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Which Nanos am I lacking?
All Bureaucrat Nanos
Nano Checker Tool
Want find out which nanos you have and/or which nanos you are missing?
Just upload your character's
Prefs.xml
located in your
Anarchy Online\Prefs\AccountName\Char##########
folder
OR
AOxPort XML
and see. (AOxPort is the easiest method however.)
Nanos that you have uploaded on your character will have their checkboxes checked.
Don't worry, no information is stored on the server, the uploaded file is automatically deleted right after it's used.
XML:
Find Best Nano
Want to know the best nanos you can possibly use with your nano skills?
Just fill out the boxes below and see. The best nanos you can use for each class in each school will have their checkboxes checked.
After which, you may optionally "Hide Unchecked Nanos" to show only the best ones you can use.
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
All
Combat
Medical
Protection
Psi
Space
Hide Checked Nanos
::
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::
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::
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::
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Combat
-50
AoE Mezz*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Disrupted Psyche
<FP>
If successful, all enemies in the area will not ...
Disrupted Psyche
If successful, all enemies in the area will not enter combat, unless they are
attacked first.
456
57
862
862
Disjointed Psyche
<FP>
If successful, all enemies in the area will not ...
Disjointed Psyche
If successful, all enemies in the area will not enter combat, unless they are
attacked first.
449
50
745
745
Muddled Psyche
<FP>
If successful, all enemies in the area will not ...
Muddled Psyche
If successful, all enemies in the area will not enter combat, unless they are
attacked first.
315
39
584
584
Hide Checked Nanos
::
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::
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::
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::
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-40
AoE Snare*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Greater Enforced Sloth
<FP>
Hinders the movement of all enemies in the area to ...
Greater Enforced Sloth
Hinders the movement of all enemies in the area to a great extent, making it
almost impossible for them to move.
484
45
694
622
Weighty Announcement
<FP>
Hinders the movement of all enemies in the area to ...
Weighty Announcement
Hinders the movement of all enemies in the area to a great extent, making it
almost impossible for them to move.
300
26
406
360
Enforced Sloth
<FP>
Hinders the movement of all enemies in the area to ...
Enforced Sloth
Hinders the movement of all enemies in the area to a great extent, making it
almost impossible for them to move.
249
19
297
262
Lesser Weighty Announcement
<FP>
Hinders the movement of all enemies in the area to ...
Lesser Weighty Announcement
Hinders the movement of all enemies in the area to a great extent, making it
almost impossible for them to move.
167
12
183
159
Lesser Enforced Sloth
<FP>
Hinders the movement of all enemies in the area to ...
Lesser Enforced Sloth
Hinders the movement of all enemies in the area to a great extent, making it
almost impossible for them to move.
64
5
79
66
Hide Checked Nanos
::
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::
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::
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::
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-30
AoE Root*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Puissant Void Inertia
(SL)
Renders all enemies in a small area unable to move ...
Puissant Void Inertia
Renders all enemies in a small area unable to move for a short period of time.
It does not affect the combat capabilities of the enemies.
1103
217
54
1912
1641
Greater Fear of Attention
<FP>
Renders all enemies in the area unable to move for ...
Greater Fear of Attention
Renders all enemies in the area unable to move for a period of time. It does not
affect their combat capabilities.
901
55
842
761
Puissant Total Muscular Command
(SL)
Renders all enemies in a small area unable to move ...
Puissant Total Muscular Command
Renders all enemies in a small area unable to move for a short period of time.
It does not affect the combat capabilities of the enemies.
897
214
54
1777
1538
Fear of Attention
<FP>
Renders all enemies in the area unable to move for ...
Fear of Attention
Renders all enemies in the area unable to move for a period of time. It does not
affect their combat capabilities.
809
52
803
730
Puissant Captivating Speech
(SL)
Renders all enemies in a small area unable to move ...
Puissant Captivating Speech
Renders all enemies in a small area unable to move for a short period of time.
It does not affect the combat capabilities of the enemies.
759
205
51
1375
1227
Puissant Inhibit Motion
(SL)
Renders all enemies in a small area unable to move ...
Puissant Inhibit Motion
Renders all enemies in a small area unable to move for a short period of time.
It does not affect the combat capabilities of the enemies.
634
185
48
1119
1029
Lesser Fear of Attention
<FP>
Renders all enemies in the area unable to move for ...
Lesser Fear of Attention
Renders all enemies in the area unable to move for a period of time. It does not
affect their combat capabilities.
570
46
713
642
Puissant Musculature Command
(SL)
Renders all enemies in a small area unable to move ...
Puissant Musculature Command
Renders all enemies in a small area unable to move for a short period of time.
It does not affect the combat capabilities of the enemies.
510
145
38
972
890
Greater Mass Illusory Paralysis
<FP>
Renders all enemies in the area unable to move for ...
Greater Mass Illusory Paralysis
Renders all enemies in the area unable to move for a period of time. It does not
affect their combat capabilities.
429
39
603
543
Puissant Illusionary Paralysis
(SL)
Renders all enemies in a small area unable to move ...
Puissant Illusionary Paralysis
Renders all enemies in a small area unable to move for a short period of time.
It does not affect the combat capabilities of the enemies.
395
100
26
702
646
Rigid Stance
<FP>
Renders all enemies in the area unable to move for ...
Rigid Stance
Renders all enemies in the area unable to move for a period of time. It does not
affect their combat capabilities.
293
29
452
413
Captivate Crowd
<FP>
Renders all enemies in the area unable to move for ...
Captivate Crowd
Renders all enemies in the area unable to move for a period of time. It does not
affect their combat capabilities.
210
21
324
283
Hide Checked Nanos
::
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::
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::
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::
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-20
Single Nuke*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Workplace Depression
Inflicts 2,415-3,692 points of energy-based damage. ...
Workplace Depression
Inflicts 2,415-3,692 points of energy-based damage. It also lowers all inits of
the target by 600 points for a few seconds.
882
61
1634
1470
Pink Slip
Inflicts 2,173-3,323 points of energy-based damage. ...
Pink Slip
Inflicts 2,173-3,323 points of energy-based damage.
756
61
1634
1470
Improved Rule of One
Inflicts 1,581-3692 points of energy-based damage. ...
Improved Rule of One
Inflicts 1,581-3692 points of energy-based damage. It also lowers the nanoresist
of the target by 100 points for a few seconds.
652
58
889
799
Rule of One
<FP>
Inflicts 1,375-3,211 points of energy-based damage. ...
Rule of One
Inflicts 1,375-3,211 points of energy-based damage.
475
55
845
764
Monofilament Cat-O'Nine-Tails
<FP>
Lashes the target with multiple monofilament ...
Monofilament Cat-O'Nine-Tails
Lashes the target with multiple monofilament strands, inflicting 863-2,341
points of melee damage.
346
52
803
730
Erasing Ray
<FP>
Inflicts 779-1,998 points of energy-based damage. ...
Erasing Ray
Inflicts 779-1,998 points of energy-based damage.
313
50
763
692
Monofilament Scourger
<FP>
Inflicts 700-1,741 points of melee-based damage. ...
Monofilament Scourger
Inflicts 700-1,741 points of melee-based damage.
294
47
724
652
Erratic Laser
<FP>
Inflicts 527-1342 points of energy-based damage. ...
Erratic Laser
Inflicts 527-1342 points of energy-based damage.
244
44
676
605
Splinter Missile
<FP>
Inflicts 497-1,016 points of projectile-based ...
Splinter Missile
Inflicts 497-1,016 points of projectile-based damage.
211
38
578
523
Disciplinary Action
<FP>
Inflicts 398-894 points of energy-based damage. ...
Disciplinary Action
Inflicts 398-894 points of energy-based damage.
183
46
704
632
Searing Bolt
<FP>
Inflicts 312-740 points of energy-based damage. ...
Searing Bolt
Inflicts 312-740 points of energy-based damage.
163
29
440
399
Capture Attention
<FP>
Renders all enemies in the area unable to move for ...
Capture Attention
Renders all enemies in the area unable to move for a period of time. It does not
affect their combat capabilities.
139
13
203
180
Remembered Pain
<FP>
Inflicts 264-532 points of melee-based damage to ...
Remembered Pain
Inflicts 264-532 points of melee-based damage to the target by making it believe
it has suffered a grievous wound.
132
34
526
479
Mass Illusory Paralysis
<FP>
Renders all enemies in the area unable to move for ...
Mass Illusory Paralysis
Renders all enemies in the area unable to move for a period of time. It does not
affect their combat capabilities.
117
9
148
125
Monofilament Whip
<FP>
Lashes the target with a monofilament strand, ...
Monofilament Whip
Lashes the target with a monofilament strand, inflicting 145-409 points of melee
damage.
103
16
252
226
Stinging Reminder
<FP>
Inflicts 112-263 points of projectile-based damage. ...
Stinging Reminder
Inflicts 112-263 points of projectile-based damage.
77
20
304
267
Drill Missile
<FP>
This small missile drills a small way into the ...
Drill Missile
This small missile drills a small way into the target before exploding, causing
97-241 points of damage.
68
12
191
167
Mass Daze
<FP>
Renders all enemies in the area unable to move for ...
Mass Daze
Renders all enemies in the area unable to move for a period of time. It does not
affect their combat capabilities.
60
4
69
57
Performance Review
<FP>
Chills the target for 84-167 points of cold-based ...
Performance Review
Chills the target for 84-167 points of cold-based damage.
57
14
220
196
Subsonic Blast
<FP>
A shockwave strikes the target for 32-61 points of ...
Subsonic Blast
A shockwave strikes the target for 32-61 points of melee-based damage.
25
7
109
91
Punishing Blade
<FP>
Inflicts 26-49 points of melee-based damage. ...
Punishing Blade
Inflicts 26-49 points of melee-based damage.
18
4
58
48
Energized Bolt
<FP>
A bolt of energy strikes the target for 12-28 ...
Energized Bolt
A bolt of energy strikes the target for 12-28 points of damage.
12
2
36
31
Winter's Bite
<FP>
Tries to convince the target it is freezing cold. ...
Winter's Bite
Tries to convince the target it is freezing cold. If successful, the target
takes 10-23 points of cold damage.
10
1
5
5
Hide Checked Nanos
::
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::
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::
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::
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-10
AoE Nuke*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Mass Layoffs
Inflicts 1,661-2,769 points of energy-based damage ...
Mass Layoffs
Inflicts 1,661-2,769 points of energy-based damage to all enemies in the area.
907
64
1634
1470
Hide Checked Nanos
::
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::
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::
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::
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55
General_PsychicDebuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Brain Freeze
Nanobots attack the neural pathways of the target, ...
Brain Freeze
Nanobots attack the neural pathways of the target, creating an intense sensation
of numbness within the enemy's head. In reality, the nanites form
microscopic particles of ice between the target's neurons, blocking their
ability to fire synaptic transmissions. Supposedly the sensation is a cross
between being highly intoxicated, and massive amounts of pain.
950
19
950
950
Hide Checked Nanos
::
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::
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::
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::
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145
Snare
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Shackles of Obedience
<FP>
Hinders the movement of the target to a great ...
Shackles of Obedience
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
422
53
816
741
Oppressive Weight of the Guilty
<FP>
Hinders the movement of the target to a great ...
Oppressive Weight of the Guilty
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
351
47
722
650
Powerful Blizzard of Red Tape
<FP>
Hinders the movement of the target to a great ...
Powerful Blizzard of Red Tape
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
321
42
645
579
Greater Stumbling Steps
<FP>
Hinders the movement of the target to a great ...
Greater Stumbling Steps
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
240
33
500
455
Great Weight of the Guilty
<FP>
Hinders the movement of the target to a great ...
Great Weight of the Guilty
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
192
25
390
340
Blizzard of Red Tape
<FP>
Hinders the movement of the target to a great ...
Blizzard of Red Tape
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
170
16
246
221
Stumbling Steps
<FP>
Hinders the movement of the target to a great ...
Stumbling Steps
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
95
10
158
134
Weight of the Guilty
<FP>
Hinders the movement of the target to a great ...
Weight of the Guilty
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
51
6
94
79
Lesser Blizzard of Red Tape
<FP>
Hinders the movement of the target to a great ...
Lesser Blizzard of Red Tape
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
32
3
47
39
Lesser Stumbling Steps
<FP>
Hinders the movement of the target to a great ...
Lesser Stumbling Steps
Hinders the movement of the target to a great extent, rendering it almost unable
to move.
12
2
25
22
Hide Checked Nanos
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::
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146
Root
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Void Inertia
<FP>
Renders the target unable to move for a short ...
Void Inertia
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
618
56
859
775
Total Musculature Command
<FP>
Renders the target unable to move for a short ...
Total Musculature Command
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
581
54
830
752
Greater Musculature Command
<FP>
Renders the target unable to move for a short ...
Greater Musculature Command
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
495
50
775
703
Captivating Speech
<FP>
Renders the target unable to move for a short ...
Captivating Speech
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
412
47
730
658
Greater Illusory Paralysis
<FP>
Renders the target unable to move for a short ...
Greater Illusory Paralysis
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
347
45
696
624
Inhibit Motion
<FP>
Renders the target unable to move for a short ...
Inhibit Motion
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
284
41
627
564
Puissant Restrict Movement
(SL)
Renders the target unable to move for a short ...
Puissant Restrict Movement
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
271
50
14
351
318
Greater Restrict Movement
<FP>
Renders the target unable to move for a short ...
Greater Restrict Movement
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
251
31
480
439
Musculature Command
<FP>
Renders the target unable to move for a short ...
Musculature Command
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
240
36
556
503
Puissant Momentary Daze
(SL)
Renders the target unable to move for a short ...
Puissant Momentary Daze
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
184
1
6
162
141
Illusory Paralysis
<FP>
Renders the target unable to move for a short ...
Illusory Paralysis
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
159
25
382
331
Enforce Rest Break
<FP>
Renders the target unable to move for a short ...
Enforce Rest Break
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
136
20
317
278
Lesser Musculature Command
<FP>
Renders the target unable to move for a short ...
Lesser Musculature Command
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
113
11
171
147
Revoke Movement License
<FP>
Renders the target unable to move for a short ...
Revoke Movement License
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
108
15
233
208
Restrict Movement
<FP>
Renders the target unable to move for a short ...
Restrict Movement
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
58
8
118
100
Lesser Illusory Paralysis
<FP>
Renders the target unable to move for a short ...
Lesser Illusory Paralysis
Renders the target unable to move for a short period of time. It does not affect
the combat capabilities of the target.
50
2
36
31
Momentary Daze
<FP>
The target suffers a momentary loss of balance, ...
Momentary Daze
The target suffers a momentary loss of balance, making it unable to move. This
does not affect the combat abilities of the target during this period.
19
1
5
5
Hide Checked Nanos
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147
MezzStun
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Empowered Divided Ego
(SL)
If successful, the target will not enter combat ...
Empowered Divided Ego
If successful, the target will not enter combat unless it is attacked first.
1200
219
54
2001
1997
Empowered Chaotic Mind
(SL)
If successful, the target will not enter combat ...
Empowered Chaotic Mind
If successful, the target will not enter combat unless it is attacked first.
1040
215
54
1822
1819
Empowered Contemplation
(SL)
If successful, the target will not enter combat ...
Empowered Contemplation
If successful, the target will not enter combat unless it is attacked first.
836
205
53
1688
1685
Empowered Disjointed From Reality
(SL)
If successful, the target will not enter combat ...
Empowered Disjointed From Reality
If successful, the target will not enter combat unless it is attacked first.
702
205
52
1554
1551
Empowered Wandering Mind
(SL)
If successful, the target will not enter combat ...
Empowered Wandering Mind
If successful, the target will not enter combat unless it is attacked first.
559
195
51
1285
1285
Empowered Introspective Engagement
(SL)
If successful, the target will not enter combat ...
Empowered Introspective Engagement
If successful, the target will not enter combat unless it is attacked first.
389
185
48
1128
1128
Living Embalming
<FP>
Attempts to stun the target for a period of time. ...
Living Embalming
Attempts to stun the target for a period of time.
345
54
818
Empowered Cubicle Dweller
(SL)
If successful, the target will not enter combat ...
Empowered Cubicle Dweller
If successful, the target will not enter combat unless it is attacked first.
312
165
43
1042
1042
Chains of Iron
<FP>
Attempts to stun the target for a few seconds. ...
Chains of Iron
Attempts to stun the target for a few seconds.
304
51
769
Empowered Demotivate
(SL)
If successful, the target will not enter combat ...
Empowered Demotivate
If successful, the target will not enter combat unless it is attacked first.
263
100
31
870
870
Contemplation
<FP>
If successful, the target will not enter combat ...
Contemplation
If successful, the target will not enter combat unless it is attacked first.
256
58
874
874
Disjointed From Reality
<FP>
If successful, the target will not enter combat ...
Disjointed From Reality
If successful, the target will not enter combat unless it is attacked first.
255
54
807
807
Wandering Mind
<FP>
If successful, the target will not enter combat ...
Wandering Mind
If successful, the target will not enter combat unless it is attacked first.
251
48
728
728
Tight Embrace
<FP>
A minor hold spell, that causes the target to ...
Tight Embrace
A minor hold spell, that causes the target to become almost immobile for a short
period of time.
248
48
719
Empowered Sleep
(SL)
If successful, the target will not enter combat ...
Empowered Sleep
If successful, the target will not enter combat unless it is attacked first.
217
75
21
571
571
Introspective Engagement
<FP>
If successful, the target will not enter combat ...
Introspective Engagement
If successful, the target will not enter combat unless it is attacked first.
200
41
621
621
Cubicle Dweller
<FP>
If successful, the target will not enter combat ...
Cubicle Dweller
If successful, the target will not enter combat unless it is attacked first.
126
32
487
487
Demotivate
<FP>
If successful, the target will not enter combat ...
Demotivate
If successful, the target will not enter combat unless it is attacked first.
104
25
378
378
Empowered Anger Addlement
(SL)
If successful, the target will not enter combat ...
Empowered Anger Addlement
If successful, the target will not enter combat unless it is attacked first.
87
50
16
434
434
Sleep
<FP>
If successful, the target will not enter combat ...
Sleep
If successful, the target will not enter combat unless it is attacked first.
74
14
216
216
Anger Addlement
<FP>
If successful, the target will not enter combat ...
Anger Addlement
If successful, the target will not enter combat unless it is attacked first.
50
9
138
138
Empowered Distracted Gaze
(SL)
If successful, the target will not enter combat ...
Empowered Distracted Gaze
If successful, the target will not enter combat unless it is attacked first.
40
25
7
181
181
Distracted Gaze
<FP>
If successful, the target will not enter combat ...
Distracted Gaze
If successful, the target will not enter combat unless it is attacked first.
24
4
58
58
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883
PvP Fear*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Weekend Volunteer
<FP>
Attempts to terrify the target. If successful, the ...
Weekend Volunteer
Attempts to terrify the target. If successful, the target will run away for a
period of time.
70
998
121
121
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893
Crat Last Minute Negotiations*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Last Minute Negotiations
If successful, the target will not enter combat ...
Last Minute Negotiations
If successful, the target will not enter combat unless it is attacked first
however the same target will not be fooled by the same trick for some time.
600
58
1501
1501
Junior Last Minute Negotiations
If successful, the target will not enter combat ...
Junior Last Minute Negotiations
If successful, the target will not enter combat unless it is attacked first
however the same target will not be fooled by the same trick for some time.
400
58
1001
1001
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Medical
-70
Um... Stuff.*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Droid Damage Matrix
Augments the combat abilities of the ...
Droid Damage Matrix
Augments the combat abilities of the bureaucrat's robotic assistant allowing
it to occasionally land extra attacks on their target.
3000
210
30
1801
1801
Take the Bullet
Sometimes you have to ask for the ultimate ...
Take the Bullet
Sometimes you have to ask for the ultimate sacrifice. This formula detonates the
bureaucrat's robotic assistant in order to provide the caster with a
temporary blast shield. Your nano skills are rendered virtually useless while
the shield is running.
2000
215
30
1801
1801
Emergency XP Loss Reducer: 30
Lowers XP lost by 30% on death. ...
Emergency XP Loss Reducer: 30
Lowers XP lost by 30% on death.
116
15
233
233
208
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-60
Pet Heal*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Thorough Overhaul
<FP>
Nanobots make repairs on your android, healing ...
Thorough Overhaul
Nanobots make repairs on your android, healing 873-1,718 points of damage.
533
51
792
720
720
Droid Overhaul
<FP>
Nanobots make repairs on your android, healing ...
Droid Overhaul
Nanobots make repairs on your android, healing 732-1,339 points of damage.
524
42
651
584
584
Droid Repair
<FP>
Nanobots make repairs on your android, healing ...
Droid Repair
Nanobots make repairs on your android, healing 399-707 points of damage.
382
22
344
300
300
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::
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::
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0
NO STACKING
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Corporate Strategy
Augments the combat abilities of the ...
Corporate Strategy
Augments the combat abilities of the bureaucrat's robotic assistant to
greatly improve its offensive abilities for a short period.
3000
219
30
1801
1801
1451
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::
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::
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::
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::
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201
NanoDeltaBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Soothing Calm
<FP>
The nano point restoration rate of the target is ...
Soothing Calm
The nano point restoration rate of the target is increased by a moderate amount.
314
28
426
426
Improved Soothing Calm
The nano point restoration rate of the target is ...
Improved Soothing Calm
The nano point restoration rate of the target is increased by a moderate amount.
314
28
426
426
Bot Reproduction
<FP>
The target's nano point restoration-rate is ...
Bot Reproduction
The target's nano point restoration-rate is increased by a small amount.
113
12
179
179
Improved Bot Reproduction
The target's nano point restoration-rate is ...
Improved Bot Reproduction
The target's nano point restoration-rate is increased by a small amount.
113
12
179
179
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::
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::
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::
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225
Metaphysicist_Anima
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Gallant Hero: The Vengeful Butler
Augments the combat abilities of the ...
Gallant Hero: The Vengeful Butler
Augments the combat abilities of the bureaucrat's robotic assistant. This
will increase the attack rating of the pet by 354 points. It also makes the
robotic assistant slightly more likely to hold the attention of the target it is
attacking.
1849
195
20
1044
1044
957
Gallant Slave: The Vengeful Toiler
(SL)
Augments the combat abilities of the ...
Gallant Slave: The Vengeful Toiler
Augments the combat abilities of the bureaucrat's mind controlled Slave.
This nano will actually 'increase' the level of the monster that is
mind-controlled for a short period of time.
It will always break the mind-control when the effect expires.
This nano works by gaining a psycho-physiological effect through extreme
persuasion. The result is that only physical aspects of the monster is changed,
not anything to do with nano-skills or actual abilities. It will also slightly
increase the chance of the monster being attacked by its target.
This nano will only work on monsters of lower power than the bureaucrat.
This nano forcefully molds the target into something else, boosting its level
quite a bit. It still has the physical aspects of its original body. A weak
monster as base, will still be weaker than a higher level base.
Due to the sever nature of this nano, it will always expire at once when the
mind control nano expires. In addition, upon expirering, the monster will die
from exhaustion.
1849
214
20
1150
1150
1050
Gallant Hero: The Incensed Retainer
Augments the combat abilities of the ...
Gallant Hero: The Incensed Retainer
Augments the combat abilities of the bureaucrat's robotic assistant. This
will increase the attack rating of the pet by 298 points. It also makes the
robotic assistant slightly more likely to hold the attention of the target it is
attacking.
1638
165
17
959
959
887
Gallant Slave: The Incensed Subordinate
(SL)
Augments the combat abilities of the ...
Gallant Slave: The Incensed Subordinate
Augments the combat abilities of the bureaucrat's mind controlled Slave.
This nano will actually 'increase' the level of the monster that is
mind-controlled for a short period of time.
It will always break the mind-control when the effect expires.
This nano works by gaining a psycho-physiological effect through extreme
persuasion. The result is that only physical aspects of the monster is changed,
not anything to do with nano-skills or actual abilities. It will also slightly
increase the chance of the monster being attacked by its target.
This nano will only work on monsters of lower power than the bureaucrat.
This nano forcefully molds the target into something else, boosting its level
quite a bit. It still has the physical aspects of its original body. A weak
monster as base, will still be weaker than a higher level base.
Due to the sever nature of this nano, it will always expire at once when the
mind control nano expires. In addition, upon expirering, the monster will die
from exhaustion.
1638
180
17
1050
1050
975
Gallant Hero: The Irate Attache
Augments the combat abilities of the ...
Gallant Hero: The Irate Attache
Augments the combat abilities of the bureaucrat's robotic assistant. This
will increase the attack rating of the pet by 260 points. It also makes the
robotic assistant slightly more likely to hold the attention of the target it is
attacking.
1471
145
15
887
887
813
Gallant Slave: The Irate Chattel
(SL)
Augments the combat abilities of the ...
Gallant Slave: The Irate Chattel
Augments the combat abilities of the bureaucrat's mind controlled Slave.
This nano will actually 'increase' the level of the monster that is
mind-controlled for a short period of time.
It will always break the mind-control when the effect expires.
This nano works by gaining a psycho-physiological effect through extreme
persuasion. The result is that only physical aspects of the monster is changed,
not anything to do with nano-skills or actual abilities. It will also slightly
increase the chance of the monster being attacked by its target.
This nano will only work on monsters of lower power than the bureaucrat.
This nano forcefully molds the target into something else, boosting its level
quite a bit. It still has the physical aspects of its original body. A weak
monster as base, will still be weaker than a higher level base.
Due to the sever nature of this nano, it will always expire at once when the
mind control nano expires. In addition, upon expirering, the monster will die
from exhaustion.
1471
160
15
975
975
890
Gallant Hero: The Bitter Clerk
Augments the combat abilities of the ...
Gallant Hero: The Bitter Clerk
Augments the combat abilities of the bureaucrat's robotic assistant. This
will increase the attack rating of the pet by 223 points. It also makes the
robotic assistant slightly more likely to hold the attention of the target it is
attacking.
1324
125
13
827
827
751
Gallant Slave: The Bitter Vassal
(SL)
Augments the combat abilities of the ...
Gallant Slave: The Bitter Vassal
Augments the combat abilities of the bureaucrat's mind controlled Slave.
This nano will actually 'increase' the level of the monster that is
mind-controlled for a short period of time.
It will always break the mind-control when the effect expires.
This nano works by gaining a psycho-physiological effect through extreme
persuasion. The result is that only physical aspects of the monster is changed,
not anything to do with nano-skills or actual abilities. It will also slightly
increase the chance of the monster being attacked by its target.
This nano will only work on monsters of lower power than the bureaucrat.
This nano forcefully molds the target into something else, boosting its level
quite a bit. It still has the physical aspects of its original body. A weak
monster as base, will still be weaker than a higher level base.
Due to the sever nature of this nano, it will always expire at once when the
mind control nano expires. In addition, upon expirering, the monster will die
from exhaustion.
1324
135
13
910
910
825
Gallant Hero: The Angry Servitor
Augments the combat abilities of the ...
Gallant Hero: The Angry Servitor
Augments the combat abilities of the bureaucrat's robotic assistant. This
will increase the attack rating of the pet by 187 points. It also makes the
robotic assistant slightly more likely to hold the attention of the target it is
attacking.
1099
100
11
697
697
637
Gallant Slave: The Angry Drudge
(SL)
Augments the combat abilities of the ...
Gallant Slave: The Angry Drudge
Augments the combat abilities of the bureaucrat's mind controlled Slave.
This nano will actually 'increase' the level of the monster that is
mind-controlled for a short period of time.
It will always break the mind-control when the effect expires.
This nano works by gaining a psycho-physiological effect through extreme
persuasion. The result is that only physical aspects of the monster is changed,
not anything to do with nano-skills or actual abilities. It will also slightly
increase the chance of the monster being attacked by its target.
This nano will only work on monsters of lower power than the bureaucrat.
This nano forcefully molds the target into something else, boosting its level
quite a bit. It still has the physical aspects of its original body. A weak
monster as base, will still be weaker than a higher level base.
Due to the sever nature of this nano, it will always expire at once when the
mind control nano expires. In addition, upon expirering, the monster will die
from exhaustion.
1099
110
11
760
760
700
Gallant Hero: The Indignant Flunky
Augments the combat abilities of the ...
Gallant Hero: The Indignant Flunky
Augments the combat abilities of the bureaucrat's robotic assistant. This
will increase the attack rating of the pet by 156 points. It also makes the
robotic assistant slightly more likely to hold the attention of the target it is
attacking.
884
75
9
563
563
522
Gallant Slave: The Indignant Peon
(SL)
Augments the combat abilities of the ...
Gallant Slave: The Indignant Peon
Augments the combat abilities of the bureaucrat's mind controlled Slave.
This nano will actually 'increase' the level of the monster that is
mind-controlled for a short period of time.
It will always break the mind-control when the effect expires.
This nano works by gaining a psycho-physiological effect through extreme
persuasion. The result is that only physical aspects of the monster is changed,
not anything to do with nano-skills or actual abilities. It will also slightly
increase the chance of the monster being attacked by its target.
This nano will only work on monsters of lower power than the bureaucrat.
This nano forcefully molds the target into something else, boosting its level
quite a bit. It still has the physical aspects of its original body. A weak
monster as base, will still be weaker than a higher level base.
Due to the sever nature of this nano, it will always expire at once when the
mind control nano expires. In addition, upon expirering, the monster will die
from exhaustion.
884
80
9
620
620
570
Gallant Hero: The Aggravated Servant
Augments the combat abilities of the ...
Gallant Hero: The Aggravated Servant
Augments the combat abilities of the bureaucrat's robotic assistant. This
will increase the attack rating of the pet by 121 points. It also makes the
robotic assistant slightly more likely to hold the attention of the target it is
attacking.
689
50
7
448
448
397
Gallant Slave: The Aggravated Serf
(SL)
Augments the combat abilities of the ...
Gallant Slave: The Aggravated Serf
Augments the combat abilities of the bureaucrat's mind controlled Slave.
This nano will actually 'increase' the level of the monster that is
mind-controlled for a short period of time.
It will always break the mind-control when the effect expires.
This nano works by gaining a psycho-physiological effect through extreme
persuasion. The result is that only physical aspects of the monster is changed,
not anything to do with nano-skills or actual abilities. It will also slightly
increase the chance of the monster being attacked by its target.
This nano will only work on monsters of lower power than the bureaucrat.
This nano forcefully molds the target into something else, boosting its level
quite a bit. It still has the physical aspects of its original body. A weak
monster as base, will still be weaker than a higher level base.
Due to the sever nature of this nano, it will always expire at once when the
mind control nano expires. In addition, upon expirering, the monster will die
from exhaustion.
689
65
7
490
490
435
Gallant Hero: The Infuriated Minion
Augments the combat abilities of the ...
Gallant Hero: The Infuriated Minion
Augments the combat abilities of the bureaucrat's robotic assistant. This
will increase the attack rating of the pet by 88 points. It also makes the
robotic assistant slightly more likely to hold the attention of the target it is
attacking.
471
50
5
305
305
278
Gallant Slave: The Infuriated Thrall
(SL)
Augments the combat abilities of the ...
Gallant Slave: The Infuriated Thrall
Augments the combat abilities of the bureaucrat's mind controlled Slave.
This nano will actually 'increase' the level of the monster that is
mind-controlled for a short period of time.
It will always break the mind-control when the effect expires.
This nano works by gaining a psycho-physiological effect through extreme
persuasion. The result is that only physical aspects of the monster is changed,
not anything to do with nano-skills or actual abilities. It will also slightly
increase the chance of the monster being attacked by its target.
This nano will only work on monsters of lower power than the bureaucrat.
This nano forcefully molds the target into something else, boosting its level
quite a bit. It still has the physical aspects of its original body. A weak
monster as base, will still be weaker than a higher level base.
Due to the sever nature of this nano, it will always expire at once when the
mind control nano expires. In addition, upon expirering, the monster will die
from exhaustion.
471
55
5
390
390
305
Gallant Hero: The Enraged Drone
Augments the combat abilities of the ...
Gallant Hero: The Enraged Drone
Augments the combat abilities of the bureaucrat's robotic assistant. This
will increase the attack rating of the pet by 51 points. It also makes the
robotic assistant slightly more likely to hold the attention of the target it is
attacking.
284
25
3
189
189
165
Gallant Slave: The Enraged Slave
(SL)
Augments the combat abilities of the ...
Gallant Slave: The Enraged Slave
Augments the combat abilities of the bureaucrat's mind controlled Slave.
This nano will actually 'increase' the level of the monster that is
mind-controlled for a short period of time.
It will always break the mind-control when the effect expires.
This nano works by gaining a psycho-physiological effect through extreme
persuasion. The result is that only physical aspects of the monster is changed,
not anything to do with nano-skills or actual abilities. It will also slightly
increase the chance of the monster being attacked by its target.
This nano will only work on monsters of lower power than the bureaucrat.
This nano forcefully molds the target into something else, boosting its level
quite a bit. It still has the physical aspects of its original body. A weak
monster as base, will still be weaker than a higher level base.
Due to the sever nature of this nano, it will always expire at once when the
mind control nano expires. In addition, upon expirering, the monster will die
from exhaustion.
284
30
3
205
205
165
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816
Pet Mezz Charm Resist*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Greater Corporate Insurance Policy
Augments the combat abilities of the ...
Greater Corporate Insurance Policy
Augments the combat abilities of the bureaucrat's robotic assistant to
improve its defensive abilities.The bureaucrat's knowledge of corporate
hacking technology allows them to protect their assistant against such attacks
to a greater degree then other professions
1400
219
20
1901
1901
1401
Corporate Insurance Policy
Augments the combat abilities of the ...
Corporate Insurance Policy
Augments the combat abilities of the bureaucrat's robotic assistant to
improve its defensive abilities.The bureaucrat's knowledge of corporate
hacking technology allows them to protect their assistant against such attacks
to a greater degree then other professions
1250
215
20
1501
1501
1201
Lesser Corporate Insurance Policy
Augments the combat abilities of the ...
Lesser Corporate Insurance Policy
Augments the combat abilities of the bureaucrat's robotic assistant to
improve its defensive abilities. The bureaucrat's knowledge of corporate
hacking technology allows them to protect their assistant against such attacks
to a greater degree then other professions
1000
201
20
1301
1301
901
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::
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::
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::
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817
Pet Snare Resist*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Nanite Robot Protection
Augments the combat abilities of the ...
Nanite Robot Protection
Augments the combat abilities of the bureaucrat's robotic assistant to
improve its defensive abilities.
1200
219
40
1801
1801
1401
Lesser Nanite Robot Protection
Augments the combat abilities of the ...
Lesser Nanite Robot Protection
Augments the combat abilities of the bureaucrat's robotic assistant to
improve its defensive abilities.
1000
201
30
1401
1401
1001
Basic Nanite Robot Protection
Augments the combat abilities of the ...
Basic Nanite Robot Protection
Augments the combat abilities of the bureaucrat's robotic assistant to
improve its defensive abilities.
700
175
25
1001
1001
751
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::
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Psi
-100
LE PvP*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Rabies
(LE)
This nano formula will cause an Adventurer under ...
Rabies
This nano formula will cause an Adventurer under the effects of a morph to take
recurring damage.
1100
175
800
800
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-90
Initiatives Debuff*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Nanite Advanced Red Tape
Your target has their initiatives lowered by 400 ...
Nanite Advanced Red Tape
Your target has their initiatives lowered by 400 points.
500
200
1560
1560
Red Tape
<FP>
Your target has their initiatives lowered by 30 ...
Red Tape
Your target has their initiatives lowered by 30 points.
190
36
538
538
Improved Red Tape
Your target has their initiatives lowered by 250 ...
Improved Red Tape
Your target has their initiatives lowered by 250 points. There is also a chance
of other 'weird' effects happening.
190
36
751
751
Normalised Improved Red Tape
Your target has their initiatives lowered by 250 ...
Normalised Improved Red Tape
Your target has their initiatives lowered by 250 points.
190
100
751
751
Improved Red Tape
<FP>
Your target has their initiatives lowered by 250 ...
Improved Red Tape
Your target has their initiatives lowered by 250 points. There is also a chance
of other 'weird' effects happening.
190
36
538
538
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::
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-80
Initiatives Buff*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Cut Red Tape
<FP>
Increases all initiatives of the target by 30 ...
Cut Red Tape
Increases all initiatives of the target by 30 points.
40
49
738
738
Improved Cut Red Tape
Increases all initiatives of the target by 30 ...
Improved Cut Red Tape
Increases all initiatives of the target by 30 points, decreases your chance to
be hit with 50 points, increases your chance to hit with 25 points, decreases
the chance of someone landing a critical on you with 3%, increases psychic
and intelligence with 3 pionts, increases runspeed with 45 points and (finally)
decreases the time on all skill locks with 3 seconds.
40
29
539
539
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::
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::
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::
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193
ConcealmentBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Face in the Crowd
<FP>
Increases the Concealment skill of the target by 86 ...
Face in the Crowd
Increases the Concealment skill of the target by 86 points.
177
18
284
252
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199
PistolBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Greater Gunslinger
(SL)
Increases the Pistol skill of the caster by 50 ...
Greater Gunslinger
Increases the Pistol skill of the caster by 50 points.
256
10
583
583
Skilled Gunslinger
(SL)
Increases the Pistol skill of the caster by 35 ...
Skilled Gunslinger
Increases the Pistol skill of the caster by 35 points.
256
8
583
583
Gunslinger
<FP>
Increases the Pistol skill of the target by 20 ...
Gunslinger
Increases the Pistol skill of the target by 20 points.
49
5
79
79
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::
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200
PsychologyBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Authority Figure
<FP>
Increases the Psychology skill of the target by 50 ...
Authority Figure
Increases the Psychology skill of the target by 50 points.
132
14
207
207
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::
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::
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::
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202
CharmOther
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
The Choir Fantastic
Two voices, working in harmony. Together, we can ...
The Choir Fantastic
Two voices, working in harmony. Together, we can make a difference.
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
3600
58
1550
1913
1913
The Voice of God
Attempts to charm the target for a short period of ...
The Voice of God
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
3418
220
180
1500
1500
1500
The Voice of One
Attempts to charm the target for a short period of ...
The Voice of One
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
2418
216
120
1500
1500
1500
Peer Pressure
Attempts to charm the target for a short period of ...
Peer Pressure
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
2418
215
120
1300
1300
1300
Team Empowered Voice of Truth
Attempts to charm the target for a short period of ...
Team Empowered Voice of Truth
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
2418
195
80
1000
1000
1000
My Way
Attempts to charm the target for a short period of ...
My Way
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
2418
215
120
1200
1200
1200
The Voice of Truth
Attempts to charm the target for a short period of ...
The Voice of Truth
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
1418
195
80
1000
1000
1000
Team Empowered Total Mental Domination
(SL)
Attempts to charm the target for a short period of ...
Team Empowered Total Mental Domination
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
This version of the nano lends psychic power from the team, the more members you
have in your team, the higher psychic requirements the target can have. Being
the leader of a full team also gives you a boost.
This nano lasts much shorter than the solo version as you are enabled to mind
control much higher level targets.
800
55
827
827
827
Team Empowered Inveigle Support
(SL)
Attempts to charm the target for a short period of ...
Team Empowered Inveigle Support
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
This version of the nano lends psychic power from the team, the more members you
have in your team, the higher psychic requirements the target can have. Being
the leader of a full team also gives you a boost.
This nano lasts much shorter than the solo version as you are enabled to mind
control much higher level targets.
600
50
751
751
751
Team Empowered Insidious Beguilement
(SL)
Attempts to charm the target for a short period of ...
Team Empowered Insidious Beguilement
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
This version of the nano lends psychic power from the team, the more members you
have in your team, the higher psychic requirements the target can have. Being
the leader of a full team also gives you a boost.
This nano lasts much shorter than the solo version as you are enabled to mind
control much higher level targets.
500
47
711
711
711
Displace Thought Patterns
<FP>
Attempts to charm the target for a short period of ...
Displace Thought Patterns
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
455
58
871
871
871
Team Empowered Allure of Servitude
(SL)
Attempts to charm the target for a short period of ...
Team Empowered Allure of Servitude
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
This version of the nano lends psychic power from the team, the more members you
have in your team, the higher psychic requirements the target can have. Being
the leader of a full team also gives you a boost.
This nano lasts much shorter than the solo version as you are enabled to mind
control much higher level targets.
450
42
633
633
633
Total Mental Domination
<FP>
Attempts to charm the target for a short period of ...
Total Mental Domination
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
418
55
827
827
827
Charismatic Rapture
<FP>
Attempts to charm the target for a short period of ...
Charismatic Rapture
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
415
52
781
781
781
Inveigle Support
<FP>
Attempts to charm the target for a short period of ...
Inveigle Support
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
378
50
751
751
751
Temporary Allegiance
<FP>
Attempts to charm the target for a short period of ...
Temporary Allegiance
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
363
49
732
732
732
Team Empowered Captivated Thoughts
(SL)
Attempts to charm the target for a short period of ...
Team Empowered Captivated Thoughts
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
This version of the nano lends psychic power from the team, the more members you
have in your team, the higher psychic requirements the target can have. Being
the leader of a full team also gives you a boost.
This nano lasts much shorter than the solo version as you are enabled to mind
control much higher level targets.
355
34
506
506
506
Insidious Beguilement
<FP>
Attempts to charm the target for a short period of ...
Insidious Beguilement
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
348
47
711
711
711
Enrapturing Bondage
<FP>
Attempts to charm the target for a short period of ...
Enrapturing Bondage
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
346
46
687
687
687
Allure of Servitude
<FP>
Attempts to charm the target for a short period of ...
Allure of Servitude
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
305
42
633
633
633
Team Empowered Impose Will
(SL)
Attempts to charm the target for a short period of ...
Team Empowered Impose Will
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
This version of the nano lends psychic power from the team, the more members you
have in your team, the higher psychic requirements the target can have. Being
the leader of a full team also gives you a boost.
This nano lasts much shorter than the solo version as you are enabled to mind
control much higher level targets.
300
27
402
402
402
Siren Call
<FP>
Attempts to charm the target for a short period of ...
Siren Call
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
296
38
572
572
572
Captivated Thoughts
<FP>
Attempts to charm the target for a short period of ...
Captivated Thoughts
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
255
34
506
506
506
Lesser Charismatic Rapture
<FP>
Attempts to charm the target for a short period of ...
Lesser Charismatic Rapture
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
249
30
456
456
456
Team Empowered Solicit Support
(SL)
Attempts to charm the target for a short period of ...
Team Empowered Solicit Support
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
This version of the nano lends psychic power from the team, the more members you
have in your team, the higher psychic requirements the target can have. Being
the leader of a full team also gives you a boost.
This nano lasts much shorter than the solo version as you are enabled to mind
control much higher level targets.
225
20
304
304
304
Impose Will
<FP>
Attempts to charm the target for a short period of ...
Impose Will
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
201
27
402
402
402
Pheromone Control
<FP>
Attempts to charm the target for a short period of ...
Pheromone Control
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
195
24
364
364
364
Team Empowered Bend Will
(SL)
Attempts to charm the target for a short period of ...
Team Empowered Bend Will
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
This version of the nano lends psychic power from the team, the more members you
have in your team, the higher psychic requirements the target can have. Being
the leader of a full team also gives you a boost.
This nano lasts much shorter than the solo version as you are enabled to mind
control much higher level targets.
184
11
167
167
167
Team Empowered Dominate Psyche
(SL)
Attempts to charm the target for a short period of ...
Team Empowered Dominate Psyche
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
This version of the nano lends psychic power from the team, the more members you
have in your team, the higher psychic requirements the target can have. Being
the leader of a full team also gives you a boost.
This nano lasts much shorter than the solo version as you are enabled to mind
control much higher level targets.
180
15
229
229
229
Solicit Support
<FP>
Attempts to charm the target for a short period of ...
Solicit Support
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
154
20
304
304
304
Personal Magnetism
<FP>
Attempts to charm the target for a short period of ...
Personal Magnetism
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
145
17
258
258
258
Dominate Psyche
<FP>
Attempts to charm the target for a short period of ...
Dominate Psyche
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
120
15
229
229
229
Soft Siren Call
<FP>
Attempts to charm the target for a short period of ...
Soft Siren Call
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
111
13
195
195
195
Bend Will
<FP>
Attempts to charm the target for a short period of ...
Bend Will
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
84
11
167
167
167
Lesser Pheromone Control
<FP>
Attempts to charm the target for a short period of ...
Lesser Pheromone Control
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
79
9
138
138
138
Temporary Glamor
<FP>
Attempts to charm the target for a short period of ...
Temporary Glamor
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
54
7
109
109
109
Team Empowered Temporary Glamor
(SL)
Attempts to charm the target for a short period of ...
Team Empowered Temporary Glamor
Attempts to charm the target for a short period of time, during which it will
obey the commands of the caster. After that period, it will become aggressive
again.
This version of the nano lends psychic power from the team, the more members you
have in your team, the higher psychic requirements the target can have. Being
the leader of a full team also gives you a boost.
This nano lasts much shorter than the solo version as you are enabled to mind
control much higher level targets.
54
7
109
109
109
Hide Checked Nanos
::
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::
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::
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::
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232
PetTauntBuffing
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Character Assassin
<FP>
Augments the bureaucrat's robotic assistant, ...
Character Assassin
Augments the bureaucrat's robotic assistant, making it more likely to hold
the attention of the target it is attacking.
959
3
821
745
Defamation 101
<FP>
Augments the bureaucrat's robotic assistant, ...
Defamation 101
Augments the bureaucrat's robotic assistant, making it more likely to hold
the attention of the target it is attacking.
687
2
609
548
Mud Slinger
<FP>
Augments the bureaucrat's robotic assistant, ...
Mud Slinger
Augments the bureaucrat's robotic assistant, making it more likely to hold
the attention of the target it is attacking.
253
1
220
196
Hide Checked Nanos
::
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::
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::
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::
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233
BureaucratSpeechLine
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Motivational Speech: Improved Heroic Measures
This nano program sets up a series of overlapping ...
Motivational Speech: Improved Heroic Measures
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; the bureaucrat's pets and team members
will receive a temporary mood-enhancing effect. This mood-enhancing effect
increases both the chance to hit and also the chance of avoiding an attack.
939
60
1913
1913
1471
Motivational Speech: Heroic Measures
This nano program sets up a series of overlapping ...
Motivational Speech: Heroic Measures
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; the bureaucrat's pets and team members
will receive a temporary mood-enhancing effect. This mood-enhancing effect
increases both the chance to hit and also the chance of avoiding an attack.
783
57
868
868
782
Motivational Speech: Glorious Leader
This nano program sets up a series of overlapping ...
Motivational Speech: Glorious Leader
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; the bureaucrat's pets and team members
will receive a temporary mood-enhancing effect. This mood-enhancing effect
increases both the chance to hit and also the chance of avoiding an attack.
649
48
736
736
664
Motivational Speech: Assassin's Focus
This nano program sets up a series of overlapping ...
Motivational Speech: Assassin's Focus
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; the bureaucrat's pets and team members
will receive a temporary mood-enhancing effect. This mood-enhancing effect
increases the chance to score a critical hit.
640
48
728
728
656
Motivational Speech: Implement Through Iteration
<FP>
This nano program sets up a series of overlapping ...
Motivational Speech: Implement Through Iteration
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; the bureaucrat's pets and team members
will receive a temporary mood-enhancing effect. This mood-enhancing effect
increases nano resistance.
616
46
706
706
635
Motivational Speech: Improvise and Adapt
This nano program sets up a series of overlapping ...
Motivational Speech: Improvise and Adapt
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; the bureaucrat's pets and team members
will receive a temporary mood-enhancing effect. This mood-enhancing effect
increases nano resistance.
616
46
850
850
768
Motivational Speech: Triumphant Pose
This nano program sets up a series of overlapping ...
Motivational Speech: Triumphant Pose
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; the bureaucrat's pets and team members
will receive a temporary mood-enhancing effect. This mood-enhancing effect
increases both the chance to hit and also the chance of avoiding an attack.
527
40
609
609
548
Motivational Speech: Organizational Opportunities
<FP>
This nano program sets up a series of overlapping ...
Motivational Speech: Organizational Opportunities
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; the bureaucrat's pets and team members
will receive a temporary mood-enhancing effect. This mood-enhancing effect
increases nano resistance.
403
30
461
461
423
Motivational Speech: Opportunity Knocks
<FP>
This nano program sets up a series of overlapping ...
Motivational Speech: Opportunity Knocks
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; the bureaucrat's pets and team members
will receive a temporary mood-enhancing effect. This mood-enhancing effect
increases the chance to score a critical hit.
364
27
418
418
375
Motivational Speech: Bravery Overcomes
This nano program sets up a series of overlapping ...
Motivational Speech: Bravery Overcomes
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; the bureaucrat's pets and team members
will receive a temporary mood-enhancing effect. This mood-enhancing effect
increases both the chance to hit and also the chance of avoiding an attack.
342
26
394
394
345
Motivational Speech: Only the Paranoid Will Survive!
<FP>
This nano program sets up a series of overlapping ...
Motivational Speech: Only the Paranoid Will Survive!
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; the bureaucrat's pets and team members
will receive a temporary mood-enhancing effect. This mood-enhancing effect
increases nano resistance.
217
16
246
246
221
Motivational Speech: Lead From The Front
This nano program sets up a series of overlapping ...
Motivational Speech: Lead From The Front
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; the bureaucrat's pets and team members
will receive a temporary mood-enhancing effect. This mood-enhancing effect
increases both the chance to hit and also the chance of avoiding an attack.
167
12
191
191
167
Hide Checked Nanos
::
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::
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::
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::
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238
BureaucratDemotivationalSpeeches
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Demotivational Speech: Dead Man Walking
This nano program sets up a series of overlapping ...
Demotivational Speech: Dead Man Walking
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 18 seconds; any enemies close to the bureaucrat during
that synchronization will receive a temporary mood-dampening effect. This
mood-dampening effect lowers nano resistance, lowers the chance of landing a
critical hit, and reduces the available amount of nanobots.
756
61
1913
1913
1471
Demotivational Speech: Mourner's March
This nano program sets up a series of overlapping ...
Demotivational Speech: Mourner's March
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; any enemies close to the bureaucrat during
that synchronization will receive a temporary mood-dampening effect. This
mood-dampening effect lowers nano resistance.
549
57
874
874
787
Demotivational Speech: Retreat to Glory
This nano program sets up a series of overlapping ...
Demotivational Speech: Retreat to Glory
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; any enemies close to the bureaucrat during
that synchronization will receive a temporary mood-dampening effect. This
mood-dampening effect reduces the available amount of nanobots.
538
56
859
859
775
Demotivational Speech: Certainty of Defeat
This nano program sets up a series of overlapping ...
Demotivational Speech: Certainty of Defeat
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; any enemies close to the bureaucrat during
that synchronization will receive a temporary mood-dampening effect. This
mood-dampening effect lowers the chance of landing a critical hit.
524
55
839
839
759
Demotivational Speech: Swapdisk Mayhem
This nano program sets up a series of overlapping ...
Demotivational Speech: Swapdisk Mayhem
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; any enemies close to the bureaucrat during
that synchronization will receive a temporary mood-dampening effect. This
mood-dampening effect reduces the available amount of nanobots.
461
49
747
747
676
Demotivational Speech: Who Writes the Minutes?
This nano program sets up a series of overlapping ...
Demotivational Speech: Who Writes the Minutes?
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; any enemies close to the bureaucrat during
that synchronization will receive a temporary mood-dampening effect. This
mood-dampening effect lowers nano resistance.
438
47
719
719
648
Demotivational Speech: Surge in the System
This nano program sets up a series of overlapping ...
Demotivational Speech: Surge in the System
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; any enemies close to the bureaucrat during
that synchronization will receive a temporary mood-dampening effect. This
mood-dampening effect reduces the available amount of nanobots.
355
39
590
590
533
Demotivational Speech: 10 Thumbs
This nano program sets up a series of overlapping ...
Demotivational Speech: 10 Thumbs
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; any enemies close to the bureaucrat during
that synchronization will receive a temporary mood-dampening effect. This
mood-dampening effect lowers the chance of landing a critical hit.
321
35
532
532
483
Demotivational Speech: That is not on the Agenda
This nano program sets up a series of overlapping ...
Demotivational Speech: That is not on the Agenda
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; any enemies close to the bureaucrat during
that synchronization will receive a temporary mood-dampening effect. This
mood-dampening effect lowers nano resistance.
288
31
474
474
433
Demotivational Speech: Administrative Error
This nano program sets up a series of overlapping ...
Demotivational Speech: Administrative Error
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; any enemies close to the bureaucrat during
that synchronization will receive a temporary mood-dampening effect. This
mood-dampening effect reduces the available amount of nanobots.
245
26
406
406
360
Demotivational Speech: Let's Make a Committee
This nano program sets up a series of overlapping ...
Demotivational Speech: Let's Make a Committee
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; any enemies close to the bureaucrat during
that synchronization will receive a temporary mood-dampening effect. This
mood-dampening effect lowers nano resistance.
129
14
211
211
188
Demotivational Speech: Factory Recall
This nano program sets up a series of overlapping ...
Demotivational Speech: Factory Recall
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; any enemies close to the bureaucrat during
that synchronization will receive a temporary mood-dampening effect. This
mood-dampening effect reduces the available amount of nanobots.
104
11
171
171
147
Demotivational Speech: Fumble Fingers
This nano program sets up a series of overlapping ...
Demotivational Speech: Fumble Fingers
This nano program sets up a series of overlapping sonic effects around the
bureaucrat. Operating at a frequency much lower than is audible, these sonic
effects synchronize every 20 seconds; any enemies close to the bureaucrat during
that synchronization will receive a temporary mood-dampening effect. This
mood-dampening effect lowers the chance of landing a critical hit.
69
7
114
114
96
Hide Checked Nanos
::
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::
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::
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::
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256
Fear
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Horror From The Darkest Pit
<FP>
Attempts to terrify the target. If successful, the ...
Horror From The Darkest Pit
Attempts to terrify the target. If successful, the target will run away for a
period of time.
190
55
833
833
Primal Fear
<FP>
Attempts to terrify the target. If successful, the ...
Primal Fear
Attempts to terrify the target. If successful, the target will run away for a
period of time.
147
49
740
740
Visions of a Doomed Future
<FP>
Attempts to terrify the target. If successful, the ...
Visions of a Doomed Future
Attempts to terrify the target. If successful, the target will run away for a
period of time.
99
40
596
596
Crush Bravery
<FP>
Attempts to terrify the target. If successful, the ...
Crush Bravery
Attempts to terrify the target. If successful, the target will run away for a
period of time.
85
34
513
513
Terror Blast
<FP>
Attempts to terrify the target. If successful, the ...
Terror Blast
Attempts to terrify the target. If successful, the target will run away for a
period of time.
68
28
414
414
Sneaking Terror
<FP>
Attempts to terrify the target. If successful, the ...
Sneaking Terror
Attempts to terrify the target. If successful, the target will run away for a
period of time.
58
23
337
337
Prey On Fear
<FP>
Attempts to terrify the target. If successful, the ...
Prey On Fear
Attempts to terrify the target. If successful, the target will run away for a
period of time.
48
18
278
278
Sudden Scare
<FP>
Attempts to terrify the target. If successful, the ...
Sudden Scare
Attempts to terrify the target. If successful, the target will run away for a
period of time.
34
12
179
179
Hide Checked Nanos
::
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::
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::
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::
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658
MP Damage Debuff Line A
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Malaise of Zeal
Attempts to soothe and calm the target, which ...
Malaise of Zeal
Attempts to soothe and calm the target, which lowers the damage inflicted by the
target by 152 points, and initiatives by 1034 points.. The target needs to be
level 160 or higher for the nanoformula to work.
2180
61
1913
1913
Malaise of Fervor
(SL)
Attempts to soothe and calm the target, which ...
Malaise of Fervor
Attempts to soothe and calm the target, which lowers the damage inflicted by the
target by 102 points, and initiatives by 726 points.. The target needs to be
level 160 or higher for the nanoformula to work.
1980
215
53
1822
1819
Malaise of Passion
(SL)
Attempts to soothe and calm the target, which ...
Malaise of Passion
Attempts to soothe and calm the target, which lowers the damage inflicted by the
target by 68 points, and initiatives by 583 points.. The target needs to be
level 150 or higher for the nanoformula to work.
1524
204
51
1330
1329
Malaise of Desire
(SL)
Attempts to soothe and calm the target, which ...
Malaise of Desire
Attempts to soothe and calm the target, which lowers the damage inflicted by the
target by 49 points, and initiatives by 454 points.. The target needs to be
level 145 or higher for the nanoformula to work.
945
195
50
1145
1145
Malaise of Emotion
(SL)
Attempts to soothe and calm the target, which ...
Malaise of Emotion
Attempts to soothe and calm the target, which lowers the damage inflicted by the
target by 38 points, and initiatives by 341 points.. The target needs to be
level 135 or higher for the nanoformula to work.
730
165
43
1046
1046
Malaise of Motivation
(SL)
Attempts to soothe and calm the target, which ...
Malaise of Motivation
Attempts to soothe and calm the target, which lowers the damage inflicted by the
target by 26 points, and initiatives by 248 points.. The target needs to be
level 115 or higher for the nanoformula to work.
420
135
35
938
938
Hide Checked Nanos
::
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::
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::
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::
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959
UNKOWN:959
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Baton of Command (Team)
<FP>
Increases the experience gained by every member of ...
Baton of Command (Team)
Increases the experience gained by every member of the target's team by
19%.
472
35
754
754
Baton of Leadership (Team)
<FP>
Increases the experience gained by every member of ...
Baton of Leadership (Team)
Increases the experience gained by every member of the target's team by
14%.
296
22
461
461
Baton of Authority (Team)
<FP>
Increases the experience gained by every member of ...
Baton of Authority (Team)
Increases the experience gained by every member of the target's team by
11%.
54
4
89
89
Hide Checked Nanos
::
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::
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::
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::
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Space
-190
Vicinity Snare/Root Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Corporate Leadership: Exoneration
Through this nano program, the bureaucrat is able ...
Corporate Leadership: Exoneration
Through this nano program, the bureaucrat is able to reduce the duration of a
normal snare by 1338 seconds and a normal root by 221 seconds on all nearby
friendly players. This will also provide those people with a short-duration
innate resistance against normal root and snare nano programs of 30%.
2047
185
49
1029
945
Corporate Leadership: Impunity
Through this nano program, the bureaucrat is able ...
Corporate Leadership: Impunity
Through this nano program, the bureaucrat is able to reduce the duration of a
normal snare by 1116 seconds and a normal root by 176 seconds on all nearby
friendly players. This will also provide those people with a short-duration
innate resistance against normal root and snare nano programs of 30%.
1792
155
30
912
839
Corporate Leadership: Clemency
Through this nano program, the bureaucrat is able ...
Corporate Leadership: Clemency
Through this nano program, the bureaucrat is able to reduce the duration of a
normal snare by 820 seconds and a normal root by 117 seconds on all nearby
friendly players. This will also provide those people with a short-duration
innate resistance against normal root and snare nano programs of 20%.
1465
100
30
762
692
Corporate Leadership: Dispensation
Through this nano program, the bureaucrat is able ...
Corporate Leadership: Dispensation
Through this nano program, the bureaucrat is able to reduce the duration of a
normal snare by 547 seconds and a normal root by 66 seconds on all nearby
friendly players. This will also provide those people with a short-duration
innate resistance against normal root and snare nano programs of 10%.
855
50
18
443
392
Hide Checked Nanos
::
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::
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::
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::
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-180
Pet Snare/Root Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Greater Exoskeleton Pulse
The bureaucrat is able to send a pulse of energy ...
Greater Exoskeleton Pulse
The bureaucrat is able to send a pulse of energy into the exoskeleton of the
targetted pet. This will cause any Snare or Root nano programs affecting that
pet to be reduced in duration by 1074 seconds.
884
185
48
940
940
Superior Exoskeleton Pulse
The bureaucrat is able to send a pulse of energy ...
Superior Exoskeleton Pulse
The bureaucrat is able to send a pulse of energy into the exoskeleton of the
targetted pet. This will cause any Snare or Root nano programs affecting that
pet to be reduced in duration by 825 seconds.
748
145
38
808
808
Exoskeleton Pulse
The bureaucrat is able to send a pulse of energy ...
Exoskeleton Pulse
The bureaucrat is able to send a pulse of energy into the exoskeleton of the
targetted pet. This will cause any Snare or Root nano programs affecting that
pet to be reduced in duration by 583 seconds.
565
100
27
618
618
Lesser Exoskeleton Pulse
The bureaucrat is able to send a pulse of energy ...
Lesser Exoskeleton Pulse
The bureaucrat is able to send a pulse of energy into the exoskeleton of the
targetted pet. This will cause any Snare or Root nano programs affecting that
pet to be reduced in duration by 437 seconds.
376
50
18
397
397
Minor Exoskeleton Pulse
The bureaucrat is able to send a pulse of energy ...
Minor Exoskeleton Pulse
The bureaucrat is able to send a pulse of energy into the exoskeleton of the
targetted pet. This will cause any Snare or Root nano programs affecting that
pet to be reduced in duration by 308 seconds.
232
25
9
195
195
Hide Checked Nanos
::
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::
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::
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::
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-170
Other Root Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Solicit Freedom
When executed, this nano program shortens the ...
Solicit Freedom
When executed, this nano program shortens the duration of any Root nano
currently affecting the target. The duration of any such nano will be reduced by
226 seconds.
533
195
50
1047
960
Demand Freedom
When executed, this nano program shortens the ...
Demand Freedom
When executed, this nano program shortens the duration of any Root nano
currently affecting the target. The duration of any such nano will be reduced by
188 seconds.
474
165
42
943
871
Petition Freedom
When executed, this nano program shortens the ...
Petition Freedom
When executed, this nano program shortens the duration of any Root nano
currently affecting the target. The duration of any such nano will be reduced by
124 seconds.
391
100
31
798
722
Beseech Freedom
When executed, this nano program shortens the ...
Beseech Freedom
When executed, this nano program shortens the duration of any Root nano
currently affecting the target. The duration of any such nano will be reduced by
73 seconds.
239
75
20
484
439
Request Freedom
When executed, this nano program shortens the ...
Request Freedom
When executed, this nano program shortens the duration of any Root nano
currently affecting the target. The duration of any such nano will be reduced by
38 seconds.
109
25
9
219
195
Hide Checked Nanos
::
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::
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::
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::
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-160
Other Snare Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
The Privilege of Speed
When executed, this nano program shortens the ...
The Privilege of Speed
When executed, this nano program shortens the duration of any Snare nano
currently affecting the target. The duration of any such nano will be reduced by
1252 seconds.
559
175
45
989
913
The Prerogative of Mobility
When executed, this nano program shortens the ...
The Prerogative of Mobility
When executed, this nano program shortens the duration of any Snare nano
currently affecting the target. The duration of any such nano will be reduced by
960 seconds.
467
135
34
844
769
The Right to Movement
When executed, this nano program shortens the ...
The Right to Movement
When executed, this nano program shortens the duration of any Snare nano
currently affecting the target. The duration of any such nano will be reduced by
659 seconds.
320
75
24
578
536
The Claim to Freedom
When executed, this nano program shortens the ...
The Claim to Freedom
When executed, this nano program shortens the duration of any Snare nano
currently affecting the target. The duration of any such nano will be reduced by
417 seconds.
232
25
11
249
225
Hide Checked Nanos
::
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::
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::
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::
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-150
Crat Root Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Pay Bail
When executed, this nano program shortens the ...
Pay Bail
When executed, this nano program shortens the duration of any Root nano
currently affecting the bureaucrat. The duration of any such nano will be
reduced by 281 seconds.
570
195
50
1044
957
Subpoena for Freedom
When executed, this nano program shortens the ...
Subpoena for Freedom
When executed, this nano program shortens the duration of any Root nano
currently affecting the bureaucrat. The duration of any such nano will be
reduced by 245 seconds.
521
165
44
963
891
Bribe for Freedom
When executed, this nano program shortens the ...
Bribe for Freedom
When executed, this nano program shortens the duration of any Root nano
currently affecting the bureaucrat. The duration of any such nano will be
reduced by 201 seconds.
470
145
37
879
805
Negotiate for Freedom
When executed, this nano program shortens the ...
Negotiate for Freedom
When executed, this nano program shortens the duration of any Root nano
currently affecting the bureaucrat. The duration of any such nano will be
reduced by 118 seconds.
335
100
25
632
582
Appeal for Freedom
When executed, this nano program shortens the ...
Appeal for Freedom
When executed, this nano program shortens the duration of any Root nano
currently affecting the bureaucrat. The duration of any such nano will be
reduced by 89 seconds.
246
50
19
463
415
Pursuade for Freedom
When executed, this nano program shortens the ...
Pursuade for Freedom
When executed, this nano program shortens the duration of any Root nano
currently affecting the bureaucrat. The duration of any such nano will be
reduced by 63 seconds.
154
25
12
285
260
Beg for Freedom
When executed, this nano program shortens the ...
Beg for Freedom
When executed, this nano program shortens the duration of any Root nano
currently affecting the bureaucrat. The duration of any such nano will be
reduced by 37 seconds.
112
6
154
134
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::
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::
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::
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::
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-140
Crat Snare Reduction*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Guile of the Snake Oil Seller
When executed, this nano program shortens the ...
Guile of the Snake Oil Seller
When executed, this nano program shortens the duration of any Snare nano
currently affecting the bureaucrat. The duration of any such nano will be
reduced by 1702 seconds.
486
195
50
1047
960
Evade Responsibility
When executed, this nano program shortens the ...
Evade Responsibility
When executed, this nano program shortens the duration of any Snare nano
currently affecting the bureaucrat. The duration of any such nano will be
reduced by 1274 seconds.
394
145
37
870
796
Circumvent Restrictions
When executed, this nano program shortens the ...
Circumvent Restrictions
When executed, this nano program shortens the duration of any Snare nano
currently affecting the bureaucrat. The duration of any such nano will be
reduced by 951 seconds.
309
100
27
689
630
Bypass Limitations
When executed, this nano program shortens the ...
Bypass Limitations
When executed, this nano program shortens the duration of any Snare nano
currently affecting the bureaucrat. The duration of any such nano will be
reduced by 649 seconds.
172
50
16
380
341
Sidestep the Blame
When executed, this nano program shortens the ...
Sidestep the Blame
When executed, this nano program shortens the duration of any Snare nano
currently affecting the bureaucrat. The duration of any such nano will be
reduced by 410 seconds.
111
6
142
124
Hide Checked Nanos
::
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::
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::
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::
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-130
Pet Attention*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Pet Attention
<FP>
You call for your pet's attention. This will ...
Improved Pet Attention
You call for your pet's attention. This will cause any Snare, Root, or Calm
nano programs affecting that pet to be reduced in duration by 3600 seconds. Your
call is so intense that you catch the attention of other pets as well.
2500
215
55
1400
1400
Pet Attention
<FP>
You call for your pet's attention. This will ...
Pet Attention
You call for your pet's attention. This will cause any Snare, Root, or Calm
nano programs affecting that pet to be reduced in duration by 3600 seconds.
800
100
22
770
770
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::
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::
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::
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::
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-120
Pet Steal Back*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Pet Steal Back
<FP>
You call for your pet's attention. This will ...
Improved Pet Steal Back
You call for your pet's attention. This will cause any Charm nano programs
affecting that pet to be reduced in duration by 3600 seconds.
4500
215
55
1400
1400
Pet Steal Back
<FP>
You call for your pet's attention. This will ...
Pet Steal Back
You call for your pet's attention. This will cause any Charm nano programs
affecting that pet to be reduced in duration by 3600 seconds.
1500
100
22
770
770
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::
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::
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::
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::
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-110
Summon Pet*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
CEO Guardian
Summons the inactive shell of a bodyguard robot ...
CEO Guardian
Summons the inactive shell of a bodyguard robot from the home office.
4500
55
1470
1470
Corporate Guardian
(SL)
Summons the inactive shell of a bodyguard robot ...
Corporate Guardian
Summons the inactive shell of a bodyguard robot from the home office.
3700
205
52
1227
1227
Associate
(SL)
Summons legal counsel. While in consultation with ...
Associate
Summons legal counsel. While in consultation with Carlo Pinnetti you will not
be able to have any charms active. The law firm of Pinnetti, Pinnetti, and
Pinnetti have been the sole legal representation of a family of supposed
"legitimate businessmen" for the last 300 years. Started in 29169, this
law firm is unusual in that it is composed of 890 clones of the firm's top
litigator, Carlo "The Negotiator" Pinnetti. If you can't take care
of your own problems, these professionals will make them disappear. They
specialize in cases where people have turned down offers that "can't be
refused".
3000
220
70
1400
1400
Director-Grade Bodyguard
Summons the inactive shell of a bodyguard robot ...
Director-Grade Bodyguard
Summons the inactive shell of a bodyguard robot from the home office.
1714
52
787
787
Executive-Grade Bodyguard
Summons the inactive shell of a bodyguard robot ...
Executive-Grade Bodyguard
Summons the inactive shell of a bodyguard robot from the home office.
1689
52
779
779
Supervisor-Grade Bodyguard
Summons the inactive shell of a bodyguard robot ...
Supervisor-Grade Bodyguard
Summons the inactive shell of a bodyguard robot from the home office.
1663
51
772
772
Advanced Bodyguard
Summons the inactive shell of a bodyguard robot ...
Advanced Bodyguard
Summons the inactive shell of a bodyguard robot from the home office.
1638
51
766
766
Faithful Bodyguard
Summons the inactive shell of a bodyguard robot ...
Faithful Bodyguard
Summons the inactive shell of a bodyguard robot from the home office.
1604
50
756
756
Limited Bodyguard
Summons the inactive shell of a bodyguard robot ...
Limited Bodyguard
Summons the inactive shell of a bodyguard robot from the home office.
1570
50
747
747
Basic Bodyguard
Summons the inactive shell of a bodyguard robot ...
Basic Bodyguard
Summons the inactive shell of a bodyguard robot from the home office.
1537
49
737
737
Director-Grade Minion
Summons the inactive shell of a personal-protection ...
Director-Grade Minion
Summons the inactive shell of a personal-protection robot from the home office.
1503
48
723
723
Executive-Grade Minion
Summong the inactive shell of a personal-protection ...
Executive-Grade Minion
Summong the inactive shell of a personal-protection robot from the home office.
1469
47
711
711
Supervisor-Grade Minion
Summons the inactive shell of a personal-protection ...
Supervisor-Grade Minion
Summons the inactive shell of a personal-protection robot from the home office.
1435
47
700
700
Advanced Minion
Summons the inactive shell of a personal-protection ...
Advanced Minion
Summons the inactive shell of a personal-protection robot from the home office.
1401
46
689
689
Faithful Minion
Summons the inactive shell of a personal-protection ...
Faithful Minion
Summons the inactive shell of a personal-protection robot from the home office.
1368
45
678
678
Limited Minion
Summons the inactive shell of a personal-protection ...
Limited Minion
Summons the inactive shell of a personal-protection robot from the home office.
1334
45
670
670
Basic Minion
Summons the inactive shell of a personal-protection ...
Basic Minion
Summons the inactive shell of a personal-protection robot from the home office.
1300
44
662
662
Director-Grade Administrator-Droid
Summons the inactive shell of a highly advanced ...
Director-Grade Administrator-Droid
Summons the inactive shell of a highly advanced robot from the home office.
1266
44
654
654
Executive-Grade Administrator-Droid
Summons the inactive shell of a highly advanced ...
Executive-Grade Administrator-Droid
Summons the inactive shell of a highly advanced robot from the home office.
1232
43
646
646
Supervisor-Grade Administrator-Droid
Summons the inactive shell of a highly advanced ...
Supervisor-Grade Administrator-Droid
Summons the inactive shell of a highly advanced robot from the home office.
1199
42
637
637
Advanced Administrator-Droid
Summons the inactive shell of a highly advanced ...
Advanced Administrator-Droid
Summons the inactive shell of a highly advanced robot from the home office.
1165
42
628
628
Faithful Administrator-Droid
Summons the inactive shell of a highly advanced ...
Faithful Administrator-Droid
Summons the inactive shell of a highly advanced robot from the home office.
1131
41
620
620
Limited Administrator-Droid
Summons the inactive shell of a highly advanced ...
Limited Administrator-Droid
Summons the inactive shell of a highly advanced robot from the home office.
1097
41
610
610
Basic Administrator
Summons the inactive shell of a highly advanced ...
Basic Administrator
Summons the inactive shell of a highly advanced robot from the home office.
1063
40
594
594
Director-Grade Secretary-Droid
Summons the inactive shell of a very advanced robot ...
Director-Grade Secretary-Droid
Summons the inactive shell of a very advanced robot from the home office.
1030
38
574
574
Executive-Grade Secretary-Droid
Summons the inactive shell of a very advanced robot ...
Executive-Grade Secretary-Droid
Summons the inactive shell of a very advanced robot from the home office.
996
37
554
554
Supervisor-Grade Secretary-Droid
Summons the inactive shell of a very advanced robot ...
Supervisor-Grade Secretary-Droid
Summons the inactive shell of a very advanced robot from the home office.
962
35
533
533
Advanced Secretary-Droid
Summons the inactive shell of a very advanced robot ...
Advanced Secretary-Droid
Summons the inactive shell of a very advanced robot from the home office.
928
34
513
513
Faithful Secretary-Droid
Summons the inactive shell of a very advanced robot ...
Faithful Secretary-Droid
Summons the inactive shell of a very advanced robot from the home office.
894
33
493
493
Limited Secretary-Droid
Summons the inactive shell of a very advanced robot ...
Limited Secretary-Droid
Summons the inactive shell of a very advanced robot from the home office.
861
31
473
473
Basic Secretary-Droid
Summons the inactive shell of a very advanced robot ...
Basic Secretary-Droid
Summons the inactive shell of a very advanced robot from the home office.
827
30
450
450
Director-Grade Aide-Droid
Summons the inactive shell of a fairly advanced ...
Director-Grade Aide-Droid
Summons the inactive shell of a fairly advanced robot from the home office.
793
28
428
428
Executive-Grade Aide-Droid
Summons the inactive shell of a fairly advanced ...
Executive-Grade Aide-Droid
Summons the inactive shell of a fairly advanced robot from the home office.
759
27
408
408
Supervisor-Grade Aide-Droid
Summons the inactive shell of a fairly advanced ...
Supervisor-Grade Aide-Droid
Summons the inactive shell of a fairly advanced robot from the home office.
734
26
394
394
Advanced Aide-Droid
Summons the inactive shell of a fairly advanced ...
Advanced Aide-Droid
Summons the inactive shell of a fairly advanced robot from the home office.
708
25
379
379
Faithful Aide-Droid
Summons the inactive shell of a fairly advanced ...
Faithful Aide-Droid
Summons the inactive shell of a fairly advanced robot from the home office.
683
24
365
365
Limited Aide-Droid
Summons the inactive shell of a fairly advanced ...
Limited Aide-Droid
Summons the inactive shell of a fairly advanced robot from the home office.
658
23
350
350
Basic Aide-Droid
Summons the inactive shell of a fairly advanced ...
Basic Aide-Droid
Summons the inactive shell of a fairly advanced robot from the home office.
632
22
336
336
Director-Grade Assistant-Droid
Summons the inactive shell of a moderately advanced ...
Director-Grade Assistant-Droid
Summons the inactive shell of a moderately advanced robot from the home office.
607
21
321
321
Executive-Grade Assistant-Droid
Summons the inactive shell of a moderately advanced ...
Executive-Grade Assistant-Droid
Summons the inactive shell of a moderately advanced robot from the home office.
582
20
305
305
Supervisor-Grade Assistant-Droid
Summons the inactive shell of a moderately advanced ...
Supervisor-Grade Assistant-Droid
Summons the inactive shell of a moderately advanced robot from the home office.
556
19
289
289
Advanced Assistant-Droid
Summons the inactive shell of a moderately advanced ...
Advanced Assistant-Droid
Summons the inactive shell of a moderately advanced robot from the home office.
531
18
273
273
Faithful Assistant-Droid
Summons the inactive shell of a moderately advanced ...
Faithful Assistant-Droid
Summons the inactive shell of a moderately advanced robot from the home office.
506
17
257
257
Limited Assistant-Droid
Summons the inactive shell of a moderately advanced ...
Limited Assistant-Droid
Summons the inactive shell of a moderately advanced robot from the home office.
480
16
241
241
Basic Assistant-Droid
Summons the inactive shell of a moderately advanced ...
Basic Assistant-Droid
Summons the inactive shell of a moderately advanced robot from the home office.
455
15
226
226
Director-Grade Attendant-Droid
Summons the inactive shell of a robot from the home ...
Director-Grade Attendant-Droid
Summons the inactive shell of a robot from the home office.
430
14
212
212
Executive-Grade Attendant-Droid
Summons the inactive shell of a robot from the home ...
Executive-Grade Attendant-Droid
Summons the inactive shell of a robot from the home office.
404
13
200
200
Supervisor-Grade Attendant-Droid
Summons the inactive shell of a robot from the home ...
Supervisor-Grade Attendant-Droid
Summons the inactive shell of a robot from the home office.
379
12
188
188
Advanced Attendant-Droid
Summons the inactive shell of a robot from the home ...
Advanced Attendant-Droid
Summons the inactive shell of a robot from the home office.
354
12
175
175
Faithful Attendant-Droid
Summons the inactive shell of a robot from the home ...
Faithful Attendant-Droid
Summons the inactive shell of a robot from the home office.
328
11
163
163
Limited Attendant-Droid
Summons the inactive shell of a robot from the home ...
Limited Attendant-Droid
Summons the inactive shell of a robot from the home office.
303
10
151
151
Basic Attendant-Droid
Summons the inactive shell of a robot from the home ...
Basic Attendant-Droid
Summons the inactive shell of a robot from the home office.
278
9
139
139
Director-Grade Helper-Droid
Summons the inactive shell of a basic robot from ...
Director-Grade Helper-Droid
Summons the inactive shell of a basic robot from the home office.
261
9
130
130
Executive-Grade Helper-Droid
Summons the inactive shell of a basic robot from ...
Executive-Grade Helper-Droid
Summons the inactive shell of a basic robot from the home office.
244
8
121
121
Supervisor-Grade Helper-Droid
Summons the inactive shell of a basic robot from ...
Supervisor-Grade Helper-Droid
Summons the inactive shell of a basic robot from the home office.
227
7
112
112
Advanced Helper
Summons the inactive shell of a basic robot from ...
Advanced Helper
Summons the inactive shell of a basic robot from the home office.
210
7
104
104
Faithful Helper-Droid
Summons the inactive shell of a basic robot from ...
Faithful Helper-Droid
Summons the inactive shell of a basic robot from the home office.
193
6
96
96
Limited Helper-Bot
Summons the inactive shell of a basic robot from ...
Limited Helper-Bot
Summons the inactive shell of a basic robot from the home office.
176
6
87
87
Basic Helper-Droid
Summons the inactive shell of a basic robot from ...
Basic Helper-Droid
Summons the inactive shell of a basic robot from the home office.
159
5
79
79
Director-Grade Worker-Droid
Summons the inactive shell of a basic robot from ...
Director-Grade Worker-Droid
Summons the inactive shell of a basic robot from the home office.
142
5
70
70
Executive-Grade Worker-Droid
Summons the inactive shell of a basic robot from ...
Executive-Grade Worker-Droid
Summons the inactive shell of a basic robot from the home office.
125
4
61
61
Supervisor-Grade Worker-Droid
Summons the inactive shell of a basic robot from ...
Supervisor-Grade Worker-Droid
Summons the inactive shell of a basic robot from the home office.
109
3
53
53
Advanced Worker
Summons the inactive shell of a basic robot from ...
Advanced Worker
Summons the inactive shell of a basic robot from the home office.
92
3
44
44
Faithful Worker-Droid
Summons the inactive shell of a basic robot from ...
Faithful Worker-Droid
Summons the inactive shell of a basic robot from the home office.
75
2
35
35
Limited Worker-Droid
Summons the inactive shell of a basic robot from ...
Limited Worker-Droid
Summons the inactive shell of a basic robot from the home office.
49
1
22
22
Basic Worker-Droid
Summons the inactive shell of a basic robot from ...
Basic Worker-Droid
Summons the inactive shell of a basic robot from the home office.
41
1
17
17
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1017
UNKOWN:1017
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Carlita Desposito
(SL)
Summons legal counsel. While in consultation with ...
Carlita Desposito
Summons legal counsel. While in consultation with Carlita Desposito you will
not be able to have any charms active. The law firm of Pinnetti, Pinnetti, and
Pinnetti have been the sole legal representation of a family of supposed
"legitimate businessmen" for the last 300 years (started in 29169). This
law firm have now composed clones of the firm's finest bodyguard, Carlita
"The Convincer" Desposito. If you can't take care of your own
problems, these professionals will make them disappear. They specialize in cases
where people have turned down offers that "can't be refused".
900
160
70
900
900
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