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Which Nanos am I lacking?
All Agent Nanos
Nano Checker Tool
Want find out which nanos you have and/or which nanos you are missing?
Just upload your character's
Prefs.xml
located in your
Anarchy Online\Prefs\AccountName\Char##########
folder
OR
AOxPort XML
and see. (AOxPort is the easiest method however.)
Nanos that you have uploaded on your character will have their checkboxes checked.
Don't worry, no information is stored on the server, the uploaded file is automatically deleted right after it's used.
XML:
Find Best Nano
Want to know the best nanos you can possibly use with your nano skills?
Just fill out the boxes below and see. The best nanos you can use for each class in each school will have their checkboxes checked.
After which, you may optionally "Hide Unchecked Nanos" to show only the best ones you can use.
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
All
Combat
Medical
Protection
Psi
Space
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::
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::
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Combat
-20
LOL?*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Nano War
The nano swarm of the caster attacks that of the ...
Nano War
The nano swarm of the caster attacks that of the target, lowering the available
nano points of the target by 130 points if successful.
100
17
241
265
Hide Checked Nanos
::
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::
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::
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::
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-10
AoE Snare*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Greater Delay Pursuers
Hinders the movement of all enemies in the area to ...
Greater Delay Pursuers
Hinders the movement of all enemies in the area to a great extent, making it
almost impossible for them to move.
417
34
513
513
Delay Pursuers
Hinders the movement of all enemies in the area to ...
Delay Pursuers
Hinders the movement of all enemies in the area to a great extent, making it
almost impossible for them to move.
267
18
273
273
Lesser Delay Pursuers
Hinders the movement of all enemies in the area to ...
Lesser Delay Pursuers
Hinders the movement of all enemies in the area to a great extent, making it
almost impossible for them to move.
159
9
143
143
Hide Checked Nanos
::
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::
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::
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::
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9
DOT_Agent
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Dead Cold
Creates a number of small nanobot CellKiller(tm) ...
Improved Dead Cold
Creates a number of small nanobot CellKiller(tm) machines inside the body of the
target that continuously inflict 431 points of cold damage every few seconds for
the duration of the formula.
2143
58
1508
1257
Dead Cold
(SL)
Creates a number of small nanobot CellKiller(tm) ...
Dead Cold
Creates a number of small nanobot CellKiller(tm) machines inside the body of the
target that continuously inflict 322 points of cold damage every few seconds for
the duration of the formula.
1863
55
872
796
Delayed Assassin
Creates a number of small nanobot CellKiller(tm) ...
Delayed Assassin
Creates a number of small nanobot CellKiller(tm) machines inside the body of the
target that continuously inflict 215 points of damage every few seconds for the
duration of the formula.
1431
52
792
720
Greater Mysterious Causes
Creates a number of small nanobot CellKiller(tm) ...
Greater Mysterious Causes
Creates a number of small nanobot CellKiller(tm) machines inside the body of the
target that continuously inflict 171 points of damage every few seconds for the
duration of the formula.
992
45
687
615
Greater Death's Knocking
Creates a number of small nanobot CellKiller(tm) ...
Greater Death's Knocking
Creates a number of small nanobot CellKiller(tm) machines inside the body of the
target that continuously inflict 136 points of damage every few seconds for the
duration of the formula.
754
46
715
644
Death's Knocking
Create a number of small nanobot CellKiller(tm) ...
Death's Knocking
Create a number of small nanobot CellKiller(tm) machines inside the body of the
target that continuously inflict 106 points of damage every few seconds for the
duration of the formula.
424
42
645
579
Greater Suspicious Death
Create a number of small nanobot CellKiller(tm) ...
Greater Suspicious Death
Create a number of small nanobot CellKiller(tm) machines inside the body of the
target, which continuously inflict 89 points of damage every few seconds for the
duration of the formula.
378
36
550
498
Lesser Death's Knocking
Creates a number of small nanobot CellKiller(tm) ...
Lesser Death's Knocking
Creates a number of small nanobot CellKiller(tm) machines inside the body of the
target, that continuously inflict 58 points of damage every few seconds for the
duration of the formula.
316
29
452
413
Suspicious Death
Creates a number of small nanobot CellKiller(tm) ...
Suspicious Death
Creates a number of small nanobot CellKiller(tm) machines in the body of the
target, which continuously inflict 30 points of damage every few seconds for the
duration of the formula.
164
15
237
212
Mysterious Causes
Creates a number of small nanobot CellKiller(tm) ...
Mysterious Causes
Creates a number of small nanobot CellKiller(tm) machines that continuously
inflict 51 points of damage every few seconds for the duration of the formula.
147
26
398
350
Inject Venom
Creates a poison inside the body of the target that ...
Inject Venom
Creates a poison inside the body of the target that continuously inflicts 40
points of damage every few seconds for the duration of the formula.
122
21
324
283
Hidden Killer
Creates a number of small nanobot CellKiller(tm) ...
Hidden Killer
Creates a number of small nanobot CellKiller(tm) machines inside the body of the
target, that continuously inflict 17 points of damage every few seconds for the
duration of the formula.
88
13
195
171
Lesser Mysterious Causes
Creates a poison inside the body of the target that ...
Lesser Mysterious Causes
Creates a poison inside the body of the target that continuously inflicts 9
points of damage every few seconds for the duration of the formula.
50
9
138
117
Inject Poison
Creates a poison inside the body of the target that ...
Inject Poison
Creates a poison inside the body of the target that continuously inflicts 4
points of damage every few seconds for the duration of the formula.
27
5
74
61
Lesser Suspicious Death
Creates a number of small nanobot CellKiller(tm) ...
Lesser Suspicious Death
Creates a number of small nanobot CellKiller(tm) machines inside the body of the
target that continuously inflict 2 points of damage every few seconds for the
duration of the formula.
17
2
36
31
Hide Checked Nanos
::
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145
Snare
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Greater Delay the Inevitable
Hinders the movement of the target to a great ...
Greater Delay the Inevitable
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
238
28
423
423
Delay the Inevitable
Hinders the movement of the target to a great ...
Delay the Inevitable
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
187
20
300
300
Lesser Delay the Inevitable
Hinders the movement of the target to a great ...
Lesser Delay the Inevitable
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
131
12
180
180
Postpone Encounter
Hinders the movement of the target to a great ...
Postpone Encounter
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
51
5
75
75
Hide Checked Nanos
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::
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::
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::
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146
Root
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Superior Hold Victim
Renders the target unable to move for a short ...
Superior Hold Victim
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
728
57
862
862
Leisurely Interrogation
Renders the target unable to move for a short ...
Leisurely Interrogation
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
643
51
770
770
Greater Paralyze with Indecision
Renders the target unable to move for a short ...
Greater Paralyze with Indecision
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
540
46
689
689
Entrap Victim
Renders the target unable to move for a short ...
Entrap Victim
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
425
44
654
654
Greater Hold Victim
Renders the target unable to move for a short ...
Greater Hold Victim
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
357
41
620
620
Prolonged Interrogation
Renders the target unable to move for a short ...
Prolonged Interrogation
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
292
37
554
554
Paralyze with Indecision
Renders the target unable to move for a short ...
Paralyze with Indecision
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
266
31
473
473
Hold Victim
Renders the target unable to move for a short ...
Hold Victim
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
194
26
389
389
Greater Detain Suspect
Renders the target unable to move for a short ...
Greater Detain Suspect
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
159
21
310
310
Brief Interrogation
Renders the target unable to move for a short ...
Brief Interrogation
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
122
15
226
226
Lesser Paralyze with Indecision
Renders the target unable to move for a short ...
Lesser Paralyze with Indecision
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
113
11
159
159
Lesser Hold Victim
Renders the target unable to move for a short ...
Lesser Hold Victim
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
57
6
91
91
Detain Suspect
Renders the target unable to move for a short ...
Detain Suspect
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
27
1
22
22
Hide Checked Nanos
::
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::
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::
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::
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147
MezzStun
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Death's Gaze
Attempts to hold the target in place, and make it ...
Death's Gaze
Attempts to hold the target in place, and make it unable to take part in combat
or retaliate against attacks.
265
44
662
Hide Checked Nanos
::
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::
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::
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::
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Medical
-40
Is this even in game? PST!*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Mutate Form: Opifex
The caster changes shape to outwardly appear as an ...
Mutate Form: Opifex
The caster changes shape to outwardly appear as an Opifex.
290
26
393
403
365
Mutate Form: Atrox
The caster changes shape to outwardly appear as an ...
Mutate Form: Atrox
The caster changes shape to outwardly appear as an Atrox.
270
18
251
289
237
Change Form: Opifex
The caster changes shape to outwardly resemble an ...
Change Form: Opifex
The caster changes shape to outwardly resemble an Opifex.
115
14
199
223
169
Change Form: Atrox
The caster changes shape to outwardly resemble an ...
Change Form: Atrox
The caster changes shape to outwardly resemble an Atrox.
95
7
95
119
81
Gender Swap: Female
The body of the caster is transformed from male to ...
Gender Swap: Female
The body of the caster is transformed from male to female.
95
7
93
107
83
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::
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::
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::
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::
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-30
Change Face*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Face Graft
Performs intrusive surgery on the Agent's face ...
Face Graft
Performs intrusive surgery on the Agent's face and body. This *permanently*
changes how the Agent looks.
376
24
371
321
321
Advanced Face Graft
Performs intrusive surgery on the Agent's face. ...
Advanced Face Graft
Performs intrusive surgery on the Agent's face. This *permanently* changes
how the Agent looks.
173
46
722
650
650
Hide Checked Nanos
::
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::
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::
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::
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193
ConcealmentBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Ruse of Taren - Phase 4
The caster is reduced in size by 70%, and ...
Ruse of Taren - Phase 4
The caster is reduced in size by 70%, and increases its Concealment by 800
points at the same time.
749
56
1507
1256
1069
Ruse of Taren - Phase 3
The caster is reduced in size by 60%, and ...
Ruse of Taren - Phase 3
The caster is reduced in size by 60%, and increases its Concealment by 600
points at the same time.
559
50
799
726
555
Ruse of Taren - Phase 2
The caster is reduced in size by 40%, and ...
Ruse of Taren - Phase 2
The caster is reduced in size by 40%, and increases its Concealment by 400
points at the same time.
329
30
480
439
315
Ruse of Taren: Phase 1
The caster is reduced in size by 20%, and ...
Ruse of Taren: Phase 1
The caster is reduced in size by 20%, and increases its Concealment by 200
points at the same time.
133
13
220
196
143
Hide Checked Nanos
::
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::
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::
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Psi
-80
LE PvP*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Technical Incompetence
(LE)
This nano formula will reduce the ability of an ...
Technical Incompetence
This nano formula will reduce the ability of an Engineer to use nano formulae.
1100
175
800
800
Hide Checked Nanos
::
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::
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::
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::
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-60
Aggro Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Absolve Guilt
(SL)
Attempts to remove the aggro from the caster and ...
Absolve Guilt
Attempts to remove the aggro from the caster and make the target to start hit on
something else.
620
216
54
1611
Fade From Memory
(SL)
Attempts to remove the aggro from the caster and ...
Fade From Memory
Attempts to remove the aggro from the caster and make the target to start hit on
something else.
620
217
54
1646
Ignore Past Actions
(SL)
Attempts to remove the aggro from the caster and ...
Ignore Past Actions
Attempts to remove the aggro from the caster and make the target to start hit on
something else.
480
213
53
1507
Renounce Anger
(SL)
Attempts to remove the aggro from the caster and ...
Renounce Anger
Attempts to remove the aggro from the caster and make the target to start hit on
something else.
370
205
51
1229
Relieve Stress
(SL)
Attempts to remove the aggro from the caster and ...
Relieve Stress
Attempts to remove the aggro from the caster and make the target to start hit on
something else.
290
185
48
1029
Hide Checked Nanos
::
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::
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::
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::
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192
SenseBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Enhanced Senses
Increases the Sense of the target by 15 points. ...
Enhanced Senses
Increases the Sense of the target by 15 points.
100
9
134
134
Hide Checked Nanos
::
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::
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::
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::
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193
ConcealmentBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Meld With Background
Increases the Concealment of every person in the ...
Meld With Background
Increases the Concealment of every person in the agent's team by 224 points.
997
21
787
787
Cloak of Night
Increases the Concealment of every person in the ...
Cloak of Night
Increases the Concealment of every person in the agent's team by 174 points.
666
16
607
607
Blanket of Shadows
Increases the Concealment of every person in the ...
Blanket of Shadows
Increases the Concealment of every person in the agent's team by 113 points.
332
9
327
327
Shadow Crown
Increases the Concealment skill of the target by 63 ...
Shadow Crown
Increases the Concealment skill of the target by 63 points.
108
7
100
100
Shadow Filter
Increases the Concealment of every person in the ...
Shadow Filter
Increases the Concealment of every person in the agent's team by 46 points.
108
3
100
100
Shadow Veil
Increases the Concealment skill of the target by 20 ...
Shadow Veil
Increases the Concealment skill of the target by 20 points.
15
1
9
7
Hide Checked Nanos
::
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::
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::
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::
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194
RifleBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Unexpected Attack
Increases the Rifle skill of the target by 120 ...
Unexpected Attack
Increases the Rifle skill of the target by 120 points and the Sneak Attack skill
by 30 points.
486
42
628
628
Sniper's Bliss
Increases the Rifle skill of the target by 50 ...
Sniper's Bliss
Increases the Rifle skill of the target by 50 points and the Aimed Shot skill by
15 points.
147
14
208
208
Hide Checked Nanos
::
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::
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::
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::
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195
AgilityBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Lesser Predator
(SL)
Increases the Agility of the caster by 30 points ...
Lesser Predator
Increases the Agility of the caster by 30 points and the sense of the caster by
25.
364
31
538
538
Greater Predator
(SL)
Increases the Agility of the caster by 40 points ...
Greater Predator
Increases the Agility of the caster by 40 points and the sense of the caster by
35.
364
31
538
538
Feline Grace
Increases the Agility of the target by 25 points. ...
Feline Grace
Increases the Agility of the target by 25 points.
177
17
252
252
Hide Checked Nanos
::
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::
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::
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::
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196
ChemistryPharmBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Chemical Concoction
Increases the Chemistry and Pharmaceutical skills ...
Chemical Concoction
Increases the Chemistry and Pharmaceutical skills of the target by 50 points
each.
214
20
305
305
Hide Checked Nanos
::
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::
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::
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::
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198
AimedShotBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Assassin's Aimed Shot
Increases the Aimed Shot skill of the agent by 210 ...
Assassin's Aimed Shot
Increases the Aimed Shot skill of the agent by 210 points, provides a slightly
increased chance of making a critical hit and decreases the chance of the agent
being hit by a critical hit.
923
57
1625
1625
Take the Shot
Increases the Aimed Shot skill of the target by 130 ...
Take the Shot
Increases the Aimed Shot skill of the target by 130 points and provides a
slightly increased chance of making a critical hit.
554
47
700
700
Hide Checked Nanos
::
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::
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::
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::
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218
Agent_ProfessionSwitch
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Mimic Profession: Nanotechnician
<FP>
For 20 minutes, the Agent takes on the appearance ...
Mimic Profession: Nanotechnician
For 20 minutes, the Agent takes on the appearance of a Nanotechnician. This also
modifies the nano controller the Agent possesses, allowing the use of
Nanotechnician-only nano formulas. Unfortunately this causes the nano controller
to operate in a sub-optimal fashion.
1753
100
777
777
777
Mimic Profession: Meta-Physicist
<FP>
For 20 minutes, the Agent takes on the appearance ...
Mimic Profession: Meta-Physicist
For 20 minutes, the Agent takes on the appearance of a Meta-Physicist. This also
modifies the nano controller the Agent possesses, allowing the use of
Meta-Physicist-only nano formulas. Unfortunately this causes the nano controller
to operate in a sub-optimal fashion.
1731
100
768
768
768
Mimic Profession: Bureaucrat
<FP>
For 20 minutes, the Agent takes on the appearance ...
Mimic Profession: Bureaucrat
For 20 minutes, the Agent takes on the appearance of a Bureaucrat. This also
modifies the nano controller the Agent possesses, allowing the use of
Bureaucrat-only nano formulas (but not the use of any Bureaucrat pet shells).
Unfortunately this causes the nano controller to operate in a sub-optimal
fashion.
1712
100
761
761
761
Mimic Profession: Doctor
<FP>
For 20 minutes, the Agent takes on the appearance ...
Mimic Profession: Doctor
For 20 minutes, the Agent takes on the appearance of a Doctor. This also
modifies the nano controller the Agent possesses, allowing the use of
Doctor-only nano formulas. Unfortunately this causes the nano controller to
operate in a sub-optimal fashion.
1693
100
754
754
754
Mimic Profession: Trader
<FP>
For 20 minutes, the Agent takes on the appearance ...
Mimic Profession: Trader
For 20 minutes, the Agent takes on the appearance of a Trader. This also
modifies the nano controller the Agent possesses, allowing the use of
trader-only nano formulas. Unfortunately this causes the nano controller to
operate in a sub-optimal fashion.
1667
100
745
745
745
Mimic Profession: Fixer
<FP>
For 20 minutes, the Agent takes on the appearance ...
Mimic Profession: Fixer
For 20 minutes, the Agent takes on the appearance of a Fixer. This also modifies
the nano controller the Agent possesses, allowing the use of Fixer-only nano
formulas. Unfortunately this causes the nano controller to operate in a
sub-optimal fashion.
1642
100
733
733
733
Mimic Profession: Engineer
<FP>
For 20 minutes, the Agent takes on the appearance ...
Mimic Profession: Engineer
For 20 minutes, the Agent takes on the appearance of an Engineer. This also
modifies the nano controller the Agent possesses, allowing the use of
Engineer-only nano formulas (but not the use of any Engineer pet shells).
Unfortunately this causes the nano controller to operate in a sub-optimal
fashion.
1615
100
717
717
717
Mimic Profession: Adventurer
<FP>
For 20 minutes, the Agent takes on the appearance ...
Mimic Profession: Adventurer
For 20 minutes, the Agent takes on the appearance of an Adventurer. This also
modifies the nano controller the Agent possesses, allowing the use of
Adventurer-only nano formulas. Unfortunately this causes the nano controller to
operate in a sub-optimal fashion.
1597
100
706
706
706
Mimic Profession: Martial Artist
<FP>
For 20 minutes, the Agent takes on the appearance ...
Mimic Profession: Martial Artist
For 20 minutes, the Agent takes on the appearance of a Martial Artist. This also
modifies the nano controller the Agent possesses, allowing the use of Martial
Artist-only nano formulas. Unfortunately this causes the nano controller to
operate in a sub-optimal fashion.
1577
100
692
692
692
Mimic Profession: Soldier
<FP>
For 20 minutes, the Agent takes on the appearance ...
Mimic Profession: Soldier
For 20 minutes, the Agent takes on the appearance of a Soldier. This also
modifies the nano controller the Agent possesses, allowing the use of
soldier-only nano formulas. Unfortunately this causes the nano controller to
operate in a sub-optimal fashion.
1557
100
678
678
678
Mimic Profession: Enforcer
<FP>
For 20 minutes, the Agent takes on the appearance ...
Mimic Profession: Enforcer
For 20 minutes, the Agent takes on the appearance of an Enforcer. This also
modifies the nano controller the Agent possesses, allowing the use of
Enforcer-only nano formulas. Unfortunately this causes the nano controller to
operate in a sub-optimal fashion.
1541
100
670
670
670
True Profession
<FP>
Removes any false profession nano running from the ...
True Profession
Removes any false profession nano running from the Agent.
This nano can be used once every 20 min.
1315
56
1625
1625
Assume Profession: Nanotechnician
<FP>
For 25 minutes, the Agent takes on the appearance ...
Assume Profession: Nanotechnician
For 25 minutes, the Agent takes on the appearance of a Nanotechnician. This also
modifies the nano controller the Agent possesses, allowing the use of
Nanotechnician-only nano formulas. Unfortunately this causes the nano controller
to operate in a sub-optimal fashion.
1123
100
559
559
559
Assume Profession: Meta-Physicist
<FP>
For 25 minutes, the Agent takes on the appearance ...
Assume Profession: Meta-Physicist
For 25 minutes, the Agent takes on the appearance of a Meta-Physicist. This also
modifies the nano controller the Agent possesses, allowing the use of
Meta-Physicist-only nano formulas. Unfortunately this causes the nano controller
to operate in a sub-optimal fashion.
1064
100
533
533
533
Assume Profession: Bureaucrat
<FP>
For 25 minutes, the Agent takes on the appearance ...
Assume Profession: Bureaucrat
For 25 minutes, the Agent takes on the appearance of a Bureaucrat. This also
modifies the nano controller the Agent possesses, allowing the use of
Bureaucrat-only nano formulas (but not the use of any Bureaucrat pet shells).
Unfortunately this causes the nano controller to operate in a sub-optimal
fashion.
1009
100
508
508
508
Assume Profession: Doctor
<FP>
For 25 minutes, the Agent takes on the appearance ...
Assume Profession: Doctor
For 25 minutes, the Agent takes on the appearance of a Doctor. This also
modifies the nano controller the Agent possesses, allowing the use of Fixer-only
nano formulas. Unfortunately this causes the nano controller to operate in a
sub-optimal fashion.
964
100
488
488
488
Assume Profession: Trader
<FP>
For 25 minutes, the Agent takes on the appearance ...
Assume Profession: Trader
For 25 minutes, the Agent takes on the appearance of a Trader. This also
modifies the nano controller the Agent possesses, allowing the use of
trader-only nano formulas. Unfortunately this causes the nano controller to
operate in a sub-optimal fashion.
918
100
467
467
467
Assume Profession: Fixer
<FP>
For 25 minutes, the Agent takes on the appearance ...
Assume Profession: Fixer
For 25 minutes, the Agent takes on the appearance of a Fixer. This also modifies
the nano controller the Agent possesses, allowing the use of Fixer-only nano
formulas. Unfortunately this causes the nano controller to operate in a
sub-optimal fashion.
871
100
444
444
444
Assume Profession: Engineer
<FP>
For 25 minutes, the Agent takes on the appearance ...
Assume Profession: Engineer
For 25 minutes, the Agent takes on the appearance of an Engineer. This also
modifies the nano controller the Agent possesses, allowing the use of
Engineer-only nano formulas (but not the use of any Engineer pet shells).
Unfortunately this causes the nano controller to operate in a sub-optimal
fashion.
836
100
428
428
427
Assume Profession: Adventurer
<FP>
For 25 minutes, the Agent takes on the appearance ...
Assume Profession: Adventurer
For 25 minutes, the Agent takes on the appearance of an Adventurer. This also
modifies the nano controller the Agent possesses, allowing the use of
Adventurer-only nano formulas. Unfortunately this causes the nano controller to
operate in a sub-optimal fashion.
800
100
408
408
408
Assume Profession: Martial Artist
<FP>
For 25 minutes, the Agent takes on the appearance ...
Assume Profession: Martial Artist
For 25 minutes, the Agent takes on the appearance of a Martial Artist. This also
modifies the nano controller the Agent possesses, allowing the use of Martial
Artist-only nano formulas. Unfortunately this causes the nano controller to
operate in a sub-optimal fashion.
775
100
394
394
394
Assume Profession: Soldier
<FP>
For 25 minutes, the Agent takes on the appearance ...
Assume Profession: Soldier
For 25 minutes, the Agent takes on the appearance of a Soldier. This also
modifies the nano controller the Agent possesses, allowing the use of
soldier-only nano formulas. Unfortunately this causes the nano controller to
operate in a sub-optimal fashion.
748
100
379
379
379
Assume Profession: Enforcer
<FP>
For 25 minutes, the Agent takes on the appearance ...
Assume Profession: Enforcer
For 25 minutes, the Agent takes on the appearance of an Enforcer. This also
modifies the nano controller the Agent possesses, allowing the use of
Enforcer-only nano formulas. Unfortunately this causes the nano controller to
operate in a sub-optimal fashion.
722
100
365
365
365
False Profession: Nanotechnician
<FP>
For half an hour, the Agent takes on the appearance ...
False Profession: Nanotechnician
For half an hour, the Agent takes on the appearance of a Nanotechnician. This
also modifies the nano controller the Agent possesses, allowing the use of
Nanotechnician-only nano formulas. Unfortunately this causes the nano controller
to operate in a sub-optimal fashion.
325
100
192
192
192
False Profession: Meta-Physicist
<FP>
For half an hour, the Agent takes on the appearance ...
False Profession: Meta-Physicist
For half an hour, the Agent takes on the appearance of a Meta-Physicist. This
also modifies the nano controller the Agent possesses, allowing the use of
Meta-Physicist-only nano formulas. Unfortunately this causes the nano controller
to operate in a sub-optimal fashion.
307
100
180
180
180
False Profession: Bureaucrat
<FP>
For half an hour, the Agent takes on the appearance ...
False Profession: Bureaucrat
For half an hour, the Agent takes on the appearance of a Bureaucrat. This also
modifies the nano controller the Agent possesses, allowing the use of
Bureaucrat-only nano formulas (but not the use of any Bureaucrat pet shells).
Unfortunately this causes the nano controller to operate in a sub-optimal
fashion.
289
100
167
167
167
False Profession: Doctor
<FP>
For half an hour, the Agent takes on the appearance ...
False Profession: Doctor
For half an hour, the Agent takes on the appearance of a Doctor. This also
modifies the nano controller the Agent possesses, allowing the use of
Doctor-only nano formulas. Unfortunately this causes the nano controller to
operate in a sub-optimal fashion.
270
100
155
155
155
False Profession: Trader
<FP>
For half an hour, the Agent takes on the appearance ...
False Profession: Trader
For half an hour, the Agent takes on the appearance of a Trader. This also
modifies the nano controller the Agent possesses, allowing the use of
trader-only nano formulas. Unfortunately this causes the nano controller to
operate in a sub-optimal fashion.
245
100
139
139
139
False Profession: Fixer
<FP>
For half an hour, the Agent takes on the appearance ...
False Profession: Fixer
For half an hour, the Agent takes on the appearance of a Fixer. This also
modifies the nano controller the Agent possesses, allowing the use of Fixer-only
nano formulas. Unfortunately this causes the nano controller to operate in a
sub-optimal fashion.
215
100
121
121
121
False Profession: Engineer
<FP>
For half an hour, the Agent takes on the appearance ...
False Profession: Engineer
For half an hour, the Agent takes on the appearance of an Engineer. This also
modifies the nano controller the Agent possesses, allowing the use of
Engineer-only nano formulas (but not the use of any Engineer pet shells).
Unfortunately this causes the nano controller to operate in a sub-optimal
fashion.
184
100
104
104
104
False Profession: Adventurer
<FP>
For half an hour, the Agent takes on the appearance ...
False Profession: Adventurer
For half an hour, the Agent takes on the appearance of an Adventurer. This also
modifies the nano controller the Agent possesses, allowing the use of
Adventurer-only nano formulas. Unfortunately this causes the nano controller to
operate in a sub-optimal fashion.
170
100
96
96
96
False Profession: Martial Artist
<FP>
For half an hour, the Agent takes on the appearance ...
False Profession: Martial Artist
For half an hour, the Agent takes on the appearance of a Martial Artist. This
also modifies the nano controller the Agent possesses, allowing the use of
Martial Artist-only nano formulas. Unfortunately this causes the nano controller
to operate in a sub-optimal fashion.
147
100
83
83
83
False Profession: Soldier
<FP>
For half an hour, the Agent takes on the appearance ...
False Profession: Soldier
For half an hour, the Agent takes on the appearance of a Soldier. This also
modifies the nano controller the Agent possesses, allowing the use of
soldier-only nano formulas. Unfortunately this causes the nano controller to
operate in a sub-optimal fashion.
131
100
75
75
75
False Profession: Enforcer
<FP>
For half an hour, the Agent takes on the appearance ...
False Profession: Enforcer
For half an hour, the Agent takes on the appearance of an Enforcer. This also
modifies the nano controller the Agent possesses, allowing the use of
Enforcer-only nano formulas. Unfortunately this causes the nano controller to
operate in a sub-optimal fashion.
109
100
61
61
61
Hide Checked Nanos
::
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::
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::
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::
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240
AgentSuperCriticalLine
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Absolute Concentration
Nanobots help to totally focus the agent's ...
Absolute Concentration
Nanobots help to totally focus the agent's concentration on a single task.
During this moment of absolute concentration, the agent will almost always
perform a critical hit when attacking. Maintaining such intense concentration
even for a brief period of time is mentally very draining. Such a feat can only
be performed once every 7 minutes.
567
44
666
666
666
Utter Concentration
Nanobots help to totally focus the agent's ...
Utter Concentration
Nanobots help to totally focus the agent's concentration on a single task.
During this moment of absolute concentration, the agent will almost always
perform a critical hit when attacking. Maintaining such intense concentration
even for a brief period of time is mentally very draining. Such a feat can only
be performed once every 10 minutes.
294
23
340
340
340
Total Concentration
Nanobots help to totally focus the agent's ...
Total Concentration
Nanobots help to totally focus the agent's concentration on a single task.
During this moment of absolute concentration, the agent will almost always
perform a critical hit when attacking. Maintaining such intense concentration
even for a brief period of time is mentally very draining. Such a feat can only
be performed once every 14 minutes.
112
8
125
125
125
Hide Checked Nanos
::
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::
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::
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::
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241
AgentSureShotCriticalLine
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Gnat's Wing
Nanobots help steady the agent's aim and focus ...
Improved Gnat's Wing
Nanobots help steady the agent's aim and focus concentration. This increases
the chance of the agent performing a critical hit when attacking. It also
increases the amount of damage the agent inflicts and the aimed shot and rifle
skills of the agent. Such concentration is mentally very draining on the agent
and can only be performed once every two minutes.
2167
58
1256
1256
1256
Gnat's Wing
Nanobots help steady the agent's aim and focus ...
Gnat's Wing
Nanobots help steady the agent's aim and focus concentration. This increases
the chance of the agent performing a critical hit when attacking. It also
increases the amount of damage the agent inflicts and the aimed shot and rifle
skills of the agent. Such concentration is mentally very draining on the agent
and can only be performed once every two minutes.
1872
180
52
782
782
782
Enhanced Trueshot
Nanobots help steady the agent's aim and focus ...
Enhanced Trueshot
Nanobots help steady the agent's aim and focus concentration. This increases
the chance of the agent performing a critical hit when attacking. It also
increases the amount of damage the agent inflicts and the rifle skill of the
agent. Such concentration is mentally very draining on the agent and can only be
performed once every two minutes.
1160
100
45
680
680
680
Enhanced Sureshot
Nanobots help steady the agent's aim and focus ...
Enhanced Sureshot
Nanobots help steady the agent's aim and focus concentration. This increases
the chance of the agent performing a critical hit when attacking. It also
increases the amount of damage the agent inflicts and the rifle skill of the
agent. Such concentration is mentally very draining on the agent and can only be
performed once every two minutes.
986
39
589
589
589
Trueshot
Nanobots help steady the agent's aim and focus ...
Trueshot
Nanobots help steady the agent's aim and focus concentration. This increases
the chance of the agent performing a critical hit when attacking. It also
increases the amount of damage the agent inflicts. Such concentration is
mentally very draining on the agent and can only be performed once every two
minutes.
632
25
375
375
375
Sureshot
Nanobots help steady the agent's aim and focus ...
Sureshot
Nanobots help steady the agent's aim and focus concentration. This increases
the chance of the agent performing a critical hit when attacking. Such
concentration is mentally very draining on the agent and can only be performed
once every two minutes.
345
13
200
200
200
Hide Checked Nanos
::
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::
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::
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::
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680
Agent Escape Nanos
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Disappear
(SL)
Will increase Runspeed and Criticaldecrease on the ...
Disappear
Will increase Runspeed and Criticaldecrease on the caster with massive amounts
for a short period of time. When the Nano times out, the caster will have his
NanoAC and Defensemodifiers debuffed for a short period. His Treatment and First
Aid will also drop. This nanoformula is typical good to use in situations where
you need to escape from something or someone.
2108
218
20
1681
1676
Slip Away
(SL)
Will increase Runspeed and Criticaldecrease on the ...
Slip Away
Will increase Runspeed and Criticaldecrease on the caster with massive amounts
for a short period of time. When the Nano times out, the caster will have his
NanoAC and Defensemodifiers debuffed for a short period. His Treatment and First
Aid will also drop. This nanoformula is typical good to use in situations where
you need to escape from something or someone.
2051
210
20
1403
1400
Make Off
(SL)
Will increase Runspeed and Criticaldecrease on the ...
Make Off
Will increase Runspeed and Criticaldecrease on the caster with massive amounts
for a short period of time. When the Nano times out, the caster will have his
NanoAC and Defensemodifiers debuffed for a short period. His Treatment and First
Aid will also drop. This nanoformula is typical good to use in situations where
you need to escape from something or someone.
1999
205
20
1229
1227
Burst Out
(SL)
Will increase Runspeed and Criticaldecrease on the ...
Burst Out
Will increase Runspeed and Criticaldecrease on the caster with massive amounts
for a short period of time. When the Nano times out, the caster will have his
NanoAC and Defensemodifiers debuffed for a short period. His Treatment and First
Aid will also drop. This nanoformula is typical good to use in situations where
you need to escape from something or someone.
1840
185
20
1017
1017
Break Out
(SL)
Will increase Runspeed and Criticaldecrease on the ...
Break Out
Will increase Runspeed and Criticaldecrease on the caster with massive amounts
for a short period of time. When the Nano times out, the caster will have his
NanoAC and Defensemodifiers debuffed for a short period. His Treatment and First
Aid will also drop. This nanoformula is typical good to use in situations where
you need to escape from something or someone.
1445
165
20
839
839
Bail Out
(SL)
Will increase Runspeed and Criticaldecrease on the ...
Bail Out
Will increase Runspeed and Criticaldecrease on the caster with massive amounts
for a short period of time. When the Nano times out, the caster will have his
NanoAC and Defensemodifiers debuffed for a short period. His Treatment and First
Aid will also drop. This nanoformula is typical good to use in situations where
you need to escape from something or someone.
710
60
20
361
361
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::
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::
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::
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::
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868
Agent Debuff Dodge
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Bullseye
An infrared bullseye is painted on the target for a ...
Bullseye
An infrared bullseye is painted on the target for a short duration. Its dodge
skill is lowered by 350 points.
445
41
1069
1069
Projectile Magnet
The target becomes more likely to be hit by ...
Projectile Magnet
The target becomes more likely to be hit by projectile attacks. Its Dodge skill
is lowered by 78 points.
245
23
345
345
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::
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::
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::
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::
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Space
-110
Other Root Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Dire Circumstance
When executed, this nano program shortens the ...
Dire Circumstance
When executed, this nano program shortens the duration of any Root nano
currently affecting the target. The duration of any such nano will be reduced by
119 seconds.
655
165
42
859
859
Grim Circumstance
When executed, this nano program shortens the ...
Grim Circumstance
When executed, this nano program shortens the duration of any Root nano
currently affecting the target. The duration of any such nano will be reduced by
55 seconds.
400
75
24
536
536
Hide Checked Nanos
::
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::
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::
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::
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-100
Agent Root Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Jail Break
When executed, this nano program shortens the ...
Jail Break
When executed, this nano program shortens the duration of any Root nano
currently affecting the agent. The duration of any such nano will be reduced by
203 seconds.
608
195
50
960
960
Demolish Shackles
When executed, this nano program shortens the ...
Demolish Shackles
When executed, this nano program shortens the duration of any Root nano
currently affecting the agent. The duration of any such nano will be reduced by
152 seconds.
508
145
39
819
819
Shatter Chains
When executed, this nano program shortens the ...
Shatter Chains
When executed, this nano program shortens the duration of any Root nano
currently affecting the agent. The duration of any such nano will be reduced by
87 seconds.
363
100
26
594
594
Break Chains
When executed, this nano program shortens the ...
Break Chains
When executed, this nano program shortens the duration of any Root nano
currently affecting the agent. The duration of any such nano will be reduced by
48 seconds.
174
50
13
278
278
Hide Checked Nanos
::
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::
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::
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::
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-90
Agent Snare Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Close Escape
When executed, this nano program shortens the ...
Close Escape
When executed, this nano program shortens the duration of any Snare nano
currently affecting the agent. The duration of any such nano will be reduced by
1083 seconds.
510
155
41
851
851
Evade the Chase
When executed, this nano program shortens the ...
Evade the Chase
When executed, this nano program shortens the duration of any Snare nano
currently affecting the agent. The duration of any such nano will be reduced by
693 seconds.
377
100
28
637
637
Dodge Pursuers
When executed, this nano program shortens the ...
Dodge Pursuers
When executed, this nano program shortens the duration of any Snare nano
currently affecting the agent. The duration of any such nano will be reduced by
447 seconds.
255
50
14
309
309
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::
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::
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::
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::
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4
DamageBuffing
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Poison Coating
Modifies the weapon so that, for a short time, it ...
Poison Coating
Modifies the weapon so that, for a short time, it inflicts poison-based damage.
This also increases the amount of damage inflicted by the weapon by 25 points.
360
21
329
299
Assassin's Grin
The damage output of the target is increased by 19 ...
Assassin's Grin
The damage output of the target is increased by 19 points.
340
43
669
599
Greater Anatomy Lesson
The damage output of the target is increased by 16 ...
Greater Anatomy Lesson
The damage output of the target is increased by 16 points per hit.
287
33
500
455
Major Nano Augmentation
Nanobots augment the target so that it inflicts 14 ...
Major Nano Augmentation
Nanobots augment the target so that it inflicts 14 points more damage per hit.
251
25
386
336
Anatomy Lesson
The damage output of the target is increased by 9 ...
Anatomy Lesson
The damage output of the target is increased by 9 points per hit.
162
13
207
184
Acid Coating
Modifies the weapon so that, for a brief time, it ...
Acid Coating
Modifies the weapon so that, for a brief time, it inflicts chemical-based
damage. This also increases the amount of damage inflicted by 10 points.
157
7
105
79
Nano Augmentation
Nanobots augment the target so that it inflicts 6 ...
Nano Augmentation
Nanobots augment the target so that it inflicts 6 points more damage per hit.
108
8
128
108
Lesser Anatomy Lesson
The damage output of the target is increased by 4 ...
Lesser Anatomy Lesson
The damage output of the target is increased by 4 points per hit.
72
4
58
48
Minor Nano Augmentation
nanobots enhance the target so that it inflict 1 ...
Minor Nano Augmentation
nanobots enhance the target so that it inflict 1 more point of damage with each
attack.
14
1
5
5
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::
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::
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::
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242
AgentExecutionerBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Way of The Executioner
This series of nano programs was originally created ...
Way of The Executioner
This series of nano programs was originally created by an agent going by the
name 'The Executioner'. These nano programs augment the damage of the
agent and also provide a minor boost to the rifle, aimed shot and concealment
skills and nano resist. They can function at the same time as the other series
of agent damage enhanement nano programs.
796
41
1256
1256
Form of The Executioner
This series of nano programs was originally created ...
Form of The Executioner
This series of nano programs was originally created by an agent going by the
name 'The Executioner'. These nano programs augment the damage of the
agent and also provide a minor boost to the rifle, aimed shot and concealment
skills. They can function at the same time as the other series of agent damage
enhanement nano programs.
594
28
859
775
Path of The Executioner
This series of nano programs was originally created ...
Path of The Executioner
This series of nano programs was originally created by an agent going by the
name 'The Executioner'. These nano programs augment the damage of the
agent and also provide a minor boost to the rifle and aimed shot skills. They
can function at the same time as the other series of agent damage enhanement
nano programs.
470
23
711
640
Steps of The Executioner
This series of nano programs was originally created ...
Steps of The Executioner
This series of nano programs was originally created by an agent going by the
name 'The Executioner'. These nano programs augment the damage of the
agent and also provide a minor boost to the rifle and aimed shot skills. They
can function at the same time as the other series of agent damage enhanement
nano programs.
423
21
639
574
Guidance of The Executioner
This series of nano programs was originally created ...
Guidance of The Executioner
This series of nano programs was originally created by an agent going by the
name 'The Executioner'. These nano programs augment the damage of the
agent and also provide a minor boost to the rifle skill. They can function at
the same time as the other series of agent damage enhanement nano programs.
361
15
456
418
Training of The Executioner
This series of nano programs was originally created ...
Training of The Executioner
This series of nano programs was originally created by an agent going by the
name 'The Executioner'. These nano programs augment the damage of the
agent and also provide a minor boost to the rifle skill. They can function at
the same time as the other series of agent damage enhanement nano programs.
251
9
265
236
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::
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::
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::
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635
Agent Damage Proc-DamageInflictSegment
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Blast of Outflanking
(SL)
Empowering his attacks the Agent will when buffed ...
Blast of Outflanking
Empowering his attacks the Agent will when buffed with this nanoformula get a
bonus to his damage output and also occasionally detaunt the fighting target.
4229
220
55
2051
1745
2046
Waves of Trauma
(SL)
Empowering his attacks the Agent will when buffed ...
Waves of Trauma
Empowering his attacks the Agent will when buffed with this nanoformula get a
bonus to his damage output and also occasionally he will be able to trigger a
Damage Over Time nano on the fighting target.
4221
218
55
1961
1676
1957
Waves of Harm
(SL)
Empowering his attacks the Agent will when buffed ...
Waves of Harm
Empowering his attacks the Agent will when buffed with this nanoformula get a
bonus to his damage output and also occasionally he will be able to trigger a
Damage Over Time nano on the fighting target.
4168
215
54
1826
1573
1822
Blast of Rejection
(SL)
Empowering his attacks the Agent will when buffed ...
Blast of Rejection
Empowering his attacks the Agent will when buffed with this nanoformula get a
bonus to his damage output and aalso occasionally detaunt the fighting target.
4164
214
54
1781
1538
1777
Waves of Unsettling
(SL)
Empowering his attacks the Agent will when buffed ...
Waves of Unsettling
Empowering his attacks the Agent will when buffed with this nanoformula get a
bonus to his damage output and also occasionally he will be able to trigger a
Damage Over Time nano on the fighting target.
4112
211
53
1646
1435
1643
Blast of Ommitance
(SL)
Empowering his attacks the Agent will when buffed ...
Blast of Ommitance
Empowering his attacks the Agent will when buffed with this nanoformula get a
bonus to his damage output and also occasionally detaunt the fighting target.
4095
207
52
1466
1297
1464
Waves of Sickening
(SL)
Empowering his attacks the Agent will when buffed ...
Waves of Sickening
Empowering his attacks the Agent will when buffed with this nanoformula get a
bonus to his damage output and also occasionally he will be able to trigger a
Damage Over Time nano on the fighting target.
4039
203
51
1286
1159
1285
Blast of Circumvention
(SL)
Empowering his attacks the Agent will when buffed ...
Blast of Circumvention
Empowering his attacks the Agent will when buffed with this nanoformula get a
bonus to his damage output and also occasionally detaunt the fighting target.
3987
195
50
1151
1055
1151
Waves of Illness
(SL)
Empowering his attacks the Agent will when buffed ...
Waves of Illness
Empowering his attacks the Agent will when buffed with this nanoformula get a
bonus to his damage output and also occasionally he will be able to trigger a
Damage Over Time nano on the fighting target.
3689
195
49
1135
1042
1135
Waves of Numbing
(SL)
Empowering his attacks the Agent will when buffed ...
Waves of Numbing
Empowering his attacks the Agent will when buffed with this nanoformula get a
bonus to his damage output and also occasionally he will be able to trigger a
Damage Over Time nano on the fighting target.
3354
165
43
1042
962
1042
Blast of Neglect
(SL)
Empowering his attacks the Agent will when buffed ...
Blast of Neglect
Empowering his attacks the Agent will when buffed with this nanoformula get a
bonus to his damage output and also occasionally detaunt the fighting target.
3090
145
38
970
888
970
Waves of Jarring
(SL)
Empowering his attacks the Agent will when buffed ...
Waves of Jarring
Empowering his attacks the Agent will when buffed with this nanoformula get a
bonus to his damage output and also occasionally he will be able to trigger a
Damage Over Time nano on the fighting target.
2074
100
25
688
633
688
Blast of Avoidance
(SL)
Empowering his attacks the Agent will when buffed ...
Blast of Avoidance
Empowering his attacks the Agent will when buffed with this nanoformula get a
bonus to his damage output and also occasionally detaunt the fighting target.
1628
75
19
515
463
515
Waves of Anger
(SL)
Empowering his attacks the Agent will when buffed ...
Waves of Anger
Empowering his attacks the Agent will when buffed with this nanoformula get a
bonus to his damage output and also occasionally he will be able to trigger a
Damage Over Time nano on the fighting target.
558
25
6
175
152
175
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636
Agent Proc Buff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Harm Shock
(SL)
Empowering the attacks of the Agent, the Harm Shock ...
Harm Shock
Empowering the attacks of the Agent, the Harm Shock will occasionally cause the
Agent to inflict an additional 1481 points of damage upon a successful attack.
This will only occur on ranged attacks.
4225
219
55
2006
1711
2001
Unsettling Shock
(SL)
Empowering the attacks of the Agent, the Unsettling ...
Unsettling Shock
Empowering the attacks of the Agent, the Unsettling Shock will occasionally
cause the Agent to inflict an additional 1200 points of damage upon a successful
attack. This will only occur on ranged attacks.
4156
212
53
1691
1469
1688
Sickening Shock
(SL)
Empowering the attacks of the Agent, the Sickening ...
Sickening Shock
Empowering the attacks of the Agent, the Sickening Shock will occasionally cause
the Agent to inflict an additional 1133 points of damage upon a successful
attack. This will only occur on ranged attacks.
4031
201
50
1196
1089
1196
Numbing Shock
(SL)
Empowering the attacks of the Agent, the Numbing ...
Numbing Shock
Empowering the attacks of the Agent, the Numbing Shock will occasionally cause
the Agent to inflict an additional 745 points of damage upon a successful
attack. This will only occur on melee attacks.
3509
175
45
1087
1004
1087
Jarring Shock
(SL)
Empowering the attacks of the Agent, the Jarring ...
Jarring Shock
Empowering the attacks of the Agent, the Jarring Shock will occasionally cause
the Agent to inflict an additional 391 points of damage upon a successful
attack. This will only occur on ranged attacks.
2779
125
31
886
801
886
Anger Shock
(SL)
Empowering the attacks of the Agent, the Anger ...
Anger Shock
Empowering the attacks of the Agent, the Anger Shock will occasionally cause the
Agent to inflict an additional 89 points of damage upon a successful attack.
This will only occur on ranged attacks.
1026
50
13
320
292
320
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