field will remain dormant until the person is attacked
by a special attack, such as Burst or Full Auto. When such an attack upon the
person is made, the field comes instantly to life and fully absorbs the effects
of that attack. This shield can absorb 2 special attacks before being rendered
useless.
2768
135
16
856
856
Sloughing Protective Field
Creates a powerful, yet specialised force field ...
Sloughing Protective Field
Creates a powerful, yet specialised force field around all the people in the
engineer's team. This field will remain dormant until the person is attacked
by a special attack, such as Burst or Full Auto. When such an attack upon the
person is made, the field comes instantly to life and fully absorbs the effects
of that attack. This shield can absorb 1 special attack before being rendered
useless.
1867
75
9
570
570
Sloughing Assault Shield
Creates a powerful, yet specialised force field ...
Sloughing Assault Shield
Creates a powerful, yet specialised force field around the engineer. This field
will remain dormant until the engineer is attacked by a special attack, such as
Burst or Full Auto. When such an attack upon the engineer is made, the field
comes instantly to life and fully absorbs the effects of that attack. This
shield can absorb 6 special attacks before being rendered useless.
1772
175
40
991
991
Sloughing Defensive Shield
Creates a powerful, yet specialised force field ...
Sloughing Defensive Shield
Creates a powerful, yet specialised force field around the engineer. This field
will remain dormant until the engineer is attacked by a special attack, such as
Burst or Full Auto. When such an attack upon the engineer is made, the field
comes instantly to life and fully absorbs the effects of that attack. This
shield can absorb 4 special attacks before being rendered useless.
1167
100
24
674
674
Coherent Sloughing Assault Shield
Creates a powerful, yet specialised force field ...
Coherent Sloughing Assault Shield
Creates a powerful, yet specialised force field around the engineer. This field
will remain dormant until the engineer is attacked by a special attack, such as
Burst or Full Auto. When such an attack upon the engineer is made, the field
comes instantly to life and fully absorbs the effects of that attack. This
shield can absorb 6 special attacks before being rendered useless.
1082
185
24
1025
1025
Coherent Sloughing Defensive Shield
Creates a powerful, yet specialised force field ...
Coherent Sloughing Defensive Shield
Creates a powerful, yet specialised force field around the engineer. This field
will remain dormant until the engineer is attacked by a special attack, such as
Burst or Full Auto. When such an attack upon the engineer is made, the field
comes instantly to life and fully absorbs the effects of that attack. This
shield can absorb 4 special attacks before being rendered useless.
843
125
17
833
833
Sloughing Protective Barrier
Creates a powerful, yet specialised force field ...
Sloughing Protective Barrier
Creates a powerful, yet specialised force field around the engineer. This field
will remain dormant until the engineer is attacked by a special attack, such as
Burst or Full Auto. When such an attack upon the engineer is made, the field
comes instantly to life and fully absorbs the effects of that attack. This
shield can absorb 2 special attacks before being rendered useless.
767
50
16
453
453
Coherent Sloughing Protective Barrier
Creates a powerful, yet specialised force field ...
Coherent Sloughing Protective Barrier
Creates a powerful, yet specialised force field around the engineer. This field
will remain dormant until the engineer is attacked by a special attack, such as
Burst or Full Auto. When such an attack upon the engineer is made, the field
comes instantly to life and fully absorbs the effects of that attack. This
shield can absorb 2 special attacks before being rendered useless.
522
75
10
509
509
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694
Shadowland Reflect Base
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Empowered Reactive Harmonic Cocoon
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Reactive Harmonic Cocoon
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the engineer's team.
670
185
46
1103
1103
Mechanized Reflect Shield
This shield surrounds the engineer's combat pet ...
Mechanized Reflect Shield
This shield surrounds the engineer's combat pet with a defensive barrier
that deflects a portion of all damage being dealt by the attacker away from the
engineer's combat pet. Some of this damage is deflected back onto the
attacker.
670
46
2147
2147
Empowered Greater Harmonic Cocoon
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Greater Harmonic Cocoon
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the engineer's team.
580
145
39
981
981
Empowered Harmonic Cocoon
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Harmonic Cocoon
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the engineer's team.
500
100
31
862
862
Empowered Lesser Harmonic Cocoon
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Lesser Harmonic Cocoon
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the engineer's team.
370
75
22
596
596
Empowered Minor Harmonic Cocoon
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Minor Harmonic Cocoon
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the engineer's team.
255
50
16
417
417
Empowered Partial Harmonic Cocoon
(SL)
The strange lands of the Shadowlands interfered ...
Empowered Partial Harmonic Cocoon
The strange lands of the Shadowlands interfered with the operation of the normal
reflection shields, leading to the development of the Empowered shields. These
shields surround the target with a defensive barrier that deflects a portion of
all damage being dealt by the attacker away from the target. Some of this damage
is deflected back onto the attacker. Every 2 minutes the reflection shields are
refreshed on the engineer's team.
125
25
7
194
194
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768
Special Attack Absorber Base
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Isochronal Sloughing Combat Field
Creates a powerful, yet specialised force field ...
Improved Isochronal Sloughing Combat Field
Creates a powerful, yet specialised force field around all the people in the
engineer's team. This field will remain dormant until the person is attacked
by a special attack, such as Burst or Full Auto. When such an attack upon the
person is made, the field comes instantly to life and fully absorbs the effects
of that attack. This shield can absorb 7 special attacks before being rendered
useless. The field around the members in the team will be refreshed every
minute.
7200
31
2147
2147
Isochronal Sloughing Combat Field
(SL)
Creates a powerful, yet specialised force field ...
Isochronal Sloughing Combat Field
Creates a powerful, yet specialised force field around all the people in the
engineer's team. This field will remain dormant until the person is attacked
by a special attack, such as Burst or Full Auto. When such an attack upon the
person is made, the field comes instantly to life and fully absorbs the effects
of that attack. This shield can absorb 3 special attacks before being rendered
useless. The field around the members in the team will be refreshed every
minute.
6100
212
24
1685
1688
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Psi
-20
LE PvP*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Unsteady Hands
(LE)
This nano formula will reduce the burst, ranged ...
Unsteady Hands
This nano formula will reduce the burst, ranged initiative, and submachine gun
skills of a Fixer.
1100
175
800
800
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152
InitiativeBuffs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Rapid Weapon
<FP>
Increases the distance weapon initiative of the ...
Rapid Weapon
Increases the distance weapon initiative of the target by 114 points.
446
40
594
594
Quick Weapon
<FP>
Increases the distance weapon initiative of the ...
Quick Weapon
Increases the distance weapon initiative of the target by 52 points.
142
13
200
200
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172
ElectricalEngineeringBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Engineer Composite Specialist Tradeskills (8 hours)
Increases the Electrical Engineering, Mechanical ...
Engineer Composite Specialist Tradeskills (8 hours)
Increases the Electrical Engineering, Mechanical Engineering, Field Quantum
Physics, Weapon Smithing, Pharmaceuticals, and Chemistry skills of the engineer
by 200 points.
4600
55
1034
1034
Electrical Engineering Knowledge
(SL)
Increases the Electrical Engineering skill of the ...
Electrical Engineering Knowledge
Increases the Electrical Engineering skill of the target with 80 points
1067
76
19
469
469
Eletrical Engineering Mastery
(SL)
Increases the Electrical Engineering skill of the ...
Eletrical Engineering Mastery
Increases the Electrical Engineering skill of the target with 125 points
1067
131
32
818
818
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::
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::
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::
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::
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173
FieldQuantumPhysicsBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Field Quantum Physics Mastery
(SL)
Increases the Field Quantum Physics skill of the ...
Field Quantum Physics Mastery
Increases the Field Quantum Physics skill of the target with 125 points
1195
131
33
826
826
Field Quantum Physics Knowledge
(SL)
Increases the Field Quantum Physics skill of the ...
Field Quantum Physics Knowledge
Increases the Field Quantum Physics skill of the target with 80 points
263
81
20
489
489
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::
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::
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::
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::
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174
MechanicalEngineeringBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Mechanical Engineering Mastery
(SL)
Increases the Mechanical Engineering skill of the ...
Mechanical Engineering Mastery
Increases the Mechanical Engineering skill of the target with 80 points
1212
136
34
839
839
Mechanical Engineering Knowledge
(SL)
Increases the Mechanical Engineering skill of the ...
Mechanical Engineering Knowledge
Increases the Mechanical Engineering skill of the target with 80 points
275
81
21
508
508
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::
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::
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::
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::
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175
PharmaceuticalsBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Pharmaceuticals Mastery
(SL)
Increases the Pharmaceuticals skill of the target ...
Pharmaceuticals Mastery
Increases the Pharmaceuticals skill of the target with 125 points
1225
136
34
845
845
Pharmaceuticals Knowledge
(SL)
Increases the Pharmaceuticals skill of the target ...
Pharmaceuticals Knowledge
Increases the Pharmaceuticals skill of the target with 80 points
287
86
21
527
527
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::
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::
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::
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::
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176
WeaponSmithingBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Weapon Smithing Mastery
(SL)
Increases the Weapon Smithing skill of the target ...
Weapon Smithing Mastery
Increases the Weapon Smithing skill of the target with 125 points
1240
141
35
855
855
Weapon Smithing Knowledge
(SL)
Increases the Weapon Smithing skill of the target ...
Weapon Smithing Knowledge
Increases the Weapon Smithing skill of the target with 80 points
298
91
22
546
546
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::
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::
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::
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196
ChemistryPharmBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Philosopher's Stone
<FP>
Increases the Chemistry and Pharmaceutical skills ...
Philosopher's Stone
Increases the Chemistry and Pharmaceutical skills of the target by 62 points.
181
17
257
257
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::
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::
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::
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::
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206
BreakingEntryAndDisarmTrapsBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Crowbar Subtlety
<FP>
Increases the Breaking and Entry skill of the ...
Crowbar Subtlety
Increases the Breaking and Entry skill of the target by 32 points.
78
7
104
104
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::
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::
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::
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::
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207
GrenadeBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Extreme Prejudice
<FP>
Increases the Grenade and Pistol skills of the ...
Extreme Prejudice
Increases the Grenade and Pistol skills of the target by 120 points each.
754
43
648
648
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::
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::
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::
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::
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235
DisarmTrapBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Trap Artifice
<FP>
Increases the Disarm Trap skill of the target by 79 ...
Trap Artifice
Increases the Disarm Trap skill of the target by 79 points.
248
23
350
350
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::
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::
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Space
-80
Pet Snare Aura Cancel*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Intrusive Aura Cancellation
Because it is not always wise to travel with a pet ...
Intrusive Aura Cancellation
Because it is not always wise to travel with a pet that has an active Intrusive
Aura running, this nano program will allow the engineer to remove the Intrusive
Aura buff currently running on the pet.
50
50
1
365
365
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::
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::
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::
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::
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-70
Engineer Polymorph*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Slayerdroid Transference
<FP>
Transfers the caster into the shell of a ...
Slayerdroid Transference
Transfers the caster into the shell of a slayerdroid, enhancing all ACs and
martial arts skill.
1200
57
856
856
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::
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::
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::
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::
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-60
Pet Snare/Root Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Synchronized Capacitor Overload
(SL)
The engineer is able to send a pulse of energy into ...
Synchronized Capacitor Overload
The engineer is able to send a pulse of energy into the shell casing of the
targetted pet. This will cause any Snare or Root nano programs affecting that
pet to be reduced in duration by 1393 seconds. It has the secondary effect of
healing a small amount of damage the pet may have previously sustained.
3500
214
54
1774
1777
Synchronized Energy Spike
(SL)
The engineer is able to send a pulse of energy into ...
Synchronized Energy Spike
The engineer is able to send a pulse of energy into the shell casing of the
targetted pet. This will cause any Snare or Root nano programs affecting that
pet to be reduced in duration by 1103 seconds. It has the secondary effect of
healing a small amount of damage the pet may have previously sustained.
1800
185
48
1119
1119
Energized Casing of the Faithful Servant
The engineer is able to send a pulse of energy into ...
Energized Casing of the Faithful Servant
The engineer is able to send a pulse of energy into the shell casing of the
targetted pet. This will cause any Snare or Root nano programs affecting that
pet to be reduced in duration by 1387 seconds. It has the secondary effect of
healing a small amount of damage the pet may have previously sustained.
730
195
49
1038
1038
Greater Conductive Spike
The engineer is able to send a pulse of energy into ...
Greater Conductive Spike
The engineer is able to send a pulse of energy into the shell casing of the
targetted pet. This will cause any Snare or Root nano programs affecting that
pet to be reduced in duration by 1084 seconds.
616
145
39
892
892
Conductive Spike
The engineer is able to send a pulse of energy into ...
Conductive Spike
The engineer is able to send a pulse of energy into the shell casing of the
targetted pet. This will cause any Snare or Root nano programs affecting that
pet to be reduced in duration by 896 seconds.
548
125
32
816
816
Lesser Conductive Spike
The engineer is able to send a pulse of energy into ...
Lesser Conductive Spike
The engineer is able to send a pulse of energy into the shell casing of the
targetted pet. This will cause any Snare or Root nano programs affecting that
pet to be reduced in duration by 711 seconds.
436
100
26
637
637
Greater Energize Shell
The engineer is able to send a pulse of energy into ...
Greater Energize Shell
The engineer is able to send a pulse of energy into the shell casing of the
targetted pet. This will cause any Snare or Root nano programs affecting that
pet to be reduced in duration by 583 seconds.
318
75
19
474
474
Energize Shell
The engineer is able to send a pulse of energy into ...
Energize Shell
The engineer is able to send a pulse of energy into the shell casing of the
targetted pet. This will cause any Snare or Root nano programs affecting that
pet to be reduced in duration by 414 seconds.
162
25
10
239
239
Lesser Energize Shell
The engineer is able to send a pulse of energy into ...
Lesser Energize Shell
The engineer is able to send a pulse of energy into the shell casing of the
targetted pet. This will cause any Snare or Root nano programs affecting that
pet to be reduced in duration by 292 seconds.
93
4
96
96
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::
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::
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::
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::
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-50
Pet Attention*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Pet Attention
<FP>
You call for your pet's attention. This will ...
Improved Pet Attention
You call for your pet's attention. This will cause any Snare, Root, or Calm
nano programs affecting that pet to be reduced in duration by 3600 seconds. Your
call is so intense that you catch the attention of other pets as well.
2500
215
55
1400
1400
Pet Attention
<FP>
You call for your pet's attention. This will ...
Pet Attention
You call for your pet's attention. This will cause any Snare, Root, or Calm
nano programs affecting that pet to be reduced in duration by 3600 seconds.
800
100
22
770
770
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::
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::
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::
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::
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-40
Pet Steal Back*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Pet Steal Back
<FP>
You call for your pet's attention. This will ...
Improved Pet Steal Back
You call for your pet's attention. This will cause any Charm nano programs
affecting that pet to be reduced in duration by 3600 seconds.
4500
215
55
1400
1400
Pet Steal Back
<FP>
You call for your pet's attention. This will ...
Pet Steal Back
You call for your pet's attention. This will cause any Charm nano programs
affecting that pet to be reduced in duration by 3600 seconds.
1500
100
22
770
770
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::
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::
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::
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::
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-30
PetSummon*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Ravening M-60
Combined with experimental and strange alien ...
Ravening M-60
Combined with experimental and strange alien nanites, this formulae creates the
shell of a new robotic dog for the Engineer. This particular model has been
upgraded with alien technology.
5900
57
2109
2109
Widowmaker Battle Drone
(SL)
The nanobots create the shell of a new prototype of ...
Widowmaker Battle Drone
The nanobots create the shell of a new prototype of a robot for the Engineer.
5700
220
55
2041
2046
Military-Grade Marauder M-45
(SL)
The nanobots create the shell of a new prototype of ...
Military-Grade Marauder M-45
The nanobots create the shell of a new prototype of a robot for the Engineer.
5600
219
55
1997
2001
Desolator Assault Drone
(SL)
The nanobots create the shell of a new prototype of ...
Desolator Assault Drone
The nanobots create the shell of a new prototype of a robot for the Engineer.
5500
217
54
1907
1912
Marauder M-45
(SL)
The nanobots create the shell of a new prototype of ...
Marauder M-45
The nanobots create the shell of a new prototype of a robot for the Engineer.
5300
215
54
1819
1822
Fieldsweeper Devastator Drone
(SL)
The nanobots create the shell of a new prototype of ...
Fieldsweeper Devastator Drone
The nanobots create the shell of a new prototype of a robot for the Engineer.
5100
213
53
1729
1733
Military-Grade Predator M-30
(SL)
The nanobots create the shell of a new prototype of ...
Military-Grade Predator M-30
The nanobots create the shell of a new prototype of a robot for the Engineer.
5000
211
53
1641
1643
Battlefield Devastator Drone
(SL)
The nanobots create the shell of a new prototype of ...
Battlefield Devastator Drone
The nanobots create the shell of a new prototype of a robot for the Engineer.
4600
209
52
1551
1554
Semi-Sentient Predator M-30
(SL)
The nanobots create the shell of a new prototype of ...
Semi-Sentient Predator M-30
The nanobots create the shell of a new prototype of a robot for the Engineer.
4500
207
52
1463
1464
Devastator Drone
(SL)
The nanobots create the shell of a new prototype of ...
Devastator Drone
The nanobots create the shell of a new prototype of a robot for the Engineer.
4200
205
51
1373
1375
Slayerdroid Annihilator
(SL)
The nanobots create the shell of a new prototype of ...
Slayerdroid Annihilator
The nanobots create the shell of a new prototype of a robot for the Engineer.
4000
201
50
1195
1196
Advanced Predator M-30
(SL)
The nanobots create the shell of a new prototype of ...
Advanced Predator M-30
The nanobots create the shell of a new prototype of a robot for the Engineer.
4000
203
51
1285
1285
Upgraded Predator M-30
(SL)
The nanobots create the shell of a new prototype of ...
Upgraded Predator M-30
The nanobots create the shell of a new prototype of a robot for the Engineer.
3300
175
45
1087
1087
Slayerdroid Guardian
The nanobots create the shell of an early prototype ...
Slayerdroid Guardian
The nanobots create the shell of an early prototype of the Slayerdroid-series
robot for the Engineer.
2114
58
874
874
Slayerdroid Sentinel
The nanobots create the shell of an early prototype ...
Slayerdroid Sentinel
The nanobots create the shell of an early prototype of the Slayerdroid-series
robot for the Engineer.
2093
58
868
868
Slayerdroid Warden
The nanobots create the shell of an early prototype ...
Slayerdroid Warden
The nanobots create the shell of an early prototype of the Slayerdroid-series
robot for the Engineer.
2072
57
862
862
Slayerdroid Protector
The nanobots create the shell of an early prototype ...
Slayerdroid Protector
The nanobots create the shell of an early prototype of the Slayerdroid-series
robot for the Engineer.
2041
57
853
853
Semi-Sentient Wardroid
The nanobots create the shell of an old ...
Semi-Sentient Wardroid
The nanobots create the shell of an old Wardroid-series robot for the Engineer.
2009
56
845
845
Reactivated Wardroid
The nanobots create the shell of an old ...
Reactivated Wardroid
The nanobots create the shell of an old Wardroid-series robot for the Engineer.
1978
56
836
836
Decommissioned Wardroid
The nanobots create the shell of an old ...
Decommissioned Wardroid
The nanobots create the shell of an old Wardroid-series robot for the Engineer.
1946
55
827
827
Military-Grade Warmachine
The nanobots create the shell of an advanced ...
Military-Grade Warmachine
The nanobots create the shell of an advanced fighting robot.
1925
54
819
819
Semi-Sentient Warmachine
The nanobots create the shell of an advanced ...
Semi-Sentient Warmachine
The nanobots create the shell of an advanced fighting robot for the Engineer.
1883
54
810
810
Perfected Warmachine
The nanobots create the shell of an advanced ...
Perfected Warmachine
The nanobots create the shell of an advanced fighting robot for the Engineer.
1852
53
801
801
Advanced Warmachine
The nanobots create the shell of an advanced ...
Advanced Warmachine
The nanobots create the shell of an advanced fighting robot for the Engineer.
1820
52
792
792
Upgraded Warmachine
The nanobots create the shell of an advanced ...
Upgraded Warmachine
The nanobots create the shell of an advanced fighting robot for the Engineer.
1789
52
783
783
Warmachine
The nanobots create the shell of an advanced ...
Warmachine
The nanobots create the shell of an advanced fighting robot for the Engineer.
1757
51
774
774
Common Warmachine
The nanobots create the shell of an advanced ...
Common Warmachine
The nanobots create the shell of an advanced fighting machine for the Engineer.
1726
51
765
765
Flawed Warmachine
The nanobots create the shell of an advanced ...
Flawed Warmachine
The nanobots create the shell of an advanced fighting robot for the Engineer.
1694
50
756
756
Inferior Warmachine
The nanobots create the shell of an advanced ...
Inferior Warmachine
The nanobots create the shell of an advanced fighting robot for the Engineer.
1663
50
747
747
Lesser Warmachine
The nanobots create the shell of an advanced ...
Lesser Warmachine
The nanobots create the shell of an advanced fighting robot for the Engineer.
1631
49
738
738
Patchwork Warmachine
The nanobots create the shell of an advanced ...
Patchwork Warmachine
The nanobots create the shell of an advanced fighting robot for the Engineer.
1600
49
729
729
Feeble Warmachine
The nanobots create the shell of an advanced ...
Feeble Warmachine
The nanobots create the shell of an advanced fighting robot for the Engineer.
1568
48
720
720
Military-Grade Warbot
The nanobots create the shell of a basic fighting ...
Military-Grade Warbot
The nanobots create the shell of a basic fighting robot for the Engineer.
1537
48
711
711
Semi-Sentient Warbot
The nanobots create the shell of a basic fighting ...
Semi-Sentient Warbot
The nanobots create the shell of a basic fighting robot for the Engineer.
1515
48
702
702
Perfected Warbot
The nanobots create the shell of a basic fighting ...
Perfected Warbot
The nanobots create the shell of a basic fighting robot for the Engineer.
1474
47
692
692
Advanced Warbot
The nanobots create the shell of a basic fighting ...
Advanced Warbot
The nanobots create the shell of a basic fighting robot for the Engineer.
1442
47
680
680
Upgraded Warbot
The nanobots create the shell of a basic fighting ...
Upgraded Warbot
The nanobots create the shell of a basic fighting robot for the Engineer.
1411
46
668
668
Warbot
The nanobots create the shell of a basic fighting ...
Warbot
The nanobots create the shell of a basic fighting robot for the Engineer.
1379
46
656
656
Common Warbot
The nanobots create the shell of a basic fighting ...
Common Warbot
The nanobots create the shell of a basic fighting robot for the Engineer.
1348
45
644
644
Flawed Warbot
The nanobots create the shell of a basic fighting ...
Flawed Warbot
The nanobots create the shell of a basic fighting robot for the Engineer.
1316
45
632
632
Predator M-30
(SL)
The nanobots create the shell of a new prototype of ...
Predator M-30
The nanobots create the shell of a new prototype of a robot for the Engineer.
1300
100
25
688
688
Inferior Warbot
The nanobots create the shell of a basic fighting ...
Inferior Warbot
The nanobots create the shell of a basic fighting robot for the Engineer.
1285
43
620
620
Lesser Warbot
The nanobots create the shell of a basic fighting ...
Lesser Warbot
The nanobots create the shell of a basic fighting robot for the Engineer.
1263
42
608
608
Patchwork Warbot
The nanobots create the shell of a basic fighting ...
Patchwork Warbot
The nanobots create the shell of a basic fighting robot for the Engineer.
1222
41
596
596
Feeble Warbot
The nanobots create the shell of a basic fighting ...
Feeble Warbot
The nanobots create the shell of a basic fighting robot for the Engineer.
1190
40
584
584
Semi-Sentient Guardbot
The nanobots create the shell of a highly advanced ...
Semi-Sentient Guardbot
The nanobots create the shell of a highly advanced robot for the Engineer.
1169
38
569
569
Perfected Guardbot
The nanobots create the shell of a highly advanced ...
Perfected Guardbot
The nanobots create the shell of a highly advanced robot for the Engineer.
1137
37
554
554
Advanced Guardbot
The nanobots create the shell of a highly advanced ...
Advanced Guardbot
The nanobots create the shell of a highly advanced robot for the Engineer.
1106
36
539
539
Upgraded Guardbot
The nanobots create the shell of a highly advanced ...
Upgraded Guardbot
The nanobots create the shell of a highly advanced robot for the Engineer.
1064
35
524
524
Guardbot
The nanobots create the shell of a highly advanced ...
Guardbot
The nanobots create the shell of a highly advanced robot for the Engineer.
1033
34
509
509
Common Guardbot
The nanobots create the shell of a highly advanced ...
Common Guardbot
The nanobots create the shell of a highly advanced robot for the Engineer.
1001
32
494
494
Flawed Guardbot
The nanobots create the shell of a highly advanced ...
Flawed Guardbot
The nanobots create the shell of a highly advanced robot for the Engineer.
970
31
479
479
Inferior Guardbot
The nanobots create the shell of a highly advanced ...
Inferior Guardbot
The nanobots create the shell of a highly advanced robot for the Engineer.
938
30
464
464
Lesser Guardbot
The nanobots create the shell of a highly advanced ...
Lesser Guardbot
The nanobots create the shell of a highly advanced robot for the Engineer.
907
29
449
449
Patchwork Guardbot
The nanobots create the shell of a highly advanced ...
Patchwork Guardbot
The nanobots create the shell of a highly advanced robot for the Engineer.
875
28
434
434
Feeble Guardbot
The nanobots create the shell of a highly advanced ...
Feeble Guardbot
The nanobots create the shell of a highly advanced robot for the Engineer.
844
28
419
419
Semi-Sentient Gladiatorbot
The nanobots create the shell of an advanced robot ...
Semi-Sentient Gladiatorbot
The nanobots create the shell of an advanced robot for the Engineer.
812
27
404
404
Perfected Gladiatorbot
The nanobots create the shell of an advanced robot ...
Perfected Gladiatorbot
The nanobots create the shell of an advanced robot for the Engineer.
781
26
386
386
Advanced Gladiatorbot
The nanobots create the shell of an advanced robot ...
Advanced Gladiatorbot
The nanobots create the shell of an advanced robot for the Engineer.
749
25
368
368
Upgraded Gladiatorbot
The nanobots create the shell of an advanced robot ...
Upgraded Gladiatorbot
The nanobots create the shell of an advanced robot for the Engineer.
718
24
350
350
Gladiatorbot
The nanobots create the shell of an advanced robot ...
Gladiatorbot
The nanobots create the shell of an advanced robot for the Engineer.
686
22
332
332
Common Gladiatorbot
The nanobots create the shell of an advanded robot ...
Common Gladiatorbot
The nanobots create the shell of an advanded robot for the Engineer.
655
21
314
314
Flawed Gladiatorbot
The nanobots create the shell of an advanced robot ...
Flawed Gladiatorbot
The nanobots create the shell of an advanced robot for the Engineer.
623
20
296
296
Inferior Gladiatorbot
The nanobots create the shell of an advanced robot ...
Inferior Gladiatorbot
The nanobots create the shell of an advanced robot for the Engineer.
592
18
278
278
Lesser Gladiatorbot
The nanobots create the shell of an advanced robot ...
Lesser Gladiatorbot
The nanobots create the shell of an advanced robot for the Engineer.
560
17
262
262
Patchwork Gladiatorbot
The nanobots create the shell of an advanced robot ...
Patchwork Gladiatorbot
The nanobots create the shell of an advanced robot for the Engineer.
529
16
246
246
Feeble Gladiatorbot
The robots create the shell of an advanced robot ...
Feeble Gladiatorbot
The robots create the shell of an advanced robot for the Engineer.
507
15
230
230
Semi-Sentient Android
The nanobots create the shell of a robot for the ...
Semi-Sentient Android
The nanobots create the shell of a robot for the Engineer.
466
14
215
215
Perfected Android
The nanobots create the shell of a robot for the ...
Perfected Android
The nanobots create the shell of a robot for the Engineer.
434
13
203
203
Advanced Android
The nanobots create the shell of a robot for the ...
Advanced Android
The nanobots create the shell of a robot for the Engineer.
413
13
191
191
Upgraded Android
The nanobots create the shell of a robot for the ...
Upgraded Android
The nanobots create the shell of a robot for the Engineer.
381
12
179
179
Android
The nanobots create the shell of a robot for the ...
Android
The nanobots create the shell of a robot for the Engineer.
350
11
167
167
Common Android
The nanobots create the shell of a robot for the ...
Common Android
The nanobots create the shell of a robot for the Engineer.
318
10
154
154
Flawed Android
The nanobots create the shell of a robot for the ...
Flawed Android
The nanobots create the shell of a robot for the Engineer.
277
9
139
139
Inferior Android
The nanobots create the shell of a robot for the ...
Inferior Android
The nanobots create the shell of a robot for the Engineer.
256
8
129
129
Lesser Android
The nanobots create the shell of a robot for the ...
Lesser Android
The nanobots create the shell of a robot for the Engineer.
245
8
119
119
Patchwork Android
The nanobots create the shell of a robot for the ...
Patchwork Android
The nanobots create the shell of a robot for the Engineer.
224
7
109
109
Feeble Android
The nanobots create the shell of a robot for the ...
Feeble Android
The nanobots create the shell of a robot for the Engineer.
193
7
99
99
Semi-Sentient Automaton
The nanobots create the shell of a basic robot for ...
Semi-Sentient Automaton
The nanobots create the shell of a basic robot for the Engineer.
172
6
89
89
Perfected Automaton
The nanobots create the shell of a basic robot for ...
Perfected Automaton
The nanobots create the shell of a basic robot for the Engineer.
161
5
79
79
Advanced Automaton
The nanobots create the shell of a basic robot for ...
Advanced Automaton
The nanobots create the shell of a basic robot for the Engineer.
130
5
69
69
Upgraded Automaton
The nanobots create the shell of a basic robot for ...
Upgraded Automaton
The nanobots create the shell of a basic robot for the Engineer.
119
4
58
58
Automaton
The nanobots create the shell of a basic robot for ...
Automaton
The nanobots create the shell of a basic robot for the Engineer.
98
3
47
47
Flawed Automaton
The nanobots create the shell of a basic robot for ...
Flawed Automaton
The nanobots create the shell of a basic robot for the Engineer.
77
2
33
33
Common Automaton
The nanobots create the shell of a basic robot for ...
Common Automaton
The nanobots create the shell of a basic robot for the Engineer.
77
3
40
40
Inferior Automaton
The nanobots create the shell of a basic robot for ...
Inferior Automaton
The nanobots create the shell of a basic robot for the Engineer.
66
2
26
26
Lesser Automaton
The nanobots create the shell of a basic robot for ...
Lesser Automaton
The nanobots create the shell of a basic robot for the Engineer.
56
2
19
19
Patchwork Automaton
The nanobots create the shell of a basic robot for ...
Patchwork Automaton
The nanobots create the shell of a basic robot for the Engineer.
35
1
12
12
Feeble Automaton
The nanobots create the shell of a basic robot for ...
Feeble Automaton
The nanobots create the shell of a basic robot for the Engineer.
26
1
5
5
Jamming Tower
The nanobots create the shell of a jamming tower ...
Jamming Tower
The nanobots create the shell of a jamming tower for the Engineer.
20
1
20
20
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4
DamageBuffing
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Boosted Tendons
(SL)
Nanites enter the Engineer's body via pores, ...
Boosted Tendons
Nanites enter the Engineer's body via pores, burrowing down into the muscle
tissue of the arms and hands. While this sounds rather painful (and, truthfully,
is a hair uncomfortable for a bit), the nanobots enable the tendons and muscles
to contract/expand faster, increasing movement and momentum.
Enhances the damage output of the character, increasing damage by 35 points,
alongside increasing distance weapon initiative by 205 points.
572
59
912
912
Entropy Weapon
<FP>
Enhances the damage output of the character, ...
Entropy Weapon
Enhances the damage output of the character, increasing damage by 20 points.
358
46
684
684
Controlled Energy Overload
<FP>
Increases the amount of damage inflicted by the ...
Controlled Energy Overload
Increases the amount of damage inflicted by the target when using energy-based
attacks by 16 points.
224
31
461
461
Energy Spike
<FP>
Increases the damage inflicted by energy-based ...
Energy Spike
Increases the damage inflicted by energy-based attacks by 8 points.
112
12
175
175
Gun Enhancement
<FP>
Increases the projectile damage inflicted by the ...
Gun Enhancement
Increases the projectile damage inflicted by the target by 5 points per shot.
70
4
64
64
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152
InitiativeBuffs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Swift Weapon
<FP>
Increases the distance weapon initiative of the ...
Swift Weapon
Increases the distance weapon initiative of the target by 12 points.
19
1
5
5
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227
EngineerAuras
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Sympathetic Entropy Infusion
<FP>
This nano formula surrounds the engineer with a ...
Sympathetic Entropy Infusion
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and enhance the
engineer's pets and team members. The nanobot field then returns to the
engineer, to reform for the next pulse. This particular field temporarily
increases damage by 25 points per shot.
497
54
811
811
811
Sympathetic Arms Enhancement
<FP>
This nano formula surrounds the engineer with a ...
Sympathetic Arms Enhancement
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and enhance the
engineer's pets and team members. The nanobot field then returns to the
engineer, to reform for the next pulse. This particular field temporarily
increases damage by 14 points per shot.
281
25
382
382
382
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236
EngineerDebuffAuras
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Disruptive Void Projector
<FP>
This nano formula surrounds the engineer with a ...
Disruptive Void Projector
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and harm all nearby
enemies. The nanobot field then returns to the engineer, to reform for the next
pulse. This particular field blinds nearby enemies, making it very difficult for
them to hit their targets.
475
51
783
711
783
Disruptive Photon Annihilator
<FP>
This nano formula surrounds the engineer with a ...
Disruptive Photon Annihilator
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and harm all nearby
enemies. The nanobot field then returns to the engineer, to reform for the next
pulse. This particular field blinds nearby enemies, making it very difficult for
them to hit their targets.
397
46
702
630
702
Disruptive Photon Devourer
<FP>
This nano formula surrounds the engineer with a ...
Disruptive Photon Devourer
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and harm all nearby
enemies. The nanobot field then returns to the engineer, to reform for the next
pulse. This particular field blinds nearby enemies, making it very difficult for
them to hit their targets.
311
37
567
513
567
Disruptive Photon Absorber
<FP>
This nano formula surrounds the engineer with a ...
Disruptive Photon Absorber
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and harm all nearby
enemies. The nanobot field then returns to the engineer, to reform for the next
pulse. This particular field blinds nearby enemies, making it very difficult for
them to hit their targets.
202
26
394
345
394
Disruptive Photon Deflector
<FP>
This nano formula surrounds the engineer with a ...
Disruptive Photon Deflector
This nano formula surrounds the engineer with a pulsing field of nanobots. Every
20 seconds, this field will pulse out from the engineer and harm all nearby
enemies. The nanobot field then returns to the engineer, to reform for the next
pulse. This particular field blinds nearby enemies, making it very difficult for
them to hit their targets.
106
13
207
184
207
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293
BeaconWarpLine
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Team Beacon Warp
The body of the engineer becomes a living beacon ...
Team Beacon Warp
The body of the engineer becomes a living beacon that can be to warp other
players to the location of the engineer. Setting up a connection with dozens of
the micro-sats that populate the atmosphere of Rubi-Ka, the engineer uses this
satellite feed to determine the exact locations of the people to be warped. A
momentary warp in the fabric of space is created, and those people are
instantaneously transported to the location of the engineer.
This transports everyone in your team to your present location.
2382
49
743
743
743
Beacon Warp
The body of the engineer becomes a living beacon ...
Beacon Warp
The body of the engineer becomes a living beacon that can be to warp other
players to the location of the engineer. Setting up a connection with one of the
micro-sats that populate the atmosphere of Rubi-Ka, the engineer uses this
satellite feed to determine the exact location of the person to be warped. A
momentary warp in the fabric of space is created, and that person is
instantaneously transported to the location of the engineer.
You may only summon people in your team.
881
28
422
422
422
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738
Shadowland Bind and Recall
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Shadowland Safeguard
(SL)
This nano allows the engineer to anchor everyone in ...
Shadowland Safeguard
This nano allows the engineer to anchor everyone in the team to the current
locations in a Shadowlands playfield. The other members of the team must be
close to the engineer when the anchor is being established to be affected.
The purpose of these anchor points is to allow a dead team member to be recalled
back to this location using a different nano program.
The player will have to be in Shadowlands for this to work.
4000
190
48
1118
1118
Impel Shadowland Recall
(SL)
This nano allows the engineer to recall a ...
Impel Shadowland Recall
This nano allows the engineer to recall a previously anchored member of the team
to the anchor point. To be able to do this, the engineer must be close to that
anchor point.
This recall will fail if the team has been recreated, or the player has been
anchor to a different location.
You can only recall members of your team.
The player will have to be in Shadowlands for this to work.
4000
185
48
1119
1119
Shadowland Anchor
(SL)
This nano allows the engineer to anchor everyone in ...
Shadowland Anchor
This nano allows the engineer to anchor everyone in the team to the current
locations in a Shadowlands playfield. The other members of the team must be
close to the engineer when the anchor is being established to be affected.
The purpose of these anchor points is to allow a dead team member to be recalled
back to this location using a different nano program.
Establishing these anchor points is very stressful, and will consume all of your
nano points.
The player will have to be in Shadowlands for this to work.
2000
75
20
543
543
Initiate Shadowland Recall
(SL)
This nano allows the engineer to recall a ...
Initiate Shadowland Recall
This nano allows the engineer to recall a previously anchored member of the team
to the anchor point. To be able to do this, the engineer must be close to that
anchor point.
This recall will fail if the team has been recreated, or the player has been
anchor to a different location.
Initiating this recall is very stressful, and will consume all of your nano
points.
You can only recall members of your team.
The player will have to be in Shadowlands for this to work.
2000
80
20
543
543
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811
Engineer Miniaturization
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Lesser Miniaturization
(SL)
This nano program will reduce the size of the ...
Lesser Miniaturization
This nano program will reduce the size of the largest engineer robots. Most
robots will not be affected.
351
1
573
573
Miniaturization
(SL)
This nano program will reduce the size of the ...
Miniaturization
This nano program will reduce the size of the largest engineer robots. Most
robots will not be affected.
351
1
573
573
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