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Which Nanos am I lacking?
All Enforcer Nanos
Nano Checker Tool
Want find out which nanos you have and/or which nanos you are missing?
Just upload your character's
Prefs.xml
located in your
Anarchy Online\Prefs\AccountName\Char##########
folder
OR
AOxPort XML
and see. (AOxPort is the easiest method however.)
Nanos that you have uploaded on your character will have their checkboxes checked.
Don't worry, no information is stored on the server, the uploaded file is automatically deleted right after it's used.
XML:
Find Best Nano
Want to know the best nanos you can possibly use with your nano skills?
Just fill out the boxes below and see. The best nanos you can use for each class in each school will have their checkboxes checked.
After which, you may optionally "Hide Unchecked Nanos" to show only the best ones you can use.
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
All
Combat
Medical
Protection
Psi
Space
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Combat
883
PvP Fear*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
You are Next
<FP>
Attempts to terrify the target. If successful, the ...
You are Next
Attempts to terrify the target. If successful, the target will run away for a
period of time.
70
998
120
120
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Medical
0
NO STACKING
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Charge
<FP>
The enforcer charges against their target. ...
Charge
The enforcer charges against their target.
70
1
131
131
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151
HPBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Mongo's Ultra Improved Behemoth
Increases the enforcer's hitpoints by 29000. At ...
Mongo's Ultra Improved Behemoth
Increases the enforcer's hitpoints by 29000. At the same time, it also adds
a Snare effect, reducing your runspeed by 2500 points.
This nano will de-activate when you zone.
2500
61
1533
1533
Mongo's Ultra Behemoth
(SL)
Increases the enforcer's hitpoints by 17000. At ...
Mongo's Ultra Behemoth
Increases the enforcer's hitpoints by 17000. At the same time, it also adds
a Snare effect, reducing your runspeed by 2200 points.
This nano will de-activate when you zone.
2200
220
55
1460
1455
Mongo's Mega Leviathan
(SL)
<FP>
Increases the enforcer's hitpoints by 9000. At ...
Mongo's Mega Leviathan
Increases the enforcer's hitpoints by 9000. At the same time, it also adds a
Snare effect, reducing your runspeed by 1900 points.
This nano will de-activate when you zone.
2050
215
54
1335
1331
Mongo's Gargantua
(SL)
<FP>
Increases the enforcer's hitpoints by 3000. At ...
Mongo's Gargantua
Increases the enforcer's hitpoints by 3000. At the same time, it also adds a
Snare effect, reducing your runspeed by 1400 points.
This nano will de-activate when you zone.
1850
201
50
985
985
Mongo's Mighty Colossus
(SL)
<FP>
Increases the enforcer's hitpoints by 5000. At ...
Mongo's Mighty Colossus
Increases the enforcer's hitpoints by 5000. At the same time, it also adds a
Snare effect, reducing your runspeed by 1700 points.
This nano will de-activate when you zone.
1850
209
52
1185
1183
Improved Essence of Behemoth
Enhances the constitution and overall body ...
Improved Essence of Behemoth
Enhances the constitution and overall body conditioning of the target,
increasing maximum health by 1998 points. As an additional effect, Strength and
Stamina are increased by 54 points each.
804
56
1533
1533
Essence of Behemoth
<FP>
Enhances the constitution and overall body ...
Essence of Behemoth
Enhances the constitution and overall body conditioning of the target,
increasing maximum health by 996 points. As an additional effect, Strength and
Stamina are increased by 27 points each.
678
47
700
700
Essence of Leviathan
<FP>
Enhances the constitution and overall body ...
Essence of Leviathan
Enhances the constitution and overall body conditioning of the target,
increasing maximum health by 938 points. As an additional effect, Strength and
Stamina are increased by 25 points each.
642
44
659
659
Essence of Colossus
<FP>
Enhances the constitution and overall body ...
Essence of Colossus
Enhances the constitution and overall body conditioning of the target,
increasing maximum health by 819 points. As an additional effect, Strength and
Stamina are increased by 24 points each.
559
41
621
621
Essence of Gargantua
<FP>
Enhances the constitution and overall body ...
Essence of Gargantua
Enhances the constitution and overall body conditioning of the target,
increasing maximum health by 707 points. As an additional effect, Strength and
Stamina are increased by 22 points each.
476
38
571
571
Essence of Titan
<FP>
Enhances the constitution and overall body ...
Essence of Titan
Enhances the constitution and overall body conditioning of the target,
increasing maximum health by 590 points. As an additional effect, Strength and
Stamina are increased by 20 points each.
395
29
441
441
Essence of Cyclops
<FP>
Enhances the constitution and overall body ...
Essence of Cyclops
Enhances the constitution and overall body conditioning of the target,
increasing maximum health by 401 points. As an additional effect, Strength and
Stamina are increased by 17 points each.
260
18
274
274
Essence of the Brave Challenger
<FP>
Enhances the constitution and overall body ...
Essence of the Brave Challenger
Enhances the constitution and overall body conditioning of the target,
increasing maximum health by 317 points. As an additional effect, Strength and
Stamina are increased by 14 points each.
210
14
211
211
Essence of Boundless Health
<FP>
Enhances the constitution and overall body ...
Essence of Boundless Health
Enhances the constitution and overall body conditioning of the target,
increasing maximum health by 240 points. As an additional effect, Strength and
Stamina are increased by 11 points each.
158
11
160
160
Essence of Might
<FP>
Enhances the constitution and overall body ...
Essence of Might
Enhances the constitution and overall body conditioning of the target,
increasing maximum health by 171 points. As an additional effect, Strength and
Stamina are increased by 8 points each.
110
8
115
115
Essence of Vitality
<FP>
Enhances the constitution and overall body ...
Essence of Vitality
Enhances the constitution and overall body conditioning of the target,
increasing maximum health by 112 points. As an additional effect, Strength and
Stamina are increased by 5 points each.
70
5
74
74
Meatshield
<FP>
Enhances the constitution and overall body ...
Meatshield
Enhances the constitution and overall body conditioning of the target,
increasing maximum health by 51 points. As an additional effect, Strength and
Stamina are increased by 3 points each.
27
2
30
30
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156
StrengthBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Prodigious Strength
Increases the Strength of the enforcer by 80 ...
Improved Prodigious Strength
Increases the Strength of the enforcer by 80 points.
794
56
1435
1435
Prodigious Strength
<FP>
Increases the Strength of the target by 40 points. ...
Prodigious Strength
Increases the Strength of the target by 40 points.
549
42
635
635
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188
MongoBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Mongo Crush!
Created in memory of the famous Arena fighter ...
Improved Mongo Crush!
Created in memory of the famous Arena fighter Mongo, this formula taunts all
enemies in the area onto the Enforcer. It also temporarily increases the maximum
health of the Enforcer by 5,100 points.
845
56
1534
1534
Mongo Crush!
<FP>
Created in memory of the famous Arena fighter ...
Mongo Crush!
Created in memory of the famous Arena fighter Mongo, this formula taunts all
enemies in the area onto the Enforcer. It also temporarily increases the maximum
health of the Enforcer by 2,314 points.
676
46
696
696
Mongo Smash!
<FP>
Created in memory of the famous Arena fighter ...
Mongo Smash!
Created in memory of the famous Arena fighter Mongo, this formula taunts all
enemies in the area onto the Enforcer. It also temporarily increases the maximum
health of the Enforcer by 1,789 points.
517
41
610
610
Mongo Bash!
<FP>
Created in memory of the famous Arena fighter ...
Mongo Bash!
Created in memory of the famous Arena fighter Mongo, this formula taunts all
enemies in the area onto the Enforcer. It also temporarily increases the maximum
health of the Enforcer by 1,079 points.
300
21
321
321
Mongo Slam!
<FP>
Created in memory of the famous Arena fighter ...
Mongo Slam!
Created in memory of the famous Arena fighter Mongo, this formula taunts all
enemies in the area onto the Enforcer. It also temporarily increases the maximum
health of the Enforcer by 331 points.
90
6
95
95
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842
Enforcer Mongo DeCrush*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Mongo DeCrush
This formula will decrease the hate of the fighting ...
Mongo DeCrush
This formula will decrease the hate of the fighting targets of the teammates of
the enforcer
408
56
1534
1534
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Protection
1
DamageShields
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Ice Burn
(SL)
The user is surrounded by a field of glimmering ...
Ice Burn
The user is surrounded by a field of glimmering nanobots, each dissipating heat
from the nearby air. The nanites then work to reflect a healthy amount of damage
toward any attackers, as well as lowering the lethality of cold-based damage. As
an added bonus, the health of the target is also enhanced, by a rating of 510
points.
1102
52
810
810
Coruscating Screen
<FP>
Surrounds the target with a shimmering field of ...
Coruscating Screen
Surrounds the target with a shimmering field of energy that inflicts a moderate
amount of damage when it is hit. It has the added benefit of increasing the
Energy AC of the target. It also increases the maximum health of the target by
479 points.
901
45
680
680
Lick of Fire
<FP>
Surrounds the target with a field of fire that ...
Lick of Fire
Surrounds the target with a field of fire that inflicts a moderate amount of
damage each time it it hit. It has the added benefit of increasing the Fire AC
of the target. It also increases the maximum health of the target by 412 points.
784
42
626
626
Glacial Cloak
<FP>
Surrounds the target in a field of freezing cold ...
Glacial Cloak
Surrounds the target in a field of freezing cold that inflicts a moderate amount
of damage each time it is hit. It has the added benefit of increasing the Cold
AC of the target. It also increases the maximum health of the target by 381
points.
719
41
613
613
Screen of Blades
<FP>
Surrounds the target with a shield of whirling ...
Screen of Blades
Surrounds the target with a shield of whirling blades that inflict a moderate
amount of damage each time they are hit. It also increases the maximum health of
the target by 454 points.
666
43
651
651
Lightning Shield
<FP>
Surrounds the target with a shimmering field of ...
Lightning Shield
Surrounds the target with a shimmering field of energy that inflicts a small
amount of damage each time it is hit. It has the added benefit of increasing the
Energy AC of the target. It also increases the maximum health of the target by
310 points.
597
33
497
497
Toxic Barrier
<FP>
Surrounds the target with a field of toxic ...
Toxic Barrier
Surrounds the target with a field of toxic chemicals that inflicts a small
amount of damage each time it is hit. It also increases the maximum health of
the target by 357 points.
519
39
590
590
Immolation Shield
<FP>
Surrounds the target with a field of fire that ...
Immolation Shield
Surrounds the target with a field of fire that inflicts a small amount of damage
each time it is hit. It has the added benefit of increasing the Fire AC of the
target. It also increases the maximum health of the target by 201 points.
387
20
295
295
Barbaric Blades
<FP>
Surrounds the target with a field of blades that ...
Barbaric Blades
Surrounds the target with a field of blades that inflict a small amount of
damage each time they are hit. It also increases the maximum health of the
target by 256 points.
384
26
388
388
Bristling Guard
<FP>
Surrounds the target with small spines that inflict ...
Bristling Guard
Surrounds the target with small spines that inflict a small amount of damage
each time they are hit. It also increases the maximum health of the target by
228 points.
336
23
341
341
Arctic Cloak
<FP>
Surrounds the target with a field of freezing cold ...
Arctic Cloak
Surrounds the target with a field of freezing cold that inflicts minor damage to
anyone that hits it. It has the added benefit of increasing the Cold AC of the
target. It also increases the maximum health of the target by 128 points.
245
12
184
184
Poison Stingers
<FP>
Surrounds the target with small, poisoned barbs ...
Poison Stingers
Surrounds the target with small, poisoned barbs that inflict a small amount of
damage to anyone that hits them. It also increases the maximum health of the
target by 161 points.
232
15
232
232
Glowing Retribution
<FP>
Surrounds the target with a field of radiation that ...
Glowing Retribution
Surrounds the target with a field of radiation that inflicts a small amount of
damage each time it is hit. It has the added benefit of increasing the Radiation
AC of the target. It also increases the maximum health of the target by 99
points.
190
9
143
143
Field of Sparks
<FP>
Surrounds the target with a field of energy, which ...
Field of Sparks
Surrounds the target with a field of energy, which inflicts a small amount of
damage each time it is hit. It has the added benefit of increasing the Energy AC
of the target. It also increases the maximum health of the target by 73 points.
137
7
107
107
Bristling Shield
<FP>
Surrounds the target with a field of small spines, ...
Bristling Shield
Surrounds the target with a field of small spines, that inflict a small amount
of damage each time they are hit. It also increases the maximum health of the
target by 44 points.
59
4
62
62
Avenging Shield
<FP>
Surrounds the target with shimmering fire that ...
Avenging Shield
Surrounds the target with shimmering fire that inflicts minor damage each time
it is hit. It also increases the maximum health of the target by 18 points.
21
2
25
25
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219
AbsorbAC
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Superior Fortify
Surrounds the enforcer with a defensive screen of ...
Superior Fortify
Surrounds the enforcer with a defensive screen of multiple, independent layers.
Each layer is able to absorb 1 point of a particular type damage before becoming
useless against that damage type. This screen contains 1371 layers.
652
56
1335
1335
Greater Fortify
Surrounds the target with a defensive screen of ...
Greater Fortify
Surrounds the target with a defensive screen of multiple, independent layers.
Each layer is able to absorb 1 point of a particular type damage before becoming
useless against that damage type. This screen contains 857 layers.
408
49
746
746
Failing Impregnability
<FP>
Surrounds the target with a defensive screen of ...
Failing Impregnability
Surrounds the target with a defensive screen of multiple, independent layers.
Each layer is able to absorb 1 point of a particular type damage before becoming
useless against that damage type. This screen contains 745 layers.
384
46
698
698
Absorb Punishment
<FP>
Surrounds the target with a defensive screen of ...
Absorb Punishment
Surrounds the target with a defensive screen of multiple, independent layers.
Each layer is able to absorb 1 point of a particular type damage before becoming
useless against that damage type. This screen contains 697 layers.
361
43
653
653
Shrug Off Blows
<FP>
Surrounds the target with a defensive screen of ...
Shrug Off Blows
Surrounds the target with a defensive screen of multiple, independent layers.
Each layer is able to absorb 1 point of a particular type damage before becoming
useless against that damage type. This screen contains 642 layers.
333
42
628
628
Deaden Pain
<FP>
Surrounds the target with a defensive screen of ...
Deaden Pain
Surrounds the target with a defensive screen of multiple, independent layers.
Each layer is able to absorb 1 point of a particular type damage before becoming
useless against that damage type. This screen contains 594 layers.
302
41
614
614
Fortify
<FP>
Surrounds the target with a defensive screen of ...
Fortify
Surrounds the target with a defensive screen of multiple, independent layers.
Each layer is able to absorb 1 point of a particular type damage before becoming
useless against that damage type. This screen contains 525 layers.
265
37
559
559
Gird for Punishment
<FP>
Surrounds the target with a defensive screen of ...
Gird for Punishment
Surrounds the target with a defensive screen of multiple, independent layers.
Each layer is able to absorb 1 point of a particular type damage before becoming
useless against that damage type. This screen contains 436 layers.
220
28
428
428
Shock Absorber
<FP>
Surrounds the target with a defensive screen of ...
Shock Absorber
Surrounds the target with a defensive screen of multiple, independent layers.
Each layer is able to absorb 1 point of a particular type damage before becoming
useless against that damage type. This screen contains 364 layers.
179
22
337
337
Ward from Harm
<FP>
Surrounds the target with a defensive screen of ...
Ward from Harm
Surrounds the target with a defensive screen of multiple, independent layers.
Each layer is able to absorb 1 point of a particular type damage before becoming
useless against that damage type. This screen contains 280 layers.
138
17
252
252
Thicken Skin
<FP>
Surrounds the target with a defensive screen of ...
Thicken Skin
Surrounds the target with a defensive screen of multiple, independent layers.
Each layer is able to absorb 1 point of a particular type damage before becoming
useless against that damage type. This screen contains 198 layers.
100
12
177
177
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Psi
-20
LE PvP*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Slowdown
(LE)
This nano formula will reduce the ability of a ...
Slowdown
This nano formula will reduce the ability of a Martial Artist to evade attacks
and score critical hits.
1100
175
800
800
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-10
Taunt*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Improved Element of Malice
Attempts to anger the target so that it attacks the ...
Improved Element of Malice
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
This nano brought to you by BarbTech Inc. - For all your cursing, swearing,
annoying, poking, proding, back-biting, aggravating, bothering, provoking,
irritating, harassing, teasing, baiting, pestering, and taunting needs.
BarbTech: Helping You *%#& People Off Since 29432.
665
59
1534
Element of Malice
(SL)
Attempts to anger the target so that it attacks the ...
Element of Malice
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
615
216
54
1356
Rancorous Enmity
(SL)
Attempts to anger the target so that it attacks the ...
Rancorous Enmity
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
520
211
53
1232
Belligerent Stance
(SL)
Attempts to anger the target so that it attacks the ...
Belligerent Stance
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
350
203
51
1034
Primal Hatred
<FP>
Attempts to anger the target so that it attacks the ...
Primal Hatred
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
307
43
645
Impart Resentment
(SL)
Attempts to anger the target so that it attacks the ...
Impart Resentment
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
270
185
48
940
Roar of Aggression
<FP>
Attempts to anger the target so that it attacks the ...
Roar of Aggression
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
216
36
547
Spite
(SL)
Attempts to anger the target so that it attacks the ...
Spite
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
130
125
31
753
Baleful Stare
<FP>
Attempts to anger the target so that it attacks the ...
Baleful Stare
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
105
18
268
Aggressive Instincts
<FP>
Attempts to anger the target so that it attacks the ...
Aggressive Instincts
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
61
9
137
Taunting Glare
<FP>
Attempts to anger the target so that it attacks the ...
Taunting Glare
Attempts to anger the target so that it attacks the caster in favor of other
enemies.
20
3
46
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152
InitiativeBuffs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Physical Dominance
<FP>
Increases the Close Combat and Physical Prowess ...
Physical Dominance
Increases the Close Combat and Physical Prowess Initiative skills of the target
by 107 points each.
402
35
528
528
Focused Anger
<FP>
Increases all the initiatives of the target by 72 ...
Focused Anger
Increases all the initiatives of the target by 72 points each.
218
19
284
284
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179
1HBluntBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Thug's Delight
<FP>
Increases the 1-Handed Blunt skill of the target by ...
Thug's Delight
Increases the 1-Handed Blunt skill of the target by 14 points.
19
1
5
5
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180
1HBlunt_2HBluntComboBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Rampage of the Berserker
This Nano Formula manipulates the Enforcer's ...
Rampage of the Berserker
This Nano Formula manipulates the Enforcer's mind - turning him into an
uncontrolled, unstoppable force - driven by a savage desire to cut down every
enemy in sight. This rage-like state increases the 1-Handed Edged, Fast attack,
Multiple Melee and Melee Initiative skills of the Enforcer. As an additional
effect, all damage is slightly increased.
666
195
49
866
866
Skill of the Guillotine
Increases the 2-Handed Edge skill of the enforcer ...
Skill of the Guillotine
Increases the 2-Handed Edge skill of the enforcer by 120 points. It will also
slightly increas your hitpoints, melee initiative and your damage output.
666
195
49
866
866
Calling of Thor
Increases 1-Handed Blunt, Mult. Melee, Fast attack ...
Calling of Thor
Increases 1-Handed Blunt, Mult. Melee, Fast attack and Melee init. skills of the
enforcer. It also provides a minor increase to the amount of damage inflicted
with each attack.
666
195
49
866
866
Rampage of Juggernaut
Turns the enforcer into a crushing Juggernaut, ...
Rampage of Juggernaut
Turns the enforcer into a crushing Juggernaut, increasing 2h-blunt and Melee
Initiative. As an additional effect the Enforcer's life and damage output is
slightly increased.
666
195
49
866
866
Edge of Diamond
Increases the 1-Handed Edge, Multiple Melee and ...
Edge of Diamond
Increases the 1-Handed Edge, Multiple Melee and Melee Initiative skills of the
enforcer. It also provides a minor increase to the amount of damage inflicted
with each attack.
569
165
43
809
809
Skill of the Reaper
Increases the 2-Handed Edge skill of the enforcer ...
Skill of the Reaper
Increases the 2-Handed Edge skill of the enforcer by 111 points. It will also
slightly increas your hitpoints and your damage output.
569
165
43
809
809
Thugs Jubilation
Increases 1-Handed Blunt, Mult. Melee, and Melee ...
Thugs Jubilation
Increases 1-Handed Blunt, Mult. Melee, and Melee init. skills of the enforcer.
It also provides a minor increase to the amount of damage inflicted with each
attack.
569
165
43
809
809
Wrecking Ball
Pumps the Enforcer's body full of energy ...
Wrecking Ball
Pumps the Enforcer's body full of energy turning him into an unstoppable
wrecking ball on the battle field. The nano will increase the Enforcer's
2h-Blunt skill. As an additionally effect the enforcers life and damage output
is slightly increased
569
165
43
809
809
Edge of Titanium
Increases the 1-Handed Edge Weapon skill of the ...
Edge of Titanium
Increases the 1-Handed Edge Weapon skill of the enforcer by 100 points. As an
additional effect, all damage output is increased with 3 points.
482
125
33
705
705
Skill of the Guardian
Increases the 2-Handed Edge skill of the enforcer ...
Skill of the Guardian
Increases the 2-Handed Edge skill of the enforcer by 100 points. It will also
slightly increas the damage output made by the enforcer.
482
125
33
705
705
Thugs Glory
Increases the 1-Handed Blunt Weapon skill of the ...
Thugs Glory
Increases the 1-Handed Blunt Weapon skill of the enforcer by 100 points. It
also provides a minor increase to the amount of damage inflicted with each
attack.
482
125
33
705
705
Anvils Bane
Increases the 2-Handed Blunt skill of the enforcer ...
Anvils Bane
Increases the 2-Handed Blunt skill of the enforcer by 100 points. As an
additionally effect the enforcers damage output is slightly increased
482
125
33
705
705
Edge of Molybdenum
Increases the 1-Handed Edge Weapon skill of the ...
Edge of Molybdenum
Increases the 1-Handed Edge Weapon skill of the enforcer by 89 points.
302
75
22
461
461
Skill of the Highlander
Increases the 2-Handed Edge skill of the enforcer ...
Skill of the Highlander
Increases the 2-Handed Edge skill of the enforcer by 89 points.
302
75
22
461
461
Brutal Thug
<FP>
Increases the 1-Handed and 2-Handed Blunt Weapon ...
Brutal Thug
Increases the 1-Handed and 2-Handed Blunt Weapon skills of the target by 87
points each.
291
24
366
366
Edge of the Buccaneer
Increases the 1-Handed Edge Weapon skill of the ...
Edge of the Buccaneer
Increases the 1-Handed Edge Weapon skill of the enforcer by 65 points.
188
50
15
295
295
Skill of the Viking
Increases the 2-Handed Edge skill of the enforcer ...
Skill of the Viking
Increases the 2-Handed Edge skill of the enforcer by 65 points.
188
50
15
295
295
Thugs Joy
Increases the 1-Handed Blunt Weapon skill of the ...
Thugs Joy
Increases the 1-Handed Blunt Weapon skill of the enforcer by 65 points.
188
50
15
295
295
Bone Crusher
Increases the 2-Handed Blunt Weapon skill of the ...
Bone Crusher
Increases the 2-Handed Blunt Weapon skill of the enforcer by 65 points.
188
50
15
295
295
Headcracker
<FP>
Increases the 1-Handed and 2-Handed Blunt Weapon ...
Headcracker
Increases the 1-Handed and 2-Handed Blunt Weapon skills of the target by 46
points each.
119
10
149
149
Edge of the Barber
Increases the 1-Handed Edge Weapon skill of the ...
Edge of the Barber
Increases the 1-Handed Edge Weapon skill of the enforcer by 42 points.
103
25
8
156
156
Skill of the Savage
Increases the 2-Handed Edge skill of the enforcer ...
Skill of the Savage
Increases the 2-Handed Edge skill of the enforcer by 42 points.
103
25
8
156
156
Edge of Steel
Increases the 1-Handed Edge Weapon skill of the ...
Edge of Steel
Increases the 1-Handed Edge Weapon skill of the enforcer by 14 points.
33
2
49
49
Skill of the Butcher
Increases the 2-Handed Edge skill of the enforcer ...
Skill of the Butcher
Increases the 2-Handed Edge skill of the enforcer by 14 points.
33
2
49
49
Threat of the Bully
Increases the 2-Handed Blunt Weapon skill of the ...
Threat of the Bully
Increases the 2-Handed Blunt Weapon skill of the enforcer by 14 points.
33
2
49
49
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256
Fear
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Dominate Foe
<FP>
Attempts to terrify the target. If successful, the ...
Dominate Foe
Attempts to terrify the target. If successful, the target will run away for a
period of time.
172
46
692
692
Spine of Jelly
<FP>
Attempts to terrify the target. If successful, the ...
Spine of Jelly
Attempts to terrify the target. If successful, the target will run away for a
period of time.
97
40
605
605
Quivering Wreck
<FP>
Attempts to terrify the target. If successful, the ...
Quivering Wreck
Attempts to terrify the target. If successful, the target will run away for a
period of time.
57
22
333
333
Fearsome Shout
<FP>
Attempts to terrify the target. If successful, the ...
Fearsome Shout
Attempts to terrify the target. If successful, the target will run away for a
period of time.
34
12
174
174
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278
EnforcerPiercingBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Vlad's Revenge
Increases Piercing, Multi Melee, Fast attack and ...
Vlad's Revenge
Increases Piercing, Multi Melee, Fast attack and Melee init. skills of the
enforcer. It also provides a minor increase to the amount of damage inflicted
with each attack.
666
195
49
866
866
Talon of the Dragon
Increases Piercing, Multi Melee and Melee Init. ...
Talon of the Dragon
Increases Piercing, Multi Melee and Melee Init. skills of the enforcer. It also
provides a minor increase to the amount of damage inflicted with each attack.
572
165
44
812
812
Talon of the Roc
Increases the Piercing.skill of the enforcer by 98 ...
Talon of the Roc
Increases the Piercing.skill of the enforcer by 98 points. It also provides a
minor increase to the amount of damage inflicted with each attack.
472
125
32
695
695
Talon of the Anun
This nano will increases the Piercing skill of the ...
Talon of the Anun
This nano will increases the Piercing skill of the enforcer by 90 points.
318
75
23
486
486
Talon of the Gryphon
This nano will increases the Piercing skill of the ...
Talon of the Gryphon
This nano will increases the Piercing skill of the enforcer by 62 points.
177
50
14
277
277
Talon of the Eagle
This nano will increases the Piercing skill of the ...
Talon of the Eagle
This nano will increases the Piercing skill of the enforcer by 45 points.
116
25
9
176
176
Talon of the Hawk
This nano will increases the Piercing skill of the ...
Talon of the Hawk
This nano will increases the Piercing skill of the enforcer by 17 points.
39
3
59
59
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279
EnforcerMeleeEnergyBuff
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Call of the Maelstorm
Increases the melee energy skill of the enforcer by ...
Call of the Maelstorm
Increases the melee energy skill of the enforcer by 120 points. It also
provides a minor increase to the amount of damage inflicted with each attack.
680
195
50
870
870
Power of the Thunderhead
Increases the melee energy skill of the enforcer by ...
Power of the Thunderhead
Increases the melee energy skill of the enforcer by 107 points. It also
provides a minor increase to the amount of damage inflicted with each attack.
543
155
41
779
779
Imminent Storm
Increases the melee energy skill of the enforcer by ...
Imminent Storm
Increases the melee energy skill of the enforcer by 96 points.
437
100
30
657
657
Force of the Thunderclap
Increases the melee energy skill of the enforcer by ...
Force of the Thunderclap
Increases the melee energy skill of the enforcer by 68 points.
203
50
16
320
320
Harnessed Lightning
Increases the melee energy skill of the enforcer by ...
Harnessed Lightning
Increases the melee energy skill of the enforcer by 29 points.
71
5
106
106
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884
PvP Knockback*
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Put up or Shut Up
<FP>
An enforcer does not need to be convincing. They ...
Put up or Shut Up
An enforcer does not need to be convincing. They just need to hit you so hard
that you no longer care. Your opponent should land somewhere in next week.
70
20
120
120
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Space
5
EnforcerChallenger
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Valiant Challenger to Behemoth
Briefly increases the Enforcer's attack rating ...
Valiant Challenger to Behemoth
Briefly increases the Enforcer's attack rating and damage output by an
enormous amount. It has the drawback of effectively shutting down your nano
capabilities for 15 seconds.
1334
51
1235
1235
Mighty Challenger to Behemoth
<FP>
Briefly increases the Enforcer's attack rating ...
Mighty Challenger to Behemoth
Briefly increases the Enforcer's attack rating and damage output by an
enormous amount. It has the drawback of effectively shutting down your nano
capabilities for 15 seconds.
1165
46
689
689
Brave Challenger to Behemoth
<FP>
Briefly increases the Enforcer's attack rating ...
Brave Challenger to Behemoth
Briefly increases the Enforcer's attack rating and damage output by an
enormous amount. It has the drawback of effectively shutting down your nano
capabilities for 15 seconds.
1124
44
666
666
Challenger to Behemoth
<FP>
Briefly increases the Enforcer's attack rating ...
Challenger to Behemoth
Briefly increases the Enforcer's attack rating and damage output by an
enormous amount. It has the drawback of effectively shutting down your nano
capabilities for 15 seconds.
1082
43
643
643
Mighty Challenger to Leviathan
<FP>
Briefly increases the Enforcer's attack rating ...
Mighty Challenger to Leviathan
Briefly increases the Enforcer's attack rating and damage output by a very
large amount. It has the drawback of effectively shutting down your nano
capabilities for 15 seconds.
1032
42
631
631
Brave Challenger to Leviathan
<FP>
Briefly increases the Enforcer's attack rating ...
Brave Challenger to Leviathan
Briefly increases the Enforcer's attack rating and damage output by a very
large amount. It has the drawback of effectively shutting down your nano
capabilities for 15 seconds.
981
41
623
623
Challenger to Leviathan
<FP>
Briefly increases the Enforcer's attack rating ...
Challenger to Leviathan
Briefly increases the Enforcer's attack rating and damage output by a very
large amount. It has the drawback of effectively shutting down your nano
capabilities for 15 seconds.
930
41
615
615
Mighty Challenger to Colossus
<FP>
Briefly increases the Enforcer's attack rating ...
Mighty Challenger to Colossus
Briefly increases the Enforcer's attack rating and damage output by a large
amount. It has the drawback of effectively shutting down your nano capabilities
for 20 seconds.
883
40
607
607
Brave Challenger to Colossus
<FP>
Briefly increases the Enforcer's attack rating ...
Brave Challenger to Colossus
Briefly increases the Enforcer's attack rating and damage output by a large
amount. It has the drawback of effectively shutting down your nano capabilities
for 20 seconds.
813
37
553
553
Challenger to Colossus
<FP>
Briefly increases the Enforcer's attack rating ...
Challenger to Colossus
Briefly increases the Enforcer's attack rating and damage output by a large
amount. It has the drawback of effectively shutting down your nano capabilities
for 20 seconds.
736
32
485
485
Mighty Challenger to Gargantua
<FP>
Briefly increases the Enforcer's attack rating ...
Mighty Challenger to Gargantua
Briefly increases the Enforcer's attack rating and damage output by a
moderate amount. It has the drawback of effectively shutting down your nano
capabilities for 20 seconds.
662
28
415
415
Brave Challenger to Gargantua
<FP>
Briefly increases the Enforcer's attack rating ...
Brave Challenger to Gargantua
Briefly increases the Enforcer's attack rating and damage output by a
moderate amount. It has the drawback of effectively shutting down your nano
capabilities for 20 seconds.
585
24
357
357
Challenger to Gargantua
<FP>
Briefly increases the Enforcer's attack rating ...
Challenger to Gargantua
Briefly increases the Enforcer's attack rating and damage output by a
moderate amount. It has the drawback of effectively shutting down your nano
capabilities for 20 seconds.
509
21
313
313
Mighty Challenger to Titan
<FP>
Briefly increases the Enforcer's attack rating ...
Mighty Challenger to Titan
Briefly increases the Enforcer's attack rating and damage output by a fair
amount. It has the drawback of effectively shutting down your nano capabilities
for 20 seconds.
430
17
257
257
Brave Challenger to Titan
<FP>
Briefly increases the Enforcer's attack rating ...
Brave Challenger to Titan
Briefly increases the Enforcer's attack rating and damage output by a fair
amount. It has the drawback of effectively shutting down your nano capabilities
for 20 seconds.
349
13
201
201
Challenger to Titan
<FP>
Briefly increases the attack rating and damage ...
Challenger to Titan
Briefly increases the attack rating and damage output of the Enfocer by a fair
amount. It has the drawback of effectively shutting down your nano capabilities
for 20 seconds.
279
11
164
164
Mighty Challenger to Cyclops
<FP>
Briefly increases the attack rating and damage ...
Mighty Challenger to Cyclops
Briefly increases the attack rating and damage output of the Enforcer. It has
the drawback of effectively shutting down your nano capabilities for 20 seconds.
211
8
127
127
Brave Challenger to Cyclops
<FP>
Briefly increases the attack rating and damage ...
Brave Challenger to Cyclops
Briefly increases the attack rating and damage output of the Enforcer. It has
the drawback of effectively shutting down your nano capabilities for 20 seconds.
135
5
82
82
Challenger to Cyclops
<FP>
Briefly increases the attack rating and damage ...
Challenger to Cyclops
Briefly increases the attack rating and damage output of the Enforcer. It has
the drawback of effectively shutting down your nano capabilities for 20 seconds.
60
2
38
38
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189
EnforcerRage
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Hellish Rage
Accelerates the body's metabolism to such a ...
Hellish Rage
Accelerates the body's metabolism to such a rate that the Enforcer actually
ignites. This briefly increases movement speed and initiatives. The Enforcer
continuously takes damage while this nano lasts, but so do all enemies that hit
the Enforcer during this period. The nanobots also attempt to remove combat
debuffs currently on the Enforcer, and give a Nano AC boost while they are
operational.
If used in the Shadowlands, significantly more damage will be inflicted on the
enforcer.
521
51
1235
1435
1435
Infernal Rage
<FP>
Accelerates the body's metabolism to such a ...
Infernal Rage
Accelerates the body's metabolism to such a rate that the Enforcer actually
ignites. This briefly increases movement speed and initiatives. The Enforcer
continuously takes damage while this nano lasts, but so do all enemies that hit
the Enforcer during this period. The nanobots also attempt to remove combat
debuffs currently on the Enforcer, and give a Nano AC boost while they are
operational.
If used in the Shadowlands, significantly more damage will be inflicted on the
enforcer.
333
43
639
639
639
Incandescent Rage
<FP>
Accelerates the body's metabolism to such a ...
Incandescent Rage
Accelerates the body's metabolism to such a rate that the Enforcer actually
ignites. This briefly increases movement speed and initiatives. The Enforcer
continuously takes damage while this nano lasts, but so do all enemies that hit
the Enforcer during this period. The nanobots also attempt to remove combat
debuffs currently on the Enforcer, and give a Nano AC boost while they are
operational.
If used in the Shadowlands, significantly more damage will be inflicted on the
enforcer.
282
41
614
614
614
Burning Rage
<FP>
Accelerates the body's metabolism to such a ...
Burning Rage
Accelerates the body's metabolism to such a rate that the Enforcer actually
ignites. This briefly increases movement speed and initiatives. The Enforcer
continuously takes damage while this nano lasts, but so do all enemies that hit
the Enforcer during this period. The nanobots also attempt to remove combat
debuffs currently on the Enforcer, and give a Nano AC boost while they are
operational.
If used in the Shadowlands, significantly more damage will be inflicted on the
enforcer.
185
25
382
382
382
Fell Rage
<FP>
Accelerates the body's metabolism to such a ...
Fell Rage
Accelerates the body's metabolism to such a rate that the Enforcer actually
ignites. This briefly increases movement speed and initiatives. The Enforcer
continuously takes damage while this nano lasts, but so do all enemies that hit
the Enforcer during this period. The nanobots also attempt to remove combat
debuffs currently on the Enforcer, and give a Nano AC boost while they are
operational.
If used in the Shadowlands, significantly more damage will be inflicted on the
enforcer.
116
16
247
247
247
Berserk Rage
<FP>
Accelerates the body's metabolism to such a ...
Berserk Rage
Accelerates the body's metabolism to such a rate that the Enforcer actually
ignites. This briefly increases movement speed and initiatives. The Enforcer
continuously takes damage while this nano lasts, but so do all enemies that hit
the Enforcer during this period. The nanobots also attempt to remove combat
debuffs currently on the Enforcer, and give a Nano AC boost while they are
operational.
If used in the Shadowlands, significantly more damage will be inflicted on the
enforcer.
72
10
153
153
153
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597
Enforcer Damage Change Series
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Element of Radiation
(SL)
Makes all the casters attacks inflict ...
Element of Radiation
Makes all the casters attacks inflict radiation-based damage for the duration of
the nano formula. The nano formula has a cool down period of 30 seconds where
the caster is unable to cast a new nano from the Element series.
380
218
27
1410
1406
Element of Poison
(SL)
Makes all the casters attacks inflict poison-based ...
Element of Poison
Makes all the casters attacks inflict poison-based damage for the duration of
the nano formula. The nano formula has a cool down period of 30 seconds where
the caster is unable to cast a new nano from the Element series.
270
213
27
1285
1282
Element of Corrosion
(SL)
Makes all the casters attacks inflict ...
Element of Corrosion
Makes all the casters attacks inflict chemical-based damage for the duration of
the nano formula. The nano formula has a cool down period of 30 seconds where
the caster is unable to cast a new nano from the Element series.
195
185
24
948
948
Element of Ice
(SL)
Makes all the casters attacks inflict cold-based ...
Element of Ice
Makes all the casters attacks inflict cold-based damage for the duration of the
nano formula. The nano formula has a cool down period of 30 seconds where the
caster is unable to cast a new nano from the Element series.
130
145
19
818
818
Element of Flame
(SL)
Makes all the casters attacks inflict fire-based ...
Element of Flame
Makes all the casters attacks inflict fire-based damage for the duration of the
nano formula. The nano formula has a cool down period of 30 seconds where the
caster is unable to cast a new nano from the Element series.
80
50
7
278
278
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627
Enforcer Taunt Procs
Name
Cost
Level
NCU
MatMet
BioMet
PsyMod
SenImp
TimSpa
MatCre
Dreadbringer
(SL)
Empowering the attacks of the Enforcer, the ...
Dreadbringer
Empowering the attacks of the Enforcer, the Dreadbringer will occasionally cause
the Enforcer to inflict an additional taunt on the target. This will only occur
on melee attacks.
2900
219
55
1435
1430
Ragebringer
(SL)
Empowering the attacks of the Enforcer, the ...
Ragebringer
Empowering the attacks of the Enforcer, the Ragebringer will occasionally cause
the Enforcer to inflict an additional taunt on the target. This will only occur
on melee attacks.
2190
214
54
1310
1306
Hatebringer
(SL)
Empowering the attacks of the Enforcer, the ...
Hatebringer
Empowering the attacks of the Enforcer, the Hatebringer will occasionally cause
the Enforcer to inflict an additional taunt on the target. This will only occur
on melee attacks.
1850
207
52
1135
1133
Wrathbringer
(SL)
Empowering the attacks of the Enforcer, the ...
Wrathbringer
Empowering the attacks of the Enforcer, the Wrathbringer will occasionally cause
the Enforcer to inflict an additional taunt on the target. This will only occur
on melee attacks.
1510
195
50
960
960
Irebringer
(SL)
Empowering the attacks of the Enforcer, the ...
Irebringer
Empowering the attacks of the Enforcer, the Irebringer will occasionally cause
the Enforcer to inflict an additional taunt on the target. This will only occur
on melee attacks.
1320
165
43
884
884
Fearbringer
(SL)
Empowering the attacks of the Enforcer, the ...
Fearbringer
Empowering the attacks of the Enforcer, the Fearbringer will occasionally cause
the Enforcer to inflict an additional taunt on the target. This will only occur
on melee attacks.
630
75
19
439
439
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