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Which Nanos am I lacking?
All Adventurer Nanos
Nano Checker Tool
Want find out which nanos you have and/or which nanos you are missing?
Just upload your character's
Prefs.xml
located in your
Anarchy Online\Prefs\AccountName\Char##########
folder
OR
AOxPort XML
and see. (AOxPort is the easiest method however.)
Nanos that you have uploaded on your character will have their checkboxes checked.
Don't worry, no information is stored on the server, the uploaded file is automatically deleted right after it's used.
XML:
Find Best Nano
Want to know the best nanos you can possibly use with your nano skills?
Just fill out the boxes below and see. The best nanos you can use for each class in each school will have their checkboxes checked.
After which, you may optionally "Hide Unchecked Nanos" to show only the best ones you can use.
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
All
Combat
Medical
Protection
Psi
Space
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Combat
-20
Pit Lizard Breath*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Flamespout
When in the form of a Pit Lizard, the adventurer is ...
Flamespout
When in the form of a Pit Lizard, the adventurer is able to breathe a ball of
flame that incinerates all enemies in the area. Such a feat is very stressful
and can only be performed once every five minutes.
472
195
57
874
787
Improved Friend of the Wild
The adventurer attempts to put all enemies in the ...
Improved Friend of the Wild
The adventurer attempts to put all enemies in the area into a state of deep
tranquility. It will only affect those enemies that are not in combat mode.
Attacking a creature in this state will break this effect.
423
145
48
732
661
Corrosive Cloud
When in the form of a Pit Lizard, the adventurer is ...
Corrosive Cloud
When in the form of a Pit Lizard, the adventurer is able to breathe a cloud of
acidic gas, eating the flesh of all enemies within range. Such a feat is
stressful and can only be performed once every two minutes.
257
185
55
853
770
Incinerate
When in the form of a Pit Lizard, the adventurer is ...
Incinerate
When in the form of a Pit Lizard, the adventurer is able to breathe a stream of
fire, incinerating the target. Such a feat is stressful and can only be
performed once every minute.
239
185
54
830
752
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-10
AoE Mezz*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Serene Sky
The adventurer attempts to put all enemies in the ...
Improved Serene Sky
The adventurer attempts to put all enemies in the area into a state of deep
tranquility. It will only affect those enemies that are not in combat mode.
Attacking a creature in this state will break this effect.
234
175
54
824
747
Improved Tranquility of the Vale
The adventurer attempts to put all enemies in the ...
Improved Tranquility of the Vale
The adventurer attempts to put all enemies in the area into a state of deep
tranquility. It will only affect those enemies that are not in combat mode.
Attacking a creature in this state will break this effect.
228
125
44
678
607
Improved Zephyr from the Grove
The adventurer attempts to put all enemies in the ...
Improved Zephyr from the Grove
The adventurer attempts to put all enemies in the area into a state of deep
tranquility. It will only affect those enemies that are not in combat mode.
Attacking a creature in this state will break this effect.
113
75
29
444
403
Improved Blissful Calm
The adventurer attempts to put all enemies in the ...
Improved Blissful Calm
The adventurer attempts to put all enemies in the area into a state of deep
tranquility. It will only affect those enemies that are not in combat mode.
Attacking a creature in this state will break this effect.
79
50
16
252
226
Improved Soothing Breeze
The adventurer attempts to put all enemies in the ...
Improved Soothing Breeze
The adventurer attempts to put all enemies in the area into a state of deep
tranquility. It will only affect those enemies that are not in combat mode.
Attacking a creature in this state will break this effect.
45
8
128
108
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147
MezzStun
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Friend of the Wild
The adventurer attempts to put the enemy into a ...
Friend of the Wild
The adventurer attempts to put the enemy into a state of deep tranquility. This
will only affect a monster that is not in combat mode. Attacking a creature in
this state will break this effect.
423
145
48
732
661
Serene Sky
The adventurer attempts to put the enemy into a ...
Serene Sky
The adventurer attempts to put the enemy into a state of deep tranquility. This
will only affect a monster that is not in combat mode. Attacking a creature in
this state will break this effect.
234
175
54
824
747
Tranquility of the Vale
The adventurer attempts to put the enemy into a ...
Tranquility of the Vale
The adventurer attempts to put the enemy into a state of deep tranquility. This
will only affect a monster that is not in combat mode. Attacking a creature in
this state will break this effect.
228
125
44
678
607
Zephyr from the Grove
The adventurer attempts to put the enemy into a ...
Zephyr from the Grove
The adventurer attempts to put the enemy into a state of deep tranquility. This
will only affect a monster that is not in combat mode. Attacking a creature in
this state will break this effect.
113
75
29
444
403
Blissful Calm
The adventurer attempts to put the enemy into a ...
Blissful Calm
The adventurer attempts to put the enemy into a state of deep tranquility. This
will only affect a monster that is not in combat mode. Attacking a creature in
this state will break this effect.
79
50
16
252
226
Soothing Breeze
The adventurer attempts to put the enemy into a ...
Soothing Breeze
The adventurer attempts to put the enemy into a state of deep tranquility. This
will only affect a monster that is not in combat mode. Attacking a creature in
this state will break this effect.
45
8
128
108
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Medical
-40
Single Heal*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Beauty of Life
(SL)
Heals the target of 2352-3528 points damage. ...
Beauty of Life
Heals the target of 2352-3528 points damage.
729
213
55
1510
1510
Light of Life
(SL)
<FP>
Heals the target of 1583-1869 points damage. ...
Light of Life
Heals the target of 1583-1869 points damage.
693
209
52
1369
1369
Lifecure
(SL)
<FP>
Heals the target of 1225-1456 points damage. ...
Lifecure
Heals the target of 1225-1456 points damage.
628
205
51
1229
1229
Advanced Survival Technique
<FP>
Heals the target of 503-980 points of damage. ...
Advanced Survival Technique
Heals the target of 503-980 points of damage.
243
45
626
698
Implacability of Life
<FP>
Heals the target of 500-1054 points of damage. ...
Implacability of Life
Heals the target of 500-1054 points of damage.
243
47
650
722
Flawless Stitching
<FP>
Heals the target of 451-965 points of damage. ...
Flawless Stitching
Heals the target of 451-965 points of damage.
242
44
605
676
Moonbeam
<FP>
Heals the target of 668-1153 points of damage. ...
Moonbeam
Heals the target of 668-1153 points of damage.
241
54
756
836
Glorious Healing
<FP>
Heals the target of 524-1081 points of damage. ...
Glorious Healing
Heals the target of 524-1081 points of damage.
241
48
670
742
Essence of Life
<FP>
Heals the target of 614-1142 points of damage. ...
Essence of Life
Heals the target of 614-1142 points of damage.
241
52
730
803
Nature's Blessing
<FP>
Heals the target of 598-1077 points of damage. ...
Nature's Blessing
Heals the target of 598-1077 points of damage.
240
50
697
769
Greater Restore Health
<FP>
Heals the target of 414-907 points of damage. ...
Greater Restore Health
Heals the target of 414-907 points of damage.
237
40
554
616
One With Nature
<FP>
Heals the target of 697-1193 points of damage. ...
One With Nature
Heals the target of 697-1193 points of damage.
234
56
782
868
Survival of the Fittest
<FP>
Heals the target of 392-814 points of damage. ...
Survival of the Fittest
Heals the target of 392-814 points of damage.
228
36
503
556
Restore Vitality
<FP>
Heals the target of 356-746 points of damage. ...
Restore Vitality
Heals the target of 356-746 points of damage.
218
33
455
500
Practiced Stitching
<FP>
Heals the target of 324-684 points of damage. ...
Practiced Stitching
Heals the target of 324-684 points of damage.
209
29
413
452
Natural Remedy
<FP>
Heals the target of 317-621 points of damage. ...
Natural Remedy
Heals the target of 317-621 points of damage.
201
28
384
426
Cellular Reformation
<FP>
Heals the target of 288-569 points of damage. ...
Cellular Reformation
Heals the target of 288-569 points of damage.
191
26
350
398
Makeshift Bandaging
<FP>
Heals the target of 253-511 points of damage. ...
Makeshift Bandaging
Heals the target of 253-511 points of damage.
179
23
310
357
Restore to Health
<FP>
Heals the target of 217-453 points of damage. ...
Restore to Health
Heals the target of 217-453 points of damage.
166
20
267
304
Alleviate Pain
<FP>
Heals the target of 186-391 points of damage. ...
Alleviate Pain
Heals the target of 186-391 points of damage.
151
16
226
252
Greater Quick Heal
<FP>
Heals the target of 194-303 points of damage. ...
Greater Quick Heal
Heals the target of 194-303 points of damage.
137
14
196
220
Patch Wounds
<FP>
Heals the target of 141-288 points of damage. ...
Patch Wounds
Heals the target of 141-288 points of damage.
124
13
171
195
Natural Cure
<FP>
Heals the target of 119-259 points of damage. ...
Natural Cure
Heals the target of 119-259 points of damage.
114
11
151
175
Survival Technique
<FP>
Heals the target of 126-191 points of damage. ...
Survival Technique
Heals the target of 126-191 points of damage.
100
9
125
148
Lesser Restore to Health
<FP>
Heals the target of 87-158 points of damage. ...
Lesser Restore to Health
Heals the target of 87-158 points of damage.
83
7
96
114
Slipshod Bandaging
<FP>
Heals the target of 66-113 points of damage. ...
Slipshod Bandaging
Heals the target of 66-113 points of damage.
64
5
70
84
Rough Stitching
<FP>
Heals the target of 41-72 points of damage. ...
Rough Stitching
Heals the target of 41-72 points of damage.
43
3
44
52
Quick Heal
<FP>
Heals the target of 15-25 points of damage. ...
Quick Heal
Heals the target of 15-25 points of damage.
16
1
5
5
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::
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-30
Team Heal*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Superior Seed Life
Heals all members of the caster's team of ...
Superior Seed Life
Heals all members of the caster's team of 2119-3175 points of damage.
1458
56
1843
1843
Improved Seed Life
Heals all members of the caster's team of ...
Improved Seed Life
Heals all members of the caster's team of 1487-2127 points of damage.
1210
56
1545
1545
Greater Encourage Regrowth
<FP>
Heals all members of the caster's team of ...
Greater Encourage Regrowth
Heals all members of the caster's team of 321-704 points of damage.
224
44
612
684
Healing Rays of Sunrise
<FP>
Heals all members of the caster's team of ...
Healing Rays of Sunrise
Heals all members of the caster's team of 364-751 points of damage.
221
48
664
736
Seed Life
<FP>
Heals all members of the caster's team of ...
Seed Life
Heals all members of the caster's team of 385-819 points of damage.
219
52
726
799
Team Practiced Stitching
<FP>
Heals all members of the caster's team of ...
Team Practiced Stitching
Heals all members of the caster's team of 261-595 points of damage.
208
36
498
550
Encourage Regrowth
<FP>
Heals all members in the caster's team of ...
Encourage Regrowth
Heals all members in the caster's team of 193-472 points of damage.
182
27
375
418
Greater Team Quick Heal
<FP>
Heals all members of the caster's team of ...
Greater Team Quick Heal
Heals all members of the caster's team of 141-328 points of damage.
147
18
252
284
Team Survival Technique
<FP>
Heals all members of the caster's team of ...
Team Survival Technique
Heals all members of the caster's team of 79-196 points of damage.
101
11
147
171
Team Rough Stitching
<FP>
Heals all members of the caster's team of ...
Team Rough Stitching
Heals all members of the caster's team of 43-100 points of damage.
60
6
75
89
Team Quick Heal
<FP>
Heals all members of the caster's team of 17-46 ...
Team Quick Heal
Heals all members of the caster's team of 17-46 points of damage.
29
2
31
36
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247
AdventurerTarasqueHPBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Kin of Tarasque
Executable only when in the form of a Pit Lizard, ...
Kin of Tarasque
Executable only when in the form of a Pit Lizard, this nano program will
increase the maximum health of the adventurer by a massive amount for a short
period of time. The adventurer will also be regularly healed during this period.
Such a feat is incredibly stressful and can only be performed once every 20
minutes.
877
195
56
779
865
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::
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::
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::
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248
AdventurerLickWounds
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Flawless Lick Wounds
(SL)
When in the form of a Sabretooth, the adventurer is ...
Flawless Lick Wounds
When in the form of a Sabretooth, the adventurer is able to periodically execute
this self-only instant heal. This program is tiring to execute and can only be
used every 25 seconds.
443
220
55
1755
1755
Peerless Lick Wounds
(SL)
When in the form of a Sabretooth, the adventurer is ...
Peerless Lick Wounds
When in the form of a Sabretooth, the adventurer is able to periodically execute
this self-only instant heal. This program is tiring to execute and can only be
used every 26 seconds.
342
207
54
1545
1545
Supreme Lick Wounds
(SL)
When in the form of a Sabretooth, the adventurer is ...
Supreme Lick Wounds
When in the form of a Sabretooth, the adventurer is able to periodically execute
this self-only instant heal. This program is tiring to execute and can only be
used every 27 seconds.
249
207
52
1300
1300
Lick Wounds
When in the form of a Sabretooth, the adventurer is ...
Lick Wounds
When in the form of a Sabretooth, the adventurer is able to periodically execute
this self-only instant heal. This program is tiring to execute and can only be
used every 31 seconds.
190
135
46
632
704
Greater Lick Wounds
When in the form of a Sabretooth, the adventurer is ...
Greater Lick Wounds
When in the form of a Sabretooth, the adventurer is able to periodically execute
this self-only instant heal. This program is tiring to execute and can only be
used every 29 seconds.
187
165
51
706
778
Lesser Lick Wounds
When in the form of a Sabretooth, the adventurer is ...
Lesser Lick Wounds
When in the form of a Sabretooth, the adventurer is able to periodically execute
this self-only instant heal. This program is tiring to execute and can only be
used every 33 seconds.
180
100
38
523
578
Superior Lick Wounds
When in the form of a Sabretooth, the adventurer is ...
Superior Lick Wounds
When in the form of a Sabretooth, the adventurer is able to periodically execute
this self-only instant heal. This program is tiring to execute and can only be
used every 27 seconds.
180
195
56
782
868
Minor Lick Wounds
When in the form of a Sabretooth, the adventurer is ...
Minor Lick Wounds
When in the form of a Sabretooth, the adventurer is able to periodically execute
this self-only instant heal. This program is tiring to execute and can only be
used every 35 seconds.
155
75
27
379
422
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282
CompleteHealingLine
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Invocation of the Phoenix
<FP>
Attempts to completely heal the target. ...
Invocation of the Phoenix
Attempts to completely heal the target.
1600
1
680
751
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::
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::
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584
Scale Repair
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Scale Regeneration
(SL)
When in the form of a Pit Lizard, the adventurer is ...
Scale Regeneration
When in the form of a Pit Lizard, the adventurer is able to periodically execute
this self-only instant heal. This program is tiring to execute and can only be
used every 25 seconds.
443
220
55
1755
1755
Scale Renewal
(SL)
When in the form of a Pit Lizard, the adventurer is ...
Scale Renewal
When in the form of a Pit Lizard, the adventurer is able to periodically execute
this self-only instant heal. This program is tiring to execute and can only be
used every 26 seconds.
342
214
54
1545
1545
Scale Regrowth
(SL)
When in the form of a Pit Lizard, the adventurer is ...
Scale Regrowth
When in the form of a Pit Lizard, the adventurer is able to periodically execute
this self-only instant heal. This program is tiring to execute and can only be
used every 27 seconds.
249
207
52
1300
1300
Scale Repair
(SL)
When in the form of a Pit Lizard, the adventurer is ...
Scale Repair
When in the form of a Pit Lizard, the adventurer is able to periodically execute
this self-only instant heal. This program is tiring to execute and can only be
used every 27 seconds.
180
195
49
1042
1042
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::
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585
Slobber Wounds
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Superior Slobber Wounds
(SL)
When in the form of a Wolf, the adventurer is able ...
Superior Slobber Wounds
When in the form of a Wolf, the adventurer is able to periodically execute this
self-only instant heal. This program is tiring to execute and can only be used
every 25 seconds.
443
220
55
1755
1755
Greater Slobber Wounds
(SL)
When in the form of a Wolf, the adventurer is able ...
Greater Slobber Wounds
When in the form of a Wolf, the adventurer is able to periodically execute this
self-only instant heal. This program is tiring to execute and can only be used
every 26 seconds.
342
214
54
1545
1545
Slobber Wounds
(SL)
When in the form of a Wolf, the adventurer is able ...
Slobber Wounds
When in the form of a Wolf, the adventurer is able to periodically execute this
self-only instant heal. This program is tiring to execute and can only be used
every 27 seconds.
249
207
52
1300
1300
Lesser Slobber Wounds
(SL)
When in the form of a Wolf, the adventurer is able ...
Lesser Slobber Wounds
When in the form of a Wolf, the adventurer is able to periodically execute this
self-only instant heal. This program is tiring to execute and can only be used
every 27 seconds.
180
195
49
1042
1042
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::
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818
Advy Pit Lizard Support*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Cold Blooded
(SL)
Executable only when in the form of a Pit Lizard, ...
Cold Blooded
Executable only when in the form of a Pit Lizard, this nano program will
increase your defense by making you smaller for a period of time.
650
45
750
820
750
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::
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Protection
-50
LOL?*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Team Environment Protection: Chemical
All members of the caster's team are encased ...
Team Environment Protection: Chemical
All members of the caster's team are encased with a shield that increases
Chemical AC by 60 points.
454
27
421
375
Team Environment Protection: Fire
All members of the caster's team are encased ...
Team Environment Protection: Fire
All members of the caster's team are encased with a shield that increases
Fire AC by 60 points.
397
23
353
305
Allure of Pain
The target's projectile, energy weapon, melee, ...
Allure of Pain
The target's projectile, energy weapon, melee, cold, fire, chemical and
radiation AC are all reduced by 15 points. Running speed and Regeneration are
also reduced.
176
30
463
431
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1
DamageShields
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Retribution of the Aesir
<FP>
Protects the target with a damage shield that ...
Retribution of the Aesir
Protects the target with a damage shield that inflicts a large amount of damage
each time it is hit. This shield will also absorb the first 260 points of
melee-based damage that would otherwise be inflicted upon the target. However,
the damage absorbing mechanism used is known not to work well with other methods
used for absorbing damage.
654
52
787
787
Cyclic Retribution of the Aesir
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Retribution of the Aesir
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
654
195
35
793
793
Revenge of the Valkyrie
<FP>
Protects the target with a damage shield that ...
Revenge of the Valkyrie
Protects the target with a damage shield that inflicts a large amount of damage
each time it is hit. This shield will also absorb the first 250 points of
melee-based damage that would otherwise be inflicted upon the target. However,
the damage absorbing mechanism used is known not to work well with other methods
used for absorbing damage.
647
51
772
772
Cyclic Revenge of the Valkyrie
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Revenge of the Valkyrie
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
647
195
34
777
777
Wings of the Phoenix
<FP>
Protects the target with a damage shield that ...
Wings of the Phoenix
Protects the target with a damage shield that inflicts a large amount of damage
each time it is hit. This shield will also absorb the first 240 points of
fire-based damage that would otherwise be inflicted upon the target. However,
the damage absorbing mechanism used is known not to work well with other methods
used for absorbing damage.
632
50
754
754
Cyclic Wings of the Phoenix
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Wings of the Phoenix
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
632
185
34
759
759
Retaliatory Venom Spit
<FP>
Protects the target with a damage shield that ...
Retaliatory Venom Spit
Protects the target with a damage shield that inflicts a large amount of damage
each time it is hit. This shield will also absorb the first 230 points of
chemical-based damage that would otherwise be inflicted upon the target.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
611
49
733
733
Cyclic Retaliatory Venom Spit
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Retaliatory Venom Spit
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
611
175
33
741
741
Lightning's Child
<FP>
Protects the target with a damage shield that ...
Lightning's Child
Protects the target with a damage shield that inflicts a large amount of damage
each time it is hit. This shield will also absorb the first 220 points of
energy-based damage that would otherwise be inflicted upon the target. However,
the damage absorbing mechanism used is known not to work well with other methods
used for absorbing damage.
590
47
709
709
Cyclic Lightning's Child
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Lightning's Child
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
590
165
32
714
714
Personal Blizzard
<FP>
Protects the target with a damage shield that ...
Personal Blizzard
Protects the target with a damage shield that inflicts a moderate amount of
damage each time it is hit. This shield will also absorb the first 210 points of
cold-based damage that would otherwise be inflicted upon the target. However,
the damage absorbing mechanism used is known not to work well with other methods
used for absorbing damage.
569
46
686
686
Cyclic Personal Blizzard
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Personal Blizzard
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
569
155
31
692
692
Interlocking Barbs
<FP>
Protects the target with a damage shield that ...
Interlocking Barbs
Protects the target with a damage shield that inflicts a moderate amount of
damage each time it is hit. This shield will also absorb the first 200 points of
projectile-based damage that would otherwise be inflicted upon the target.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
551
44
668
668
Cyclic Interlocking Barbs
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Interlocking Barbs
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
551
155
30
672
672
Razor Barrier
<FP>
Protects the target with a damage shield that ...
Razor Barrier
Protects the target with a damage shield that inflicts a moderate amount of
damage each time it is hit. This shield will also absorb the first 190 points of
melee-based damage that would otherwise be inflicted upon the target. However,
the damage absorbing mechanism used is known not to work well with other methods
used for absorbing damage.
534
43
652
652
Cyclic Razor Barrier
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Razor Barrier
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
534
145
29
656
656
Fiery Vengeance
<FP>
Protects the target with a damage shield that ...
Fiery Vengeance
Protects the target with a damage shield that inflicts a moderate amount of
damage each time it is hit. This shield will also absorb the first 180 points of
fire-based damage that would otherwise be inflicted upon the target. However,
the damage absorbing mechanism used is known not to work well with other methods
used for absorbing damage.
517
42
635
635
Cyclic Fiery Vengeance
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Fiery Vengeance
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
517
135
28
640
640
Corrosive Barrier
<FP>
Protects the target with a damage shield that ...
Corrosive Barrier
Protects the target with a damage shield that inflicts a moderate amount of
damage each time it is hit. This shield will also absorb the first 170 points of
chemical-based damage that would otherwise be inflicted upon the target.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
500
41
618
618
Cyclic Corrosive Barrier
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Corrosive Barrier
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
500
125
28
622
622
Biting Blades
<FP>
Protects the target with a damage shield that ...
Biting Blades
Protects the target with a damage shield that inflicts a moderate amount of
damage each time it is hit. This shield will also absorb the first 160 points of
melee-based damage that would otherwise be inflicted upon the target. However,
the damage absorbing mechanism used is known not to work well with other methods
used for absorbing damage.
470
39
589
589
Cyclic Biting Blades
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Biting Blades
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
470
100
27
599
599
Protection of the Storm
<FP>
Protects the target with a damage shield that ...
Protection of the Storm
Protects the target with a damage shield that inflicts a moderate amount of
damage each time it is hit. This shield will also absorb the first 150 points of
energy-based damage that would otherwise be inflicted upon the target. However,
the damage absorbing mechanism used is known not to work well with other methods
used for absorbing damage.
440
36
548
548
Cyclic Protection of the Storm
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Protection of the Storm
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
440
100
25
559
559
Magma Coating
<FP>
Protects the target with a damage shield that ...
Magma Coating
Protects the target with a damage shield that inflicts a moderate amount of
damage each time it is hit. This shield will also absorb the first 140 points of
fire-based damage that would otherwise be inflicted upon the target. However,
the damage absorbing mechanism used is known not to work well with other methods
used for absorbing damage.
410
34
508
508
Cyclic Magma Coating
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Magma Coating
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
410
100
23
518
518
Nest of Vipers
<FP>
Protects the target with a damage shield that ...
Nest of Vipers
Protects the target with a damage shield that inflicts a moderate amount of
damage each time it is hit. This shield will also absorb the first 130 points of
poison-based damage that would otherwise be inflicted upon the target. However,
the damage absorbing mechanism used is known not to work well with other methods
used for absorbing damage.
379
31
467
467
Cyclic Nest of Vipers
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Nest of Vipers
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
379
100
21
479
479
Guard of the Grizzly
<FP>
Protects the target with a damage shield that ...
Guard of the Grizzly
Protects the target with a damage shield that inflicts a moderate amount of
damage each time it is hit. This shield will also absorb the first 120 points of
melee-based damage that would otherwise be inflicted upon the target. However,
the damage absorbing mechanism used is known not to work well with other methods
used for absorbing damage.
347
28
423
423
Cyclic Guard of the Grizzly
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Guard of the Grizzly
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
347
75
19
433
433
Arctic Gale
<FP>
Protects the target with a damage shield that ...
Arctic Gale
Protects the target with a damage shield that inflicts a moderate amount of
damage each time it is hit. This shield will also absorb the first 110 points of
cold-based damage that would otherwise be inflicted upon the target. However,
the damage absorbing mechanism used is known not to work well with other methods
used for absorbing damage.
315
26
384
384
Cyclic Arctic Gale
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Arctic Gale
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
315
75
17
394
394
Skin of the Toad
<FP>
Protects the target with a damage shield that ...
Skin of the Toad
Protects the target with a damage shield that inflicts a moderate amount of
damage each time it is hit. This shield will also absorb the first 100 points of
poison-based damage that would otherwise be inflicted upon the target. However,
the damage absorbing mechanism used is known not to work well with other methods
used for absorbing damage.
282
23
345
345
Cyclic Skin of the Toad
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Skin of the Toad
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
282
75
16
355
355
Fiery Wrap
<FP>
Protects the target with a damage shield that ...
Fiery Wrap
Protects the target with a damage shield that inflicts a small amount of damage
each time it is hit. This shield will also absorb the first 90 points of
fire-based damage that would otherwise be inflicted upon the target. However,
the damage absorbing mechanism used is known not to work well with other methods
used for absorbing damage.
250
20
305
305
Cyclic Fiery Wrap
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Fiery Wrap
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
250
50
14
316
316
Porcupine Barrier
<FP>
Protects the target with a damage shield that ...
Porcupine Barrier
Protects the target with a damage shield that inflicts a small amount of damage
each time it is hit. This shield will also absorb the first 80 points of
projectile-based damage that would otherwise be inflicted upon the target.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
216
17
262
262
Cyclic Porcupine Barrier
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Porcupine Barrier
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
216
50
12
273
273
Sparking Touch
<FP>
Protects the target with a damage shield that ...
Sparking Touch
Protects the target with a damage shield that inflicts a small amount of damage
each time it is hit. This shield will also absorb the first 70 points of
energy-based damage that would otherwise be inflicted upon the target. However,
the damage absorbing mechanism used is known not to work well with other methods
used for absorbing damage.
183
15
221
221
Cyclic Sparking Touch
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Sparking Touch
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
183
50
10
231
231
Cloak of Fire
<FP>
Protects the target with a damage shield that ...
Cloak of Fire
Protects the target with a damage shield that inflicts a small amount of damage
each time it is hit. This shield will also absorb the first 60 points of
fire-based damage that would otherwise be inflicted upon the target. However,
the damage absorbing mechanism used is known not to work well with other methods
used for absorbing damage.
155
12
188
188
Cyclic Cloak of Fire
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Cloak of Fire
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
155
25
9
196
196
Firefly's Fury
<FP>
Protects the target with a damage shield that ...
Firefly's Fury
Protects the target with a damage shield that inflicts a small amount of damage
each time it is hit. This shield will also absorb the first 50 points of
radiation-based damage that would otherwise be inflicted upon the target.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
128
10
155
155
Cyclic Firefly's Fury
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Firefly's Fury
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
128
25
7
163
163
Enshroud with Barbs
<FP>
Protects the target with a damage shield that ...
Enshroud with Barbs
Protects the target with a damage shield that inflicts a small amount of damage
each time it is hit. This shield will also absorb the first 40 points of
projectile-based damage that would otherwise be inflicted upon the target.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
100
8
121
121
Cyclic Enshroud with Barbs
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Enshroud with Barbs
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
100
25
6
130
130
Jacket of Blades
<FP>
Protects the target with a damage shield that ...
Jacket of Blades
Protects the target with a damage shield that inflicts a small amount of damage
each time it is hit. This shield will also absorb the first 30 points of
melee-based damage that would otherwise be inflicted upon the target. However,
the damage absorbing mechanism used is known not to work well with other methods
used for absorbing damage.
72
6
87
87
Cyclic Jacket of Blades
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Jacket of Blades
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
72
4
96
96
Frost With Snow
<FP>
Protects the target with a damage shield that ...
Frost With Snow
Protects the target with a damage shield that inflicts a small amount of damage
each time it is hit. This shield will also absorb the first 20 points of
cold-based damage that would otherwise be inflicted upon the target. However,
the damage absorbing mechanism used is known not to work well with other methods
used for absorbing damage.
43
3
53
53
Cyclic Frost With Snow
(SL)
Protects the adventurer with a damage shield that ...
Cyclic Frost With Snow
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
43
3
61
61
Coat of Barbs
<FP>
Protects the target with a damage shield that ...
Coat of Barbs
Protects the target with a damage shield that inflicts a small amount of damage
each time it is hit. This shield will also absorb the first 10 points of
projectile-based damage that would otherwise be inflicted upon the target.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
14
1
17
17
Cyclic Coat of Barbs
Protects the adventurer with a damage shield that ...
Cyclic Coat of Barbs
Protects the adventurer with a damage shield that inflicts damage each time it
is hit. This shield also features a minor absorption shield that will absorb a
set amount of damage that would otherwise be inflicted upon the adventurer. Once
this absorption limit has been reached, all future damage will pass on directly
to the adventurer. This absorption shield will refresh itself every two minutes.
However, the damage absorbing mechanism used is known not to work well with
other methods used for absorbing damage.
14
1
26
26
Hide Checked Nanos
::
Hide Unchecked Nanos
::
Hide Expansion Nanos
::
Show Only FP Nanos
::
Show All Nanos
3
ArmourBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Greater Wilderness Protection
<FP>
Increases all the ACs of the target by 296 points. ...
Greater Wilderness Protection
Increases all the ACs of the target by 296 points.
534
30
444
444
Major Wilderness Protection
<FP>
Increases all the ACs of the target by 220 points. ...
Major Wilderness Protection
Increases all the ACs of the target by 220 points.
404
22
327
327
Wilderness Protection
<FP>
Increases all the ACs of the target by 144 points. ...
Wilderness Protection
Increases all the ACs of the target by 144 points.
269
14
204
204
Lesser Wilderness Protection
<FP>
Increases all the ACs of the target by 71 points. ...
Lesser Wilderness Protection
Increases all the ACs of the target by 71 points.
135
7
104
104
Supreme Wilderness Protection
<FP>
Increases all the ACs of the target by 773 points. ...
Supreme Wilderness Protection
Increases all the ACs of the target by 773 points.
100
38
569
569
Minor Wilderness Protection
<FP>
Increases all the ACs of the target by 18 points. ...
Minor Wilderness Protection
Increases all the ACs of the target by 18 points.
35
2
26
26
Hide Checked Nanos
::
Hide Unchecked Nanos
::
Hide Expansion Nanos
::
Show Only FP Nanos
::
Show All Nanos
243
AdventurerDamageShieldUpgrades
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Vengeance of Nature
Nanobots enhance the effectiveness of the damage ...
Improved Vengeance of Nature
Nanobots enhance the effectiveness of the damage shield protecting the
adventurer, increasing the amount of damage inflicted upon the attacker when the
adventurer is hit with an attack. This version also provides minor boosts to
health and damage output. It also deflection a small amount of damage that the
adventurer would otherwise sustain.
927
61
1244
1244
Vengeance of Nature
Nanobots enhance the effectiveness of the damage ...
Vengeance of Nature
Nanobots enhance the effectiveness of the damage shield protecting the
adventurer, increasing the amount of damage inflicted upon the attacker when the
adventurer is hit with an attack. This version also provides minor boosts to
health and damage output. It also deflection a small amount of damage that the
adventurer would otherwise sustain.
717
195
26
782
782
Thorn of the Rose
Nanobots enhance the effectiveness of the damage ...
Thorn of the Rose
Nanobots enhance the effectiveness of the damage shield protecting the
adventurer, increasing the amount of damage inflicted upon the attacker when the
adventurer is hit with an attack. This version also provides minor boosts to
health and damage output.
602
145
22
664
664
Anger of the Porcupine
Nanobots enhance the effectiveness of the damage ...
Anger of the Porcupine
Nanobots enhance the effectiveness of the damage shield protecting the
adventurer, increasing the amount of damage inflicted upon the attacker when the
adventurer is hit with an attack.
434
100
16
488
488
Lure of the Pincushion
Nanobots enhance the effectiveness of the damage ...
Lure of the Pincushion
Nanobots enhance the effectiveness of the damage shield protecting the
adventurer, increasing the amount of damage inflicted upon the attacker when the
adventurer is hit with an attack.
256
50
9
283
283
Hide Checked Nanos
::
Hide Unchecked Nanos
::
Hide Expansion Nanos
::
Show Only FP Nanos
::
Show All Nanos
283
AdventurerSelfRootSnareResistBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Freedom of the Wanderer
When this nano program is running, it provides the ...
Freedom of the Wanderer
When this nano program is running, it provides the Adventurer with an innate
20% resistance to all normal Snare and Root nanos. This is in addition to
the normal nano resistance check.
690
175
22
909
909
Freedom of the Ranger
<FP>
When this nano program is running, it provides the ...
Freedom of the Ranger
When this nano program is running, it provides the Adventurer with an innate
15% resistance to all normal Snare and Root nanos. This is in addition to
the normal nano resistance check.
498
100
15
674
674
Freedom of the Forester
<FP>
When this nano program is running, it provides the ...
Freedom of the Forester
When this nano program is running, it provides the Adventurer with an innate
10% resistance to all normal Snare and Root nanos. This is in addition to
the normal nano resistance check.
237
50
7
316
316
Hide Checked Nanos
::
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::
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::
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::
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284
AdventurerOtherRootSnareResistBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Boon of the Wanderer
<FP>
When this nano program is running, it provides the ...
Boon of the Wanderer
When this nano program is running, it provides the target with an innate 13%
resistance to all normal Snare and Root nanos. This is in addition to the normal
nano resistance check.
710
185
22
931
931
Boon of the Ranger
<FP>
When this nano program is running, it provides the ...
Boon of the Ranger
When this nano program is running, it provides the target with an innate 8%
resistance to all normal Snare and Root nanos. This is in addition to the normal
nano resistance check.
569
135
15
766
766
Boon of the Forester
<FP>
When this nano program is running, it provides the ...
Boon of the Forester
When this nano program is running, it provides the target with an innate 5%
resistance to all normal Snare and Root nanos. This is in addition to the normal
nano resistance check.
336
75
8
451
451
Hide Checked Nanos
::
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::
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::
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::
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Psi
-90
LE PvP*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Misdiagnosis
(LE)
This nano formula will reduce the ability of a ...
Misdiagnosis
This nano formula will reduce the ability of a Doctor to heal.
1100
175
800
800
Hide Checked Nanos
::
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::
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::
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::
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-80
SL PF Map Enabler*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Learning by Doing (Team)
(SL)
Increases the experience gained by every member of ...
Learning by Doing (Team)
Increases the experience gained by every member of the target's team by
19%.
472
35
754
754
Hide Checked Nanos
::
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::
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::
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::
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-70
Adventuring Buff*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
The Great Explorer
Increases the Adventuring skill of the Adventurer ...
The Great Explorer
Increases the Adventuring skill of the Adventurer by 350 points and the Nano
Resistance skill by 142.
100
43
775
775
Hide Checked Nanos
::
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::
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::
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::
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-60
Leet Charm*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Soleet Friend
The adventurer is able to use this nano program ...
Soleet Friend
The adventurer is able to use this nano program when in leet form to charm a
Soleet for a long period of time. The Soleet will be your faithful follower
while on the same playfield, but will not travel with you between playfields.
777
145
47
732
661
661
Leetas Friend
The adventurer is able to use this nano program ...
Leetas Friend
The adventurer is able to use this nano program when in leet form to charm a
Leetas for a long period of time. The Leetas will be your faithful follower
while on the same playfield, but will not travel with you between playfields.
553
100
34
526
479
479
Eleet Friend
The adventurer is able to use this nano program ...
Eleet Friend
The adventurer is able to use this nano program when in leet form to charm an
Eleet for a long period of time. The Eleet will be your faithful follower while
on the same playfield, but will not travel with you between playfields.
320
50
20
311
273
273
Leet Friend
The adventurer is able to use this nano program ...
Leet Friend
The adventurer is able to use this nano program when in leet form to charm a
Leet for a long period of time. The Leet will be your faithful follower while on
the same playfield, but will not travel with you between playfields.
163
24
10
163
139
139
Hide Checked Nanos
::
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::
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::
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::
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150
RunspeedBuffs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Free Movement
<FP>
Increases the Run speed of the target by 125 ...
Free Movement
Increases the Run speed of the target by 125 points.
100
14
216
192
Team Free Movement
<FP>
Increases the movement speed of all the people in ...
Team Free Movement
Increases the movement speed of all the people in the caster's team by 125
points.
100
14
324
283
Team Terrain Knowledge
<FP>
Increases the Run Speed of all members of the ...
Team Terrain Knowledge
Increases the Run Speed of all members of the caster's team by 65 points.
100
4
118
100
Terrain Knowledge
<FP>
Increases the Runspeed of the target by 65 points, ...
Terrain Knowledge
Increases the Runspeed of the target by 65 points, as if the person has known
the terrain for a long time.
43
4
69
57
Hide Checked Nanos
::
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::
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::
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::
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190
FirstAidAndTreatmentBuffs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Robust Treatment
<FP>
Increases the Treatment skill of the target by 60 ...
Robust Treatment
Increases the Treatment skill of the target by 60 points and the First Aid skill
by 60 points.
488
42
630
630
Survival Aid
<FP>
Increases the First Aid skill of the target by 46 ...
Survival Aid
Increases the First Aid skill of the target by 46 points.
119
11
163
163
Hide Checked Nanos
::
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::
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::
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::
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191
PerceptionBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Team Eagle Eye
<FP>
Increases the Perception skill of all members in ...
Team Eagle Eye
Increases the Perception skill of all members in the caster's team by 80
points and Aimed Shot by 20 points.
817
35
528
528
Eagle Eye
<FP>
Increases the Perception of the target by 80 points ...
Eagle Eye
Increases the Perception of the target by 80 points and the Aimed Shot skill by
20 points.
260
24
365
365
Hide Checked Nanos
::
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::
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::
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::
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192
SenseBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Team Heightened Senses
Increases the Sense attribute of all of the people ...
Team Heightened Senses
Increases the Sense attribute of all of the people in the caster's team by
15 points.
74
10
127
161
Hide Checked Nanos
::
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::
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::
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::
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199
PistolBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Ballad of the Plains Wanderer
<FP>
Increases the Pistol and Fling Shot skills of the ...
Ballad of the Plains Wanderer
Increases the Pistol and Fling Shot skills of the adventurer. It also provides a
minor increase to the amount of damage inflicted with each attack, and to the
Perception skill of the adventurer.
816
195
44
784
784
Ballad of the Pistolero
<FP>
Increases the Pistol and Fling Shot skills of the ...
Ballad of the Pistolero
Increases the Pistol and Fling Shot skills of the adventurer. It also provides a
minor increase to the amount of damage inflicted with each attack.
619
145
37
661
661
Ballad of the Desperado
<FP>
Increases the Pistol and Fling Shot skills of the ...
Ballad of the Desperado
Increases the Pistol and Fling Shot skills of the adventurer.
414
100
27
479
479
Ballad of Smoke
<FP>
Increases the Pistol and Fling Shot skills of the ...
Ballad of Smoke
Increases the Pistol and Fling Shot skills of the adventurer.
195
50
13
231
231
Hide Checked Nanos
::
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::
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::
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::
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244
1HEdgedBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Division of the Winds
<FP>
Increases the 1-Hand Edged and Fast Attack skills ...
Division of the Winds
Increases the 1-Hand Edged and Fast Attack skills of the adventurer. It also
provides a minor increase to the amount of damage inflicted with each attack and
to the Parry skill of the adventurer.
816
195
44
787
787
Stormedge
<FP>
Increases the 1-Hand Edged and Fast Attack skills ...
Stormedge
Increases the 1-Hand Edged and Fast Attack skills of the adventurer. It also
provides a minor increase to the amount of damage inflicted with each attack.
619
145
37
662
662
Bite of the Wind
<FP>
Increases the 1-Hand Edged and Fast Attack skills ...
Bite of the Wind
Increases the 1-Hand Edged and Fast Attack skills of the adventurer.
414
100
27
483
483
Wind Slicer
<FP>
Increases the 1-Hand Edged and Fast Attack skills ...
Wind Slicer
Increases the 1-Hand Edged and Fast Attack skills of the adventurer.
195
50
13
236
236
Hide Checked Nanos
::
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::
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::
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::
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245
MultiwieldBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Dance of the Dervish
<FP>
Increases the Multi-Melee and Multi-Ranged skills ...
Dance of the Dervish
Increases the Multi-Melee and Multi-Ranged skills of the adventurer. It also
provides a minor boost to the evasion skills and to the agility of the
adventurer.
781
195
43
775
775
Dichotomy of Nature
<FP>
Increases the Multi-Melee and Multi-Ranged skills ...
Dichotomy of Nature
Increases the Multi-Melee and Multi-Ranged skills of the adventurer. It also
provides a minor boost to the evasion skills.
607
145
36
650
650
Fangs of the Snake
<FP>
Increases the Multi-Melee and Multi-Ranged skills ...
Fangs of the Snake
Increases the Multi-Melee and Multi-Ranged skills of the adventurer.
391
75
25
450
450
Strength of the Hummingbird
<FP>
Increases the Multi-Melee and Multi-Ranged skills ...
Strength of the Hummingbird
Increases the Multi-Melee and Multi-Ranged skills of the adventurer.
170
25
11
200
200
Hide Checked Nanos
::
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::
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::
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::
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251
AdventurerWolfVisionBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Stare of Cerberus
When in the form of a wolf, the adventurer is able ...
Improved Stare of Cerberus
When in the form of a wolf, the adventurer is able to execute this nano program
on any friendly target that is also in the form of a wolf. This nano program
will increase the perception skill of the target by 900 points. It also has the
lesser effect of increasing concealment by 100 points, the evasion skills of the
target by 60 points, maximum health by 100 points and the parry skill by 20
points.
598
215
57
944
944
Stare of Cerberus
When in the form of a wolf, the adventurer is able ...
Stare of Cerberus
When in the form of a wolf, the adventurer is able to execute this nano program
on any friendly target that is also in the form of a wolf. This nano program
will increase the perception skill of the target by 600 points. It also has the
lesser effect of increasing the evasion skills of the target by 38 points,
maximum health by 25 points and the parry skill by 10 points.
426
186
45
761
761
Gaze of the Hunter
When in the form of a wolf, the adventurer is able ...
Gaze of the Hunter
When in the form of a wolf, the adventurer is able to execute this nano program
on any friendly target that is also in the form of a wolf. This nano program
will increase the perception skill of the target by 400 points. It also has the
lesser effect of increasing the evasion skills of the target by 26 points and
maximum health by 15 points.
359
146
39
656
656
Vision of the Wolf
<FP>
When in the form of a wolf, the adventurer is able ...
Vision of the Wolf
When in the form of a wolf, the adventurer is able to execute this nano program
on any friendly target that is also in the form of a wolf. This nano program
will increase the perception skill of the target by 200 points. It also has the
lesser effect of increasing the evasion skills of the target by 14 points.
266
101
29
493
493
Lupus Oculus
<FP>
When in the form of a wolf, the adventurer is able ...
Lupus Oculus
When in the form of a wolf, the adventurer is able to execute this nano program
on any friendly target that is also in the form of a wolf. This nano program
will increase the perception skill of the target by 120 points.
141
51
15
257
257
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::
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::
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::
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::
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Space
-100
Spirit Tech Source*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Build Spirit Tech Source Geyser
(SL)
The nanobots create the shell of a new prototype of ...
Build Spirit Tech Source Geyser
The nanobots create the shell of a new prototype of a Service Tower for the
Adventurer.
3842
220
1
1720
1720
Build Spirit Tech Source Waterfall Projector
(SL)
The nanobots create the shell of a new prototype of ...
Build Spirit Tech Source Waterfall Projector
The nanobots create the shell of a new prototype of a Service Tower for the
Adventurer.
3250
200
1
1052
1052
Build Spirit Tech Source Pump
(SL)
The nanobots create the shell of a new prototype of ...
Build Spirit Tech Source Pump
The nanobots create the shell of a new prototype of a Service Tower for the
Adventurer.
2582
150
1
888
888
Build Spirit Tech Source Drill
(SL)
The nanobots create the shell of a new prototype of ...
Build Spirit Tech Source Drill
The nanobots create the shell of a new prototype of a Service Tower for the
Adventurer.
1910
125
1
801
801
Build Boosted Spirit Tech Source Fountain
(SL)
The nanobots create the shell of a new prototype of ...
Build Boosted Spirit Tech Source Fountain
The nanobots create the shell of a new prototype of a Service Tower for the
Adventurer.
1642
100
1
633
633
Build Upgraded Spirit Tech Source Fountain
(SL)
The nanobots create the shell of a new prototype of ...
Build Upgraded Spirit Tech Source Fountain
The nanobots create the shell of a new prototype of a Service Tower for the
Adventurer.
1430
85
1
527
527
Build Spirit Tech Source Fountain
(SL)
The nanobots create the shell of a new prototype of ...
Build Spirit Tech Source Fountain
The nanobots create the shell of a new prototype of a Service Tower for the
Adventurer.
1002
65
1
395
395
Build Yuttos Upgraded Spirit Tech Source Projector
(SL)
The nanobots create the shell of a new prototype of ...
Build Yuttos Upgraded Spirit Tech Source Projector
The nanobots create the shell of a new prototype of a Service Tower for the
Adventurer.
620
40
1
236
236
Build Twinked Basic Spirit Tech Source Projector
(SL)
The nanobots create the shell of a new prototype of ...
Build Twinked Basic Spirit Tech Source Projector
The nanobots create the shell of a new prototype of a Service Tower for the
Adventurer.
221
15
1
95
95
Build Basic Spirit Tech Source Projector
(SL)
The nanobots create the shell of a new prototype of ...
Build Basic Spirit Tech Source Projector
The nanobots create the shell of a new prototype of a Service Tower for the
Adventurer
45
5
1
39
39
Hide Checked Nanos
::
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::
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::
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::
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-80
SL PF Map Enabler*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Pr0n0wnzm3nt 0f H4xx
(SL)
Diz th4ng m43kz u t3h H4xx n stuff! Urs mind iz ...
Pr0n0wnzm3nt 0f H4xx
Diz th4ng m43kz u t3h H4xx n stuff! Urs mind iz b3c03m t3h g00dl3h 4nd m4ny
pwnz! Wif gr43t p0w4h c03mz gr43t r3sp0nsibilit3h!
100
7
350
401
350
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::
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::
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::
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::
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4
DamageBuffing
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Poisonous bite
When in the form of a Pit Lizard, Sabretooth, or ...
Poisonous bite
When in the form of a Pit Lizard, Sabretooth, or Wolf, this program makes the
bite of the adventurer poisoned, increasing poison-based damage attacks by 36
points. All attacks will now inflict poison-based damage.
645
56
1843
1843
Hide Checked Nanos
::
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::
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::
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::
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223
Adventurer_Polymorphs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Calia's Figure: Sabretooth
(SL)
Transforms the caster into a Sabretooth. This ...
Calia's Figure: Sabretooth
Transforms the caster into a Sabretooth. This increases both the damage
inflicted with each hit and the likelihood of making a successful attack. It
increases AC by a slight amount but also lowers movement speed.
4502
219
55
1720
1720
1711
Calia's Anatomy: Sabretooth
(SL)
Transforms the caster into a Sabretooth. This ...
Calia's Anatomy: Sabretooth
Transforms the caster into a Sabretooth. This increases both the damage
inflicted with each hit and the likelihood of making a successful attack. It
increases AC by a slight amount but also lowers movement speed.
3901
212
53
1475
1475
1469
Calia's Morph Sabretooth
(SL)
Transforms the caster into a Sabretooth. This ...
Calia's Morph Sabretooth
Transforms the caster into a Sabretooth. This increases both the damage
inflicted with each hit and the likelihood of making a successful attack. It
increases AC by a slight amount but also lowers movement speed.
3212
203
51
1160
1160
1159
Calia's Anatomy: Pit Lizard
(SL)
The caster is transformed into a Pit Lizard. This ...
Calia's Anatomy: Pit Lizard
The caster is transformed into a Pit Lizard. This increases AC and damage
inflicted with each attack, but reduces movement speed and makes you less able
to evade enemy attacks. You are able to fly when in this form, but this nano
formula is not able to be executed indoors.
3021
220
55
1755
1755
1745
Grove Warden
(SL)
Transform the caster into a living Totem. While in ...
Grove Warden
Transform the caster into a living Totem. While in the form of the Totem, the
adventurer will not be able to move, but will continually regenerate nanopoints.
Additionally, all members in the adventurer's team will receive a blessing
that makes healing nanos more effective.
2570
216
54
1615
1615
1607
Calia's Form: Pit Lizard (Team)
<FP>
Transforms every member of the caster's team ...
Calia's Form: Pit Lizard (Team)
Transforms every member of the caster's team into a Pit Lizard. This
increases AC and damage inflicted with each attack, but reduces movement speed
and makes them less able to evade enemy attacks. You are able to fly when in
this form, but this nano formula is not able to be executed indoors.
2215
56
784
871
784
Grove Guardian
(SL)
Transform the caster into a living Totem. While in ...
Grove Guardian
Transform the caster into a living Totem. While in the form of the Totem, the
adventurer will not be able to move, but will continually regenerate nanopoints.
Additionally, all members in the adventurer's team will receive a blessing
that makes healing nanos more effective.
2125
211
53
1440
1440
1435
Calia's Morph: Pit Lizard
(SL)
The caster is transformed into a Pit Lizard. This ...
Calia's Morph: Pit Lizard
The caster is transformed into a Pit Lizard. This increases AC and damage
inflicted with each attack, but reduces movement speed and makes you less able
to evade enemy attacks. You are able to fly when in this form, but this nano
formula is not able to be executed indoors.
2103
207
52
1300
1300
1297
Calia's Figure: Wolf
Transforms the caster into a Wolf. Runspeed is ...
Calia's Figure: Wolf
Transforms the caster into a Wolf. Runspeed is increased, as is the amount of
damage inflicted with each hit.
1903
57
1843
1843
1834
Grove Custodian
(SL)
Transform the caster into a living Totem. While in ...
Grove Custodian
Transform the caster into a living Totem. While in the form of the Totem, the
adventurer will not be able to move, but will continually regenerate nanopoints.
Additionally, all members in the adventurer's team will receive a blessing
that makes healing nanos more effective.
1780
205
51
1230
1230
1227
Calia's Form: Pit Lizard (Other)
<FP>
The target is transformed into a Pit Lizard. This ...
Calia's Form: Pit Lizard (Other)
The target is transformed into a Pit Lizard. This increases AC and damage
inflicted with each attack, but reduces movement speed and makes you less able
to evade enemy attacks. You are able to fly when in this form, but this nano
formula is not able to be executed indoors.
1663
55
766
847
766
Calia's Anatomy: Wolf
(SL)
Transforms the caster into a Wolf. Runspeed is ...
Calia's Anatomy: Wolf
Transforms the caster into a Wolf. Runspeed is increased, as is the amount of
damage inflicted with each hit.
1603
218
50
1685
1685
1676
Grove Curator
(SL)
Transform the caster into a living Totem. While in ...
Grove Curator
Transform the caster into a living Totem. While in the form of the Totem, the
adventurer will not be able to move, but will continually regenerate nanopoints.
Additionally, all members in the adventurer's team will receive a blessing
that makes healing nanos more effective.
1575
175
45
1004
1004
1004
Calia's Form: Pit Lizard
<FP>
The caster is transformed into a Pit Lizard. This ...
Calia's Form: Pit Lizard
The caster is transformed into a Pit Lizard. This increases AC and damage
inflicted with each attack, but reduces movement speed and makes you less able
to evade enemy attacks. You are able to fly when in this form, but this nano
formula is not able to be executed indoors.
1423
53
743
818
743
Pronouncement of Greatness (Other)
<FP>
Transforms the target into a form that announces to ...
Pronouncement of Greatness (Other)
Transforms the target into a form that announces to all the inherent greatness
of the target.
1288
46
648
719
648
Calia's Form: Sabretooth (Team)
<FP>
Transforms all members of the caster's team ...
Calia's Form: Sabretooth (Team)
Transforms all members of the caster's team into a Sabretooth. This
increases both the damage inflicted with each hit and the likelihood of making a
successful attack. It increases AC by a slight amount but also lowers movement
speed.
1279
54
759
839
759
Calia's Morph: Wolf
(SL)
Transforms the caster into a Wolf. Runspeed is ...
Calia's Morph: Wolf
Transforms the caster into a Wolf. Runspeed is increased, as is the amount of
damage inflicted with each hit.
810
201
50
1090
1090
1089
Calia's Form: Wolf (Team)
<FP>
Transforms every member of the caster's team ...
Calia's Form: Wolf (Team)
Transforms every member of the caster's team into a Wolf. This increases
movement speed and damage inflicted with each successful hit.
795
50
700
772
700
Grinning Hunter (Team)
<FP>
Transforms all members of the caster's team ...
Grinning Hunter (Team)
Transforms all members of the caster's team into a Sabretooth. This
increases both the damage inflicted with each hit and the likelihood of making a
successful attack. It increases AC by a slight amount but also lowers movement
speed.
749
29
418
456
418
Relation to Cerberus (Team)
<FP>
Transforms every member of the caster's team ...
Relation to Cerberus (Team)
Transforms every member of the caster's team into a Wolf. This increases
movement speed and damage inflicted with each successful hit.
731
41
579
645
579
Calia's Form: Sabretooth (Other)
<FP>
Transforms the target into a Sabretooth. This ...
Calia's Form: Sabretooth (Other)
Transforms the target into a Sabretooth. This increases both the damage
inflicted with each hit and the likelihood of making a successful attack. It
increases AC by a slight amount but also lowers movement speed.
659
51
720
792
720
Calia's Form: Parrot (Team)
<FP>
Transforms every member of the caster's team ...
Calia's Form: Parrot (Team)
Transforms every member of the caster's team into a Reet. This increases
movement speed and evasion but lowers maximum health. You are able to fly when
in this form, but this nano formula is not able to be executed indoors. When in
this form, it is impossible to attack.
555
48
676
747
676
Flurry of Feathers (Team)
<FP>
Transforms every member of the caster's team ...
Flurry of Feathers (Team)
Transforms every member of the caster's team into a Reet. This increases
movement speed and evasion but lowers maximum health. You cannot fight when in
this form. This nano formula cannot be executed indoors.
510
34
479
526
479
Calia's Form: Wolf (Other)
<FP>
Transforms the target into a Wolf. Runspeed is ...
Calia's Form: Wolf (Other)
Transforms the target into a Wolf. Runspeed is increased, as is the amount of
damage inflicted with each hit.
470
49
683
754
683
Calia's Form: Sabretooth
<FP>
Transforms the caster into a Sabretooth. This ...
Calia's Form: Sabretooth
Transforms the caster into a Sabretooth. This increases both the damage
inflicted with each hit and the likelihood of making a successful attack. It
increases AC by a slight amount but also lowers movement speed.
428
49
692
763
692
Playful Cub (Team)
<FP>
Transforms every member of the caster's team ...
Playful Cub (Team)
Transforms every member of the caster's team into a Wolf. This increases
movement speed and damage inflicted with each successful hit.
427
22
300
344
300
Grinning Hunter (Other)
<FP>
Transforms the target into a Sabretooth. This ...
Grinning Hunter (Other)
Transforms the target into a Sabretooth. This increases both the damage
inflicted with each hit and the likelihood of making a successful attack. It
increases AC by a slight amount but also lowers movement speed.
421
28
389
431
389
Relation to Cerberus (Other)
<FP>
Transforms the caster into a Wolf. Runspeed is ...
Relation to Cerberus (Other)
Transforms the caster into a Wolf. Runspeed is increased, as is the amount of
damage inflicted with each hit.
408
39
543
603
543
Calia's Form: Parrot (Other)
<FP>
Transforms the target into a Reet. Movement speed ...
Calia's Form: Parrot (Other)
Transforms the target into a Reet. Movement speed and evasion are increased, but
maximum health is decreased. You are able to fly when in this form, but this
nano formula is not able to be executed indoors. You are unable to attack when
in this form.
326
47
661
732
661
Calia's Form: Wolf
<FP>
Transforms the caster into a Wolf. Runspeed is ...
Calia's Form: Wolf
Transforms the caster into a Wolf. Runspeed is increased, as is the amount of
damage inflicted with each hit.
307
48
666
738
666
Flurry of Feathers (Other)
<FP>
Transforms the target into a Reet. Movement speed ...
Flurry of Feathers (Other)
Transforms the target into a Reet. Movement speed and evasion are increased, but
maximum health is decreased. You cannot fight when in this form. This nano
formula cannot be executed indoors.
276
31
433
474
433
Grinning Hunter
<FP>
Transforms the caster into a Sabretooth. This ...
Grinning Hunter
Transforms the caster into a Sabretooth. This increases both the damage
inflicted with each hit and the likelihood of making a successful attack. It
increases AC by a slight amount but also lowers movement speed.
259
26
355
402
355
Relation to Cerberus
<FP>
Transforms the caster into a Wolf. Runspeed is ...
Relation to Cerberus
Transforms the caster into a Wolf. Runspeed is increased, as is the amount of
damage inflicted with each hit.
255
37
513
567
513
Calia's Form: Parrot
<FP>
Transforms the caster into a Reet. Movement speed ...
Calia's Form: Parrot
Transforms the caster into a Reet. Movement speed and evasion are increased, but
maximum health is reduced. You are able to fly when in this form, but this nano
formula is not able to be executed indoors. When in this form you are also
unable to attack.
214
46
644
715
644
Playful Cub (Other)
<FP>
Transforms the target into a Wolf. Runspeed is ...
Playful Cub (Other)
Transforms the target into a Wolf. Runspeed is increased, as is the amount of
damage inflicted with each hit.
206
17
241
271
241
Flurry of Feathers
<FP>
Transforms the caster into a Reet. Movement speed ...
Flurry of Feathers
Transforms the caster into a Reet. Movement speed and evasion are increased, but
maximum health is decreased. You cannot fight when in this form. This nano
formula cannot be executed indoors.
170
28
399
440
399
Playful Cub
<FP>
Transforms the caster into a Wolf. Runspeed is ...
Playful Cub
Transforms the caster into a Wolf. Runspeed is increased, as is the amount of
damage inflicted with each hit.
121
15
212
237
212
Pronouncement of Greatness
<FP>
Transforms the caster into a form that announces to ...
Pronouncement of Greatness
Transforms the caster into a form that announces to all the inherent greatness
of the caster.
100
7
96
114
96
Sparrow Flight (Team)
<FP>
Transforms every member of the caster's team ...
Sparrow Flight (Team)
Transforms every member of the caster's team into a Reet. This increases
movement speed and evasion but lowers maximum health. Fighting is not possible
when in this form. This nano formula cannot be executed indoors.
81
13
180
203
180
Sparrow Flight (Other)
<FP>
Transforms the target into a Reet. Movement speed ...
Sparrow Flight (Other)
Transforms the target into a Reet. Movement speed and evasion are increased, but
maximum health is decreased. You are unable to fight when in this form. This
nano formula cannot be executed indoors.
32
10
139
163
139
Sparrow Flight
<FP>
Transforms the caster into a Reet. Movement speed ...
Sparrow Flight
Transforms the caster into a Reet. Movement speed and evasion are increased, but
maximum health is reduced. You are unable to fight when in this form. This nano
formula cannot be executed indoors.
11
8
112
133
112
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249
AdventurerPackHunterBase
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Mother Wolf
When in the form of a Wolf, the adventurer is able ...
Mother Wolf
When in the form of a Wolf, the adventurer is able to execute this pulsing nano
program. Every 90 seconds all members of the adventurer's team will receive
a beneficial enhancement to their damage output and evasion skills. Those
members of the team that are also in the form of a wolf will gain additional
damage and evasion benefits. This particular program increases damage by 35
points and evasion skills by 101 points. Those in the form of a wolf will gain
an additional bonus of 30 points to damage, 100 points to evasion skills, 25
points to runspeed and 30 points to general attack skill.
1596
41
1417
945
945
Leader of the Pack
When in the form of a Wolf, the adventurer is able ...
Leader of the Pack
When in the form of a Wolf, the adventurer is able to execute this pulsing nano
program. Every 90 seconds all members of the adventurer's team will receive
a beneficial enhancement to their damage output and evasion skills. Those
members of the team that are also in the form of a wolf will gain additional
damage and evasion benefits. This particular program increases damage by 19
points and evasion skills by 80 points. Those in the form of a wolf will gain an
additional bonus of 24 points to damage, 96 points to evasion skills, 15 points
to runspeed and 20 points to general attack skill.
1064
165
32
714
714
714
Howl of the Wolf
When in the form of a Wolf, the adventurer is able ...
Howl of the Wolf
When in the form of a Wolf, the adventurer is able to execute this pulsing nano
program. Every 90 seconds all members of the adventurer's team will receive
a beneficial enhancement to their damage output and evasion skills. Those
members of the team that are also in the form of a wolf will gain additional
damage and evasion benefits. This particular program increases damage by 10
points and evasion skills by 57 points. Those in the form of a wolf will gain an
additional bonus of 19 points to damage, 46 points to evasion skills and 10
points to runspeed.
855
100
26
594
594
594
Pack Hunter
When in the form of a Wolf, the adventurer is able ...
Pack Hunter
When in the form of a Wolf, the adventurer is able to execute this pulsing nano
program. Every 90 seconds all members of the adventurer's team will receive
a beneficial enhancement to their damage output and evasion skills. Those
members of the team that are also in the form of a wolf will gain additional
damage and evasion benefits. This particular program increases damage by 4
points and evasion skills by 36 points. Those in the form of a wolf will gain an
additional bonus of 11 points to damage and 18 points to evasion skills.
460
50
14
316
316
316
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252
AdventurerSabretoothDamageBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Frenzy of Fur
The adventurer is able to execute this nano program ...
Frenzy of Fur
The adventurer is able to execute this nano program when in the form of a
sabretooth. This program will enhance the combat abilities of the adventurer,
increasing both the damage inflicted with each hit and the chance of performing
a successful attack. It has the added bonus of increasing the defensive
capabilities of the adventurer, increasing initiatives and making the adventurer
more aggressive (increases the aggressive-defensive rating of the adventurer).
The increased metabolic rate that results from the use of this nano program is
very draining, limiting the use of this program to once every 2 minutes.
624
195
33
862
777
777
Blur of Claws
The adventurer is able to execute this nano program ...
Blur of Claws
The adventurer is able to execute this nano program when in the form of a
sabretooth. This program will enhance the combat abilities of the adventurer,
increasing both the damage inflicted with each hit and the chance of performing
a successful attack. It has the added bonus of increasing the defensive
capabilities of the adventurer, increasing initiatives and making the adventurer
more aggressive (increases the aggressive-defensive rating of the adventurer).
The increased metabolic rate that results from the use of this nano program is
very draining, limiting the use of this program to once every 2 minutes.
550
165
29
766
695
695
Feline Rage
The adventurer is able to execute this nano program ...
Feline Rage
The adventurer is able to execute this nano program when in the form of a
sabretooth. This program will enhance the combat abilities of the adventurer,
increasing both the damage inflicted with each hit and the chance of performing
a successful attack. It has the added bonus of increasing the defensive
capabilities of the adventurer and making the adventurer more aggressive
(increases the aggressive-defensive rating of the adventurer). The increased
metabolic rate that results from the use of this nano program is very draining,
limiting the use of this program to once every 3 minutes.
495
135
27
708
637
637
Toothy Grin
The adventurer is able to execute this nano program ...
Toothy Grin
The adventurer is able to execute this nano program when in the form of a
sabretooth. This program will enhance the combat abilities of the adventurer,
increasing both the damage inflicted with each hit and the chance of performing
a successful attack. It has the added bonus of increasing the defensive
capabilities of the adventurer. The increased metabolic rate that results from
the use of this nano program is very draining, limiting the use of this program
to once every 3 minutes.
399
100
22
572
518
518
Sharpen Claws
The adventurer is able to execute this nano program ...
Sharpen Claws
The adventurer is able to execute this nano program when in the form of a
sabretooth. This program will enhance the combat abilities of the adventurer,
increasing both the damage inflicted with each hit and the chance of performing
a successful attack. The increased metabolic rate that results from the use of
this nano program is very draining, limiting the use of this program to once
every 3 minutes.
279
75
15
406
360
360
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