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Which Nanos am I lacking?
All Trader Nanos
Nano Checker Tool
Want find out which nanos you have and/or which nanos you are missing?
Just upload your character's
Prefs.xml
located in your
Anarchy Online\Prefs\AccountName\Char##########
folder
OR
AOxPort XML
and see. (AOxPort is the easiest method however.)
Nanos that you have uploaded on your character will have their checkboxes checked.
Don't worry, no information is stored on the server, the uploaded file is automatically deleted right after it's used.
XML:
Find Best Nano
Want to know the best nanos you can possibly use with your nano skills?
Just fill out the boxes below and see. The best nanos you can use for each class in each school will have their checkboxes checked.
After which, you may optionally "Hide Unchecked Nanos" to show only the best ones you can use.
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
All
Combat
Medical
Protection
Psi
Space
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::
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Combat
-10
AoE Root*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Flow of Time
<FP>
Renders all enemies in the area unable to move for ...
Flow of Time
Renders all enemies in the area unable to move for a period of time. It does not
affect their combat capabilities.
452
41
609
609
Pyramid Marketing
<FP>
Renders all enemies in the area unable to move for ...
Pyramid Marketing
Renders all enemies in the area unable to move for a period of time. It does not
affect their combat capabilities.
273
26
394
394
Sticky Ground
<FP>
Renders all enemies in the area unable to move for ...
Sticky Ground
Renders all enemies in the area unable to move for a period of time. It does not
affect their combat capabilities.
96
8
118
118
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::
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146
Root
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Entrepreneurial Thrall
<FP>
Renders the target unable to move for a short ...
Entrepreneurial Thrall
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
667
56
845
845
Greater Detain Customer
<FP>
Renders the target unable to move for a short ...
Greater Detain Customer
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
562
52
783
783
Profit Preoccupation
<FP>
Renders the target unable to move for a short ...
Profit Preoccupation
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
471
49
738
738
Greater Embrace of Greed
<FP>
Renders the target unable to move for a short ...
Greater Embrace of Greed
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
360
46
684
684
Detain Customer
<FP>
Renders the target unable to move for a short ...
Detain Customer
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
240
34
513
513
Embrace of Greed
<FP>
Renders the target unable to move for a short ...
Embrace of Greed
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
166
24
357
357
Profiteer's Grip
<FP>
Renders the target unable to move for a short ...
Profiteer's Grip
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
94
12
187
187
Lesser Embrace of Greed
<FP>
Renders the target unable to move for a short ...
Lesser Embrace of Greed
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
46
5
74
74
Lesser Detain Customer
<FP>
Renders the target unable to move for a short ...
Lesser Detain Customer
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
27
1
19
19
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::
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::
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147
MezzStun
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Cosmic Relaxation
(SL)
If successful, the target will not enter combat ...
Cosmic Relaxation
If successful, the target will not enter combat unless it is attacked first.
450
209
50
1368
1365
Simple Mind, Simple Pleasures
<FP>
If successful, the target will not enter combat ...
Simple Mind, Simple Pleasures
If successful, the target will not enter combat unless it is attacked first.
271
50
766
695
Imaginary Distractions
<FP>
If successful, the target will not enter combat ...
Imaginary Distractions
If successful, the target will not enter combat unless it is attacked first.
267
45
692
620
Glittering Plaything
<FP>
If successful, the target will not enter combat ...
Glittering Plaything
If successful, the target will not enter combat unless it is attacked first.
135
33
506
461
Trinkets and Toys
<FP>
If successful, the target will not enter combat ...
Trinkets and Toys
If successful, the target will not enter combat unless it is attacked first.
99
20
317
278
Distracting Baubles
<FP>
If successful, the target will not enter combat ...
Distracting Baubles
If successful, the target will not enter combat unless it is attacked first.
83
15
233
208
Bright Shiny Sparkling Thing
<FP>
If successful, the target will not enter combat ...
Bright Shiny Sparkling Thing
If successful, the target will not enter combat unless it is attacked first.
64
11
175
151
Distract with Trinkets
<FP>
If successful, the target will not enter combat ...
Distract with Trinkets
If successful, the target will not enter combat unless it is attacked first.
42
7
109
91
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::
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::
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::
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Medical
-50
DrainSelf HealOther*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Health Haggler
The caster is drained of 518 points of health, ...
Improved Health Haggler
The caster is drained of 518 points of health, transferring 1827 points to the
target.
412
56
1650
1641
Supreme Health Haggler
(SL)
The caster is drained of 345 points of health, ...
Supreme Health Haggler
The caster is drained of 345 points of health, transferring 1218 points to the
target.
286
207
49
1265
1262
Preeminent Health Haggler
<FP>
The caster is drained of 229 points of health, ...
Preeminent Health Haggler
The caster is drained of 229 points of health, transferring 869 points to the
target.
163
49
689
760
Irresistible Health Haggler
<FP>
The caster is drained of 250 points of health, ...
Irresistible Health Haggler
The caster is drained of 250 points of health, transferring 755 points to the
target.
158
46
632
704
Glib Health Haggler
<FP>
The caster is drained of 250 points of health, ...
Glib Health Haggler
The caster is drained of 250 points of health, transferring 678 points to the
target.
152
42
584
651
Masterly Health Haggler
<FP>
The caster is drained of 241 points of health, ...
Masterly Health Haggler
The caster is drained of 241 points of health, transferring 582 points to the
target.
141
36
508
561
Expert Health Haggler
<FP>
The caster is drained of 225 points of health, ...
Expert Health Haggler
The caster is drained of 225 points of health, transferring 479 points to the
target.
126
30
423
461
Professional Health Haggler
<FP>
The caster is drained of 213 points of health, ...
Professional Health Haggler
The caster is drained of 213 points of health, transferring 414 points to the
target.
116
27
375
418
Accomplished Health Haggler
<FP>
The caster is drained of 183 points of health, ...
Accomplished Health Haggler
The caster is drained of 183 points of health, transferring 328 points to the
target.
100
23
305
350
Successful Health Haggler
<FP>
The caster is drained of 153 points of health, ...
Successful Health Haggler
The caster is drained of 153 points of health, transferring 252 points to the
target.
84
17
236
265
Skilled Health Haggler
<FP>
The caster is drained of 138 points of health, ...
Skilled Health Haggler
The caster is drained of 138 points of health, transferring 218 points to the
target.
76
15
208
233
Proficient Health Haggler
<FP>
The caster is drained of 122 points of health, ...
Proficient Health Haggler
The caster is drained of 122 points of health, transferring 184 points to the
target.
67
13
184
207
Capable Health Haggler
<FP>
The caster is drained of 96 points of health, ...
Capable Health Haggler
The caster is drained of 96 points of health, transferring 138 points to the
target.
54
11
143
167
Practiced Health Haggler
<FP>
The caster is drained of 82 points of health, ...
Practiced Health Haggler
The caster is drained of 82 points of health, transferring 115 points to the
target.
47
9
121
143
Apprentice Health Haggler
<FP>
The caster is drained of 55 points of health, ...
Apprentice Health Haggler
The caster is drained of 55 points of health, transferring 72 points to the
target.
33
6
79
94
Novice Health Haggler
<FP>
The caster is drained of 37 points of health, ...
Novice Health Haggler
The caster is drained of 37 points of health, transferring 46 points to the
target.
22
4
53
64
Amateur Health Haggler
<FP>
The caster is drained of 20 points of health, ...
Amateur Health Haggler
The caster is drained of 20 points of health, transferring 24 points to the
target.
12
2
26
30
Hide Checked Nanos
::
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::
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::
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::
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-30
Drain Heal*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Advanced Health Plunder
<FP>
Drains 541 points of health from the target and ...
Advanced Health Plunder
Drains 541 points of health from the target and gives 528 points back to the
caster.
300
52
730
803
Greater Health Plunder
<FP>
Drains 560 points of health from the target and ...
Greater Health Plunder
Drains 560 points of health from the target and gives 553 points back to the
caster.
300
54
754
833
Lesser Health Plunder
<FP>
Drains 483 points of health from the target and ...
Lesser Health Plunder
Drains 483 points of health from the target and gives 449 points back to the
caster.
298
48
661
732
Major Health Plunder
<FP>
Drains 520 points of health from the target and ...
Major Health Plunder
Drains 520 points of health from the target and gives 504 points back to the
caster.
298
50
703
775
Average Health Plunder
<FP>
Drains 467 points of health from the target and ...
Average Health Plunder
Drains 467 points of health from the target and gives 423 points back to the
caster.
298
46
644
715
Health Plunder
<FP>
Drains 500 points of health from the target and ...
Health Plunder
Drains 500 points of health from the target and gives 479 points back to the
caster.
297
49
678
749
Minor Health Plunder
<FP>
Drains 449 points of health from the target and ...
Minor Health Plunder
Drains 449 points of health from the target and gives 396 points back to the
caster.
297
45
626
698
Sophisticated Health Plunder
<FP>
Drains 580 points of health from the target and ...
Sophisticated Health Plunder
Drains 580 points of health from the target and gives 577 points back to the
caster.
296
56
775
859
Patchy Health Plunder
<FP>
Drains 430 points of health from the target and ...
Patchy Health Plunder
Drains 430 points of health from the target and gives 369 points back to the
caster.
295
44
607
678
Weak Health Plunder
<FP>
Drains 409 points of health from the target and ...
Weak Health Plunder
Drains 409 points of health from the target and gives 341 points back to the
caster.
292
41
569
633
Improved Health Plunder
Drains 997 points of health from the target and ...
Improved Health Plunder
Drains 997 points of health from the target and gives 990 points back to the
caster.
292
58
996
1085
Sophisticated Health Freeloader
<FP>
Drains 382 points of health from the target and ...
Sophisticated Health Freeloader
Drains 382 points of health from the target and gives 310 points back to the
caster.
283
38
528
584
Greater Health Freeloader
<FP>
Drains 355 points of health from the target and ...
Greater Health Freeloader
Drains 355 points of health from the target and gives 279 points back to the
caster.
274
35
488
538
Advanced Health Freeloader
<FP>
Drains 328 points of health from the target and ...
Advanced Health Freeloader
Drains 328 points of health from the target and gives 250 points back to the
caster.
265
32
444
487
Major Health Freeloader
<FP>
Drains 300 points of health from the target and ...
Major Health Freeloader
Drains 300 points of health from the target and gives 222 points back to the
caster.
253
29
403
444
Health Freeloader
<FP>
Drains 272 points of health from the target and ...
Health Freeloader
Drains 272 points of health from the target and gives 195 points back to the
caster.
241
27
365
410
Lesser Health Freeloader
<FP>
Drains 247 points of health from the target and ...
Lesser Health Freeloader
Drains 247 points of health from the target and gives 172 points back to the
caster.
228
25
331
382
Average Health Freeloader
<FP>
Drains 222 points of health from the target and ...
Average Health Freeloader
Drains 222 points of health from the target and gives 150 points back to the
caster.
214
22
294
337
Minor Health Freeloader
<FP>
Drains 198 points of health from the target and ...
Minor Health Freeloader
Drains 198 points of health from the target and gives 128 points back to the
caster.
200
19
257
291
Patchy Health Freeloader
<FP>
Drains 177 points of health from the target and ...
Patchy Health Freeloader
Drains 177 points of health from the target and gives 110 points back to the
caster.
187
16
226
252
Weak Health Freeloader
<FP>
Drains 156 points of health from the target and ...
Weak Health Freeloader
Drains 156 points of health from the target and gives 91 points back to the
caster.
172
15
200
225
Sophisticated Health Funnel
<FP>
Drains 136 points of health from the target and ...
Sophisticated Health Funnel
Drains 136 points of health from the target and gives 74 points back to the
caster.
157
13
175
199
Greater Health Funnel
<FP>
Drains 119 points of health from the target and ...
Greater Health Funnel
Drains 119 points of health from the target and gives 63 points back to the
caster.
143
11
155
179
Advanced Health Funnel
<FP>
Drains 103 points of health from the target and ...
Advanced Health Funnel
Drains 103 points of health from the target and gives 53 points back to the
caster.
129
10
134
158
Major Health Funnel
<FP>
Drains 87 points of health from the target and ...
Major Health Funnel
Drains 87 points of health from the target and gives 42 points back to the
caster.
114
8
112
133
Health Funnel
<FP>
Drains 70 points of health from the target and ...
Health Funnel
Drains 70 points of health from the target and gives 32 points back to the
caster.
96
7
91
109
Lesser Health Funnel
<FP>
Drains 57 points of health from the target and ...
Lesser Health Funnel
Drains 57 points of health from the target and gives 25 points back to the
caster.
81
6
75
89
Average Health Funnel
<FP>
Drains 43 points of health from the target and ...
Average Health Funnel
Drains 43 points of health from the target and gives 18 points back to the
caster.
64
4
57
69
Minor Health Funnel
<FP>
Drains 30 points of health from the target and ...
Minor Health Funnel
Drains 30 points of health from the target and gives 12 points back to the
caster.
46
3
39
47
Patchy Health Funnel
<FP>
Drains 17 points of health from the target and ...
Patchy Health Funnel
Drains 17 points of health from the target and gives 7 points back to the
caster.
27
2
22
25
Weak Health Funnel
<FP>
Drains 10 points of health from the target and ...
Weak Health Funnel
Drains 10 points of health from the target and gives 4 points back to the
caster.
16
1
5
5
Hide Checked Nanos
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::
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::
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-20
Trader Team Heal*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Premium Delayed Health Payment
<FP>
Every member in the caster's team is healed for ...
Premium Delayed Health Payment
Every member in the caster's team is healed for 920-1,144 points of damage.
The caster pays for this by slowly losing small amounts of health for the
duration of the formula.
262
56
777
862
Exceptional Delayed Health Payment
<FP>
Every member in the caster's team is healed for ...
Exceptional Delayed Health Payment
Every member in the caster's team is healed for 856-1,000 points of damage.
The caster pays for this by slowly losing small amounts of health for the
duration of the formula.
249
52
723
795
Sophisticated Delayed Health Payment
<FP>
Every member in the caster's team is healed for ...
Sophisticated Delayed Health Payment
Every member in the caster's team is healed for 780-878 points of damage.
The caster pays for this by slowly losing small amounts of health for the
duration of the formula.
242
48
668
740
Greater Delayed Health Payment
<FP>
Every member in the caster's team is healed for ...
Greater Delayed Health Payment
Every member in the caster's team is healed for 700-800 points of damage.
The caster pays for this by slowly losing small amounts of health for the
duration of the formula.
236
46
630
702
Superior Delayed Health Payment
<FP>
Every member in the caster's team is healed for ...
Superior Delayed Health Payment
Every member in the caster's team is healed for 636-740 points of damage.
The caster pays for this by slowly losing small amounts of health for the
duration of the formula.
230
43
594
663
Advanced Delayed Health Payment
<FP>
Every member in the caster's team is healed for ...
Advanced Delayed Health Payment
Every member in the caster's team is healed for 560-644 points of damage.
The caster pays for this by slowly losing small amounts of health for the
duration of the formula.
215
38
523
578
Major Delayed Health Payment
<FP>
Every member in the caster's team is healed for ...
Major Delayed Health Payment
Every member in the caster's team is healed for 478-518 points of damage.
The caster pays for this by slowly losing small amounts of health for the
duration of the formula.
194
31
439
480
Quality Delayed Health Payment
<FP>
Every member in the caster's team is healed for ...
Quality Delayed Health Payment
Every member in the caster's team is healed for 380-436 points of damage.
The caster pays for this by slowly losing small amounts of health for the
duration of the formula.
172
27
370
414
Delayed Health Payment
<FP>
Every member in the caster's team is healed for ...
Delayed Health Payment
Every member in the caster's team is healed for 304-340 points of damage.
The caster pays for this by slowly losing small amounts of health for the
duration of the formula.
148
22
300
344
Lesser Delayed Health Payment
<FP>
Every member in the caster's team is healed for ...
Lesser Delayed Health Payment
Every member in the caster's team is healed for 240-274 points of damage.
The caster pays for this by slowly losing small amounts of health for the
duration of the formula.
128
18
241
271
Average Delayed Health Payment
<FP>
Every member in the caster's team is healed for ...
Average Delayed Health Payment
Every member in the caster's team is healed for 186-216 points of damage.
The caster pays for this by slowly losing small amounts of health for the
duration of the formula.
107
14
196
220
Commonplace Delayed Health Payment
<FP>
Every member in the caster's team is healed for ...
Commonplace Delayed Health Payment
Every member in the caster's team is healed for 148-172 points of damage.
The caster pays for this by slowly losing small amounts of health for the
duration of the formula.
91
12
163
187
Elementary Delayed Health Payment
<FP>
Every member in the caster's team is healed for ...
Elementary Delayed Health Payment
Every member in the caster's team is healed for 112-136 points of damage.
The caster pays for this by slowly losing small amounts of health for the
duration of the formula.
75
10
130
153
Minor Delayed Health Payment
<FP>
Every member in the caster's team is healed for ...
Minor Delayed Health Payment
Every member in the caster's team is healed for 80-98 points of damage. The
caster pays for this by slowly losing small amounts of health for the duration
of the formula.
58
7
96
114
Patchy Delayed Health Payment
<FP>
Every member in the caster's team is healed for ...
Patchy Delayed Health Payment
Every member in the caster's team is healed for 50-68 points of damage. The
caster pays for this by slowly losing small amounts of health for the duration
of the formula.
41
5
66
79
Feeble Delayed Health Payment
<FP>
Every member in the caster's team is healed for ...
Feeble Delayed Health Payment
Every member in the caster's team is healed for 24-40 points of damage. The
caster pays for this by slowly losing small amounts of health for the duration
of the formula.
24
3
35
41
Weak Delayed Health Payment
<FP>
Every member in the caster's team is healed for ...
Weak Delayed Health Payment
Every member in the caster's team is healed for 11-15 points of damage. The
caster pays for this by slowly losing small amounts of health for the duration
of the formula.
10
1
5
5
Hide Checked Nanos
::
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::
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::
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::
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178
NPBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Lend Nano: 1000
<FP>
Increases the maximum nano points of the target by ...
Lend Nano: 1000
Increases the maximum nano points of the target by 1,000 while lowering the
maximum nano points of the caster by 1,000.
588
53
741
816
Lend Nano: 500
<FP>
Increases the maximum nano points of the target by ...
Lend Nano: 500
Increases the maximum nano points of the target by 500 while lowering the
maximum nano points of the caster by 500.
367
36
503
556
Lend Nano: 250
<FP>
Increases the maximum nano points of the target by ...
Lend Nano: 250
Increases the maximum nano points of the target by 250 while lowering the
maximum nano points of the caster by 250.
166
17
236
265
Lend Nano: 100
<FP>
Increases the maximum nano points of the target by ...
Lend Nano: 100
Increases the maximum nano points of the target by 100 while lowering the
maximum nano points of the caster by 100.
78
8
104
123
Lend Nano: 50
<FP>
Increases the maximum nano points of the target by ...
Lend Nano: 50
Increases the maximum nano points of the target by 50 while lowering the maximum
nano points of the caster by 50.
39
4
53
64
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::
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::
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::
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::
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Protection
-70
LE PvP*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Notum Saturation
Saturates the target with particles of notum, ...
Notum Saturation
Saturates the target with particles of notum, lowering their Nano AC by 40
points.
78
20
305
283
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::
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::
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::
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::
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139
Trader_ACTransferTargetDebuff_Siphon
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Pawnbroker's Armor
<FP>
Lowers all the ACs of the target by 1200 points, ...
Pawnbroker's Armor
Lowers all the ACs of the target by 1200 points, transferring 1190 points back
to the caster.
516
41
856
856
Siphon AC (Invasive)
<FP>
Lowers all the ACs of the target by 1000 points, ...
Siphon AC (Invasive)
Lowers all the ACs of the target by 1000 points, transferring 954 points back to
the caster.
500
53
799
799
Siphon AC (Greater)
<FP>
Lowers all the ACs of the target by 824 points, ...
Siphon AC (Greater)
Lowers all the ACs of the target by 824 points, transferring 757 points back to
the caster.
412
50
747
747
Siphon AC (Advanced)
<FP>
Lowers all the ACs of the target by 652 points, ...
Siphon AC (Advanced)
Lowers all the ACs of the target by 652 points, transferring 587 points back to
the caster.
326
47
713
713
Siphon AC (Major)
<FP>
Lowers all the ACs of the target by 513 points, ...
Siphon AC (Major)
Lowers all the ACs of the target by 513 points, transferring 454 points back to
the caster.
257
45
676
676
Siphon AC
<FP>
Lowers all the ACs of the target by 393 points, ...
Siphon AC
Lowers all the ACs of the target by 393 points, transferring 342 points back to
the caster.
214
38
578
578
Siphon AC (Minor)
<FP>
Lowers all the ACs of the target by 290 points, ...
Siphon AC (Minor)
Lowers all the ACs of the target by 290 points, transferring 243 points back to
the caster.
156
32
480
480
Siphon AC (Weak)
<FP>
Lowers all the ACs of the target by 202 points, ...
Siphon AC (Weak)
Lowers all the ACs of the target by 202 points, transferring 156 points back to
the caster.
107
27
406
406
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140
Trader_ACTransferTargetDebuff_Draw
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Draw AC (Invasive)
<FP>
Lowers all the ACs of the target by 1098 points, ...
Draw AC (Invasive)
Lowers all the ACs of the target by 1098 points, transferring 1067 points back
to the caster.
508
40
830
830
Draw AC (Greater)
<FP>
Lowers all the ACs of the target by 913 points, ...
Draw AC (Greater)
Lowers all the ACs of the target by 913 points, transferring 854 points back to
the caster.
445
38
772
772
Draw AC (Advanced)
<FP>
Lowers all the ACs of the target by 733 points, ...
Draw AC (Advanced)
Lowers all the ACs of the target by 733 points, transferring 667 points back to
the caster.
358
36
730
730
Draw AC (Major)
<FP>
Lowers all the ACs of the target by 582 points, ...
Draw AC (Major)
Lowers all the ACs of the target by 582 points, transferring 520 points back to
the caster.
284
35
696
696
Draw AC
<FP>
Lowers all the ACs of the target by 449 points, ...
Draw AC
Lowers all the ACs of the target by 449 points, transferring 394 points back to
the caster.
239
32
627
627
Draw AC (Minor)
<FP>
Lowers all the ACs of the target by 337 points, ...
Draw AC (Minor)
Lowers all the ACs of the target by 337 points, transferring 290 points back to
the caster.
174
27
532
532
Draw AC (Weak)
<FP>
Lowers all the ACs of the target by 244 points, ...
Draw AC (Weak)
Lowers all the ACs of the target by 244 points, transferring 196 points back to
the caster.
126
23
440
440
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143
Trader_ACTransferTargetBuff_Redeem
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Traffic AC (Greater)
<FP>
Increases the ACs of all members of the ...
Traffic AC (Greater)
Increases the ACs of all members of the caster's party by 979 points, while
lowing the ACs of the caster by 2400 points.
534
56
842
842
Traffic AC (Advanced)
<FP>
Increases the ACs of all members of the ...
Traffic AC (Advanced)
Increases the ACs of all members of the caster's party by 878 points, while
lowering the ACs of the caster by 2182 points.
481
53
789
789
Traffic AC (Major)
<FP>
Increases the ACs of all members of the ...
Traffic AC (Major)
Increases the ACs of all members of the caster's team by 767 points, while
lowering the ACs of the caster by 1937 points.
424
49
742
742
Armor Trade-In
<FP>
Increases all the ACs of the target by 1012 points, ...
Armor Trade-In
Increases all the ACs of the target by 1012 points, while lowering the ACs of
the caster by 1457 points.
410
57
856
856
Redeem AC (Greater)
<FP>
Increases all the ACs of the target by 928 points, ...
Redeem AC (Greater)
Increases all the ACs of the target by 928 points, while lowering the ACs of the
caster by 1363 points.
371
54
818
818
Traffic AC
<FP>
Increases the ACs of all members of the ...
Traffic AC
Increases the ACs of all members of the caster's team by 665 points, while
lowering the ACs of the caster by 1707 points.
370
47
706
706
Major Armor Distributor
<FP>
Increases the ACs of all members of the ...
Major Armor Distributor
Increases the ACs of all members of the caster's team by 1037 points, while
lowering the ACs of the caster by 2523 points.
362
58
868
868
Redeem AC (Advanced)
<FP>
Increases all the ACs of the target by 822 points, ...
Redeem AC (Advanced)
Increases all the ACs of the target by 822 points, while lowering the ACs of the
caster by 1237 points.
329
51
763
763
Traffic AC (Lesser)
<FP>
Increases the ACs of all members of the ...
Traffic AC (Lesser)
Increases the ACs of all members of the caster's team by 561 points, while
lowering the ACs of the caster by 1467 points.
315
43
645
645
Redeem AC (Major)
<FP>
Increases all the ACs of the target by 706 points, ...
Redeem AC (Major)
Increases all the ACs of the target by 706 points, while lowering the ACs of the
caster by 1095 points.
283
48
722
722
Traffic AC (Minor)
<FP>
Increases the ACs of all members of the ...
Traffic AC (Minor)
Increases the ACs of all members of the caster's team by 473 points, while
lowering the ACs of the caster by 1255 points.
267
37
550
550
Redeem AC
<FP>
Increases all the ACs of the target by 613 points, ...
Redeem AC
Increases all the ACs of the target by 613 points, while lowering the ACs of the
caster by 974 points.
245
46
687
687
Traffic AC (Weak)
<FP>
Increases the ACs of all members in the ...
Traffic AC (Weak)
Increases the ACs of all members in the caster's team by 378 points, while
lowering the ACs of the caster by 1039 points.
222
30
452
452
Redeem AC (Lesser)
<FP>
Increases all the ACs of the target by 522 points, ...
Redeem AC (Lesser)
Increases all the ACs of the target by 522 points, while lowering the ACs of the
caster by 852 points.
209
40
603
603
Redeem AC (Minor)
<FP>
Increases all the ACs of the target by 426 points, ...
Redeem AC (Minor)
Increases all the ACs of the target by 426 points, while lowering the ACs of the
caster by 721 points.
172
33
500
500
Redeem AC (Weak)
<FP>
Increases all the ACs of the target by 342 points, ...
Redeem AC (Weak)
Increases all the ACs of the target by 342 points, while lowering the ACs of the
caster by 615 points.
143
28
426
426
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640
Trader Debuff AC Nanos
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Abolish Polonium
(SL)
Debuffs all ACs of the target by a maximum of 25000 ...
Abolish Polonium
Debuffs all ACs of the target by a maximum of 25000 points. The more AC the
monster has the more this nano will debuff the monster.
2987
220
55
1755
1750
Abolish Bismuth
(SL)
Debuffs all ACs of the target by a maximum of 18000 ...
Abolish Bismuth
Debuffs all ACs of the target by a maximum of 18000 points. The more AC the
monster has the more this nano will debuff the monster.
2340
216
54
1615
1611
Abolish Thallium
(SL)
Debuffs all ACs of the target by a maximum of 13000 ...
Abolish Thallium
Debuffs all ACs of the target by a maximum of 13000 points. The more AC the
monster has the more this nano will debuff the monster.
2001
212
53
1475
1472
Abolish Tin
(SL)
Debuffs all ACs of the target by a maximum of 9000 ...
Abolish Tin
Debuffs all ACs of the target by a maximum of 9000 points. The more AC the
monster has the more this nano will debuff the monster.
1720
203
51
1160
1159
Abolish Gallium
(SL)
Debuffs all ACs of the target by a maximum of 6500 ...
Abolish Gallium
Debuffs all ACs of the target by a maximum of 6500 points. The more AC the
monster has the more this nano will debuff the monster.
1310
195
49
1044
1044
Abolish Aluminium
(SL)
Debuffs all ACs of the target by a maximum of 4000 ...
Abolish Aluminium
Debuffs all ACs of the target by a maximum of 4000 points. The more AC the
monster has the more this nano will debuff the monster.
901
165
42
944
944
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::
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::
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643
Trader Debuff NanoAC Light
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Eviscerate Defense
(SL)
Debuffs the Nano Resist (NanoAC) of the target by ...
Eviscerate Defense
Debuffs the Nano Resist (NanoAC) of the target by 250 points. This nano is
needed to run on the target to be able to land the more powerful nano Attenuate
Defense.
2810
219
55
1715
1711
Weaken Defense
(SL)
Debuffs the Nano Resist (NanoAC) of the target by ...
Weaken Defense
Debuffs the Nano Resist (NanoAC) of the target by 200 points. This nano is
needed to run on the target to be able to land the more powerful nano Mar
Defense.
2330
215
54
1576
1573
Exhaust Defense
(SL)
Debuffs the Nano Resist (NanoAC) of the target by ...
Exhaust Defense
Debuffs the Nano Resist (NanoAC) of the target by 175 points. This nano is
needed to run on the target to be able to land the more powerful nano Undermine
Defense.
1900
211
53
1437
1435
Emasculate Defense
(SL)
Debuffs the Nano Resist (NanoAC) of the target by ...
Emasculate Defense
Debuffs the Nano Resist (NanoAC) of the target by 150 points. This nano is
needed to run on the target to be able to land the more powerful nano Enfeeble
Defense.
1700
203
51
1159
1159
Disable Defense
(SL)
Debuffs the Nano Resist (NanoAC) of the target by ...
Disable Defense
Debuffs the Nano Resist (NanoAC) of the target by 120 points. This nano needs to
run on the target to be able to land the more powerful nano Debilitate Defense.
998
185
48
1031
1031
Blunt Defense
(SL)
Debuffs the Nano Resist (NanoAC) of the target by ...
Blunt Defense
Debuffs the Nano Resist (NanoAC) of the target by 80 points. This nano needs to
run on the target to be able to land the more powerful nano Cripple Defenses.
601
125
33
829
829
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::
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::
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644
Debuff NanoAC Heavy
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Attenuate Defense
(SL)
Debuffs the Nano Resist (NanoAC) of the target by ...
Attenuate Defense
Debuffs the Nano Resist (NanoAC) of the target by 6400 points. This nano
requires that Eviscerate Defense is running on the target to be able to land.
2930
219
55
1715
1711
Mar Defense
(SL)
Debuffs the Nano Resist (NanoAC) of the target by ...
Mar Defense
Debuffs the Nano Resist (NanoAC) of the target by 4500 points. This nano
requires that Weaken Defense is running on the target to be able to land.
2450
215
54
1576
1573
Undermine Defense
(SL)
Debuffs the Nano Resist (NanoAC) of the target by ...
Undermine Defense
Debuffs the Nano Resist (NanoAC) of the target by 2900 points. This nano
requires that Exhaust Defense is running on the target to be able to land.
2010
211
53
1437
1435
Enfeeble Defense
(SL)
Debuffs the Nano Resist (NanoAC) of the target by ...
Enfeeble Defense
Debuffs the Nano Resist (NanoAC) of the target by 1700 points. This nano
requires that Emasculate Defense is running on the target to be able to land.
1810
203
51
1159
1159
Debilitate Defense
(SL)
Debuffs the Nano Resist (NanoAC) of the target by ...
Debilitate Defense
Debuffs the Nano Resist (NanoAC) of the target by 900 points. This nano requires
that Disable Defense is running on the target to be able to land.
1103
185
33
1031
1031
Cripple Defense
(SL)
Debuffs the Nano Resist (NanoAC) of the target by ...
Cripple Defense
Debuffs the Nano Resist (NanoAC) of the target by 500 points. This nano requires
that Blunt Defense is running on the target to be able to land.
702
125
33
829
829
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::
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::
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::
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809
Nano Shielding
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Nanobot Defense
(SL)
Skillful Traders have learned principles of nanobot ...
Nanobot Defense
Skillful Traders have learned principles of nanobot defense from the
Nano-Technicians. This nanoformula mobilizes all of your nanobots to stop
incoming attacks, sacrificing them to preserve your own health. The efficiency
with which the nanobots perform is based on the ability of your breed to control
nanobots. As a byproduct of these reactions, the user will be difficult to
immobilize or restrain. Unfortunately, this nanoformula will also reduce your
nano energy reserves to almost nothing after the shielding effect ends, as your
nanobots will need to recuperate from their frantic exertions.
536
45
1192
894
Lesser Nanobot Defense
(SL)
Skillful Traders have learned principles of nanobot ...
Lesser Nanobot Defense
Skillful Traders have learned principles of nanobot defense from the
Nano-Technicians. This nanoformula mobilizes all of your nanobots to stop
incoming attacks, sacrificing them to preserve your own health. The efficiency
with which the nanobots perform is based on the ability of your breed to control
nanobots. As a byproduct of these reactions, the user will be difficult to
immobilize or restrain. Unfortunately, this nanoformula will also reduce your
nano energy reserves to almost nothing after the shielding effect ends, as your
nanobots will need to recuperate from their frantic exertions.
536
45
568
379
Minor Nanobot Defense
(SL)
Skillful Traders have learned principles of nanobot ...
Minor Nanobot Defense
Skillful Traders have learned principles of nanobot defense from the
Nano-Technicians. This nanoformula mobilizes all of your nanobots to stop
incoming attacks, sacrificing them to preserve your own health. The efficiency
with which the nanobots perform is based on the ability of your breed to control
nanobots. Unfortunately, this nanoformula will also reduce your nano energy
reserves to almost nothing after the shielding effect ends, as your nanobots
will need to recuperate from their frantic exertions.
536
45
568
379
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Psi
-130
Trader Charm*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
My Brain For Your Brain
<FP>
This attempts to take control of the mind of the ...
My Brain For Your Brain
This attempts to take control of the mind of the target. The process takes all
of your concentration, and during the period of control, you will not be able to
move or attack (unless you are violently shaken back to full consciousness).
743
57
787
874
Control Ends and Means
<FP>
This attempts to take control of the mind of the ...
Control Ends and Means
This attempts to take control of the mind of the target. The process takes all
of your concentration, and during the period of control, you will not be able to
move or attack (unless you are violently shaken back to full consciousness).
667
54
747
824
Thought Juggler
<FP>
This attempts to take control of the mind of the ...
Thought Juggler
This attempts to take control of the mind of the target. The process takes all
of your concentration, and during the period of control, you will not be able to
move or attack (unless you are violently shaken back to full consciousness).
613
49
686
757
Redirect Neural Signals
<FP>
This attempts to take control of the mind of the ...
Redirect Neural Signals
This attempts to take control of the mind of the target. The process takes all
of your concentration, and during the period of control, you will not be able to
move or attack (unless you are violently shaken back to full consciousness).
538
46
635
706
Thought Controller
<FP>
This attempts to take control of the mind of the ...
Thought Controller
This attempts to take control of the mind of the target. The process takes all
of your concentration, and during the period of control, you will not be able to
move or attack (unless you are violently shaken back to full consciousness).
457
39
538
596
Brain Bender
<FP>
This attempts to take control of the mind of the ...
Brain Bender
This attempts to take control of the mind of the target. The process takes all
of your concentration, and during the period of control, you will not be able to
move or attack (unless you are violently shaken back to full consciousness).
345
30
418
456
Deep Thought
<FP>
This attempts to take control of the mind of the ...
Deep Thought
This attempts to take control of the mind of the target. The process takes all
of your concentration, and during the period of control, you will not be able to
move or attack (unless you are violently shaken back to full consciousness).
276
23
316
364
Brain Swap
<FP>
This attempts to take control of the mind of the ...
Brain Swap
This attempts to take control of the mind of the target. The process takes all
of your concentration, and during the period of control, you will not be able to
move or attack (unless you are violently shaken back to full consciousness).
183
16
221
246
Mental Switcheroo
<FP>
This attempts to take control of the mind of the ...
Mental Switcheroo
This attempts to take control of the mind of the target. The process takes all
of your concentration, and during the period of control, you will not be able to
move or attack (unless you are violently shaken back to full consciousness).
127
11
147
171
Project Thought Patterns
<FP>
This attempts to take control of the mind of the ...
Project Thought Patterns
This attempts to take control of the mind of the target. The process takes all
of your concentration, and during the period of control, you will not be able to
move or attack (unless you are violently shaken back to full consciousness).
62
6
75
89
Swap Psyche
<FP>
This attempts to take control of the mind of the ...
Swap Psyche
This attempts to take control of the mind of the target. The process takes all
of your concentration, and during the period of control, you will not be able to
move or attack (unless you are violently shaken back to full consciousness).
16
2
22
25
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-70
LE PvP*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Borrow Reflect
(LE)
This nano formula will steal reflect shield effects ...
Borrow Reflect
This nano formula will steal reflect shield effects from a your enemy.
1100
175
800
800
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-60
Single Wrangle*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Skill Wrangler (Premium)
<FP>
Increases all attacking skills of the target by 131 ...
Skill Wrangler (Premium)
Increases all attacking skills of the target by 131 points, whilst lowering all
attacking skills of the caster by 143 points.
308
58
865
865
Skill Wrangler (Exceptional)
<FP>
Increases all attacking skills of the target by 121 ...
Skill Wrangler (Exceptional)
Increases all attacking skills of the target by 121 points, whilst lowering all
attacking skills of the caster by 134 points.
274
54
807
807
Skill Wrangler (Superb)
<FP>
Increases all attacking skills of the target by 112 ...
Skill Wrangler (Superb)
Increases all attacking skills of the target by 112 points, whilst lowering all
attacking skills of the caster by 125 points.
249
50
751
751
Skill Wrangler (Sophisticated)
<FP>
Increases all attacking skills of the target by 106 ...
Skill Wrangler (Sophisticated)
Increases all attacking skills of the target by 106 points, whilst lowering all
attacking skills of the caster by 120 points.
227
48
717
717
Skill Wrangler (Greater)
<FP>
Increases all attacking skills of the target by 99 ...
Skill Wrangler (Greater)
Increases all attacking skills of the target by 99 points, whilst lowering all
attacking skills of the caster by 114 points.
207
46
690
690
Skill Wrangler (Superior)
<FP>
Increases all attacking skills of the target by 85 ...
Skill Wrangler (Superior)
Increases all attacking skills of the target by 85 points, whilst lowering all
attacking skills of the caster by 101 points.
172
39
590
590
Skill Wrangler (Advanced)
<FP>
Increases all attacking skills of the target by 74 ...
Skill Wrangler (Advanced)
Increases all attacking skills of the target by 74 points, whilst lowering all
attacking skills of the caster by 90 points.
146
35
519
519
Skill Wrangler (Major)
<FP>
Increases all attacking skills of the target by 65 ...
Skill Wrangler (Major)
Increases all attacking skills of the target by 65 points, whilst lowering all
attacking skills of the caster by 80 points.
125
30
448
448
Skill Wrangler
<FP>
Increases all attacking skills of the target by 56 ...
Skill Wrangler
Increases all attacking skills of the target by 56 points, whilst lowering all
attacking skills of the caster by 69 points.
104
26
398
398
Skill Wrangler (Inferior)
<FP>
Increases all attacking skills of the target by 46 ...
Skill Wrangler (Inferior)
Increases all attacking skills of the target by 46 points, whilst lowering all
attacking skills of the caster by 58 points.
84
22
330
330
Skill Wrangler Lesser
<FP>
Increases all attacking skills of the target by 37 ...
Skill Wrangler Lesser
Increases all attacking skills of the target by 37 points, whilst lowering all
attacking skills of the caster by 48 points.
67
17
258
258
Skill Wrangler (Lossy)
<FP>
Increases all attacking skills of the target by 27 ...
Skill Wrangler (Lossy)
Increases all attacking skills of the target by 27 points, whilst lowering all
attacking skills of the caster by 37 points.
49
13
203
203
Skill Wrangler (Commonplace)
<FP>
Increases all attacking skills of the target by 22 ...
Skill Wrangler (Commonplace)
Increases all attacking skills of the target by 22 points, whilst lowering all
attacking skills of the caster by 30 points.
38
11
167
167
Skill Wrangler (Minor)
<FP>
Increases all attacking skills of the target by 13 ...
Skill Wrangler (Minor)
Increases all attacking skills of the target by 13 points, whilst lowering all
attacking skills of the caster by 19 points.
23
7
104
104
Skill Wrangler (Patchy)
<FP>
Increases all attacking skills of the target by 9 ...
Skill Wrangler (Patchy)
Increases all attacking skills of the target by 9 points, whilst lowering all
attacking skills of the caster by 13 points.
16
5
74
74
Skill Wrangler (Weak)
<FP>
Increases all attacking skills of the target by 3 ...
Skill Wrangler (Weak)
Increases all attacking skills of the target by 3 points, whilst lowering all
attacking skills of the caster by 8 points.
9
3
47
47
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-40
Umbral Wrangle*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Umbral Wrangler (Premium)
(SL)
Increases the attacking skills of all members of ...
Umbral Wrangler (Premium)
Increases the attacking skills of all members of the trader's team by 147
points. Unlike normal wrangles, the Umbral Wrangle does not lower the
trader's skills, although the trader does not gain the benefits of the
Umbral Wrangle The wrangle placed on the team members will be refreshed every
two minutes.
3500
217
53
1646
1650
Umbral Wrangler (Exceptional)
(SL)
Increases the attacking skills of all members of ...
Umbral Wrangler (Exceptional)
Increases the attacking skills of all members of the trader's team by 140
points. Unlike normal wrangles, the Umbral Wrangle does not lower the
trader's skills, although the trader does not gain the benefits of the
Umbral Wrangle The wrangle placed on the team members will be refreshed every
two minutes.
3200
204
51
1194
1194
Umbral Wrangler (Greater)
(SL)
Increases the attacking skills of all members of ...
Umbral Wrangler (Greater)
Increases the attacking skills of all members of the trader's team by 132
points. Unlike normal wrangles, the Umbral Wrangle does not lower the
trader's skills, although the trader does not gain the benefits of the
Umbral Wrangle The wrangle placed on the team members will be refreshed every
two minutes.
2900
195
50
1052
1052
Umbral Wrangler (Superior)
(SL)
Increases the attacking skills of all members of ...
Umbral Wrangler (Superior)
Increases the attacking skills of all members of the trader's team by 125
points. Unlike normal wrangles, the Umbral Wrangle does not lower the
trader's skills, although the trader does not gain the benefits of the
Umbral Wrangle The wrangle placed on the team members will be refreshed every
two minutes.
2760
185
47
1026
1026
Umbral Wrangler (Advanced)
(SL)
Increases the attacking skills of all members of ...
Umbral Wrangler (Advanced)
Increases the attacking skills of all members of the trader's team by 117
points. Unlike normal wrangles, the Umbral Wrangle does not lower the
trader's skills, although the trader does not gain the benefits of the
Umbral Wrangle The wrangle placed on the team members will be refreshed every
two minutes.
2450
165
43
962
962
Umbral Wrangler (Major)
(SL)
Increases the attacking skills of all members of ...
Umbral Wrangler (Major)
Increases the attacking skills of all members of the trader's team by 106
points. Unlike normal wrangles, the Umbral Wrangle does not lower the
trader's skills, although the trader does not gain the benefits of the
Umbral Wrangle. The wrangle placed on the team members will be refreshed every
two minutes.
2100
145
37
885
885
Umbral Wrangler
(SL)
Increases the attacking skills of all members of ...
Umbral Wrangler
Increases the attacking skills of all members of the trader's team by 94
points. Unlike normal wrangles, the Umbral Wrangle does not lower the
trader's skills, although the trader does not gain the benefits of the
Umbral Wrangle. The wrangle placed on the team members will be refreshed every
two minutes.
1640
125
32
809
809
Umbral Wrangler (Lesser)
(SL)
Increases the attacking skills of all members of ...
Umbral Wrangler (Lesser)
Increases the attacking skills of all members of the trader's team by 82
points. Unlike normal wrangles, the Umbral Wrangle does not lower the
trader's skills, although the trader does not gain the benefits of the
Umbral Wrangle. The wrangle placed on the team members will be refreshed every
two minutes.
1320
100
26
666
666
Umbral Wrangler (Commonplace)
(SL)
Increases the attacking skills of all members of ...
Umbral Wrangler (Commonplace)
Increases the attacking skills of all members of the trader's team by 62
points. Unlike normal wrangles, the Umbral Wrangle does not lower the
trader's skills, although the trader does not gain the benefits of the
Umbral Wrangle. The wrangle placed on the team members will be refreshed every
two minutes.
890
75
20
496
496
Umbral Wrangler (Minor)
(SL)
Increases the attacking skills of all members of ...
Umbral Wrangler (Minor)
Increases the attacking skills of all members of the trader's team by 40
points. Unlike normal wrangles, the Umbral Wrangle does not lower the
trader's skills, although the trader does not gain the benefits of the
Umbral Wrangle. The wrangle placed on the team members will be refreshed every
two minutes.
515
50
14
326
326
Umbral Wrangler (Patchy)
(SL)
Increases the attacking skills of all members of ...
Umbral Wrangler (Patchy)
Increases the attacking skills of all members of the trader's team by 18
points. Unlike normal wrangles, the Umbral Wrangle does not lower the
trader's skills, although the trader does not gain the benefits of the
Umbral Wrangle. The wrangle placed on the team members will be refreshed every
two minutes.
200
25
6
152
152
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135
Trader_SkillTransferTargetDebuff_Deprive
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Divest Skills (Nanite Improved)
Lowers all attacking and nano skills of the target ...
Divest Skills (Nanite Improved)
Lowers all attacking and nano skills of the target by 325 points, transferring
275 points back to the caster. The target will also lose 150 points of
offensive ability and decreased chance of a critical hit.
600
61
1801
1801
Divest Skills (Nanite Enhanced)
<FP>
Lowers all attacking and nano skills of the target ...
Divest Skills (Nanite Enhanced)
Lowers all attacking and nano skills of the target by 250 points, transferring
210 points back to the caster. The target will also lose 150 points of offensive
ability.
500
55
1001
1001
Divest Skills (Advanced)
<FP>
Lowers all attacking and nano skills of the target ...
Divest Skills (Advanced)
Lowers all attacking and nano skills of the target by 204 points, transferring
170 points back to the caster. If the target is an NPC, they will also lose 102
points of offensive ability.
426
55
827
827
Divest Skills (Major)
<FP>
Lowers all attacking and nano skills of the target ...
Divest Skills (Major)
Lowers all attacking and nano skills of the target by 192 points, transferring
157 points back to the caster. If the target is an NPC, they will also lose 96
points of offensive ability.
387
51
769
769
Divest Skills
<FP>
Lowers all attacking and nano skills of the target ...
Divest Skills
Lowers all attacking and nano skills of the target by 182 points, transferring
146 points back to the caster. If the target is an NPC, they will also lose 91
points of offensive ability.
350
48
728
728
Divest Skills (Lesser)
<FP>
Lowers all attacking and nano skills of the target ...
Divest Skills (Lesser)
Lowers all attacking and nano skills of the target by 173 points, transferring
137 points back to the caster. If the target is an NPC, they will also lose 87
points of offensive ability.
335
46
694
694
Divest Skills (Average)
<FP>
Lowers all attacking and nano skills of the target ...
Divest Skills (Average)
Lowers all attacking and nano skills of the target by 158 points, transferring
124 points back to the caster. If the target is an NPC, they will also lose 79
points of offensive ability.
274
41
621
621
Divest Skills (Minor)
<FP>
Lowers all attacking and nano skills of the target ...
Divest Skills (Minor)
Lowers all attacking and nano skills of the target by 136 points, transferring
106 points back to the caster. If the target is an NPC, they will also lose 68
points of offensive ability.
222
35
526
526
Divest Skills (Weak)
<FP>
Lowers all attacking and nano skills of the target ...
Divest Skills (Weak)
Lowers all attacking and nano skills of the target by 115 points, transferring
88 points back to the caster. If the target is an NPC, they will also lose 58
points of offensive ability.
178
29
435
435
Deprive Skills (Advanced)
<FP>
Lowers all attacking and nano skills of the target ...
Deprive Skills (Advanced)
Lowers all attacking and nano skills of the target by 95 points, transferring 72
points back to the caster. If the target is an NPC, they will also lose 48
points of offensive ability.
140
25
371
371
Deprive Skills (Major)
<FP>
Lowers all attacking and nano skills of the target ...
Deprive Skills (Major)
Lowers all attacking and nano skills of the target by 76 points, transferring 55
points back to the caster. If the target is an NPC, they will also lose 38
points of offensive ability.
107
18
278
278
Deprive Skills
<FP>
Lowers all attacking and nano skills of the target ...
Deprive Skills
Lowers all attacking and nano skills of the target by 60 points, transferring 40
points back to the caster. If the target is an NPC, they will also lose 30
points of offensive ability.
80
14
216
216
Deprive Skills (Lesser)
<FP>
Lowers all attacking and nano skills of the target ...
Deprive Skills (Lesser)
Lowers all attacking and nano skills of the target by 45 points, transferring 29
points back to the caster. If the target is an NPC, they will also lose 23
points of offensive ability.
57
11
171
171
Deprive Skills (Average)
<FP>
Lowers all attacking and nano skills of the target ...
Deprive Skills (Average)
Lowers all attacking and nano skills of the target by 33 points, transferring 21
points back to the caster. If the target is an NPC, they will also lose 17
points of offensive ability.
41
8
123
123
Deprive Skills (Minor)
<FP>
Lowers all attacking and nano skills of the target ...
Deprive Skills (Minor)
Lowers all attacking and nano skills of the target by 21 points, transferring 13
points back to the caster. If the target is an NPC, they will also lose 11
points of offensive ability.
26
5
79
79
Deprive Skills (Weak)
<FP>
Lowers all attacking and nano skills of the target ...
Deprive Skills (Weak)
Lowers all attacking and nano skills of the target by 9 points, transferring 5
points back to the caster. If the target is an NPC, they will also lose 5
points of offensive ability.
10
2
36
36
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136
Trader_SkillTransferTargetDebuff_Ransack
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Plunder Skills (Nanite Improved)
Lowers all attacking and nano skills of the target ...
Plunder Skills (Nanite Improved)
Lowers all attacking and nano skills of the target by 325 points, transferring
275 points back to the caster. The target will also lose 150 points of
offensive ability and decreased chance of a critical hit.
600
71
1801
1801
Plunder Skills (Nanite Enhanced)
<FP>
Lowers all attacking and nano skills of the target ...
Plunder Skills (Nanite Enhanced)
Lowers all attacking and nano skills of the target by 250 points, transferring
210 points back to the caster. The target will also lose 150 points of
offensive ability.
500
65
1001
1001
Plunder Skills (Advanced)
<FP>
Lowers all attacking and nano skills of the target ...
Plunder Skills (Advanced)
Lowers all attacking and nano skills of the target by 211 points, transferring
178 points back to the caster. If the target is an NPC, they will also lose 106
points of offensive ability.
429
57
853
853
Plunder Skills (Major)
<FP>
Lowers all attacking and nano skills of the target ...
Plunder Skills (Major)
Lowers all attacking and nano skills of the target by 198 points, transferring
163 points back to the caster. If the target is an NPC, they will also lose 99
points of offensive ability.
386
53
795
795
Plunder Skills
<FP>
Lowers all attacking and nano skills of the target ...
Plunder Skills
Lowers all attacking and nano skills of the target by 187 points, transferring
151 points back to the caster. If the target is an NPC, they will also lose 94
points of offensive ability.
349
50
745
745
Plunder Skills (Lesser)
<FP>
Lowers all attacking and nano skills of the target ...
Plunder Skills (Lesser)
Lowers all attacking and nano skills of the target by 178 points, transferring
143 points back to the caster. If the target is an NPC, they will also lose 89
points of offensive ability.
314
47
711
711
Plunder Skills (Average)
<FP>
Lowers all attacking and nano skills of the target ...
Plunder Skills (Average)
Lowers all attacking and nano skills of the target by 167 points, transferring
132 points back to the caster. If the target is an NPC, they will also lose 84
points of offensive ability.
278
45
669
669
Plunder Skills (Minor)
<FP>
Lowers all attacking and nano skills of the target ...
Plunder Skills (Minor)
Lowers all attacking and nano skills of the target by 147 points, transferring
115 points back to the caster. If the target is an NPC, they will also lose 74
points of offensive ability.
229
38
572
572
Plunder Skills (Weak)
<FP>
Lowers all attacking and nano skills of the target ...
Plunder Skills (Weak)
Lowers all attacking and nano skills of the target by 125 points, transferring
97 points back to the caster. If the target is an NPC, they will also lose 63
points of offensive ability.
183
32
474
474
Ransack Skills (Advanced)
<FP>
Lowers all attacking and nano skills of the target ...
Ransack Skills (Advanced)
Lowers all attacking and nano skills of the target by 105 points, transferring
79 points back to the caster. If the target is an NPC, they will also lose 53
points of offensive ability.
145
27
402
402
Ransack Skills (Major)
<FP>
Lowers all attacking and nano skills of the target ...
Ransack Skills (Major)
Lowers all attacking and nano skills of the target by 86 points, transferring 63
points back to the caster. If the target is an NPC, they will also lose 43
points of offensive ability.
112
22
324
324
Ransack Skills
<FP>
Lowers all attacking and nano skills of the target ...
Ransack Skills
Lowers all attacking and nano skills of the target by 69 points, transferring 47
points back to the caster. If the target is an NPC, they will also lose 35
points of offensive ability.
85
16
241
241
Ransack Skills (Lesser)
<FP>
Lowers all attacking and nano skills of the target ...
Ransack Skills (Lesser)
Lowers all attacking and nano skills of the target by 52 points, transferring 34
points back to the caster. If the target is an NPC, they will also lose 26
points of offensive ability.
60
13
191
191
Ransack Skills (Average)
<FP>
Lowers all attacking and nano skills of the target ...
Ransack Skills (Average)
Lowers all attacking and nano skills of the target by 39 points, transferring 25
points back to the caster. If the target is an NPC, they will also lose 20
points of offensive ability.
43
10
148
148
Ransack Skills (Minor)
<FP>
Lowers all attacking and nano skills of the target ...
Ransack Skills (Minor)
Lowers all attacking and nano skills of the target by 26 points, transferring 16
points back to the caster. If the target is an NPC, they will also lose 13
points of offensive ability.
28
7
99
99
Ransack Skills (Weak)
<FP>
Lowers all attacking and nano skills of the target ...
Ransack Skills (Weak)
Lowers all attacking and nano skills of the target by 15 points, transferring 9
points back to the caster. If the target is an NPC, they will also lose 8
points of offensive ability.
16
4
58
58
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144
MajorEvasionBuffs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Quantum Uncertainty
Increases the Duck, Dodge and Evade skills of the ...
Improved Quantum Uncertainty
Increases the Duck, Dodge and Evade skills of the Trader by 210 points each.
756
56
1801
1801
Quantum Uncertainty
<FP>
Increases the Duck, Dodge and Evade skills of the ...
Quantum Uncertainty
Increases the Duck, Dodge and Evade skills of the target by 110 points each.
441
43
657
589
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172
ElectricalEngineeringBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Trader Composite Specialist Tradeskills (8 hours)
Increases the Electrical Engineering, Mechanical ...
Trader Composite Specialist Tradeskills (8 hours)
Increases the Electrical Engineering, Mechanical Engineering, Field Quantum
Physics, Weapon Smithing, and Pharmaceuticals skills of the trader by 200
points.
4600
55
1244
1244
Maestro: Electrical Engineering
<FP>
Increases the Electrical Engineering skill of the ...
Maestro: Electrical Engineering
Increases the Electrical Engineering skill of the target by 125 points.
504
47
719
648
Journeyman: Electrical Engineering
<FP>
Increases the Electrical Engineering skill of the ...
Journeyman: Electrical Engineering
Increases the Electrical Engineering skill of the target by 80 points.
237
25
386
336
Apprentice: Electrical Engineering
<FP>
Increases the Electrical Engineering skill of the ...
Apprentice: Electrical Engineering
Increases the Electrical Engineering skill of the target by 40 points.
84
8
133
112
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173
FieldQuantumPhysicsBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Maestro: Field Quantum Physics
<FP>
Increases the Field Quantum Physics skill of the ...
Maestro: Field Quantum Physics
Increases the Field Quantum Physics skill of the target by 125 points.
508
47
722
650
Journeyman: Field Quantum Physics
<FP>
Increases the Field Quantum Physics skill of the ...
Journeyman: Field Quantum Physics
Increases the Field Quantum Physics skill of the target by 80 points.
245
25
394
345
Apprentice: Field Quantum Physics
<FP>
Increases the Field Quantum Physics skill of the ...
Apprentice: Field Quantum Physics
Increases the Field Quantum Physics skill of the target by 40 points.
90
9
143
121
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174
MechanicalEngineeringBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Maestro: Mechanical Engineering
<FP>
Increases the Mechanical Engineering skill of the ...
Maestro: Mechanical Engineering
Increases the Mechanical Engineering skill of the target by 125 points.
512
47
728
656
Journeyman: Mechanical Engineer
<FP>
Increases the Mechanical Engineer skill of the ...
Journeyman: Mechanical Engineer
Increases the Mechanical Engineer skill of the target by 80 points.
252
26
402
355
Apprentice: Mechanical Engineering
<FP>
Increases the Mechanical Engineering skill of the ...
Apprentice: Mechanical Engineering
Increases the Mechanical Engineering skill of the target by 40 points.
97
10
153
130
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175
PharmaceuticalsBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Maestro: Pharmaceutical
<FP>
Increases the Pharmaceutical skill of the target by ...
Maestro: Pharmaceutical
Increases the Pharmaceutical skill of the target by 125 points.
518
48
734
662
Journeyman: Pharmaceutical
<FP>
Increases the Pharmaceutical skill of the target by ...
Journeyman: Pharmaceutical
Increases the Pharmaceutical skill of the target by 80 points.
260
27
410
365
Apprentice: Pharmaceuticals
<FP>
Increases the Pharmaceuticals skill of the target ...
Apprentice: Pharmaceuticals
Increases the Pharmaceuticals skill of the target by 40 points.
106
11
167
143
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176
WeaponSmithingBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Maestro: Weapon Smithing
<FP>
Increases the Weapon Smithing skill of the target ...
Maestro: Weapon Smithing
Increases the Weapon Smithing skill of the target by 125 points.
522
48
738
666
Journeyman: Weapon Smithing
<FP>
Increases the Weapon Smithing skill of the target ...
Journeyman: Weapon Smithing
Increases the Weapon Smithing skill of the target by 80 points.
268
27
418
375
Apprentice: Weapon Smithing
<FP>
Increases the Weapon Smithing skill of the target ...
Apprentice: Weapon Smithing
Increases the Weapon Smithing skill of the target by 40 points.
111
11
175
151
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177
ComputerLiteracyBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Trading Mogul
<FP>
Briefly increases the traders's Computer ...
Trading Mogul
Briefly increases the traders's Computer Literacy skill by 260 points in an
attempt to gain discounts at shops.
562
51
781
709
Bulk Trader
<FP>
Briefly increases the trader's Computer ...
Bulk Trader
Briefly increases the trader's Computer Literacy skill by 160 points in an
attempt to gain discounts at shops.
302
30
456
418
Frequent Customer
<FP>
Briefly increases the trader's Computer ...
Frequent Customer
Briefly increases the trader's Computer Literacy skill by 55 points in an
attempt to gain discounts at shops.
65
7
104
87
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220
Trader_TeamSkillWranglerBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Team Skill Wrangler (Premium)
<FP>
Increases the attacking skills of all members of ...
Team Skill Wrangler (Premium)
Increases the attacking skills of all members of the caster's team by 132
points, whilst lowering the attacking skills of the caster by 275 points.
464
58
871
871
Team Skill Wrangler (Exceptional)
<FP>
Increases the attacking skills of all members of ...
Team Skill Wrangler (Exceptional)
Increases the attacking skills of all members of the caster's team by 118
points, whilst lowering the attacking skills of the caster by 249 points.
400
52
786
786
Team Skill Wrangler (Sophisticated)
<FP>
Increases the attacking skills of all members of ...
Team Skill Wrangler (Sophisticated)
Increases the attacking skills of all members of the caster's team by 109
points, whilst lowering the attacking skills of the caster by 232 points.
359
49
736
736
Team Skill Wrangler (Greater)
<FP>
Increases the attacking skills of all members of ...
Team Skill Wrangler (Greater)
Increases the attacking skills of all members of the caster's team by 102
points, whilst lowering the attacking skills of the caster by 218 points.
322
47
700
700
Team Skill Wrangler (Superior)
<FP>
Increases the attacking skills of all members of ...
Team Skill Wrangler (Superior)
Increases the attacking skills of all members of the caster's team by 93
points, whilst lowering the attacking skills of the caster by 201 points.
284
43
639
639
Team Skill Wrangler (Advanced)
<FP>
Increases the attacking skills of all members of ...
Team Skill Wrangler (Advanced)
Increases the attacking skills of all members of the caster's team by 82
points, whilst lowering the attacking skills of the caster by 179 points.
244
38
567
567
Team Skill Wrangler (Major)
<FP>
Increases the attacking skills of all members of ...
Team Skill Wrangler (Major)
Increases the attacking skills of all members of the caster's team by 71
points, whilst lowering the attacking skills of the caster by 157 points.
207
33
494
494
Team Skill Wrangler
<FP>
Increases the attacking skills of all members of ...
Team Skill Wrangler
Increases the attacking skills of all members of the caster's team by 62
points, whilst lowering the attacking skills of the caster by 138 points.
176
29
431
431
Team Skill Wrangler (Lesser)
<FP>
Increases the attacking skills of all members of ...
Team Skill Wrangler (Lesser)
Increases the attacking skills of all members of the caster's team by 50
points, whilst lowering the attacking skills of the caster by 113 points.
139
24
364
364
Team Skill Wrangler (Lossy)
<FP>
Increases the attacking skills of all members of ...
Team Skill Wrangler (Lossy)
Increases the attacking skills of all members of the caster's team by 40
points, whilst lowering the attacking skills of the caster by 92 points.
110
19
284
284
Team Skill Wrangler (Commonplace)
<FP>
Increases the attacking skills of all members of ...
Team Skill Wrangler (Commonplace)
Increases the attacking skills of all members of the caster's team by 32
points, whilst lowering the attacking skills of the caster by 74 points.
85
15
229
229
Team Skill Wrangler (Minor)
<FP>
Increases the attacking skills of all members of ...
Team Skill Wrangler (Minor)
Increases the attacking skills of all members of the caster's team by 24
points, whilst lowering the attacking skills of the caster by 57 points.
64
12
183
183
Team Skill Wrangler (Patchy)
<FP>
Increases the attacking skills of all members of ...
Team Skill Wrangler (Patchy)
Increases the attacking skills of all members of the caster's team by 18
points, whilst lowering the attacking skills of the caster by 42 points.
45
9
138
138
Team Skill Wrangler (Weak)
<FP>
Increases the attacking skills of all members of ...
Team Skill Wrangler (Weak)
Increases the attacking skills of all members of the caster's team by 10
points, whilst lowering the attacking skills of the caster by 25 points.
28
6
84
84
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814
Trader Drain AAO/AAD*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Corporate Protection
Lowers the offensive ability of the target player ...
Corporate Protection
Lowers the offensive ability of the target player by 350 and increases the
defensive capabilities of the caster by 300.
500
55
1401
1401
Industrial Sabotage
Lowers the defensive ability of the target player ...
Industrial Sabotage
Lowers the defensive ability of the target player by 350 and increases the
offensive capabilities of the caster by 300.
500
55
1401
1401
Lesser Corporate Protection
Lowers the offensive ability of the target player ...
Lesser Corporate Protection
Lowers the offensive ability of the target player by 200 and increases the
defensive capabilities of the caster by 150.
350
45
751
751
Lesser Industrial Sabotage
Lowers the defensive ability of the target player ...
Lesser Industrial Sabotage
Lowers the defensive ability of the target player by 200 and increases the
offensive capabilities of the caster by 150.
350
45
751
751
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845
Trader Drain Damage*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Divest Damage
Lowers the damage done by the target by 250 points, ...
Divest Damage
Lowers the damage done by the target by 250 points, and increases the damage by
the caster by 200 point.
This nano can be used once every 2 minutes.
500
55
1801
1801
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889
Trader Shutdown Skills*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Shutdown Skills
Lowers all attacking and nano skills of the target ...
Shutdown Skills
Lowers all attacking and nano skills of the target by up to 2200 points,
transferring them back to the caster as offensive ability. The target will
experience a decreased chance of a critical hit.
1000
5
120
120
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Space
-150
Trader Test Nano*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Decision by Committee
(SL)
Summons your crack executive team for a committee ...
Decision by Committee
Summons your crack executive team for a committee meeting. For 30 minutes after
the nano is executed, you will not be able to execute it again or use any charm
nanos. Hopefully the combined might of your executives will carry the day.
3000
220
220
1400
1400
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-140
Trader Team Nano Regen*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Rouse Outfit (Team)
(SL)
This nano will continously heal the nanopoints of ...
Rouse Outfit (Team)
This nano will continously heal the nanopoints of the people in the traders
team.
1200
217
1
1650
1641
Restore Outfit (Team)
(SL)
This nano will continously heal the nanopoints of ...
Restore Outfit (Team)
This nano will continously heal the nanopoints of the people in the traders
team.
1000
213
1
1510
1503
Purify Outfit (Team)
(SL)
This nano will continously heal the nanopoints of ...
Purify Outfit (Team)
This nano will continously heal the nanopoints of the people in the traders
team.
800
207
1
1300
1297
Invigorate Outfit (Team)
(SL)
This nano will continously heal the nanopoints of ...
Invigorate Outfit (Team)
This nano will continously heal the nanopoints of the people in the traders
team.
550
195
1
1055
1055
Enliven Outfit (Team)
(SL)
This nano will continously heal the nanopoints of ...
Enliven Outfit (Team)
This nano will continously heal the nanopoints of the people in the traders
team.
345
145
1
888
888
Cleanse Outfit (Team)
(SL)
This nano will continously heal the nanopoints of ...
Cleanse Outfit (Team)
This nano will continously heal the nanopoints of the people in the traders
team.
204
100
1
633
633
Refresh Outfit (Team)
(SL)
This nano will continously heal the nanopoints of ...
Refresh Outfit (Team)
This nano will continously heal the nanopoints of the people in the traders
team.
91
25
1
152
152
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-110
Ally Support*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Your Enemy's Enemy is your Friend
You support an enemy of your enemy. Your target ...
Your Enemy's Enemy is your Friend
You support an enemy of your enemy.
Your target will be drained for both health and nano, which will help its
fighting target.
470
130
1801
1801
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-100
Grid Evac*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Grid Gateway
<FP>
The bodies of everyone in the trader's team are ...
Grid Gateway
The bodies of everyone in the trader's team are encoded into a digital form
and transferred into the Grid.
1809
51
766
766
766
Digital Existence
<FP>
The bodies of everyone in the trader's team are ...
Digital Existence
The bodies of everyone in the trader's team are encoded into a digital form
and transferred into the Grid.
1454
42
627
627
627
Personal Grid Beacon
<FP>
The body of the trader is encoded into digital form ...
Personal Grid Beacon
The body of the trader is encoded into digital form and transferred into the
Grid.
1342
31
461
461
461
Walk The Grid
<FP>
The bodies of everyone in the trader's team are ...
Walk The Grid
The bodies of everyone in the trader's team are encoded into a digital form
and transferred into the Grid.
818
22
337
337
337
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-90
Trader Root Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Writ of the Errant Salesman
When executed, this nano program shortens the ...
Writ of the Errant Salesman
When executed, this nano program shortens the duration of any Root nano
currently affecting the trader. The duration of any such nano will be reduced by
232 seconds.
543
195
50
960
960
Bought Indulgence
When executed, this nano program shortens the ...
Bought Indulgence
When executed, this nano program shortens the duration of any Root nano
currently affecting the trader. The duration of any such nano will be reduced by
182 seconds.
464
155
40
836
836
Writ of Passage
When executed, this nano program shortens the ...
Writ of Passage
When executed, this nano program shortens the duration of any Root nano
currently affecting the trader. The duration of any such nano will be reduced by
124 seconds.
385
100
30
698
698
Bought Freedom
When executed, this nano program shortens the ...
Bought Freedom
When executed, this nano program shortens the duration of any Root nano
currently affecting the trader. The duration of any such nano will be reduced by
79 seconds.
249
75
20
451
451
Writ of Mobility
When executed, this nano program shortens the ...
Writ of Mobility
When executed, this nano program shortens the duration of any Root nano
currently affecting the trader. The duration of any such nano will be reduced by
44 seconds.
166
25
10
215
215
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-80
Other Root Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Gift of the Travelling Salesman
When executed, this nano program shortens the ...
Gift of the Travelling Salesman
When executed, this nano program shortens the duration of any Root nano
currently affecting the target. The duration of any such nano will be reduced by
148 seconds.
596
165
43
875
875
Reroute Impediments
When executed, this nano program shortens the ...
Reroute Impediments
When executed, this nano program shortens the duration of any Root nano
currently affecting the target. The duration of any such nano will be reduced by
90 seconds.
463
100
30
686
686
Passage for One
When executed, this nano program shortens the ...
Passage for One
When executed, this nano program shortens the duration of any Root nano
currently affecting the target. The duration of any such nano will be reduced by
49 seconds.
259
50
17
372
372
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4
DamageBuffing
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Unstoppable Killer
Increases the damage inflicted by the caster by 45 ...
Unstoppable Killer
Increases the damage inflicted by the caster by 45 points.
1200
55
1801
1801
Relentless Slayer
<FP>
Increases the amount of projectile and energy ...
Relentless Slayer
Increases the amount of projectile and energy damage inflicted by the target by
23 points.
800
49
683
754
Guard Convoy
<FP>
Increases the damage inflicted by all members of ...
Guard Convoy
Increases the damage inflicted by all members of the caster's team by 21
points.
571
46
637
708
Fine Tuning
<FP>
Increases the projectile and energy damage of the ...
Fine Tuning
Increases the projectile and energy damage of the target by 18 points, and also
increases the distance weapon initiative by 45 points.
262
39
538
596
Hired Hands
<FP>
Increases the projectile, melee and energy damage ...
Hired Hands
Increases the projectile, melee and energy damage of all members of the
caster's team by 8 points.
218
10
139
163
Balanced Striker
<FP>
Increases the projectile and energy damage of the ...
Balanced Striker
Increases the projectile and energy damage of the target by 4 points, and also
increases distance weapon initative by 15 points.
58
3
44
52
Riding Shotgun
<FP>
Increases the damage inflicted by every member of ...
Riding Shotgun
Increases the damage inflicted by every member of the caster's team by 14
points.
35
25
340
390
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215
Trader_NPLeech
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Grand Theft Humidity
(SL)
During a meeting with Mehar Izgimmer, the ...
Grand Theft Humidity
During a meeting with Mehar Izgimmer, the top-ranked trader Tanius Corbinson
probed a bit too deeply into the inner workings of humidity extraction. This
caused strife between the two, as Izgimmer felt he had been generous enough in
aiding the young woman's research into defensive nanotechnology, and the two
stopped speaking shortly thereafter. Though the origins of this nano are
unclear, many believe it has its roots within that dispute.
This nano program uses the same TheftBot technology that allows traders to
virtually "steal" reflects from soldiers. In this case, however, it
redirects the nano-technician's attempts at humidity extraction, to the
point of actually damaging the targets stored nanobots.
470
130
800
800
Forced Bankruptcy
<FP>
Continuously drains the target's nano and gives ...
Forced Bankruptcy
Continuously drains the target's nano and gives some of it back to the
caster. This costs 1,028 credits to accomplish.
268
57
850
850
Pay the Pauper
<FP>
Continuously drains the target's nano and gives ...
Pay the Pauper
Continuously drains the target's nano and gives some of it back to the
caster. This costs 905 credits to accomplish.
245
52
778
778
Liquidation
<FP>
Continuously drains the target's nano and gives ...
Liquidation
Continuously drains the target's nano and gives some of it back to the
caster. This costs 802 credits to accomplish.
224
48
726
726
Impoverish Accounts
<FP>
Continuously drains the target's nano and gives ...
Impoverish Accounts
Continuously drains the target's nano and gives some of it back to the
caster. This costs 706 credits to accomplish.
204
45
681
681
Insolvency
<FP>
Continuously drains the target's nano and gives ...
Insolvency
Continuously drains the target's nano and gives some of it back to the
caster. This costs 575 credits to accomplish.
175
38
567
567
Dubious Accounting
<FP>
Continuously drains the target's nano and gives ...
Dubious Accounting
Continuously drains the target's nano and gives some of it back to the
caster. This costs 468 credits to accomplish.
150
31
467
467
Hostile Takeover
<FP>
Continuously drains the target's nano and gives ...
Hostile Takeover
Continuously drains the target's nano and gives some of it back to the
caster. This costs 407 credits to accomplish.
134
28
422
422
Greater Strip Assets
<FP>
Continuously drains the target's nano and gives ...
Greater Strip Assets
Continuously drains the target's nano and gives some of it back to the
caster. This costs 107 credits to accomplish.
115
25
378
378
Shady Acquisition
<FP>
Continuously drains the target's nano and gives ...
Shady Acquisition
Continuously drains the target's nano and gives some of it back to the
caster. This costs 272 credits to accomplish.
97
20
304
304
Extended Line of Credit
<FP>
Continuously drains the target's nano and gives ...
Extended Line of Credit
Continuously drains the target's nano and gives some of it back to the
caster. This costs 206 credits to accomplish.
79
16
237
237
Enforced Loan
<FP>
Continuously drains the target's nano and gives ...
Enforced Loan
Continuously drains the target's nano and gives some of it back to the
caster. This costs 149 credits to accomplish.
63
13
195
195
Strip Assets
<FP>
Continuously drains the target's nano and gives ...
Strip Assets
Continuously drains the target's nano and gives some of it back to the
caster. This costs 107 credits to accomplish.
50
11
163
163
Overdraught
<FP>
Continuously drains the target's nano and gives ...
Overdraught
Continuously drains the target's nano and gives some of it back to the
caster. This costs 71 credits to accomplish.
40
8
128
128
Unfriendly Merger
<FP>
Continuously drains the target's nano and gives ...
Unfriendly Merger
Continuously drains the target's nano and gives some of it back to the
caster. This costs 51 credits to accomplish.
29
6
94
94
Margin Call
<FP>
Continuously drains the target's nano and gives ...
Margin Call
Continuously drains the target's nano and gives some of it back to the
caster. This costs 37 credits to accomplish.
21
5
69
69
Line of Credit
<FP>
Continuously drains the target's nano and gives ...
Line of Credit
Continuously drains the target's nano and gives some of it back to the
caster. This costs 22 credits to accomplish.
12
3
41
41
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587
SL Nanopoint Drain
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Plagiarize Notum
(SL)
Drains the target's nano points and transfers ...
Plagiarize Notum
Drains the target's nano points and transfers some of it back to the trader.
315
218
55
1681
1676
Despoil Notum
(SL)
Drains the target's nano points and transfers ...
Despoil Notum
Drains the target's nano points and transfers some of it back to the trader.
280
214
54
1541
1538
Swindle Notum
(SL)
Drains the target's nano points and transfers ...
Swindle Notum
Drains the target's nano points and transfers some of it back to the trader.
260
209
52
1368
1365
Strip Notum
(SL)
Drains the target's nano points and transfers ...
Strip Notum
Drains the target's nano points and transfers some of it back to the trader.
200
201
50
1090
1089
Snitch Notum
(SL)
Drains the target's nano points and transfers ...
Snitch Notum
Drains the target's nano points and transfers some of it back to the trader.
155
165
43
962
962
Cheat Notum
(SL)
Drains the target's nano points and transfers ...
Cheat Notum
Drains the target's nano points and transfers some of it back to the trader.
110
125
31
801
801
Blackmail Notum
(SL)
Drains the target's nano points and transfers ...
Blackmail Notum
Drains the target's nano points and transfers some of it back to the trader.
47
50
13
292
292
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856
Trader Grand Theft Humidity*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Grand Theft Humidity
(SL)
During a meeting with Mehar Izgimmer, the ...
Grand Theft Humidity
During a meeting with Mehar Izgimmer, the top-ranked trader Tanius Corbinson
probed a bit too deeply into the inner workings of humidity extraction. This
caused strife between the two, as Izgimmer felt he had been generous enough in
aiding the young woman's research into defensive nanotechnology, and the two
stopped speaking shortly thereafter. Though the origins of this nano are
unclear, many believe it has its roots within that dispute.
Utilizing the latest in "TheftBot" technology, this nano harshly rips
away the target's natural nanobot regeneration, redirecting it to the
trader. Though this will work on anyone, Tanius made sure to make it
extra-effective against Nanotechnicians. Just as a special "thank you"
to Izgimmer.
470
200
130
1099
1099
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