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Which Nanos am I lacking?
All Fixer Nanos
Nano Checker Tool
Want find out which nanos you have and/or which nanos you are missing?
Just upload your character's
Prefs.xml
located in your
Anarchy Online\Prefs\AccountName\Char##########
folder
OR
AOxPort XML
and see. (AOxPort is the easiest method however.)
Nanos that you have uploaded on your character will have their checkboxes checked.
Don't worry, no information is stored on the server, the uploaded file is automatically deleted right after it's used.
XML:
Find Best Nano
Want to know the best nanos you can possibly use with your nano skills?
Just fill out the boxes below and see. The best nanos you can use for each class in each school will have their checkboxes checked.
After which, you may optionally "Hide Unchecked Nanos" to show only the best ones you can use.
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
All
Combat
Medical
Protection
Psi
Space
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::
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::
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::
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Combat
-10
AoE Snare*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Spin Nanoweb
<FP>
Hinders the movement of all enemies in the area to ...
Spin Nanoweb
Hinders the movement of all enemies in the area to a great extent, making it
almost impossible for them to move.
655
48
768
581
Mass Gravity Bindings
<FP>
Hinders the movement of all enemies in the area to ...
Mass Gravity Bindings
Hinders the movement of all enemies in the area to a great extent, making it
almost impossible for them to move.
536
42
670
506
Greater Net Cast Wide
<FP>
Hinders the movement of all enemies in the area to ...
Greater Net Cast Wide
Hinders the movement of all enemies in the area to a great extent, making it
almost impossible for them to move.
452
37
599
430
Spin Weak Nanoweb
<FP>
Hinders the movement of all enemies in the area to ...
Spin Weak Nanoweb
Hinders the movement of all enemies in the area to a great extent, making it
almost impossible for them to move.
370
30
479
340
Invasive Distributed Entanglement
<FP>
Hinders the movement of all enemies in the area to ...
Invasive Distributed Entanglement
Hinders the movement of all enemies in the area to a great extent, making it
almost impossible for them to move.
268
20
327
234
Net Cast Wide
<FP>
Hinders the movement of all enemies in the area to ...
Net Cast Wide
Hinders the movement of all enemies in the area to a great extent, making it
almost impossible for them to move.
237
14
231
168
Active Distributed Entanglement
<FP>
Hinders the movement of all enemies in the area to ...
Active Distributed Entanglement
Hinders the movement of all enemies in the area to a great extent, making it
almost impossible for them to move.
183
11
184
134
Lesser Net Cast Wide
<FP>
Hinders the movement of all enemies in the area to ...
Lesser Net Cast Wide
Hinders the movement of all enemies in the area to a great extent, making it
almost impossible for them to move.
131
7
121
89
Passive Distributed Entanglement
<FP>
Hinders the movement of all enemies in the area to ...
Passive Distributed Entanglement
Hinders the movement of all enemies in the area to a great extent, making it
almost impossible for them to move.
45
3
48
36
Hide Checked Nanos
::
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::
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::
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::
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145
Snare
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Intense Agglutinative Nanoweb
(SL)
Hinders the movement of the target to a great ...
Intense Agglutinative Nanoweb
Hinders the movement of the target to a great extent, rendering it almost unable
to move. If the target is above level 265 it may be hard to get the maximum
effect out of this nano formula.
1404
214
54
1538
1273
Intense Nano Bindings
(SL)
Hinders the movement of the target to a great ...
Intense Nano Bindings
Hinders the movement of the target to a great extent, rendering it almost unable
to move. If the target is above level 260 it may be hard to get the maximum
effect out of this nano formula.
1009
207
52
1297
1102
Intense Targetted Nanoweb
(SL)
Hinders the movement of the target to a great ...
Intense Targetted Nanoweb
Hinders the movement of the target to a great extent, rendering it almost unable
to move. If the target is above level 245 it may be hard to get the maximum
effect out of this nano formula.
820
195
50
1052
927
Intense Gravity Bindings
(SL)
Hinders the movement of the target to a great ...
Intense Gravity Bindings
Hinders the movement of the target to a great extent, rendering it almost unable
to move. If the target is above level 225 it may be hard to get the maximum
effect out of this nano formula.
600
145
38
897
783
Intense Personal Entanglement
(SL)
Hinders the movement of the target to a great ...
Intense Personal Entanglement
Hinders the movement of the target to a great extent, rendering it almost unable
to move. If the target is above level 205 it may be hard to get the maximum
effect out of this nano formula.
420
125
32
809
689
Gravity Bindings
<FP>
Hinders the movement of the target to a great ...
Gravity Bindings
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
322
39
635
462
Intense Nano Net
(SL)
Hinders the movement of the target to a great ...
Intense Nano Net
Hinders the movement of the target to a great extent, rendering it almost unable
to move. If the target is above level 175 it may be hard to get the maximum
effect out of this nano formula.
285
75
19
476
410
Greater Nano Net
<FP>
Hinders the movement of the target to a great ...
Greater Nano Net
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
254
32
513
366
Invasive Micro Entanglement
<FP>
Hinders the movement of the target to a great ...
Invasive Micro Entanglement
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
194
23
365
261
Intense Micro Entanglement
(SL)
Hinders the movement of the target to a great ...
Intense Micro Entanglement
Hinders the movement of the target to a great extent, rendering it almost unable
to move. If the target is above level 140 it may be hard to get the maximum
effect out of this nano formula.
181
25
7
158
142
Nano Net
<FP>
Hinders the movement of the target to a great ...
Nano Net
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
133
12
200
146
Active Micro Entanglement
<FP>
Hinders the movement of the target to a great ...
Active Micro Entanglement
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
74
7
112
83
Lesser Nano Net
<FP>
Hinders the movement of the target to a great ...
Lesser Nano Net
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
39
4
61
46
Passive Micro Entanglement
<FP>
Hinders the movement of the target to a great ...
Passive Micro Entanglement
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
17
2
31
24
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::
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::
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146
Root
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Greater Prolong Encounter
<FP>
Renders the target unable to move for a short ...
Greater Prolong Encounter
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
643
47
754
571
Greater Delay Retreat
<FP>
Renders the target unable to move for a short ...
Greater Delay Retreat
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
490
43
680
518
Prolong Encounter
<FP>
Renders the target unable to move for a short ...
Prolong Encounter
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
362
38
612
440
Greater Halt Flight
<FP>
Renders the target unable to move for a short ...
Greater Halt Flight
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
229
28
455
326
Delay Retreat
<FP>
Renders the target unable to move for a short ...
Delay Retreat
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
157
19
300
216
Lesser Prolong Encounter
<FP>
Renders the target unable to move for a short ...
Lesser Prolong Encounter
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
89
9
139
103
No Escape Possible
<FP>
Renders the target unable to move for a short ...
No Escape Possible
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
55
5
83
62
Halt Flight
<FP>
Renders the target unable to move for a short ...
Halt Flight
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
35
2
39
30
Hide Checked Nanos
::
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::
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::
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::
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Medical
-20
Hostile Nano Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Wake Up Call
<FP>
A bucket of cold water thrown in the face of your ...
Wake Up Call
A bucket of cold water thrown in the face of your NCU should return your focus.
The fixer owns the grid...a virus scan is not even a distraction.
70
20
120
120
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::
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::
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::
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::
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12
HealOverTime
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Superior Insurance Hack
The fixer's team is continuously healed of ...
Superior Insurance Hack
The fixer's team is continuously healed of 355-545 points of damage every
few seconds for the duration of the formula.
2970
43
1755
1430
1420
Advanced Medical Claim
The target is continuously healed of 153-345 points ...
Advanced Medical Claim
The target is continuously healed of 153-345 points of damage every few seconds
for the duration of the formula.
1370
25
809
605
605
Omni-Med Incursion
<FP>
The target is continuously healed of 122-276 points ...
Omni-Med Incursion
The target is continuously healed of 122-276 points of damage every few seconds
for the duration of the formula.
1293
24
759
574
574
Advanced Policy Skim
<FP>
The target is continuously healed of 104-244 points ...
Advanced Policy Skim
The target is continuously healed of 104-244 points of damage every few seconds
for the duration of the formula.
1216
23
709
543
543
Flawless Medical Claim
<FP>
The target is continuously healed of 95-200 points ...
Flawless Medical Claim
The target is continuously healed of 95-200 points of damage every few seconds
for the duration of the formula.
1127
21
661
492
492
Policy Skim
<FP>
The target is continuously healed of 83-168 points ...
Policy Skim
The target is continuously healed of 83-168 points of damage every few seconds
for the duration of the formula.
1057
20
618
444
444
Advanced Insurance Hack
<FP>
The target is continuously healed of 64-139 points ...
Advanced Insurance Hack
The target is continuously healed of 64-139 points of damage every few seconds
for the duration of the formula.
947
17
528
377
377
Detailed Medical Claim
<FP>
The target is continuously healed of 43-92 points ...
Detailed Medical Claim
The target is continuously healed of 43-92 points of damage every few seconds
for the duration of the formula.
752
12
384
276
276
Basic Policy Skim
<FP>
The target is continuously healed of 38-82 points ...
Basic Policy Skim
The target is continuously healed of 38-82 points of damage every few seconds
for the duration of the formula.
702
11
345
247
247
Insurance Hack
<FP>
The target is continuously healed of 26-63 points ...
Insurance Hack
The target is continuously healed of 26-63 points of damage every few seconds
for the duration of the formula.
599
8
252
182
182
Falsify Medical Records
<FP>
The target is continuously healed of 17-39 points ...
Falsify Medical Records
The target is continuously healed of 17-39 points of damage every few seconds
for the duration of the formula.
442
5
171
126
126
Medical Claim
<FP>
The target is continuously healed of 10-21 points ...
Medical Claim
The target is continuously healed of 10-21 points of damage every few seconds
for the duration of the formula.
301
3
96
71
71
Basic Insurance Hack
<FP>
The target is continuously healed of 2-6 points of ...
Basic Insurance Hack
The target is continuously healed of 2-6 points of damage every few seconds for
the duration of this formula.
85
1
26
21
21
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::
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::
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255
FixerLongHoTBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Greater Preservation Matrix
The fixer is continuously healed for 6% of ...
Greater Preservation Matrix
The fixer is continuously healed for 6% of their max health points every few
seconds for the duration of the formula.
2000
30
1755
1430
1420
Lasting Ultimatum
(SL)
The target is continuously healed of 466 - 502 ...
Lasting Ultimatum
The target is continuously healed of 466 - 502 points of damage every few
seconds for the duration of the formula.
892
213
25
1510
1255
1248
Life Bond
(SL)
The target is continuously healed of 434 - 471 ...
Life Bond
The target is continuously healed of 434 - 471 points of damage every few
seconds for the duration of the formula.
842
208
25
1335
1130
1126
Lasting Life
(SL)
The target is continuously healed of 406 - 439 ...
Lasting Life
The target is continuously healed of 406 - 439 points of damage every few
seconds for the duration of the formula.
824
205
25
1230
1055
1052
Dr Hack 'n Quack
The target is continuously healed of 362-370 points ...
Dr Hack 'n Quack
The target is continuously healed of 362-370 points of damage every few seconds
for the duration of the formula.
729
195
25
779
589
589
Cellular Crashcart
The target is continuously healed of 326-335 points ...
Cellular Crashcart
The target is continuously healed of 326-335 points of damage every few seconds
for the duration of the formula.
719
175
24
743
564
564
Backyard Revitalization
The target is continuously healed of 276-283 points ...
Backyard Revitalization
The target is continuously healed of 276-283 points of damage every few seconds
for the duration of the formula.
661
155
22
683
520
520
Systolic Equalizer
The target is continuously healed of 235-243 points ...
Systolic Equalizer
The target is continuously healed of 235-243 points of damage every few seconds
for the duration of the formula.
619
135
20
642
470
470
Nano Cauterization
The target is continuously healed of 194-201 points ...
Nano Cauterization
The target is continuously healed of 194-201 points of damage every few seconds
for the duration of the formula.
572
100
18
574
410
410
Biosign Rejuvenator
The target is continuously healed of 154-162 points ...
Biosign Rejuvenator
The target is continuously healed of 154-162 points of damage every few seconds
for the duration of the formula.
504
100
15
488
347
347
Blackmarket Prescription
The target is continuously healed of 111-119 points ...
Blackmarket Prescription
The target is continuously healed of 111-119 points of damage every few seconds
for the duration of the formula.
418
75
12
379
272
272
Kitchen-sink Surgery
The target is continuously healed of 87-92 points ...
Kitchen-sink Surgery
The target is continuously healed of 87-92 points of damage every few seconds
for the duration of the formula.
368
50
9
294
212
212
Hacked Diagnosis
The target is continuously healed of 58-64 points ...
Hacked Diagnosis
The target is continuously healed of 58-64 points of damage every few seconds
for the duration of the formula.
290
25
6
204
149
149
Rebinding Sutures
The target is continuously healed of 35-41 points ...
Rebinding Sutures
The target is continuously healed of 35-41 points of damage every few seconds
for the duration of the formula.
213
25
4
134
99
99
Relieving Salve
The target is continuously healed of 15-18 points ...
Relieving Salve
The target is continuously healed of 15-18 points of damage every few seconds
for the duration of the formula.
114
2
57
43
43
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::
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::
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::
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::
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901
Fear Resist*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Experienced Survivor
<FP>
After all the places I have been and all the times ...
Experienced Survivor
After all the places I have been and all the times I have survived...never
expect me to be frightened. I will escape. I find you again when it suits me.
I will find you when you are weak.
70
100
20
120
120
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::
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::
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::
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::
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Protection
-30
Orbital Strike Jammer*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Communication Disruption
The nanobots of the target are jammed. So for a ...
Communication Disruption
The nanobots of the target are jammed. So for a period of time target cannot
place a laserstrike beacon.
20
999
20
20
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::
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::
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Psi
-40
LE PvP*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Blindside
(LE)
This nano formula will reduce the ability of a ...
Blindside
This nano formula will reduce the ability of a Trader to use nano formulae.
1100
175
800
800
Hide Checked Nanos
::
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::
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::
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::
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171
FixerBreakEntryCombo
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Stack the Odds
<FP>
Increases the Perception, Disarm Traps, and ...
Stack the Odds
Increases the Perception, Disarm Traps, and Breaking and Entry skills of the
target by 79 points each.
237
22
336
336
Karma Harvest
<FP>
Increases the Perception, Disarm Traps, and ...
Karma Harvest
Increases the Perception, Disarm Traps, and Breaking and Entry skills of the
target by 130 points each.
150
47
700
700
Cracker's Luck
<FP>
Increases the Perception, Disarm Traps, and ...
Cracker's Luck
Increases the Perception, Disarm Traps, and Breaking and Entry skills of the
target by 23 points each.
55
5
75
75
Hide Checked Nanos
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::
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::
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191
PerceptionBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Blood Makes Noise
<FP>
Increases the Perception skill of the target by 107 ...
Blood Makes Noise
Increases the Perception skill of the target by 107 points.
402
36
543
543
Hide Checked Nanos
::
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::
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::
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::
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193
ConcealmentBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Embrace of Shadows
<FP>
Increases the Concealment skill of the target by 40 ...
Embrace of Shadows
Increases the Concealment skill of the target by 40 points.
100
9
134
134
Hide Checked Nanos
::
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::
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::
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::
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197
EvasionDebuffs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Luck's Improved Capricious Consequence
Lowers the all evasion skills of the target by 250 ...
Luck's Improved Capricious Consequence
Lowers the all evasion skills of the target by 250 points each.
732
61
1615
1615
Luck's Capricious Consequence
(SL)
Lowers the all evasion skills of the target by 170 ...
Luck's Capricious Consequence
Lowers the all evasion skills of the target by 170 points each.
566
190
55
844
844
Luck's Fickle Fate
<FP>
Lowers the all evasion skills of the target by 85 ...
Luck's Fickle Fate
Lowers the all evasion skills of the target by 85 points each.
283
26
394
394
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::
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::
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208
SneakAttackBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Back Pain
<FP>
Increases the Sneak Attack skill of the target by ...
Back Pain
Increases the Sneak Attack skill of the target by 64 points.
188
18
267
267
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::
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::
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::
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253
FixerSuppressorBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Frenzy of Shells
Increases the fixer's Submachine Gun skill by ...
Improved Frenzy of Shells
Increases the fixer's Submachine Gun skill by 201 points and the Burst and
FullAuto skills by 130 points. It also increases the Multi-Ranged skill by 58
points, damage output by 18 points, ranged weapon initiative by 60 points and
all evasion skills by 20 points.
988
56
1615
1615
Frenzy of Shells
Increases the fixer's Submachine Gun skill by ...
Frenzy of Shells
Increases the fixer's Submachine Gun skill by 141 points and the Burst and
FullAuto skills by 90 points. It also increases the Multi-Ranged skill by 38
points, damage output by 8 points, ranged weapon initiative by 40 points and all
evasion skills by 10 points.
688
195
46
787
787
Shower With Lead
Increases the fixer's Submachine Gun skill by ...
Shower With Lead
Increases the fixer's Submachine Gun skill by 134 points and the Burst and
FullAuto skills by 85 points. It also increases the Multi-Ranged skill by 22
points, damage output by 5 points and ranged weapon initiative by 25 points and
all evasion skills by 5 points.
577
175
44
726
726
Spray With Lead
Increases the fixer's Submachine Gun skill by ...
Spray With Lead
Increases the fixer's Submachine Gun skill by 121 points and the Burst skill
by 78 points. It also increases the Multi-Ranged skill by 15 points, and damage
output by 3 points.
494
135
39
637
637
Supreme Suppressor
Increases the fixer's Submachine Gun skill by ...
Supreme Suppressor
Increases the fixer's Submachine Gun skill by 100 points and the Burst skill
by 64 points. It also increases the Multi-Ranged skill by 10 points.
367
100
30
503
503
Major Suppressor
Increases the fixer's Submachine Gun skill by ...
Major Suppressor
Increases the fixer's Submachine Gun skill by 79 points and the Burst skill
by 50 points.
248
75
21
350
350
Suppressor
Increases the fixer's Submachine Gun skill by ...
Suppressor
Increases the fixer's Submachine Gun skill by 46 points and the Burst skill
by 30 points.
121
25
10
167
167
Lesser Suppressor
Increases the fixer's Submachine Gun skill by ...
Lesser Suppressor
Increases the fixer's Submachine Gun skill by 24 points and the Burst skill
by 15 points.
58
5
79
79
Minor Suppressor
<FP>
Increases the target's Submachine Gun skill by ...
Minor Suppressor
Increases the target's Submachine Gun skill by 8 points and their Burst
skill by 7 points.
16
1
5
5
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673
Fixer Dodge Buff Line
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Slip of Mind
(SL)
Increases the Dodge skill of the caster by 25 ...
Slip of Mind
Increases the Dodge skill of the caster by 25 %.
2942
216
52
1715
1711
Slip of Will
(SL)
Increases the Dodge skill of the caster by 20 ...
Slip of Will
Increases the Dodge skill of the caster by 20 %.
1921
209
52
1368
1365
Slip of Intent
(SL)
Increases the Dodge skill of the caster by 15 ...
Slip of Intent
Increases the Dodge skill of the caster by 15 %.
750
201
50
1090
1089
Slip of Idea
(SL)
Increases the Dodge skill of the caster by 10 ...
Slip of Idea
Increases the Dodge skill of the caster by 10 %.
574
175
44
984
984
Slip of Accident
(SL)
Increases the Dodge skill of the caster by 5 %. ...
Slip of Accident
Increases the Dodge skill of the caster by 5 %.
454
125
31
729
729
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::
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::
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::
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::
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Space
-180
FixerGrid*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Hack Grid Data Stream (Team)
This will create a temporary Data Receptacle in the ...
Hack Grid Data Stream (Team)
This will create a temporary Data Receptacle in the inventory of each member of
the fixer's team. This Data Receptacle can be used to hack into a highly
encrypted Grid data stream. Because the encryption used on the data stream is
regularly changed, the Data Receptacle will only be useful for 20 seconds. You
will also receive a Quiescent Grid Waveform Template, which may be of some use
later.
1200
100
27
479
340
Hack Grid Data Stream
This will create a temporary Data Receptacle that ...
Hack Grid Data Stream
This will create a temporary Data Receptacle that can be used to hack into a
highly encrypted Grid data stream. Because the encryption used on the data
stream is regularly changed, the Data Receptacle will only be useful for 20
seconds.
400
40
10
180
132
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::
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::
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::
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::
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-170
Fixer Root Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Master Escapologist
When executed, this nano program shortens the ...
Master Escapologist
When executed, this nano program shortens the duration of any Root nano
currently affecting the fixer. The duration of any such nano will be reduced by
122 seconds.
616
165
42
871
767
Escape Captivation
When executed, this nano program shortens the ...
Escape Captivation
When executed, this nano program shortens the duration of any Root nano
currently affecting the fixer. The duration of any such nano will be reduced by
45 seconds.
285
50
18
409
354
Hide Checked Nanos
::
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::
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::
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::
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-160
Fixer Snare Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Luck's Lost Twin
When executed, this nano program shortens the ...
Luck's Lost Twin
When executed, this nano program shortens the duration of any Snare nano
currently affecting the fixer. The duration of any such nano will be reduced by
1702 seconds.
406
195
50
960
846
Bargain with Fate
When executed, this nano program shortens the ...
Bargain with Fate
When executed, this nano program shortens the duration of any Snare nano
currently affecting the fixer. The duration of any such nano will be reduced by
1466 seconds.
361
165
42
867
764
Rend Bonds
When executed, this nano program shortens the ...
Rend Bonds
When executed, this nano program shortens the duration of any Snare nano
currently affecting the fixer. The duration of any such nano will be reduced by
1161 seconds.
309
125
33
757
644
Shatter Bonds
When executed, this nano program shortens the ...
Shatter Bonds
When executed, this nano program shortens the duration of any Snare nano
currently affecting the fixer. The duration of any such nano will be reduced by
814 seconds.
208
75
23
509
435
Burst Bonds
When executed, this nano program shortens the ...
Burst Bonds
When executed, this nano program shortens the duration of any Snare nano
currently affecting the fixer. The duration of any such nano will be reduced by
596 seconds.
118
50
13
284
242
Scatter Bonds
When executed, this nano program shortens the ...
Scatter Bonds
When executed, this nano program shortens the duration of any Snare nano
currently affecting the fixer. The duration of any such nano will be reduced by
337 seconds.
70
3
62
58
Hide Checked Nanos
::
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::
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::
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::
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-150
Other Snare Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Fortune's Smile
When executed, this nano program shortens the ...
Fortune's Smile
When executed, this nano program shortens the duration of any Snare nano
currently affecting the target. The duration of any such nano will be reduced by
1353 seconds.
495
195
50
955
841
Rend Bonds (Other)
When executed, this nano program shortens the ...
Rend Bonds (Other)
When executed, this nano program shortens the duration of any Snare nano
currently affecting the target. The duration of any such nano will be reduced by
1052 seconds.
412
145
38
813
708
Shatter Bonds (Other)
When executed, this nano program shortens the ...
Shatter Bonds (Other)
When executed, this nano program shortens the duration of any Snare nano
currently affecting the target. The duration of any such nano will be reduced by
736 seconds.
309
100
27
618
522
Burst Bonds (Other)
When executed, this nano program shortens the ...
Burst Bonds (Other)
When executed, this nano program shortens the duration of any Snare nano
currently affecting the target. The duration of any such nano will be reduced by
515 seconds.
176
50
16
347
299
Scatter Bonds (Other)
When executed, this nano program shortens the ...
Scatter Bonds (Other)
When executed, this nano program shortens the duration of any Snare nano
currently affecting the target. The duration of any such nano will be reduced by
318 seconds.
101
5
119
107
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::
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::
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::
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::
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-140
Summon Grid Armor*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Summon Grid Armor Mk V
This temporarily creates a Multi-Spatial Phasing ...
Summon Grid Armor Mk V
This temporarily creates a Multi-Spatial Phasing Beacon, which is used by fixers
to enable them to exist both in Gridspace and the real world at the same time.
The appearance of the fixer when in this form has lead to this device being
called 'grid armor'. When being worn, the fixer evades most attacks, yet
can still interact with the world as normal. The Beacon lasts for 6 hours.
2789
49
1895
1502
1502
Summon Grid Armor Mk IV
This temporarily creates a Multi-Spatial Phasing ...
Summon Grid Armor Mk IV
This temporarily creates a Multi-Spatial Phasing Beacon, which is used by fixers
to enable them to exist both in Gridspace and the real world at the same time.
The appearance of the fixer when in this form has lead to this device being
called 'grid armor'. When being worn, the fixer evades most attacks, yet
can still interact with the world as normal. The Beacon lasts for 6 hours.
1887
43
782
591
696
Summon Grid Armor Mk III
This temporarily creates a Multi-Spatial Phasing ...
Summon Grid Armor Mk III
This temporarily creates a Multi-Spatial Phasing Beacon, which is used by fixers
to enable them to exist both in Gridspace and the real world at the same time.
The appearance of the fixer when in this form has lead to this device being
called 'grid armor'. When being worn, the fixer evades most attacks, yet
can still interact with the world as normal. The Beacon lasts for 6 hours.
1504
36
644
472
617
Summon Grid Armor Mk II
This temporarily creates a Multi-Spatial Phasing ...
Summon Grid Armor Mk II
This temporarily creates a Multi-Spatial Phasing Beacon, which is used by fixers
to enable them to exist both in Gridspace and the real world at the same time.
The appearance of the fixer when in this form has lead to this device being
called 'grid armor'. When being worn, the fixer evades most attacks, yet
can still interact with the world as normal. The Beacon lasts for 6 hours.
1230
29
533
380
515
Summon Grid Armor Mk I
This temporarily creates a Multi-Spatial Phasing ...
Summon Grid Armor Mk I
This temporarily creates a Multi-Spatial Phasing Beacon, which is used by fixers
to enable them to exist both in Gridspace and the real world at the same time.
The appearance of the fixer when in this form has lead to this device being
called 'grid armor'. When being worn, the fixer evades most attacks, yet
can still interact with the world as normal. The Beacon lasts for 6 hours.
848
19
365
261
333
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::
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::
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::
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::
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-130
Summon Shadowweb*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Summon Shadowweb Spinner MK XI
This temporarily creates a Shadowweb Spinner. By ...
Summon Shadowweb Spinner MK XI
This temporarily creates a Shadowweb Spinner.
By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a
protective and augmenting barrier around the fixer. The spatial displacement
properties of the Shadowweb make it more challenging to successfully attack the
fixer, while the mild force field provides additional protection against those
attacks that do land.
Although it harnesses the power of the Shadowlands to create the Shadowweb, the
Shadowweb Spinner is fully operational on Rubi-Ka.
This Shadowweb Spinner will exist for 6 hours before it dissipates into
nothingness.
4700
61
1895
1502
1502
Summon Shadowweb Spinner MK X
(SL)
This temporarily creates a Shadowweb Spinner. By ...
Summon Shadowweb Spinner MK X
This temporarily creates a Shadowweb Spinner.
By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a
protective and augmenting barrier around the fixer. The spatial displacement
properties of the Shadowweb make it more challenging to successfully attack the
fixer, while the mild force field provides additional protection against those
attacks that do land.
Although it harnesses the power of the Shadowlands to create the Shadowweb, the
Shadowweb Spinner is fully operational on Rubi-Ka.
This Shadowweb Spinner will exist for 6 hours before it dissipates into
nothingness.
4200
220
55
1755
1430
1420
Summon Shadowweb Spinner MK IX
(SL)
This temporarily creates a Shadowweb Spinner. By ...
Summon Shadowweb Spinner MK IX
This temporarily creates a Shadowweb Spinner.
By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a
protective and augmenting barrier around the fixer. The spatial displacement
properties of the Shadowweb make it more challenging to successfully attack the
fixer, while the mild force field provides additional protection against those
attacks that do land.
Although it harnesses the power of the Shadowlands to create the Shadowweb, the
Shadowweb Spinner is fully operational on Rubi-Ka.
This Shadowweb Spinner will exist for 6 hours before it dissipates into
nothingness.
3550
215
54
1580
1305
1298
Summon Shadowweb Spinner MK VIII
(SL)
This temporarily creates a Shadowweb Spinner. By ...
Summon Shadowweb Spinner MK VIII
This temporarily creates a Shadowweb Spinner.
By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a
protective and augmenting barrier around the fixer. The spatial displacement
properties of the Shadowweb make it more challenging to successfully attack the
fixer, while the mild force field provides additional protection against those
attacks that do land.
Although it harnesses the power of the Shadowlands to create the Shadowweb, the
Shadowweb Spinner is fully operational on Rubi-Ka.
This Shadowweb Spinner will exist for 6 hours before it dissipates into
nothingness.
2960
209
52
1370
1155
1150
Summon Shadowweb Spinner MK VII
(SL)
This temporarily creates a Shadowweb Spinner. By ...
Summon Shadowweb Spinner MK VII
This temporarily creates a Shadowweb Spinner.
By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a
protective and augmenting barrier around the fixer. The spatial displacement
properties of the Shadowweb make it more challenging to successfully attack the
fixer, while the mild force field provides additional protection against those
attacks that do land.
Although it harnesses the power of the Shadowlands to create the Shadowweb, the
Shadowweb Spinner is fully operational on Rubi-Ka.
This Shadowweb Spinner will exist for 6 hours before it dissipates into
nothingness.
2566
205
51
1230
1055
1052
Summon Shadowweb Spinner MK VI
(SL)
This temporarily creates a Shadowweb Spinner. By ...
Summon Shadowweb Spinner MK VI
This temporarily creates a Shadowweb Spinner.
By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a
protective and augmenting barrier around the fixer. The spatial displacement
properties of the Shadowweb make it more challenging to successfully attack the
fixer, while the mild force field provides additional protection against those
attacks that do land.
Although it harnesses the power of the Shadowlands to create the Shadowweb, the
Shadowweb Spinner is fully operational on Rubi-Ka.
This Shadowweb Spinner will exist for 6 hours before it dissipates into
nothingness.
2200
201
50
1090
954
954
Summon Shadowweb Spinner MK V
(SL)
This temporarily creates a Shadowweb Spinner. By ...
Summon Shadowweb Spinner MK V
This temporarily creates a Shadowweb Spinner.
By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a
protective and augmenting barrier around the fixer. The spatial displacement
properties of the Shadowweb make it more challenging to successfully attack the
fixer, while the mild force field provides additional protection against those
attacks that do land.
Although it harnesses the power of the Shadowlands to create the Shadowweb, the
Shadowweb Spinner is fully operational on Rubi-Ka.
This Shadowweb Spinner will exist for 6 hours before it dissipates into
nothingness.
1480
165
43
962
848
848
Summon Shadowweb Spinner MK IV
(SL)
This temporarily creates a Shadowweb Spinner. By ...
Summon Shadowweb Spinner MK IV
This temporarily creates a Shadowweb Spinner.
By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a
protective and augmenting barrier around the fixer. The spatial displacement
properties of the Shadowweb make it more challenging to successfully attack the
fixer, while the mild force field provides additional protection against those
attacks that do land.
Although it harnesses the power of the Shadowlands to create the Shadowweb, the
Shadowweb Spinner is fully operational on Rubi-Ka.
This Shadowweb Spinner will exist for 6 hours before it dissipates into
nothingness.
1124
145
38
897
783
783
Summon Shadowweb Spinner MK III
(SL)
This temporarily creates a Shadowweb Spinner. By ...
Summon Shadowweb Spinner MK III
This temporarily creates a Shadowweb Spinner.
By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a
protective and augmenting barrier around the fixer. The spatial displacement
properties of the Shadowweb make it more challenging to successfully attack the
fixer, while the mild force field provides additional protection against those
attacks that do land.
Although it harnesses the power of the Shadowlands to create the Shadowweb, the
Shadowweb Spinner is fully operational on Rubi-Ka.
This Shadowweb Spinner will exist for 6 hours before it dissipates into
nothingness.
920
100
26
653
551
551
Summon Shadowweb Spinner MK II
(SL)
This temporarily creates a Shadowweb Spinner. By ...
Summon Shadowweb Spinner MK II
This temporarily creates a Shadowweb Spinner.
By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a
protective and augmenting barrier around the fixer. The spatial displacement
properties of the Shadowweb make it more challenging to successfully attack the
fixer, while the mild force field provides additional protection against those
attacks that do land.
Although it harnesses the power of the Shadowlands to create the Shadowweb, the
Shadowweb Spinner is fully operational on Rubi-Ka.
This Shadowweb Spinner will exist for 6 hours before it dissipates into
nothingness.
620
75
19
463
400
400
Summon Shadowweb Spinner MK I
(SL)
This temporarily creates a Shadowweb Spinner. By ...
Summon Shadowweb Spinner MK I
This temporarily creates a Shadowweb Spinner.
By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a
protective and augmenting barrier around the fixer. The spatial displacement
properties of the Shadowweb make it more challenging to successfully attack the
fixer, while the mild force field provides additional protection against those
attacks that do land.
Although it harnesses the power of the Shadowlands to create the Shadowweb, the
Shadowweb Spinner is fully operational on Rubi-Ka.
This Shadowweb Spinner will exist for 6 hours before it dissipates into
nothingness.
400
25
6
152
138
138
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::
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::
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::
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-120
Summon Armor*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Smuggler Shipment (OP-CC)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Smuggler Shipment (OP-CC)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a piece of armor. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of armor that will be delivered.
NOTE: You must have an empty slot in your inventory for the transfer to be
successful (you will still be charged even if the transfer is unsuccessful). The
system performs a regular inventory check, and any items found to have been
delivered to the incorrect location are Grid-warped back into storage.
278
37
585
689
Smuggler Shipment (OP-CLXXX)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Smuggler Shipment (OP-CLXXX)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a piece of armor. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of armor that will be delivered.
NOTE: You must have an empty slot in your inventory for the transfer to be
successful (you will still be charged even if the transfer is unsuccessful). The
system performs a regular inventory check, and any items found to have been
delivered to the incorrect location are Grid-warped back into storage.
256
35
551
645
Smuggler Shipment (OP-CLX)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Smuggler Shipment (OP-CLX)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a piece of armor. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of armor that will be delivered.
NOTE: You must have an empty slot in your inventory for the transfer to be
successful (you will still be charged even if the transfer is unsuccessful). The
system performs a regular inventory check, and any items found to have been
delivered to the incorrect location are Grid-warped back into storage.
235
33
503
626
Smuggler Shipment (OP-CXL)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Smuggler Shipment (OP-CXL)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a piece of armor. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of armor that will be delivered.
NOTE: You must have an empty slot in your inventory for the transfer to be
successful (you will still be charged even if the transfer is unsuccessful). The
system performs a regular inventory check, and any items found to have been
delivered to the incorrect location are Grid-warped back into storage.
217
32
452
612
Smuggler Shipment (OP-CXX)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Smuggler Shipment (OP-CXX)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a piece of armor. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of armor that will be delivered.
NOTE: You must have an empty slot in your inventory for the transfer to be
successful (you will still be charged even if the transfer is unsuccessful). The
system performs a regular inventory check, and any items found to have been
delivered to the incorrect location are Grid-warped back into storage.
188
28
392
534
Smuggler Shipment (OP-C)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Smuggler Shipment (OP-C)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a piece of armor. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of armor that will be delivered.
NOTE: You must have an empty slot in your inventory for the transfer to be
successful (you will still be charged even if the transfer is unsuccessful). The
system performs a regular inventory check, and any items found to have been
delivered to the incorrect location are Grid-warped back into storage.
152
22
319
408
Smuggler Shipment (OP-LXXX)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Smuggler Shipment (OP-LXXX)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a piece of armor. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of armor that will be delivered.
NOTE: You must have an empty slot in your inventory for the transfer to be
successful (you will still be charged even if the transfer is unsuccessful). The
system performs a regular inventory check, and any items found to have been
delivered to the incorrect location are Grid-warped back into storage.
119
17
247
317
Smuggler Shipment (OP-LX)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Smuggler Shipment (OP-LX)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a piece of armor. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of armor that will be delivered.
NOTE: You must have an empty slot in your inventory for the transfer to be
successful (you will still be charged even if the transfer is unsuccessful). The
system performs a regular inventory check, and any items found to have been
delivered to the incorrect location are Grid-warped back into storage.
83
11
175
216
Smuggler Shipment (OP-XL)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Smuggler Shipment (OP-XL)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a piece of armor. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of armor that will be delivered.
NOTE: You must have an empty slot in your inventory for the transfer to be
successful (you will still be charged even if the transfer is unsuccessful). The
system performs a regular inventory check, and any items found to have been
delivered to the incorrect location are Grid-warped back into storage.
53
8
115
143
Smuggler Shipment (OP-XX)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Smuggler Shipment (OP-XX)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a piece of armor. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of armor that will be delivered.
NOTE: You must have an empty slot in your inventory for the transfer to be
successful (you will still be charged even if the transfer is unsuccessful). The
system performs a regular inventory check, and any items found to have been
delivered to the incorrect location are Grid-warped back into storage.
23
3
52
66
Hide Checked Nanos
::
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::
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::
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::
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-110
Summon Ammo*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Restock Ammo (Level OP-CC)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Restock Ammo (Level OP-CC)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a small amount of ammunition, including heavy ammunition. This order is
instantly Grid-warped into the inventory of the fixer, with the appropriate
amount of credits being deducted. To avoid detection, it is necessary to attach
the dummy order to an existing order, so you can never be entirely certain of
the type of ammunition that will be delivered. NOTE: You must have three empty
slots in your inventory for the transfer to be successful (you will still be
charged even if the transfer is unsuccessful).
80
33
494
623
Restock Ammo (Level OP-XX)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Restock Ammo (Level OP-XX)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a small amount of ammunition, including heavy ammunition. This order is
instantly Grid-warped into the inventory of the fixer, with the appropriate
amount of credits being deducted. To avoid detection, it is necessary to attach
the dummy order to an existing order, so you can never be entirely certain of
the type of ammunition that will be delivered. NOTE: You must have two empty
slots in your inventory for the transfer to be successful (you will still be
charged even if the transfer is unsuccessful).
70
23
329
428
Restock Ammo (Level OP-C)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Restock Ammo (Level OP-C)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a small amount of ammunition. This order is instantly Grid-warped into the
inventory of the fixer, with the appropriate amount of credits being deducted.
To avoid detection, it is necessary to attach the dummy order to an existing
order, so you can never be entirely certain of the type of ammunition that will
be delivered. NOTE: You must have three empty slots in your inventory for the
transfer to be successful (you will still be charged even if the transfer is
unsuccessful).
70
33
476
619
Restock Ammo (Level OP-II)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Restock Ammo (Level OP-II)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a small amount of ammunition, including heavy ammunition. This order is
instantly Grid-warped into the inventory of the fixer, with the appropriate
amount of credits being deducted. To avoid detection, it is necessary to attach
the dummy order to an existing order, so you can never be entirely certain of
the type of ammunition that will be delivered. NOTE: You must have an empty slot
in your inventory for the transfer to be successful (you will still be charged
even if the transfer is unsuccessful).
60
6
86
111
Restock Ammo (Level OP-X)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Restock Ammo (Level OP-X)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a small amount of ammunition. This order is instantly Grid-warped into the
inventory of the fixer, with the appropriate amount of credits being deducted.
To avoid detection, it is necessary to attach the dummy order to an existing
order, so you can never be entirely certain of the type of ammunition that will
be delivered. NOTE: You must have two empty slots in your inventory for the
transfer to be successful (you will still be charged even if the transfer is
unsuccessful).
60
19
291
366
Restock Ammo (Level OP-I)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Restock Ammo (Level OP-I)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a small amount of ammunition. This order is instantly Grid-warped into the
inventory of the fixer, with the appropriate amount of credits being deducted.
To avoid detection, it is necessary to attach the dummy order to an existing
order, so you can never be entirely certain of the type of ammunition that will
be delivered. NOTE: You must have an empty slot in your inventory for the
transfer to be successful (you will still be charged even if the transfer is
unsuccessful).
50
4
65
82
Hide Checked Nanos
::
Hide Unchecked Nanos
::
Hide Expansion Nanos
::
Show Only FP Nanos
::
Show All Nanos
-100
Summon Weapon*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Bootleg Beamers 'n Bolters (OP-CC)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Beamers 'n Bolters (OP-CC)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a distance weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of distance weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
247
37
583
687
Bootleg Blades 'n Blunts (OP-CC)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Blades 'n Blunts (OP-CC)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a melee weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of melee weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
247
37
583
687
Bootleg Beamers 'n Bolters (OP-CLXXX)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Beamers 'n Bolters (OP-CLXXX)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a distance weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of distance weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
228
35
549
644
Bootleg Blades 'n Blunts (OP-CLXXX)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Blades 'n Blunts (OP-CLXXX)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a melee weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of melee weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
228
35
549
644
Bootleg Beamers 'n Bolters (OP-CLX)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Beamers 'n Bolters (OP-CLX)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a distance weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of distance weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
209
33
500
625
Bootleg Blades 'n Blunts (OP-CLX)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Blades 'n Blunts (OP-CLX)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a melee weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of melee weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
209
33
500
625
Bootleg Beamers 'n Bolters (OP-CXL)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Beamers 'n Bolters (OP-CXL)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a distance weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of distance weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
192
32
450
611
Bootleg Blades 'n Blunts (OP-CXL)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Blades 'n Blunts (OP-CXL)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a melee weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of melee weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
192
32
450
611
Bootleg Beamers 'n Bolters (OP-CXX)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Beamers 'n Bolters (OP-CXX)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a distance weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of distance weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
167
28
388
528
Bootleg Blades 'n Blunts (OP-CXX)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Blades 'n Blunts (OP-CXX)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a melee weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of melee weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
167
28
388
528
Bootleg Beamers 'n Bolters (OP-C)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Beamers 'n Bolters (OP-C)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a distance weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of distance weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
135
21
315
401
Bootleg Blades 'n Blunts (OP-C)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Blades 'n Blunts (OP-C)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a melee weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of melee weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
135
21
315
401
Bootleg Beamers 'n Bolters (OP-LXXX)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Beamers 'n Bolters (OP-LXXX)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a distance weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of distance weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
105
17
244
313
Bootleg Blades 'n Blunts (OP-LXXX)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Blades 'n Blunts (OP-LXXX)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a melee weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of melee weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
105
17
244
313
Bootleg Beamers 'n Bolters (OP-LX)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Beamers 'n Bolters (OP-LX)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a distance weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of distance weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
74
11
171
211
Bootleg Blades 'n Blunts (OP-LX)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Blades 'n Blunts (OP-LX)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a melee weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of melee weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
74
11
171
211
Bootleg Beamers 'n Bolters (OP-XL)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Beamers 'n Bolters (OP-XL)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a distance weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of distance weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
47
7
112
140
Bootleg Blades 'n Blunts (OP-XL)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Blades 'n Blunts (OP-XL)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a melee weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of melee weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
47
7
112
140
Bootleg Beamers 'n Bolters (OP-XX)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Beamers 'n Bolters (OP-XX)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a distance weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of distance weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
20
3
49
62
Bootleg Blades 'n Blunts (OP-XX)
<FP>
Hacks into the Omni-Pol Secured Supply channel and ...
Bootleg Blades 'n Blunts (OP-XX)
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order
for a melee weapon. This order is instantly Grid-warped into the inventory of
the fixer, with the appropriate amount of credits being deducted. To avoid
detection, it is necessary to attach the dummy order to an existing order, so
you can never be entirely certain of the type of melee weapon that will be
delivered. NOTE: You must have an empty slot in your inventory for the transfer
to be successful (you will still be charged even if the transfer is
unsuccessful). The system performs a regular inventory check, and any items
found to have been delivered to the incorrect location are Grid-warped back into
storage.
20
3
49
62
Hide Checked Nanos
::
Hide Unchecked Nanos
::
Hide Expansion Nanos
::
Show Only FP Nanos
::
Show All Nanos
-90
Fixer Grid Evac*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Meld With Grid Stream
<FP>
The body of the fixer is encoded into digital form ...
Meld With Grid Stream
The body of the fixer is encoded into digital form and transferred into the
Grid.
1792
49
741
741
741
Ride The Grid
<FP>
The body of the fixer is encoded into digital form ...
Ride The Grid
The body of the fixer is encoded into digital form and transferred into the
Grid.
1244
32
483
483
483
Ruinous Grid Jump
<FP>
The body of the fixer is rapidly encoded into ...
Ruinous Grid Jump
The body of the fixer is rapidly encoded into digital form and transferred into
the Grid. The haste with which this encoding is done is a massive strain, and
will cripple the fixer for a time.
762
43
640
640
640
Grid Phreak
<FP>
The body of the fixer is encoded into digital form ...
Grid Phreak
The body of the fixer is encoded into digital form and transferred into the
Grid.
525
12
180
180
180
Reckless Digitization
<FP>
The body of the fixer is rapidly encoded into ...
Reckless Digitization
The body of the fixer is rapidly encoded into digital form and transferred into
the Grid. The haste with which this encoding is done is a massive strain, and
will cripple the fixer for a time.
329
15
226
226
226
Hide Checked Nanos
::
Hide Unchecked Nanos
::
Hide Expansion Nanos
::
Show Only FP Nanos
::
Show All Nanos
-80
Team Grid Evac*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Re-Matrix Grid Vector
<FP>
The bodies of everyone in the fixer's team are ...
Re-Matrix Grid Vector
The bodies of everyone in the fixer's team are encoded into a digital form
and transferred into the Grid.
1928
52
787
787
787
Grid Excursion
<FP>
The bodies of everyone in the fixer's team are ...
Grid Excursion
The bodies of everyone in the fixer's team are encoded into a digital form
and transferred into the Grid.
1436
38
564
564
564
Emergency Vector Tap
<FP>
The bodies of everyone in the fixer's team are ...
Emergency Vector Tap
The bodies of everyone in the fixer's team are rapidly encoded into digital
form and transferred into the Grid. The haste with which this encoding is done
is a massive strain, and will cripple the fixer for a time.
814
45
674
674
674
Team Grid Phreak
<FP>
The bodies of everyone in the fixer's team are ...
Team Grid Phreak
The bodies of everyone in the fixer's team are encoded into a digital form
and transferred into the Grid.
801
18
278
278
278
Instantaneous Encoding
<FP>
The bodies of everyone in the fixer's team are ...
Instantaneous Encoding
The bodies of everyone in the fixer's team are rapidly encoded into digital
form and transferred into the Grid. The haste with which this encoding is done
is a massive strain, and will cripple the fixer for a time.
423
23
340
340
340
Hide Checked Nanos
::
Hide Unchecked Nanos
::
Hide Expansion Nanos
::
Show Only FP Nanos
::
Show All Nanos
-70
SL Garden Evac*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Energize Rubi-Ka Grid Tunnel
(SL)
Nano Crystal - This will create a temporary ...
Energize Rubi-Ka Grid Tunnel
Nano Crystal - This will create a temporary Quiescent Grid Waveform Packet for
the target. This packet can be applied to a Statue of Transit or Statue of
Transportation in the Shadowlands Gardens to cause a temporary rift to the grid
in Rubi-Ka to be created, teleporting that person into the grid. Because of the
power contained within the packet, it will remain stable for 20 seconds before
disappearing.
2500
220
1
1755
1420
Tap Notum Vein: Scheol
(SL)
The fixer taps into a minor notum vein to create an ...
Tap Notum Vein: Scheol
The fixer taps into a minor notum vein to create an escape route into a Garden.
This version opens routes to the Garden of Ocra and the Garden of Roch. The
appropriate key to the Garden needs to be worn for the teleport to work.
1000
100
20
767
767
767
Tap Notum Vein: Elysium
(SL)
The fixer taps into a minor notum vein to create an ...
Tap Notum Vein: Elysium
The fixer taps into a minor notum vein to create an escape route into a Garden.
This version opens routes to the Garden of Enel and the Garden of Shere. The
appropriate key to the Garden needs to be worn for the teleport to work.
400
75
20
496
496
496
Tap Notum Vein: Nascence
(SL)
The fixer taps into a minor notum vein to create an ...
Tap Notum Vein: Nascence
The fixer taps into a minor notum vein to create an escape route into a Garden.
This version opens routes to the Garden of Aban and the Garden of Thrak. The
appropriate key to the Garden needs to be worn for the teleport to work.
150
25
5
152
152
152
Hide Checked Nanos
::
Hide Unchecked Nanos
::
Hide Expansion Nanos
::
Show Only FP Nanos
::
Show All Nanos
-60
NCU Buff*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Refactor NCU Matrix
The Fixer utilises their knowledge of NCU storage ...
Refactor NCU Matrix
The Fixer utilises their knowledge of NCU storage systems so that the NCU of the
fixer is cleared of some hostile effects.
2500
1
1755
1430
1420
Firewalled Sync Compressor
Uploads a sentient data virus into the NCU of every ...
Firewalled Sync Compressor
Uploads a sentient data virus into the NCU of every member of the fixer's
team. This virus recodes all nano programs running in the NCU, freeing up
additional space. This increases the maximum amount of storage in the NCU by
500.
The Fixer also sees an effect from the build in firewall.
1925
1
1615
1615
1502
Sentient Viral Recoder
Uploads a sentient data virus into the NCU of every ...
Sentient Viral Recoder
Uploads a sentient data virus into the NCU of every member of the fixer's
team. This virus recodes all nano programs running in the NCU, freeing up
additional space. This increases the maximum amount of storage in the NCU by
250.
1575
195
1
784
784
592
Active Viral Compressor
Uploads a beneficial data virus into the NCU of ...
Active Viral Compressor
Uploads a beneficial data virus into the NCU of every member of the fixer's
team. This virus compresses all nano programs running in the NCU, freeing up
additional space. This increases the maximum amount of storage in the NCU by
195.
1229
175
1
730
730
557
QuarkStor NCU Core
Replaces the normal NCU core with one using ...
QuarkStor NCU Core
Replaces the normal NCU core with one using QuarkStor(tm) technology. This
allows data to be stored at massive densities, effectively freeing up additional
space in the NCU. This increases the maximum amount of storage in the NCU by
150. This nano is uploaded into the NCU of all members of the fixer's team.
945
145
1
658
658
489
Recompiling Memory Analyzer
Sets up a memory analyzer in the NCU core that ...
Recompiling Memory Analyzer
Sets up a memory analyzer in the NCU core that continually monitors memory usage
in the NCU. Where it can, the analyzer will recompile inefficient code, freeing
up additional space. This increases the maximum amount of storage in the NCU by
110. This nano is uploaded into the NCU of all members of the fixer's team.
693
125
1
605
605
435
Deck Recoder
<FP>
Sets up a small nano program loop that recodes all ...
Deck Recoder
Sets up a small nano program loop that recodes all nano programs in the NCU,
freeing up additional space. This increases the maximum amount of storage in the
NCU by 85. This nano is uploaded into the NCU of all members of the fixer's
team.
536
75
1
473
473
336
Jury-rigged NCU Analyzer
<FP>
Sets up a basic analyzer in the NCU that ...
Jury-rigged NCU Analyzer
Sets up a basic analyzer in the NCU that continually monitors NCU memory usage
and recodes inefficient code, freeing up additional space. This increases the
maximum amount of storage in the NCU by 60. This nano is uploaded into the NCU
of all members of the fixer's team.
378
50
1
331
331
237
Retool NCU
<FP>
Compresses all the nano programs running in the ...
Retool NCU
Compresses all the nano programs running in the NCU, freeing up additional
space. This increases the maximum amount of storage in the NCU by 40. This nano
is uploaded into the NCU of all members of the fixer's team.
252
25
1
216
216
158
NCU Compressor
<FP>
Compresses all the nano programs running in the ...
NCU Compressor
Compresses all the nano programs running in the NCU, freeing up additional
space. This increases the maximum amount of storage in the NCU by 20. This nano
is uploaded into the NCU of all members of the fixer's team.
126
25
1
125
125
92
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-50
NCU Wipe*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Program Override
(SL)
Attempts to remove three PSI and three Space nano ...
Program Override
Attempts to remove three PSI and three Space nano programs with an NCU cost of
less than 15 from the targets NCU, while uploading a small debuff to abilities
and nano skills.
720
68
870
870
Minor NCU Crash
(SL)
Attempts to remove three PSI nano programs with an ...
Minor NCU Crash
Attempts to remove three PSI nano programs with an NCU cost of less than 15 from
the targets NCU.
400
41
542
542
NCU Crash
(SL)
Attempts to remove three PSI and three Space nano ...
NCU Crash
Attempts to remove three PSI and three Space nano programs with an NCU cost of
less than 15 from the targets NCU.
400
43
542
542
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4
DamageBuffing
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Semi-Sentient Augmentation Cloud
<FP>
Surrounds the target with a cloud of nanobots that ...
Semi-Sentient Augmentation Cloud
Surrounds the target with a cloud of nanobots that augment any weapon being
used, increasing the damage inflicted by the target by 27 points per hit.
458
52
784
784
Improved Semi-Sentient Augmentation Cloud
<FP>
Surrounds the target with a cloud of nanobots that ...
Improved Semi-Sentient Augmentation Cloud
Surrounds the target with a cloud of nanobots that augment any weapon being
used, increasing the damage inflicted by the target by 40 points per hit.
458
40
784
784
Neural Interfaced Augmentation Cloud
<FP>
Surrounds the target with a cloud of nanobots that ...
Neural Interfaced Augmentation Cloud
Surrounds the target with a cloud of nanobots that augment any weapon being
used, increasing the damage inflicted by the target by 25 points per hit.
424
49
733
733
Improved Neural Interfaced Augmentation Cloud
Surrounds the target with a cloud of nanobots that ...
Improved Neural Interfaced Augmentation Cloud
Surrounds the target with a cloud of nanobots that augment any weapon being
used, increasing the damage inflicted by the target by 35 points per hit.
424
40
733
733
Targeted Augmentation Cloud
<FP>
Surrounds the target with a cloud of nanobots that ...
Targeted Augmentation Cloud
Surrounds the target with a cloud of nanobots that augment any weapon being
used, increasing the damage inflicted by the target by 23 points per hit.
391
46
689
689
Improved Targeted Augmentation Cloud
Surrounds the target with a cloud of nanobots that ...
Improved Targeted Augmentation Cloud
Surrounds the target with a cloud of nanobots that augment any weapon being
used, increasing the damage inflicted by the target by 30 points per hit.
391
40
689
689
Advanced Augmentation Cloud
<FP>
Surrounds the target with a cloud of nanobots that ...
Advanced Augmentation Cloud
Surrounds the target with a cloud of nanobots that augment any weapon being
used, increasing the damage inflicted by the target by 21 points per hit.
357
44
654
654
Improved Advanced Augmentation Cloud
Surrounds the target with a cloud of nanobots that ...
Improved Advanced Augmentation Cloud
Surrounds the target with a cloud of nanobots that augment any weapon being
used, increasing the damage inflicted by the target by 28 points per hit.
357
26
654
654
Greater Nano Boost
<FP>
Surrounds the target with a cloud of nanobots that ...
Greater Nano Boost
Surrounds the target with a cloud of nanobots that augment any weapon being
used, increasing the damage inflicted by the target by 20 points per hit.
340
42
624
624
Improved Greater Nano Boost
Surrounds the target with a cloud of nanobots that ...
Improved Greater Nano Boost
Surrounds the target with a cloud of nanobots that augment any weapon being
used, increasing the damage inflicted by the target by 26 points per hit.
340
34
624
624
Augmentation Cloud
<FP>
Surrounds the target with a cloud of nanobots that ...
Augmentation Cloud
Surrounds the target with a cloud of nanobots that augment any weapon being
used, increasing the damage inflicted by the target by 17 points per hit.
289
33
493
493
Improved Augmentation Cloud
Surrounds the target with a cloud of nanobots that ...
Improved Augmentation Cloud
Surrounds the target with a cloud of nanobots that augment any weapon being
used, increasing the damage inflicted by the target by 24 points per hit.
289
28
493
493
Nano Boost
<FP>
Surrounds the target with a cloud of nanobots that ...
Nano Boost
Surrounds the target with a cloud of nanobots that augment any weapon being
used, increasing the damage inflicted by the target by 15 points per hit.
256
25
375
375
Improved Nano Boost
Surrounds the target with a cloud of nanobots that ...
Improved Nano Boost
Surrounds the target with a cloud of nanobots that augment any weapon being
used, increasing the damage inflicted by the target by 21 points per hit.
256
22
375
375
Lifebane Modification
<FP>
The melee, projectile and poison damage output of ...
Lifebane Modification
The melee, projectile and poison damage output of the target are increased by 16
points.
195
28
423
423
Improved Lifebane Modification
The melee, projectile and poison damage output of ...
Improved Lifebane Modification
The melee, projectile and poison damage output of the target are increased by 22
points.
195
24
423
423
Hasty Augmentation Cloud
<FP>
Surrounds the target with a cloud of nanobots that ...
Hasty Augmentation Cloud
Surrounds the target with a cloud of nanobots that augment any weapon being
used, increasing the damage inflicted by the target by 10 points per hit.
171
14
208
208
Improved Hasty Augmentation Cloud
Surrounds the target with a cloud of nanobots that ...
Improved Hasty Augmentation Cloud
Surrounds the target with a cloud of nanobots that augment any weapon being
used, increasing the damage inflicted by the target by 14 points per hit.
171
12
208
208
Venom Modification
<FP>
The melee, projectile and poison-based damage ...
Venom Modification
The melee, projectile and poison-based damage output of the target are increased
by 13 points.
162
19
289
289
Improved Venom Modification
The melee, projectile and poison-based damage ...
Improved Venom Modification
The melee, projectile and poison-based damage output of the target are increased
by 18 points.
162
15
289
289
Contact Poison
<FP>
The melee, projectile and poison damage output of ...
Contact Poison
The melee, projectile and poison damage output of the target is increated by 7
points.
86
9
130
130
Improved Contact Poison
The melee, projectile and poison damage output of ...
Improved Contact Poison
The melee, projectile and poison damage output of the target is increated by 9
points.
86
8
130
130
Lesser Nano Boost
<FP>
Surrounds the target with a cloud of nanobots that ...
Lesser Nano Boost
Surrounds the target with a cloud of nanobots that augment any weapon being
used, increasing the damage inflicted by the target by 5 points per hit.
85
4
57
57
Improved Lesser Nano Boost
Surrounds the target with a cloud of nanobots that ...
Improved Lesser Nano Boost
Surrounds the target with a cloud of nanobots that augment any weapon being
used, increasing the damage inflicted by the target by 7 points per hit.
85
4
57
57
Poison Modification
<FP>
The melee, projectile and poison damage output of ...
Poison Modification
The melee, projectile and poison damage output of the target are increased by 2
points.
21
1
22
22
Improved Poison Modification
The melee, projectile and poison damage output of ...
Improved Poison Modification
The melee, projectile and poison damage output of the target are increased by 3
points.
21
1
22
22
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144
MajorEvasionBuffs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Blessed By Shadow
(SL)
This increases the runspeed of everyone in the ...
Blessed By Shadow
This increases the runspeed of everyone in the fixer's team by 820 points.
The buff placed on the team will be refreshed every 10 minutes. The evade, duck
and doge of the fixer are also increased by 150 points.
4000
205
53
1503
1248
Touched With Shadow
(SL)
This increases the runspeed of everyone in the ...
Touched With Shadow
This increases the runspeed of everyone in the fixer's team by 725 points.
The buff placed on the team will be refreshed every 10 minutes. The evade, duck
and doge of the fixer are also increased by 128 points.
3000
205
51
1227
1052
Path of Shadow
(SL)
This increases the runspeed of everyone in the ...
Path of Shadow
This increases the runspeed of everyone in the fixer's team by 640 points.
The buff placed on the team will be refreshed every 10 minutes. The evade, duck
and doge of the fixer are also increased by 119 points.
1700
165
44
980
861
Shadow Trail
(SL)
<FP>
This increases the runspeed of everyone in the ...
Shadow Trail
This increases the runspeed of everyone in the fixer's team by 400 points.
The buff placed on the team will be refreshed every 10 minutes. The evade, duck
and doge of the fixer are also increased by 78 points.
840
100
30
767
651
Gridspace Freedom
<FP>
The target begins to phase between the Grid and ...
Gridspace Freedom
The target begins to phase between the Grid and reality. This increases the
speed at which the target is able to move by 720 points. It also has an effect
on the evasion skills, increasing them by 79 points each.
412
48
775
587
Grid Phase Accelerator
<FP>
The target begins to phase between the Grid and ...
Grid Phase Accelerator
The target begins to phase between the Grid and reality. This increases the
speed at which the target is able to move by 620 points. It also has an effect
on the evasion skills, increasing them by 70 points each.
351
42
666
500
Partial Grid Jump
<FP>
The target begins to phase between the Grid and ...
Partial Grid Jump
The target begins to phase between the Grid and reality. This increases the
speed at which the target is able to move by 450 points. It also has an effect
on the evasion skills, increasing them by 61 points each.
284
35
559
399
Shadow Step
(SL)
<FP>
This increases the runspeed of everyone in the ...
Shadow Step
This increases the runspeed of everyone in the fixer's team by 250 points.
The buff placed on the team will be refreshed every 10 minutes. The evade, duck
and doge of the fixer are also increased by 36 points.
250
50
13
292
248
Grid Surfer
<FP>
The target begins to phase between the Grid and ...
Grid Surfer
The target begins to phase between the Grid and reality. This increases the
speed at which the target is able to move by 390 points. It also has an effect
on the evasion skills, increasing them by 37 points each.
167
26
413
298
Leech Grid Vector
<FP>
The target begins to phase between the Grid and ...
Leech Grid Vector
The target begins to phase between the Grid and reality. This increases the
speed at which the target is able to move by 310 points. It also has an effect
on the evasion skills, increasing them by 25 points each.
121
20
316
226
Grid Runner
<FP>
The target begins to phase between the Grid and ...
Grid Runner
The target begins to phase between the Grid and reality. This increases the
speed at which the target is able to move by 260 points. It also has an effect
on the evasion skills, increasing them by 16 points each.
85
14
221
161
Hack Grid Vector
<FP>
The target begins to phase between the Grid and ...
Hack Grid Vector
The target begins to phase between the Grid and reality. This increases the
speed at which the target is able to move by 190 points. It also has an effect
on the evasion skills, increasing them by 7 points each.
40
10
159
118
Limited Grid Jump
<FP>
The target begins to phase between the Grid and ...
Limited Grid Jump
The target begins to phase between the Grid and reality. This increases the
speed at which the target is able to move by 140 points. It also has an effect
on the evasion skills, increasing them by 2 points each.
19
6
100
74
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150
RunspeedBuffs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Gridspace Freedom (Team)
Everyone in the fixer's team begins to phase ...
Gridspace Freedom (Team)
Everyone in the fixer's team begins to phase between the Grid and reality.
This increases the speed at which the target is able to move by 680 points.
905
185
44
770
583
Grid Phase Accelerator (Team)
Everyone in the fixer's team begins to phase ...
Grid Phase Accelerator (Team)
Everyone in the fixer's team begins to phase between the Grid and reality.
This increases the speed at which the target is able to move by 590 points.
740
145
38
662
494
Partial Grid Jump (Team)
Everyone in the fixer's team begins to phase ...
Partial Grid Jump (Team)
Everyone in the fixer's team begins to phase between the Grid and reality.
This increases the speed at which the target is able to move by 420 points.
620
100
31
548
392
Grid Surfer (Team)
Everyone in the fixer's team begins to phase ...
Grid Surfer (Team)
Everyone in the fixer's team begins to phase between the Grid and reality.
This increases the speed at which the target is able to move by 360 points.
340
75
23
403
291
Leech Grid Vector (Team)
Everyone in the fixer's team begins to phase ...
Leech Grid Vector (Team)
Everyone in the fixer's team begins to phase between the Grid and reality.
This increases the speed at which the target is able to move by 280 points.
245
50
17
305
219
Grid Runner (Team)
Everyone in the fixer's team begins to phase ...
Grid Runner (Team)
Everyone in the fixer's team begins to phase between the Grid and reality.
This increases the speed at which the target is able to move by 230 points.
170
25
12
212
155
Hack Grid Vector (Team)
Everyone in the fixer's team begins to phase ...
Hack Grid Vector (Team)
Everyone in the fixer's team begins to phase between the Grid and reality.
This increases the speed at which the target is able to move by 160 points.
80
25
9
151
112
Limited Grid Jump (Team)
Everyone in the fixer's team begins to phase ...
Limited Grid Jump (Team)
Everyone in the fixer's team begins to phase between the Grid and reality.
This increases the speed at which the target is able to move by 110 points.
40
5
91
68
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